Further work on occludision code.

This commit is contained in:
Robert Osfield 2002-06-12 09:22:30 +00:00
parent fa13d948b5
commit c7e99ff77a
9 changed files with 145 additions and 5 deletions

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@ -317,7 +317,7 @@ SOURCE=..\..\src\osg\ShadeModel.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\ShadowOccluderVolume.cpp
SOURCE=..\..\src\osg\ShadowVolumeOccluder.cpp
# End Source File
# Begin Source File
@ -649,7 +649,7 @@ SOURCE=..\..\Include\Osg\ShadeModel
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\ShadowOccluderVolume
SOURCE=..\..\Include\Osg\ShadowVolumeOccluder
# End Source File
# Begin Source File

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@ -79,6 +79,11 @@ class SG_EXPORT CullStack
_modelviewCullingStack.back()->disableOccluder(nodePath);
}
inline bool isCulled(const std::vector<Vec3>& vertices)
{
return _modelviewCullingStack.back()->isCulled(vertices);
}
inline bool isCulled(const BoundingBox& bb)
{
return bb.isValid() && _modelviewCullingStack.back()->isCulled(bb);

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@ -94,6 +94,35 @@ class SG_EXPORT CullingSet : public Referenced
}
inline bool isCulled(const std::vector<Vec3>& vertices)
{
if (_mask&VIEW_FRUSTUM_CULLING)
{
// is it outside the view frustum...
if (!_frustum.contains(vertices)) return true;
}
if (_mask&SMALL_FEATURE_CULLING)
{
}
if (_mask&SHADOW_OCCLUSION_CULLING)
{
// is it in one of the shadow occluder volumes.
if (!_occluderList.empty())
{
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
if (itr->contains(vertices)) return true;
}
}
}
return false;
}
inline bool isCulled(const BoundingBox& bb)
{
if (_mask&VIEW_FRUSTUM_CULLING)

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@ -11,6 +11,8 @@
#include <osg/BoundingSphere>
#include <osg/BoundingBox>
#include <vector>
namespace osg {
/** A plane class. It can be used to represent an infinite plane.*/
@ -89,6 +91,35 @@ class SG_EXPORT Plane
_fv[3];
}
/** intersection test between plane and vertex list
return 1 if the bs is completely above plane,
return 0 if the bs intersects the plane,
return -1 if the bs is completely below the plane.*/
inline const int intersect(const std::vector<Vec3>& vertices) const
{
if (vertices.empty()) return -1;
int noAbove = 0;
int noBelow = 0;
int noOn = 0;
for(std::vector<Vec3>::const_iterator itr=vertices.begin();
itr != vertices.end();
++itr)
{
float d = distance(*itr);
if (d>0.0f) ++noAbove;
else if (d<0.0f) ++noBelow;
else ++noOn;
}
if (noAbove>0)
{
if (noBelow>0) return 0;
else return 1;
}
return -1; // treat points on line as outside...
}
/** intersection test between plane and bounding sphere.
return 1 if the bs is completely above plane,
return 0 if the bs intersects the plane,

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@ -120,6 +120,29 @@ class SG_EXPORT Polytope
return true;
}
/** Check whether any part of vertex list is contained with clipping set.*/
inline const bool contains(const std::vector<Vec3>& vertices)
{
if (!_maskStack.back()) return true;
_resultMask = _maskStack.back();
ClippingMask selector_mask = 0x1;
for(PlaneList::const_iterator itr=_planeList.begin();
itr!=_planeList.end();
++itr)
{
if (_resultMask&selector_mask)
{
int res=itr->intersect(vertices);
if (res<0) return false; // outside clipping set.
else if (res>0) _resultMask ^= selector_mask; // subsequent checks against this plane not required.
}
selector_mask <<= 1;
}
return true;
}
/** Check whether any part of a bounding sphere is contained within clipping set.
Using a mask to determine which planes should be used for the check, and
modifying the mask to turn off planes which wouldn't contribute to clipping
@ -174,6 +197,29 @@ class SG_EXPORT Polytope
return true;
}
/** Check whether all of vertex list is contained with clipping set.*/
inline const bool containsAllOf(const std::vector<Vec3>& vertices)
{
if (!_maskStack.back()) return false;
_resultMask = _maskStack.back();
ClippingMask selector_mask = 0x1;
for(PlaneList::const_iterator itr=_planeList.begin();
itr!=_planeList.end();
++itr)
{
if (_resultMask&selector_mask)
{
int res=itr->intersect(vertices);
if (res<1) return false; // intersects, or is below plane.
_resultMask ^= selector_mask; // subsequent checks against this plane not required.
}
selector_mask <<= 1;
}
return true;
}
/** Check whether the entire bounding sphere is contained within clipping set.*/
inline const bool containsAllOf(const osg::BoundingSphere& bs)
{

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@ -49,6 +49,10 @@ class SG_EXPORT ShadowVolumeOccluder
float quality() { return _quality; }
/** return true if the specified vertex list is contaned entirely
* within this shadow occluder volume.*/
bool contains(const std::vector<Vec3>& vertices);
/** return true if the specified bounding sphere is contaned entirely
* within this shadow occluder volume.*/
bool contains(const BoundingSphere& bound);

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@ -100,14 +100,23 @@ void CollectOccludersVisitor::apply(osg::OccluderNode& node)
// list, if so disable the appropriate ShadowOccluderVolume
disableOccluder(_nodePath);
std::cout<<"CollectOccludersVisitor:: We have found an Occlusion node in frustum"<<&node<<std::endl;
if (isCulled(node)) return;
std::cout<<"CollectOccludersVisitor:: We have found an Occlusion node in frustum"<<&node<<std::endl;
// push the culling mode.
pushCurrentMask();
if (node.getOccluder()&& !isCulled(node.getOccluder()->getOccluder().getVertexList()))
{
// need to test occluder against view frustum.
std::cout << " adding in Occluder"<<std::endl;
_occluderList.push_back(ShadowVolumeOccluder(_nodePath, *node.getOccluder(), getModelViewMatrix()));
}
traverse(node);
// pop the culling mode.

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@ -58,7 +58,7 @@ CXXFILES =\
Projection.cpp\
Quat.cpp\
ShadeModel.cpp\
ShadowOccluderVolume.cpp\
ShadowVolumeOccluder.cpp\
State.cpp\
StateSet.cpp\
Stencil.cpp\

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@ -5,6 +5,22 @@ using namespace osg;
void ShadowVolumeOccluder::computeOccluder(const NodePath& nodePath,const ConvexPlanerOccluder& occluder,const Matrix& MVP)
{
std::cout<<" Computing Occluder"<<std::endl;
}
bool ShadowVolumeOccluder::contains(const std::vector<Vec3>& vertices)
{
if (_occluderVolume.containsAllOf(vertices))
{
for(HoleList::iterator itr=_holeList.begin();
itr!=_holeList.end();
++itr)
{
if (itr->contains(vertices)) return false;
}
return true;
}
return false;
}
bool ShadowVolumeOccluder::contains(const BoundingSphere& bound)