Fixed warnings.
This commit is contained in:
parent
0170689c9d
commit
c8aec2a07d
@ -131,9 +131,9 @@ class Multitexture : public Record
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if (mask & layerBit)
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{
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int16 textureIndex = in.readInt16();
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int16 effectIndex = in.readInt16();
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int16 mappingIndex = in.readInt16();
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uint16 data= in.readUInt16();
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/* int16 effectIndex =*/ in.readInt16();
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/* int16 mappingIndex =*/ in.readInt16();
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/* uint16 data=*/ in.readUInt16();
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osg::ref_ptr<osg::StateSet> texturePoolStateset = document.getOrCreateTexturePool()->get(textureIndex);
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if (stateset.valid() && texturePoolStateset.valid())
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@ -181,7 +181,7 @@ class UVList : public Record
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return count;
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}
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virtual void readRecord(RecordInputStream& in, Document& document)
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virtual void readRecord(RecordInputStream& in, Document& /*document*/)
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{
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uint32 mask = in.readUInt32(0);
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@ -223,7 +223,7 @@ class Replicate : public Record
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virtual ~Replicate() {}
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virtual void readRecord(RecordInputStream& in, Document& document)
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virtual void readRecord(RecordInputStream& in, Document& /*document*/)
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{
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int16 replicate = in.readInt16();
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@ -25,7 +25,7 @@ class PushLevel : public Record
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META_Record(PushLevel)
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virtual void read(RecordInputStream& in, Document& document)
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virtual void read(RecordInputStream& /*in*/, Document& document)
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{
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document.pushLevel();
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}
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@ -48,7 +48,7 @@ class PopLevel : public Record
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META_Record(PopLevel)
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virtual void read(RecordInputStream& in, Document& document)
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virtual void read(RecordInputStream& /*in*/, Document& document)
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{
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document.popLevel();
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}
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@ -71,7 +71,7 @@ class PushSubface : public Record
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META_Record(PushSubface)
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virtual void read(RecordInputStream& in, Document& document)
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virtual void read(RecordInputStream& /*in*/, Document& document)
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{
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document.pushSubface();
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}
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@ -94,7 +94,7 @@ class PopSubface : public Record
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META_Record(PopSubface)
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virtual void read(RecordInputStream& in, Document& document)
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virtual void read(RecordInputStream& /*in*/, Document& document)
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{
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document.popSubface();
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}
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@ -126,7 +126,7 @@ osg::Vec4f DataInputStream::readColor32()
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uint8 green = readUInt8();
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uint8 red = readUInt8();
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osg::Vec4f color((float)red/255,(float)green/255,(float)blue/255,1);
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osg::Vec4f color((float)red/255,(float)green/255,(float)blue/255,(float)alpha/255);
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return color;
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}
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@ -10,16 +10,16 @@ using namespace flt;
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Document::Document() :
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_done(false),
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_level(0),
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_subfaceLevel(0),
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_version(0),
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_unitScale(1.0),
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_preserveFace(false),
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_defaultDOFAnimationState(false),
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_useTextureAlphaForTransparancyBinning(true),
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_doUnitsConversion(true),
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_desiredUnits(METERS)
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_desiredUnits(METERS),
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_done(false),
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_level(0),
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_subfaceLevel(0),
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_unitScale(1.0),
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_version(0)
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{
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}
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@ -164,7 +164,7 @@ public:
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UVs->push_back(uv);
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}
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virtual void addMorphVertex(Vertex& vertex0, Vertex& vertex100)
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virtual void addMorphVertex(Vertex& vertex0, Vertex& /*vertex100*/)
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{
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osg::Vec3Array* vertices = getOrCreateVertexArray(*_geometry);
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vertices->push_back(vertex0._coord);
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@ -205,34 +205,34 @@ protected:
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virtual void readRecord(RecordInputStream& in, Document& document)
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{
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std::string id = in.readString(8);
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int32 IRColor = in.readInt32();
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int16 relativePriority = in.readInt16();
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/*int32 IRColor =*/ in.readInt32();
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/*int16 relativePriority =*/ in.readInt16();
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_drawFlag = in.readUInt8();
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uint8 texturedWhite = in.readUInt8();
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int16 primaryNameIndex = in.readInt16(-1);
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int16 secondaryNameIndex = in.readInt16(-1);
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/*int16 secondaryNameIndex =*/ in.readInt16(-1);
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in.forward(1);
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_template = in.readUInt8(FIXED_NO_ALPHA_BLENDING);
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int detailTexture = in.readInt16(-1);
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/*int detailTexture =*/ in.readInt16(-1);
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int textureIndex = in.readInt16(-1);
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int materialIndex = in.readInt16(-1);
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int16 surface = in.readInt16();
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int16 feature = in.readInt16();
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int32 IRMaterial = in.readInt32(-1);
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/*int16 surface =*/ in.readInt16();
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/*int16 feature =*/ in.readInt16();
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/*int32 IRMaterial =*/ in.readInt32(-1);
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_transparency = in.readUInt16(0);
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// version > 13
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uint8 influenceLOD = in.readUInt8();
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uint8 linestyle = in.readUInt8();
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/*uint8 influenceLOD =*/ in.readUInt8();
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/*uint8 linestyle =*/ in.readUInt8();
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_flags = in.readUInt32(0);
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_lightMode = in.readUInt8(FACE_COLOR);
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in.forward(7);
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osg::Vec4 primaryPackedColor = in.readColor32();
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osg::Vec4 secondaryPackedColor = in.readColor32();
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// version >= VERSION_15_1
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int textureMappingIndex = in.readInt16(-1);
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/*int textureMappingIndex =*/ in.readInt16(-1);
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in.forward(2);
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int primaryColorIndex = in.readInt32(-1);
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int alternateColorIndex = in.readInt32(-1);
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/*int alternateColorIndex =*/ in.readInt32(-1);
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// version >= 16
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in.forward(2);
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int shaderIndex = in.readInt16(-1);
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@ -566,6 +566,8 @@ public:
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if (_parent.valid())
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_parent->addMorphVertex(_vertex0, _vertex100);
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break;
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case UNDEFINED:
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break;
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}
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}
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@ -728,34 +730,34 @@ protected:
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{
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std::string id = in.readString(8);
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in.forward(4);
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int32 IRColor = in.readInt32();
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int16 relativePriority = in.readInt16();
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/*int32 IRColor =*/ in.readInt32();
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/*int16 relativePriority =*/ in.readInt16();
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_drawFlag = in.readUInt8();
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uint8 texturedWhite = in.readUInt8();
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int16 primaryNameIndex = in.readInt16(-1);
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int16 secondaryNameIndex = in.readInt16(-1);
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/*int16 secondaryNameIndex =*/ in.readInt16(-1);
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in.forward(1);
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_template = in.readUInt8(FIXED_NO_ALPHA_BLENDING);
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int detailTexture = in.readInt16(-1);
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/*int detailTexture =*/ in.readInt16(-1);
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int textureIndex = in.readInt16(-1);
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int materialIndex = in.readInt16(-1);
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int16 surface = in.readInt16();
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int16 feature = in.readInt16();
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int32 IRMaterial = in.readInt32(-1);
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/*int16 surface =*/ in.readInt16();
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/*int16 feature =*/ in.readInt16();
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/*int32 IRMaterial =*/ in.readInt32(-1);
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_transparency = in.readUInt16(0);
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// version > 13
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uint8 influenceLOD = in.readUInt8();
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uint8 linestyle = in.readUInt8();
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/*uint8 influenceLOD =*/ in.readUInt8();
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/*uint8 linestyle =*/ in.readUInt8();
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_flags = in.readUInt32(0);
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_lightMode = in.readUInt8(FACE_COLOR);
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in.forward(7);
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osg::Vec4 primaryPackedColor = in.readColor32();
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osg::Vec4 secondaryPackedColor = in.readColor32();
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// version >= VERSION_15_1
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int textureMappingIndex = in.readInt16(-1);
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/*int textureMappingIndex =*/ in.readInt16(-1);
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in.forward(2);
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int primaryColorIndex = in.readInt32(-1);
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int alternateColorIndex = in.readInt32(-1);
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/*int alternateColorIndex =*/ in.readInt32(-1);
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// version >= 16
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in.forward(2);
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int shaderIndex = in.readInt16(-1);
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@ -1028,7 +1030,7 @@ protected:
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virtual ~MeshPrimitive() {}
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virtual void readRecord(RecordInputStream& in, Document& document)
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virtual void readRecord(RecordInputStream& in, Document& /*document*/)
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{
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Mesh* mesh = dynamic_cast<Mesh*>(_parent.get());
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if (!mesh) return;
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@ -122,7 +122,7 @@ protected:
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virtual ~LightPoint() {}
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virtual void readRecord(RecordInputStream& in, Document& document)
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virtual void readRecord(RecordInputStream& in, Document& /*document*/)
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{
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std::string id = in.readString(8);
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_material = in.readInt16();
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@ -259,8 +259,8 @@ protected:
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{
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std::string id = in.readString(8);
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int32 appearanceIndex = in.readInt32();
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int32 animationIndex = in.readInt32();
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int32 drawOrder = in.readInt32(); // for calligraphic lights
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/*int32 animationIndex =*/ in.readInt32();
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/*int32 drawOrder =*/ in.readInt32(); // for calligraphic lights
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LightPointAppearancePool* lpaPool = document.getOrCreateLightPointAppearancePool();
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_appearance = lpaPool->get(appearanceIndex);
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@ -313,7 +313,7 @@ protected:
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virtual ~LightPointSystem() {}
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virtual void readRecord(RecordInputStream& in, Document& document)
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virtual void readRecord(RecordInputStream& in, Document& /*document*/)
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{
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std::string id = in.readString(8);
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osg::notify(osg::INFO) << "ID: " << id << std::endl;
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@ -84,7 +84,7 @@ protected:
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uint8 green = in.readUInt8(1);
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uint8 red = in.readUInt8(1);
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(*cp)[i] = osg::Vec4((float)red/255,(float)green/255,(float)blue/255,1);
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(*cp)[i] = osg::Vec4((float)red/255,(float)green/255,(float)blue/255,(float)alpha/255);
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}
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}
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else // version <= 13
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@ -132,7 +132,7 @@ protected:
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virtual ~NameTable() {}
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virtual void readRecord(RecordInputStream& in, Document& document)
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virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/)
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{
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}
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};
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@ -156,7 +156,7 @@ protected:
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{
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int32 index = in.readInt32();
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std::string name = in.readString(12);
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uint32 flags = in.readUInt32();
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/*uint32 flags =*/ in.readUInt32();
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osg::Vec3f ambient = in.readVec3f();
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osg::Vec3f diffuse = in.readVec3f();
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osg::Vec3f specular = in.readVec3f();
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@ -201,7 +201,7 @@ protected:
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osg::Vec3f emissive = in.readVec3f();
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float32 shininess = in.readFloat32();
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float32 alpha = in.readFloat32();
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uint32 flags = in.readUInt32();
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/*uint32 flags =*/ in.readUInt32();
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std::string name = in.readString(12);
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in.forward(4*28);
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@ -249,6 +249,7 @@ protected:
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return osg::Texture2D::REPEAT;
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break;
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}
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return osg::Texture2D::REPEAT;
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}
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virtual void readRecord(RecordInputStream& in, Document& document)
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@ -256,8 +257,8 @@ protected:
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int maxLength = (document.version() < VERSION_14) ? 80 : 200;
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std::string filename = in.readString(maxLength);
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int32 index = in.readInt32(-1);
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int32 x = in.readInt32();
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int32 y = in.readInt32();
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/*int32 x =*/ in.readInt32();
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/*int32 y =*/ in.readInt32();
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osg::ref_ptr<osg::Image> image = osgDB::readImageFile(filename,document.getOptions());
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if (!image.valid())
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@ -382,7 +383,7 @@ protected:
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virtual ~EyepointAndTrackplanePalette() {}
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virtual void readRecord(RecordInputStream& in, Document& document) {}
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virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/) {}
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};
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RegisterRecordProxy<EyepointAndTrackplanePalette> g_EyepointAndTrackplanePalette(EYEPOINT_AND_TRACKPLANE_PALETTE_OP);
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@ -400,7 +401,7 @@ protected:
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virtual ~LinkagePalette() {}
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virtual void readRecord(RecordInputStream& in, Document& document) {}
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virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/) {}
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};
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RegisterRecordProxy<LinkagePalette> g_LinkagePalette(LINKAGE_PALETTE_OP);
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@ -418,7 +419,7 @@ protected:
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virtual ~SoundPalette() {}
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virtual void readRecord(RecordInputStream& in, Document& document) {}
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virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/) {}
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};
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RegisterRecordProxy<SoundPalette> g_SoundPalette(SOUND_PALETTE_OP);
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@ -436,7 +437,7 @@ protected:
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virtual ~LightSourcePalette() {}
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virtual void readRecord(RecordInputStream& in, Document& document) {}
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virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/) {}
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};
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RegisterRecordProxy<LightSourcePalette> g_LightSourcePalette(LIGHT_SOURCE_PALETTE_OP);
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@ -522,27 +523,27 @@ protected:
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virtual ~LightPointAnimationPalette() {}
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virtual void readRecord(RecordInputStream& in, Document& document)
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virtual void readRecord(RecordInputStream& in, Document& /*document*/)
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{
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in.forward(4);
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std::string name = in.readString(256);
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int32 index = in.readInt32(-1);
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float32 animationPeriod = in.readFloat32();
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float32 animationPhaseDelay = in.readFloat32();
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float32 animationEnabledPeriod = in.readFloat32();
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osg::Vec3f axisOfRotation = in.readVec3f();
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uint32 flags = in.readUInt32();
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int32 animationType = in.readInt32();
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int32 morseCodeTiming = in.readInt32();
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int32 wordRate = in.readInt32();
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int32 characterRate = in.readInt32();
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/*int32 index =*/ in.readInt32(-1);
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/*float32 animationPeriod =*/ in.readFloat32();
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/*float32 animationPhaseDelay =*/ in.readFloat32();
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/*float32 animationEnabledPeriod =*/ in.readFloat32();
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/*osg::Vec3f axisOfRotation =*/ in.readVec3f();
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/*uint32 flags =*/ in.readUInt32();
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/*int32 animationType =*/ in.readInt32();
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/*int32 morseCodeTiming =*/ in.readInt32();
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/*int32 wordRate =*/ in.readInt32();
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/*int32 characterRate =*/ in.readInt32();
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std::string morseCodeString = in.readString(1024);
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int32 numberOfSequences = in.readInt32();
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for (int n=0; n<numberOfSequences; ++n)
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{
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uint32 sequenceState = in.readUInt32();
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float32 sequenceDuration = in.readFloat32();
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osg::Vec4f sequenceColor = in.readColor32();
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/*uint32 sequenceState =*/ in.readUInt32();
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/*float32 sequenceDuration =*/ in.readFloat32();
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/*osg::Vec4f sequenceColor =*/ in.readColor32();
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}
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}
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};
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@ -562,7 +563,7 @@ protected:
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virtual ~LineStylePalette() {}
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virtual void readRecord(RecordInputStream& in, Document& document)
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virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/)
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{
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}
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};
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@ -582,7 +583,7 @@ protected:
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virtual ~TextureMappingPalette() {}
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virtual void readRecord(RecordInputStream& in, Document& document)
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virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/)
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{
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}
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};
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@ -620,8 +621,8 @@ protected:
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// CG support is currently not implemented. Just parse.
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std::string vertexProgramFilename = in.readString(1024);
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std::string fragmentProgramFilename = in.readString(1024);
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int32 vertexProgramProfile = in.readInt32();
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int32 fragmentProgramProfile = in.readInt32();
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/*int32 vertexProgramProfile =*/ in.readInt32();
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/*int32 fragmentProgramProfile =*/ in.readInt32();
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std::string vertexProgramEntry = in.readString(256);
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std::string fragmentProgramEntry = in.readString(256);
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}
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@ -20,7 +20,7 @@ osg::Vec4 ColorPool::getColor(int indexIntensity) const
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// bit 12 fixed intensity bit
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bool fixedIntensity = (indexIntensity & 0x1000) ? true : false;
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unsigned int index = (fixedIntensity) ? (indexIntensity & 0x0fff)+(4096>>7) : indexIntensity >> 7;
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assert(index>=0 && index<size());
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assert(index<size());
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osg::Vec4 col = at(index);
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if (!fixedIntensity)
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{
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@ -54,7 +54,7 @@ protected:
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osg::notify(osg::DEBUG_INFO) << "Format: " << format << std::endl;
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document._version = format;
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uint32 revision = in.readUInt32();
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/*uint32 revision =*/ in.readUInt32();
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std::string revisionTime = in.readString(32);
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osg::notify(osg::INFO) << "Last revision: " << revisionTime << std::endl;
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@ -64,8 +64,8 @@ protected:
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// Flight v.11 & 12 use integer coordinates
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int16 multDivUnits = in.readInt16(); // Units multiplier/divisor
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uint8 units = in.readUInt8(); // 0=Meters 1=Kilometers 4=Feet 5=Inches 8=Nautical miles
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uint8 textureWhite = in.readUInt8();
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uint32 flags = in.readUInt32();
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/*uint8 textureWhite =*/ in.readUInt8();
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/*uint32 flags =*/ in.readUInt32();
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if (document.getDoUnitsConversion())
|
||||
document._unitScale = unitsToMeters((CoordUnits)units) / unitsToMeters(document.getDesiredUnits());
|
||||
@ -118,7 +118,7 @@ protected:
|
||||
|
||||
virtual ~Object() {}
|
||||
|
||||
virtual void readRecord(RecordInputStream& in, Document& document)
|
||||
virtual void readRecord(RecordInputStream& in, Document& /*document*/)
|
||||
{
|
||||
std::string id = in.readString(8);
|
||||
uint32 flags = in.readUInt32();
|
||||
@ -180,17 +180,17 @@ protected:
|
||||
std::string id = in.readString(8);
|
||||
osg::notify(osg::DEBUG_INFO) << "ID: " << id << std::endl;
|
||||
|
||||
int16 relativePriority = in.readInt16();
|
||||
/*int16 relativePriority =*/ in.readInt16();
|
||||
in.forward(2);
|
||||
uint32 flags = in.readUInt32();
|
||||
uint16 specialId0 = in.readUInt16();
|
||||
uint16 specialId1 = in.readUInt16();
|
||||
uint16 significance = in.readUInt16();
|
||||
int8 layer = in.readInt8();
|
||||
/*uint16 specialId0 =*/ in.readUInt16();
|
||||
/*uint16 specialId1 =*/ in.readUInt16();
|
||||
/*uint16 significance =*/ in.readUInt16();
|
||||
/*int8 layer =*/ in.readInt8();
|
||||
in.forward(5);
|
||||
uint32 loopCount = in.readUInt32();
|
||||
float32 loopDuration = in.readFloat32();
|
||||
float32 lastFrameDuration = in.readFloat32();
|
||||
/*uint32 loopCount =*/ in.readUInt32();
|
||||
/*float32 loopDuration =*/ in.readFloat32();
|
||||
/*float32 lastFrameDuration =*/ in.readFloat32();
|
||||
|
||||
// Check for forward animation (sequence)
|
||||
bool forwardAnim = (flags & FORWARD_ANIM) != 0;
|
||||
@ -423,9 +423,9 @@ protected:
|
||||
in.forward(4);
|
||||
float64 switchInDistance = in.readFloat64();
|
||||
float64 switchOutDistance = in.readFloat64();
|
||||
int16 specialEffectID1 = in.readInt16();
|
||||
int16 specialEffectID2 = in.readInt16();
|
||||
uint32 flags = in.readUInt32();
|
||||
/*int16 specialEffectID1 =*/ in.readInt16();
|
||||
/*int16 specialEffectID2 =*/ in.readInt16();
|
||||
/*uint32 flags =*/ in.readUInt32();
|
||||
osg::Vec3d center = in.readVec3d();
|
||||
|
||||
_lod = new osg::LOD;
|
||||
@ -478,9 +478,9 @@ protected:
|
||||
std::string id = in.readString(8);
|
||||
uint32 switchInDistance = in.readUInt32();
|
||||
uint32 switchOutDistance = in.readUInt32();
|
||||
int16 specialEffectID1 = in.readInt16();
|
||||
int16 specialEffectID2 = in.readInt16();
|
||||
uint32 flags = in.readUInt32();
|
||||
/*int16 specialEffectID1 =*/ in.readInt16();
|
||||
/*int16 specialEffectID2 =*/ in.readInt16();
|
||||
/*uint32 flags =*/ in.readUInt32();
|
||||
|
||||
osg::Vec3 center;
|
||||
center.x() = (float)in.readInt32();
|
||||
@ -550,7 +550,7 @@ protected:
|
||||
|
||||
virtual ~Switch() {}
|
||||
|
||||
virtual void readRecord(RecordInputStream& in, Document& document)
|
||||
virtual void readRecord(RecordInputStream& in, Document& /*document*/)
|
||||
{
|
||||
std::string id = in.readString(8);
|
||||
in.forward(4);
|
||||
@ -606,7 +606,7 @@ protected:
|
||||
|
||||
virtual ~ExternalReference() {}
|
||||
|
||||
virtual void readRecord(RecordInputStream& in, Document& document)
|
||||
virtual void readRecord(RecordInputStream& in, Document& /*document*/)
|
||||
{
|
||||
std::string strFile = in.readString(200);
|
||||
|
||||
@ -722,7 +722,7 @@ protected:
|
||||
|
||||
virtual ~Extension() {}
|
||||
|
||||
virtual void readRecord(RecordInputStream& in, Document& document)
|
||||
virtual void readRecord(RecordInputStream& in, Document& /*document*/)
|
||||
{
|
||||
std::string id = in.readString(8);
|
||||
std::string siteId = in.readString(8);
|
||||
|
@ -35,7 +35,7 @@ class RoadSegment : public PrimaryRecord
|
||||
|
||||
virtual ~RoadSegment() {}
|
||||
|
||||
virtual void readRecord(RecordInputStream& in, Document& document)
|
||||
virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/)
|
||||
{
|
||||
_roadSegment = new osg::Group;
|
||||
|
||||
@ -70,7 +70,7 @@ class RoadConstruction : public PrimaryRecord
|
||||
|
||||
virtual ~RoadConstruction() {}
|
||||
|
||||
virtual void readRecord(RecordInputStream& in, Document& document)
|
||||
virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/)
|
||||
{
|
||||
_roadConstruction = new osg::Group;
|
||||
|
||||
@ -105,7 +105,7 @@ class RoadPath : public PrimaryRecord
|
||||
|
||||
virtual ~RoadPath() {}
|
||||
|
||||
virtual void readRecord(RecordInputStream& in, Document& document)
|
||||
virtual void readRecord(RecordInputStream& /*in*/, Document& /*document*/)
|
||||
{
|
||||
_roadPath = new osg::Group;
|
||||
|
||||
|
@ -43,7 +43,7 @@ class VertexC : public Record
|
||||
|
||||
virtual void readRecord(RecordInputStream& in, Document& document)
|
||||
{
|
||||
int colorNameIndex = in.readInt16();
|
||||
/*int colorNameIndex =*/ in.readInt16();
|
||||
uint16 flags = in.readUInt16();
|
||||
osg::Vec3d coord = in.readVec3d();
|
||||
osg::Vec4f packedColor = in.readColor32();
|
||||
@ -80,7 +80,7 @@ class VertexCN : public Record
|
||||
|
||||
virtual void readRecord(RecordInputStream& in, Document& document)
|
||||
{
|
||||
int colorNameIndex = in.readInt16();
|
||||
/*int colorNameIndex =*/ in.readInt16();
|
||||
uint16 flags = in.readUInt16();
|
||||
osg::Vec3d coord = in.readVec3d();
|
||||
osg::Vec3f normal = in.readVec3f();
|
||||
@ -119,7 +119,7 @@ class VertexCT : public Record
|
||||
|
||||
virtual void readRecord(RecordInputStream& in, Document& document)
|
||||
{
|
||||
int colorNameIndex = in.readInt16();
|
||||
/*int colorNameIndex =*/ in.readInt16();
|
||||
uint16 flags = in.readUInt16();
|
||||
osg::Vec3d coord = in.readVec3d();
|
||||
osg::Vec2f uv = in.readVec2f();
|
||||
@ -158,7 +158,7 @@ class VertexCNT : public Record
|
||||
|
||||
virtual void readRecord(RecordInputStream& in, Document& document)
|
||||
{
|
||||
int colorNameIndex = in.readInt16();
|
||||
/*int colorNameIndex =*/ in.readInt16();
|
||||
uint16 flags = in.readUInt16();
|
||||
osg::Vec3d coord = in.readVec3d();
|
||||
osg::Vec3f normal = in.readVec3f();
|
||||
@ -246,8 +246,8 @@ class ShadedVertex : public Record
|
||||
int32 x = in.readInt32();
|
||||
int32 y = in.readInt32();
|
||||
int32 z = in.readInt32();
|
||||
uint8 edgeFlag = in.readUInt8();
|
||||
uint8 shadingFlag = in.readUInt8();
|
||||
/*uint8 edgeFlag =*/ in.readUInt8();
|
||||
/*uint8 shadingFlag =*/ in.readUInt8();
|
||||
int colorIndex = (int)in.readInt16();
|
||||
|
||||
Vertex vertex;
|
||||
@ -294,8 +294,8 @@ class NormalVertex : public Record
|
||||
int32 x = in.readInt32();
|
||||
int32 y = in.readInt32();
|
||||
int32 z = in.readInt32();
|
||||
uint8 edgeFlag = in.readUInt8();
|
||||
uint8 shadingFlag = in.readUInt8();
|
||||
/*uint8 edgeFlag =*/ in.readUInt8();
|
||||
/*uint8 shadingFlag =*/ in.readUInt8();
|
||||
int colorIndex = (int)in.readInt16();
|
||||
osg::Vec3f normal = in.readVec3d();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user