Updated ChangeLog, AUTHORS and README files
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11
AUTHORS.txt
11
AUTHORS.txt
@ -1,6 +1,6 @@
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OpenSceneGraph Library 2.1.4
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OpenSceneGraph Library 2.1.5
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269 Contributors:
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270 Contributors:
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Firstname Surname
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-----------------
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@ -45,6 +45,7 @@ David Callu
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Frederic Marmond
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David Fries
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Boris Bralo
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Andy Skinner
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Yefei He
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Sondra Iverson
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Rune Schmidt Jensen
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@ -55,7 +56,6 @@ Jason Daly
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Jason Beverage
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David Spilling
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Ben Discoe
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Andy Skinner
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Sasa Bistrovic
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Rainer Oder
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Paul Melis
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@ -76,6 +76,7 @@ Michael Hartman
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Loic Dachary
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Joseph Steel
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John Shue
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Jean-Sebastien Guay
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David Guthrie
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Corbin Holtz
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Toshiyuki Takahei
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@ -87,7 +88,6 @@ Romano Magacho
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Paul de Repentigny
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Leandro Motta Barros
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Laurens Voerman
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Jean-Sebastien Guay
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Carlo Camporesi
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Bryan Thrall
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Bruce Clay
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@ -133,6 +133,7 @@ Maya Leonard
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Max Behensky
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Mathew May
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Martijn Kragtwijk
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Luc Frauciel
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Kevin Moiule
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Keith Steffen
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José Delport
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@ -233,7 +234,6 @@ Glenn Waldrom
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Gian Lorenzetto
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George Papagiannakis
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Gary Quinn
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Frauciel Luc
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Frashid Lashkari
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Frank Warmerdam
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Frank Lindeman
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@ -257,6 +257,7 @@ Chuck Sembroski
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Chuck Seberion
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Chris McGlone
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Carlos Garcea
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Bruno Herbelin
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Brian Keener
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Brad Anderegg
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Bora Utka
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156
ChangeLog
156
ChangeLog
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2007-08-12 13:30 +0000 [r7223] robert:
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* Updated wrappers
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2007-08-12 13:18 +0000 [r7221-7222] robert:
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* Added getStart()/getEnd()
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* From Jean-Sebastien Guay, "adds
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osgUtil::LineSegmentIntersector::setStart(osg::Vec3d) and
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setEnd(osg::Vec3d)."
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2007-08-12 13:10 +0000 [r7220] robert:
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* Removed now redundent osgshadowtexture and osgdepthshadow
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examples
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2007-08-12 12:15 +0000 [r7217-7219] robert:
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* Added support for SoftShadowMap into osgshadow example
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* Added fix for typo of name in submission
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* From Bruno Hebelin, "I have adapted to osgShadow the soft shadow
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map technique described in "Efficient Soft-Edged Shadows Using
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Pixel Shader Branching" by Yury Uralsky, Chapter 17 of GPU Gems 2
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(Matt Pharr ed. Addison-Wesley). Here is my code in attachment:
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basically, it works in the same way as osgShadow/ShadowMap (core
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code is copied from it) but implements a specific GLSL shader for
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the soft rendering of penumbra. I have tested it under Linux with
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a NVidia graphic card, but there should be no dependency on
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platform nor on the graphics driver (as far as they support GLSL
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2). Screenshots attached show the current results (frame rate
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bound to v-sync, but the shader takes actually not much time)."
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2007-08-11 17:44 +0000 [r7216] robert:
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* Added preprending of osgPlugins-version to plugin names
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2007-08-11 14:49 +0000 [r7215] robert:
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* Added DisplaySetting::s/getCompileContextHint() and use of this
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hint in osgViewer::Viewer/CompositeViewer. Removed the
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CustomViewer in osgterrain example as the above now removes the
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need for it.
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2007-08-11 12:43 +0000 [r7214] robert:
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* Refactored the use of the MasterOperation so that it now gets
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attached to the Viewer via the new Viewer::addUpdateOperation()
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method, rather than need a custom Viewer::updateTraversal().
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2007-08-11 10:28 +0000 [r7213] robert:
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* Added support for an update OperationQueue to Viewer and
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CompositeViewer to allow asyncrnous adding of operations to be
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added to the view to be done during syncronous updateTraversal().
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This feature can be used for doing things like merging subgraphs
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that have been loaded in a background thread.
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2007-08-10 17:44 +0000 [r7212] robert:
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* Updated wrappers
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2007-08-10 10:58 +0000 [r7210-7211] robert:
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* Updated wrappers
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* Added View::setDatabasePager(..)
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2007-08-10 10:52 +0000 [r7209] robert:
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* Refactored the way the Scene is used in Viewer and
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CompositeViewer to ensure that only on Scene exists per scene
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graph.
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2007-08-09 08:19 +0000 [r7208] robert:
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* Compile fix
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2007-08-09 08:15 +0000 [r7207] robert:
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* Removed now redundent ReaderWriterTerrain.cpp
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2007-08-08 09:12 +0000 [r7206] robert:
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* Updated wrappers
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2007-08-08 08:10 +0000 [r7205] robert:
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* Added new statc prototype() and create() methods to CullVisitor
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and DatabasePager to allow overriding of the default
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implementations
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2007-08-08 05:59 +0000 [r7204] robert:
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* Removed unneeeded includes
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2007-08-07 22:56 +0000 [r7203] robert:
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* Updated wrappers
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2007-08-07 22:31 +0000 [r7202] robert:
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* Updated CMakeLists.txt to reflect renaming of TerrainNode.
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2007-08-07 19:53 +0000 [r7201] robert:
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* Renamed osgTerrain::TerrainNode to osgTerrain::Terrain and
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introduced basic .osg read support for osgTerrain::Terrain.
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2007-08-07 15:51 +0000 [r7200] robert:
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* Removed TerrainNode.cpp from CMakeLists.txt
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2007-08-07 15:30 +0000 [r7199] robert:
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* Added preliminary shell of osgTerrain plugin
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2007-08-07 14:49 +0000 [r7198] robert:
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* From Luc Fruciel, "Gdal plugins reads lots of information that is
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not taken into account in ReadHeigthField for example. Attached a
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modification that read the HeigthField position and X,Yintervals.
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I also removed the limitation to 1024*1024 to 4096*4096, because
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when you are preprocessing your data with OSG, it can be useful
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to read large images/heigthfields. Is there a reason (other than
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hardware limitations for textures) for this limit ?"
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2007-08-07 10:37 +0000 [r7197] robert:
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* Re-introduceed GDAL plugin
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2007-08-07 10:33 +0000 [r7195-7196] robert:
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* Re-introduced GDAL plugin.
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* Added preliminary code to allow build specification of glu
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tesscallback with ... parameter
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2007-08-07 08:18 +0000 [r7194] robert:
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* From Andy Skinner, The attached file adds #include <stdlib.h> to
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GraphicsContext.cpp, so that it compiles with the solaris
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compiler we use.
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2007-08-06 11:52 +0000 [r7191-7192] robert:
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* Updated README
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* Updated ChangeLog, and AUTHORS file for release
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2007-08-06 11:24 +0000 [r7190] robert:
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* Updated version numbers for release
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2007-08-06 09:28 +0000 [r7189] robert:
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* Changed debug message to INFO level
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@ -10,7 +10,7 @@ For the impatient, read the simplified build notes below.
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Robert Osfield.
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Project Lead.
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6th August 2007.
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13th August 2007.
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--
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@ -211,6 +211,7 @@ std::string typoCorrection(const std::string& name)
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if (name=="") return "";
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if (name=="") return "";
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#endif
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if (name=="Fruciel") return "Frauciel";
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if (name=="Hebelin") return "Herbelin";
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if (name=="Jea-Sebastien") return "Jean-Sebastien";
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if (name=="Robet") return "Robert";
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@ -397,6 +398,11 @@ void nameCorrection(NamePair& name)
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name.first = "Trajce";
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name.second = "Nikolov";
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}
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if (name.first=="Frauciel" && name.second=="Luc")
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{
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name.first = "Luc";
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name.second = "Frauciel";
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}
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}
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void lastValidCharacter(const std::string& name, unsigned int& pos,char c)
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