GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation
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@ -239,8 +239,8 @@ IF(APPLE)
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IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
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#you need to manually set the default sdk version here
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SET (IPHONE_SDKVER "6.0" CACHE STRING "IOS SDK-Version")
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SET (IPHONE_VERSION_MIN "4.2" CACHE STRING "IOS minimum os version, use 7.0 or greater to get 64bit support")
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SET (IPHONE_SDKVER "10.2" CACHE STRING "IOS SDK-Version")
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SET (IPHONE_VERSION_MIN "7.0" CACHE STRING "IOS minimum os version, use 7.0 or greater to get 64bit support")
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#the below is taken from ogre, it states the gcc stuff needs to happen before PROJECT() is called. I've no clue if we even need it
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# Force gcc <= 4.2 on iPhone
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@ -499,6 +499,8 @@ ENDIF()
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IF ((OPENGL_PROFILE STREQUAL "GLES2"))
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OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions library." ON )
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ELSEIF ((OPENGL_PROFILE STREQUAL "GLES3"))
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OPTION(OSG_GLES3_AVAILABLE "Set to OFF to disable use of OpenGL ES 3.x functions library." ON )
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ELSEIF ((OPENGL_PROFILE STREQUAL "GLES2+GLES3"))
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OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions library." ON )
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OPTION(OSG_GLES3_AVAILABLE "Set to OFF to disable use of OpenGL ES 3.x functions library." ON )
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ELSE()
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@ -510,7 +512,7 @@ ENDIF()
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OPTION(OSG_GL_LIBRARY_STATIC "Set to ON to statically link with OpenGL/GLES library." OFF)
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# Map the OSG_GL*_AVAILABLE settings to OSG_GL_* settings
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IF (OSG_GLES2_AVAILABLE OR OSG_GL3_AVAILABLE)
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IF (OSG_GLES2_AVAILABLE OR OSG_GLES3_AVAILABLE OR OSG_GL3_AVAILABLE)
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OPTION(OSG_GL_DISPLAYLISTS_AVAILABLE "Set to OFF to disable use of OpenGL display lists." OFF)
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OPTION(OSG_GL_MATRICES_AVAILABLE "Set to OFF to disable use of OpenGL built-in matrices." OFF)
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OPTION(OSG_GL_VERTEX_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertex/glColor etc." OFF)
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@ -530,7 +532,7 @@ ELSE()
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OPTION(OSG_GL_FIXED_FUNCTION_AVAILABLE "Set to OFF to disable use of OpenGL fixed function pipeline." ON)
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ENDIF()
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IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE)
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IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE OR OSG_GLES3_AVAILABLE)
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OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." OFF)
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ELSE()
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OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." ON)
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@ -641,6 +643,13 @@ IF(ANDROID)
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FIND_LIBRARY(OPENGL_gl_LIBRARY GLESv2
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PATHS
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${ANDROID_SYSROOT}/usr/lib)
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ELSEIF(OSG_GLES3_AVAILABLE)
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FIND_PATH(OPENGL_INCLUDE_DIR GLES3/gl3.h
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PATHS
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${ANDROID_SYSROOT}/usr/include)
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FIND_LIBRARY(OPENGL_gl_LIBRARY GLESv3
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PATHS
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${ANDROID_SYSROOT}/usr/lib)
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ENDIF()
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ENDIF()
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@ -3,16 +3,20 @@ SET(TARGET_SRC
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iphoneViewerAppDelegate.mm
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main.m
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osgPlugins.h
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shaders.h
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osgIPhoneViewer-Info.plist
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)
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SET(TARGET_ADDED_LIBRARIES osgdb_osg osgdb_imageio) # osgdb_avfoundation doesn't seem to get added on iOS?
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SET(TARGET_ADDED_LIBRARIES osgdb_osg osgdb_imageio osgdb_avfoundation)
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#backup setting
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SET(TMP_OSG_BUILD_APPLICATION_BUNDLES {$OSG_BUILD_APPLICATION_BUNDLES})
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SET(OSG_BUILD_APPLICATION_BUNDLES TRUE)
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SET(MACOSX_DEPLOYMENT_TARGET, ${IPHONE_VERSION_MIN})
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SETUP_EXAMPLE(osgViewerIPhone)
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SET_TARGET_PROPERTIES(example_osgViewerIPhone PROPERTIES XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer")
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SET_TARGET_PROPERTIES(example_osgViewerIPhone PROPERTIES XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
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XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${IPHONE_VERSION_MIN}
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XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
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#restore setting
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SET(OSG_BUILD_APPLICATION_BUNDLES {$TMP_OSG_BUILD_APPLICATION_BUNDLES})
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@ -1,17 +1,25 @@
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// Created by Thomas Hogarth 2009
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// cleaned up by Stephan Huber 2013
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// Cleaned up by Stephan Huber 2013
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// Added gles3 support 2017 TH
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//
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// this example will create a fullscreen window showing a grey box. You can interact with it via
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// this example will create a fullscreen window showing a box. You can interact with it via
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// multi-touch gestures.
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#import "iphoneViewerAppDelegate.h"
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#include <osgGA/MultiTouchTrackballManipulator>
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#include <osg/ShapeDrawable>
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#include <osgUtil/Optimizer>
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//include the iphone specific windowing stuff
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#include <osgViewer/api/IOS/GraphicsWindowIOS>
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#include "shaders.h"
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// global programs
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osg::ref_ptr<osg::Program> _vertColorProgram;
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osg::ref_ptr<osg::Program> _textProgram;
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@interface MyViewController : UIViewController
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@ -33,10 +41,19 @@
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@synthesize _window;
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//
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// Shape drawables sometimes use gl_quads so use this function to convert
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//
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void optimizeNode(osg::Node* node) {
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osgUtil::Optimizer optimizer;
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optimizer.optimize(node, osgUtil::Optimizer::TRISTRIP_GEOMETRY);
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}
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//
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// create a camera to set up the projection and model view matrices, and the subgraph to draw in the HUD
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//
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osg::Camera* createHUD(unsigned int w, unsigned int h)
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{
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// create a camera to set up the projection and model view matrices, and the subgraph to draw in the HUD
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osg::Camera* camera = new osg::Camera;
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// set the projection matrix
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@ -55,28 +72,25 @@ osg::Camera* createHUD(unsigned int w, unsigned int h)
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// we don't want the camera to grab event focus from the viewers main camera(s).
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camera->setAllowEventFocus(false);
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// add to this camera a subgraph to render
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{
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osg::Geode* geode = new osg::Geode();
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std::string timesFont("fonts/arial.ttf");
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// turn lighting off for the text and disable depth test to ensure it's always ontop.
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osg::StateSet* stateset = geode->getOrCreateStateSet();
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::Vec3 position(50.0f,h-50,0.0f);
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{
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osgText::Text* text = new osgText::Text;
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geode->addDrawable( text );
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text->setFont(timesFont);
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osgText::Text* text = new osgText::Text();
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text->setUseVertexBufferObjects(true);
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text->setFont(0);//"fonts/arial.ttf");
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text->setPosition(position);
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text->setText("A simple multi-touch-example\n1 touch = rotate, \n2 touches = drag + scale, \n3 touches = home");
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#if defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
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text->getOrCreateStateSet()->setAttributeAndModes(_textProgram, osg::StateAttribute::ON);
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text->getOrCreateStateSet()->addUniform(new osg::Uniform("glyphTexture",0));
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text->getOrCreateStateSet()->addUniform(new osg::Uniform("color", osg::Vec4(1.0f,1.0f,1.0f,1.0f)));
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#endif
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geode->addDrawable( text );
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}
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camera->addChild(geode);
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@ -106,24 +120,36 @@ private:
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osg::Geode* geode = new osg::Geode();
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osg::ShapeDrawable* drawable = new osg::ShapeDrawable(new osg::Box(osg::Vec3(0,0,0), 100));
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drawable->setUseVertexBufferObjects(true);
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drawable->setDataVariance(osg::Object::DYNAMIC);
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#if defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
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drawable->getOrCreateStateSet()->setAttributeAndModes(_vertColorProgram, osg::StateAttribute::ON);
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drawable->getOrCreateStateSet()->addUniform(new osg::Uniform("color", osg::Vec4(0.5, 0.5, 0.5,1)));
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optimizeNode(drawable);
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#else
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drawable->setColor(osg::Vec4(0.5, 0.5, 0.5,1));
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#endif
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geode->addDrawable(drawable);
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ss << "Touch " << i;
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osgText::Text* text = new osgText::Text;
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geode->addDrawable( text );
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drawable->setDataVariance(osg::Object::DYNAMIC);
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_drawables.push_back(drawable);
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text->setFont("fonts/arial.ttf");
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text->setUseVertexBufferObjects(true);
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text->setFont(0); //"fonts/arial.ttf");
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text->setPosition(osg::Vec3(110,0,0));
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text->setText(ss.str());
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_texts.push_back(text);
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text->setDataVariance(osg::Object::DYNAMIC);
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text->setText(ss.str());
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#if defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
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text->getOrCreateStateSet()->setAttributeAndModes(_textProgram, osg::StateAttribute::ON);
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text->getOrCreateStateSet()->addUniform(new osg::Uniform("glyphTexture",0));
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text->getOrCreateStateSet()->addUniform(new osg::Uniform("color", osg::Vec4(1.0f,1.0f,1.0f,1.0f)));
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#endif
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geode->addDrawable( text );
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_drawables.push_back(drawable);
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_texts.push_back(text);
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osg::MatrixTransform* mat = new osg::MatrixTransform();
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mat->addChild(geode);
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@ -133,8 +159,6 @@ private:
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parent_group->addChild(mat);
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}
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parent_group->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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}
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virtual bool handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)
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@ -175,32 +199,41 @@ private:
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ss << "Touch " << tp.id;
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_texts[j]->setText(ss.str());
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osg::Vec4 color;
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switch (tp.phase)
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{
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case osgGA::GUIEventAdapter::TOUCH_BEGAN:
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_drawables[j]->setColor(osg::Vec4(0,1,0,1));
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std::cout << "touch began: " << ss.str() << std::endl;
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color = osg::Vec4(0,1,0,1);
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OSG_INFO << "touch began: " << ss.str() << std::endl;
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break;
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case osgGA::GUIEventAdapter::TOUCH_MOVED:
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//std::cout << "touch moved: " << ss.str() << std::endl;
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_drawables[j]->setColor(osg::Vec4(1,1,1,1));
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//OSG_INFO << "touch moved: " << ss.str() << std::endl;
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color = osg::Vec4(1,1,1,1);
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break;
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case osgGA::GUIEventAdapter::TOUCH_ENDED:
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_drawables[j]->setColor(osg::Vec4(1,0,0,1));
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std::cout << "touch ended: " << ss.str() << std::endl;
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color = osg::Vec4(1,0,0,1);
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OSG_INFO << "touch ended: " << ss.str() << std::endl;
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++num_touch_ended;
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break;
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case osgGA::GUIEventAdapter::TOUCH_STATIONERY:
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_drawables[j]->setColor(osg::Vec4(0.8,0.8,0.8,1));
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color = osg::Vec4(0.5,0.5,0.5,1);
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break;
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default:
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break;
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}
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#if defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
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_drawables[j]->getOrCreateStateSet()->addUniform(new osg::Uniform("color", color));
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#else
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_drawables[j]->setColor(color);
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#endif
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}
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// hide unused geometry
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@ -279,11 +312,11 @@ private:
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osg::ref_ptr<osg::Referenced> windata = new osgViewer::GraphicsWindowIOS::WindowData(parent_view);
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// Setup the traits parameters
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traits->x = 50;
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traits->y = 50;
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traits->width = w-100;
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traits->height = h-100;
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traits->depth = 16; //keep memory down, default is currently 24
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traits->x = 0;
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traits->y = 0;
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traits->width = w;
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traits->height = h;
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traits->depth = 16; //can be 16 or 24
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traits->windowDecoration = false;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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@ -301,43 +334,64 @@ private:
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{
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_viewer->getCamera()->setGraphicsContext(graphicsContext);
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_viewer->getCamera()->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
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_viewer->getCamera()->setProjectionMatrixAsPerspective(60.0, (double)traits->width/(double)traits->height, 0.1, 1000.0);
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}
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}
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// create our default programs
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#if defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
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_textProgram = new osg::Program();
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_textProgram->addShader( new osg::Shader(osg::Shader::VERTEX, TextShaderVert));
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_textProgram->addShader( new osg::Shader(osg::Shader::FRAGMENT, TextShaderFrag));
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_vertColorProgram = new osg::Program();
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_vertColorProgram->addShader( new osg::Shader(osg::Shader::VERTEX, ColorShaderVert));
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_vertColorProgram->addShader( new osg::Shader(osg::Shader::FRAGMENT, ColorShaderFrag));
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#endif
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//create root
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_root = new osg::MatrixTransform();
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_root = new osg::MatrixTransform();
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_root->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
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//load and attach scene model
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osg::ref_ptr<osg::Node> model = (osgDB::readNodeFile("hog.osg"));
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if (model) {
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_root->addChild(model);
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}
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else {
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osg::ref_ptr<osg::Node> model = osgDB::readNodeFile("hog.osg");
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if (!model) {
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osg::Geode* geode = new osg::Geode();
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osg::ShapeDrawable* drawable = new osg::ShapeDrawable(new osg::Box(osg::Vec3(1,1,1), 1));
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osg::ShapeDrawable* drawable = new osg::ShapeDrawable(new osg::Box(osg::Vec3(0,0,0), 1));
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geode->addDrawable(drawable);
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_root->addChild(geode);
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model = geode;
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}
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// attach shader program if needed
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#if defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
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model->getOrCreateStateSet()->setAttributeAndModes(_vertColorProgram, osg::StateAttribute::ON);
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model->getOrCreateStateSet()->addUniform(new osg::Uniform("color", osg::Vec4(0.1f,0.4f,0.8f,1.0f)));
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optimizeNode(model);
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#endif
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_root->addChild(model);
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// create text hud
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osg::Camera* hud_camera = createHUD(w,h);
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_root->addChild(hud_camera);
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// attach root to viewer and add event handlers
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_viewer->setSceneData(_root.get());
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_viewer->setCameraManipulator(new osgGA::MultiTouchTrackballManipulator());
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_viewer->addEventHandler(new TestMultiTouchEventHandler(hud_camera));
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// sun single-threaded
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// run single-threaded
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_viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
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osg::setNotifyLevel(osg::INFO);
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_viewer->realize();
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// render a frame so the window-manager shows some content and not only an empty + black window
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_viewer->frame();
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osg::setNotifyLevel(osg::WARN);
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// create a display link, which will update our scene on every screen-refresh
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_displayLink = [application.keyWindow.screen displayLinkWithTarget:self selector:@selector(updateScene)];
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113
examples/osgviewerIPhone/shaders.h
Normal file
113
examples/osgviewerIPhone/shaders.h
Normal file
@ -0,0 +1,113 @@
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#pragma once
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#include <osg/GL>
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//
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// vertex color shader
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//
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#if OSG_GLES3_FEATURES
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const char* ColorShaderVert =
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"#version 300 es\n"
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"in vec4 osg_Vertex;\n"
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"uniform mat4 osg_ModelViewProjectionMatrix;\n"
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"void main()\n"
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"{\n"
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" gl_Position = osg_ModelViewProjectionMatrix * osg_Vertex;\n"
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"}\n";
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const char* ColorShaderFrag =
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"#version 300 es\n"
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"uniform lowp vec4 color;\n"
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"out lowp vec4 fragColor;\n"
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"void main()\n"
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"{\n"
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" fragColor = color;\n"
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"}\n";
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#elif OSG_GLES2_FEATURES
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const char* ColorShaderVert =
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"#version 100\n"
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"attribute vec4 osg_Vertex;\n"
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"uniform mat4 osg_ModelViewProjectionMatrix;\n"
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"void main()\n"
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"{\n"
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" gl_Position = osg_ModelViewProjectionMatrix * osg_Vertex;\n"
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"}\n";
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const char* ColorShaderFrag =
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"#version 100\n"
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"uniform lowp vec4 color;\n"
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"void main()\n"
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"{\n"
|
||||
" gl_FragColor = color;\n"
|
||||
"}\n";
|
||||
|
||||
#elif
|
||||
|
||||
const char* ColorShaderVert = NULL;
|
||||
const char* ColorShaderFrag = NULL;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
//
|
||||
// text shader
|
||||
//
|
||||
#if OSG_GLES3_FEATURES
|
||||
|
||||
const char* TextShaderVert =
|
||||
"#version 300 es\n"
|
||||
"in vec4 osg_Vertex;\n"
|
||||
"in vec4 osg_MultiTexCoord0;\n"
|
||||
"uniform mat4 osg_ModelViewProjectionMatrix;\n"
|
||||
"out vec4 texCoord;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = osg_ModelViewProjectionMatrix * osg_Vertex;\n"
|
||||
" texCoord = osg_MultiTexCoord0;\n"
|
||||
"}\n";
|
||||
|
||||
const char* TextShaderFrag =
|
||||
"#version 300 es\n"
|
||||
"in lowp vec4 texCoord;\n"
|
||||
"uniform sampler2D glyphTexture;\n"
|
||||
"uniform lowp vec4 color;\n"
|
||||
"out lowp vec4 fragColor;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" //lowp vec4 gc = texture(glyphTexture, texCoord.xy);\n"
|
||||
" fragColor = color * texture(glyphTexture, texCoord.xy).a;\n"
|
||||
"}\n";
|
||||
|
||||
#elif OSG_GLES2_FEATURES
|
||||
|
||||
const char* TextShaderVert =
|
||||
"#version 100\n"
|
||||
"attribute vec4 osg_Vertex;\n"
|
||||
"attribute vec4 osg_MultiTexCoord0;\n"
|
||||
"uniform mat4 osg_ModelViewProjectionMatrix;\n"
|
||||
"varying vec4 texCoord;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = osg_ModelViewProjectionMatrix * osg_Vertex;\n"
|
||||
" texCoord = osg_MultiTexCoord0;\n"
|
||||
"}\n";
|
||||
|
||||
const char* TextShaderFrag =
|
||||
"#version 100\n"
|
||||
"varying lowp vec4 texCoord;\n"
|
||||
"uniform sampler2D glyphTexture;\n"
|
||||
"uniform lowp vec4 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = color * texture2D(glyphTexture, texCoord.xy).a;\n"
|
||||
"}\n";
|
||||
|
||||
#elif
|
||||
|
||||
const char* TextShaderVert = NULL;
|
||||
const char* TextShaderFrag = NULL;
|
||||
|
||||
#endif
|
@ -451,7 +451,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
|
||||
glVersion = validContext ? findAsciiToFloat( versionString ) : 0.0f;
|
||||
glslLanguageVersion = 0.0f;
|
||||
|
||||
bool shadersBuiltIn = OSG_GLES2_FEATURES || OSG_GL3_FEATURES;
|
||||
bool shadersBuiltIn = OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES;
|
||||
|
||||
isShaderObjectsSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shader_objects"));
|
||||
isVertexShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader"));
|
||||
@ -472,7 +472,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
|
||||
isGLExtensionSupported(contextID,"GL_NV_texture_rectangle"));
|
||||
|
||||
isCubeMapSupported = validContext &&
|
||||
(OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
|
||||
(OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES ||
|
||||
isGLExtensionSupported(contextID,"GL_ARB_texture_cube_map") ||
|
||||
isGLExtensionSupported(contextID,"GL_EXT_texture_cube_map") ||
|
||||
(glVersion >= 1.3f));
|
||||
@ -718,17 +718,17 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
|
||||
setGLExtensionFuncPtr(glBindBufferBase, "glBindBufferBase", "glBindBufferBaseEXT", "glBindBufferBaseNV" , validContext);
|
||||
setGLExtensionFuncPtr(glTexBuffer, "glTexBuffer","glTexBufferARB" , validContext);
|
||||
|
||||
isVBOSupported = validContext && (OSG_GLES2_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_buffer_object"));
|
||||
isPBOSupported = validContext && (OSG_GLES2_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_pixel_buffer_object"));
|
||||
isVBOSupported = validContext && (OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_buffer_object"));
|
||||
isPBOSupported = validContext && (OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_pixel_buffer_object"));
|
||||
isTBOSupported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_texture_buffer_object");
|
||||
isVAOSupported = validContext && (OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID, "GL_ARB_vertex_array_object", "GL_OES_vertex_array_object"));
|
||||
isVAOSupported = validContext && (OSG_GLES3_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID, "GL_ARB_vertex_array_object", "GL_OES_vertex_array_object"));
|
||||
isTransformFeedbackSupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_transform_feedback2");
|
||||
isBufferObjectSupported = isVBOSupported && isPBOSupported;
|
||||
|
||||
|
||||
// BlendFunc extensions
|
||||
isBlendFuncSeparateSupported = validContext &&
|
||||
(OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
|
||||
(OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES ||
|
||||
osg::isGLExtensionSupported(contextID, "GL_EXT_blend_func_separate") ||
|
||||
(glVersion >= 1.4f));
|
||||
|
||||
@ -820,7 +820,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
|
||||
bool radeonHardwareDetected = (rendererString.find("Radeon")!=std::string::npos || rendererString.find("RADEON")!=std::string::npos);
|
||||
bool fireGLHardwareDetected = (rendererString.find("FireGL")!=std::string::npos || rendererString.find("FIREGL")!=std::string::npos);
|
||||
|
||||
bool builtInSupport = OSG_GLES2_FEATURES || OSG_GL3_FEATURES;
|
||||
bool builtInSupport = OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES;
|
||||
|
||||
isMultiTexturingSupported = validContext &&
|
||||
(builtInSupport || OSG_GLES1_FEATURES ||
|
||||
@ -852,7 +852,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
|
||||
isTextureBorderClampSupported = validContext &&
|
||||
(OSG_GL3_FEATURES ||
|
||||
((OSG_GL1_FEATURES || OSG_GL2_FEATURES) && isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_border_clamp", 1.3f)) ||
|
||||
(OSG_GLES2_FEATURES && isGLExtensionSupported(contextID,"GL_EXT_texture_border_clamp")));
|
||||
((OSG_GLES2_FEATURES || OSG_GLES3_FEATURES) && isGLExtensionSupported(contextID,"GL_EXT_texture_border_clamp")));
|
||||
|
||||
isGenerateMipMapSupported = validContext && (builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_SGIS_generate_mipmap", 1.4f));
|
||||
preferGenerateMipmapSGISForPowerOfTwo = (radeonHardwareDetected||fireGLHardwareDetected) ? false : true;
|
||||
@ -939,13 +939,13 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
|
||||
|
||||
// Blending
|
||||
isBlendColorSupported = validContext &&
|
||||
(OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
|
||||
(OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES ||
|
||||
isGLExtensionSupported(contextID,"GL_EXT_blend_color") ||
|
||||
(glVersion >= 1.2f));
|
||||
|
||||
setGLExtensionFuncPtr(glBlendColor, "glBlendColor", "glBlendColorEXT", validContext);
|
||||
|
||||
bool bultInSupport = OSG_GLES2_FEATURES || OSG_GL3_FEATURES;
|
||||
bool bultInSupport = OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES;
|
||||
isBlendEquationSupported = validContext &&
|
||||
(bultInSupport ||
|
||||
isGLExtensionSupported(contextID, "GL_EXT_blend_equation") ||
|
||||
@ -1012,7 +1012,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
|
||||
isGLExtensionSupported(contextID,"GL_SGIS_point_parameters"));
|
||||
|
||||
|
||||
isPointSpriteSupported = validContext && (OSG_GL3_FEATURES || isGLExtensionSupported(contextID, "GL_ARB_point_sprite") || isGLExtensionSupported(contextID, "GL_OES_point_sprite") || isGLExtensionSupported(contextID, "GL_NV_point_sprite"));
|
||||
isPointSpriteSupported = validContext && (OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES || isGLExtensionSupported(contextID, "GL_ARB_point_sprite") || isGLExtensionSupported(contextID, "GL_OES_point_sprite") || isGLExtensionSupported(contextID, "GL_NV_point_sprite"));
|
||||
isPointSpriteCoordOriginSupported = validContext && (OSG_GL3_FEATURES || (glVersion >= 2.0f));
|
||||
|
||||
|
||||
@ -1027,7 +1027,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
|
||||
|
||||
|
||||
// Multisample
|
||||
isMultisampleSupported = validContext && (OSG_GLES2_FEATURES || OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_ARB_multisample"));
|
||||
isMultisampleSupported = validContext && (OSG_GLES2_FEATURES || OSG_GLES2_FEATURES || OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_ARB_multisample"));
|
||||
isMultisampleFilterHintSupported = validContext && isGLExtensionSupported(contextID, "GL_NV_multisample_filter_hint");
|
||||
|
||||
setGLExtensionFuncPtr(glSampleCoverage, "glSampleCoverage", "glSampleCoverageARB", validContext);
|
||||
@ -1159,7 +1159,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
|
||||
|
||||
if (validContext)
|
||||
{
|
||||
if (osg::getGLVersionNumber() >= 2.0 || osg::isGLExtensionSupported(contextID, "GL_ARB_vertex_shader") || OSG_GLES2_FEATURES || OSG_GL3_FEATURES)
|
||||
if (osg::getGLVersionNumber() >= 2.0 || osg::isGLExtensionSupported(contextID, "GL_ARB_vertex_shader") || OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES)
|
||||
{
|
||||
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,&glMaxTextureUnits);
|
||||
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
|
||||
|
@ -175,7 +175,7 @@ void State::initializeExtensionProcs()
|
||||
|
||||
_isSecondaryColorSupported = osg::isGLExtensionSupported(_contextID,"GL_EXT_secondary_color");
|
||||
_isFogCoordSupported = osg::isGLExtensionSupported(_contextID,"GL_EXT_fog_coord");
|
||||
_isVertexBufferObjectSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(_contextID,"GL_ARB_vertex_buffer_object");
|
||||
_isVertexBufferObjectSupported = OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(_contextID,"GL_ARB_vertex_buffer_object");
|
||||
_isVertexArrayObjectSupported = _glExtensions->isVAOSupported;
|
||||
|
||||
const DisplaySettings* ds = getDisplaySettings() ? getDisplaySettings() : osg::DisplaySettings::instance().get();
|
||||
@ -211,7 +211,7 @@ void State::initializeExtensionProcs()
|
||||
setGLExtensionFuncPtr(_glDrawArraysInstanced, "glDrawArraysInstanced","glDrawArraysInstancedARB","glDrawArraysInstancedEXT");
|
||||
setGLExtensionFuncPtr(_glDrawElementsInstanced, "glDrawElementsInstanced","glDrawElementsInstancedARB","glDrawElementsInstancedEXT");
|
||||
|
||||
if (osg::getGLVersionNumber() >= 2.0 || osg::isGLExtensionSupported(_contextID, "GL_ARB_vertex_shader") || OSG_GLES2_FEATURES || OSG_GL3_FEATURES)
|
||||
if (osg::getGLVersionNumber() >= 2.0 || osg::isGLExtensionSupported(_contextID, "GL_ARB_vertex_shader") || OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES)
|
||||
{
|
||||
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,&_glMaxTextureUnits);
|
||||
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
|
||||
|
@ -1,6 +1,6 @@
|
||||
# AVFoundation plugin only works with OSX/Cocoa (not X11 or Carbon)
|
||||
IF(NOT OSG_WINDOWING_SYSTEM STREQUAL "Cocoa")
|
||||
MESSAGE(WARNING "Disabling AVFoundation plugin because it requires OSG_WINDOWING_SYSTEM to be Cocoa")
|
||||
IF(NOT OSG_WINDOWING_SYSTEM STREQUAL "Cocoa" AND NOT OSG_WINDOWING_SYSTEM STREQUAL "IOS")
|
||||
MESSAGE(WARNING "Disabling AVFoundation plugin because it requires OSG_WINDOWING_SYSTEM to be Cocoa or IOS")
|
||||
RETURN()
|
||||
ENDIF()
|
||||
|
||||
|
@ -155,7 +155,7 @@ void GlyphTexture::apply(osg::State& state) const
|
||||
|
||||
bool newTextureObject = (textureObject == 0);
|
||||
|
||||
#if defined(OSG_GLES2_AVAILABLE)
|
||||
#if defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
|
||||
bool requiresGenerateMipmapCall = false;
|
||||
|
||||
// need to look to see generate mip map call is required.
|
||||
@ -203,7 +203,7 @@ void GlyphTexture::apply(osg::State& state) const
|
||||
case LINEAR_MIPMAP_LINEAR:
|
||||
if (generateMipMapSupported)
|
||||
{
|
||||
#if !defined(OSG_GLES2_AVAILABLE)
|
||||
#if !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
|
||||
#endif
|
||||
}
|
||||
@ -223,7 +223,7 @@ void GlyphTexture::apply(osg::State& state) const
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
|
||||
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE)
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,getTextureWidth());
|
||||
#endif
|
||||
|
||||
@ -299,7 +299,7 @@ void GlyphTexture::apply(osg::State& state) const
|
||||
|
||||
bool subloadAllGlyphsTogether = s_subloadAllGlyphsTogether;
|
||||
|
||||
#if defined(OSG_GLES2_AVAILABLE)
|
||||
#if defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
|
||||
if (requiresGenerateMipmapCall) subloadAllGlyphsTogether = true;
|
||||
#endif
|
||||
|
||||
@ -374,7 +374,7 @@ void GlyphTexture::apply(osg::State& state) const
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
|
||||
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE)
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,getTextureWidth());
|
||||
#endif
|
||||
|
||||
@ -384,7 +384,7 @@ void GlyphTexture::apply(osg::State& state) const
|
||||
getTextureHeight(),
|
||||
OSGTEXT_GLYPH_FORMAT, GL_UNSIGNED_BYTE, local_data);
|
||||
|
||||
#if defined(OSG_GLES2_AVAILABLE)
|
||||
#if defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
|
||||
if (requiresGenerateMipmapCall) glGenerateMipmap(GL_TEXTURE_2D);
|
||||
#endif
|
||||
|
||||
|
@ -9,9 +9,13 @@
|
||||
#if OSG_GLES1_FEATURES
|
||||
#import <OpenGLES/ES1/glext.h>
|
||||
#else
|
||||
#if defined(OSG_GLES2_FEATURES)
|
||||
|
||||
#define MUTLI_GLES (OSG_GLES2_FEATURES && OSG_GLES3_FEATURES)
|
||||
|
||||
#if OSG_GLES2_FEATURES || MUTLI_GLES
|
||||
#import <OpenGLES/ES2/glext.h>
|
||||
#elif defined(OSG_GLES3_FEATURES)
|
||||
#endif
|
||||
#if OSG_GLES3_FEATURES || MUTLI_GLES
|
||||
#import <OpenGLES/ES3/glext.h>
|
||||
#endif
|
||||
|
||||
@ -39,6 +43,18 @@
|
||||
#define GL_STENCIL_ATTACHMENT_OES GL_STENCIL_ATTACHMENT
|
||||
|
||||
#define GL_RGB5_A1_OES GL_RGB5_A1
|
||||
|
||||
#if OSG_GLES3_FEATURES && !MUTLI_GLES
|
||||
#define glRenderbufferStorageMultisampleAPPLE glRenderbufferStorageMultisample
|
||||
#define glDiscardFramebufferEXT glInvalidateFramebuffer
|
||||
//#define glResolveMultisampleFramebufferAPPLE glResolveMultisampleFramebuffer
|
||||
|
||||
#define GL_DEPTH24_STENCIL8_OES GL_DEPTH24_STENCIL8
|
||||
#define GL_DEPTH_COMPONENT24_OES GL_DEPTH_COMPONENT24
|
||||
#define GL_READ_FRAMEBUFFER_APPLE GL_READ_FRAMEBUFFER
|
||||
#define GL_DRAW_FRAMEBUFFER_APPLE GL_DRAW_FRAMEBUFFER
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#include "IOSUtils.h"
|
||||
@ -514,11 +530,13 @@ typedef std::map<void*, unsigned int> TouchPointsIdMapping;
|
||||
|
||||
glBindFramebufferOES(GL_READ_FRAMEBUFFER_APPLE, _msaaFramebuffer);
|
||||
glBindFramebufferOES(GL_DRAW_FRAMEBUFFER_APPLE, _viewFramebuffer);
|
||||
|
||||
glResolveMultisampleFramebufferAPPLE();
|
||||
|
||||
|
||||
GLenum attachments[] = {GL_DEPTH_ATTACHMENT_OES, GL_COLOR_ATTACHMENT0_OES};
|
||||
#ifdef OSG_GLES3_FEATURES
|
||||
|
||||
#if !OSG_GLES3_FEATURES
|
||||
glResolveMultisampleFramebufferAPPLE();
|
||||
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
|
||||
#else
|
||||
switch ([_context API])
|
||||
{
|
||||
case kEAGLRenderingAPIOpenGLES3:
|
||||
@ -529,17 +547,16 @@ typedef std::map<void*, unsigned int> TouchPointsIdMapping;
|
||||
break;
|
||||
|
||||
default:
|
||||
#if !OSG_GLES3_FEATURES
|
||||
glResolveMultisampleFramebufferAPPLE();
|
||||
#endif
|
||||
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
|
||||
break;
|
||||
}
|
||||
#else
|
||||
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
//swap buffers (sort of i think?)
|
||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer);
|
||||
|
||||
@ -882,12 +899,16 @@ bool GraphicsWindowIOS::realizeImplementation()
|
||||
#if OSG_GLES1_FEATURES
|
||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
|
||||
#elif OSG_GLES2_FEATURES
|
||||
#if OSG_GLES3_FEATURES
|
||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
||||
#endif
|
||||
|
||||
if (!_context)
|
||||
#if MULTI_GLES
|
||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
||||
if(!_context) _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
||||
#else
|
||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
||||
#endif
|
||||
|
||||
#elif OSG_GLES3_FEATURES
|
||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
||||
#endif
|
||||
|
||||
if (!_context || ![EAGLContext setCurrentContext:_context]) {
|
||||
@ -895,11 +916,9 @@ bool GraphicsWindowIOS::realizeImplementation()
|
||||
#if OSG_GLES1_FEATURES
|
||||
OSG_FATAL << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create a valid OpenGLES1 context" << std::endl;
|
||||
#elif OSG_GLES2_FEATURES
|
||||
#if OSG_GLES3_FEATURES
|
||||
OSG_FATAL << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create a valid OpenGLES3 or OpenGLES2 context" << std::endl;
|
||||
#else
|
||||
OSG_FATAL << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create a valid OpenGLES2 context" << std::endl;
|
||||
#endif
|
||||
OSG_FATAL << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create a valid OpenGLES2" << std::endl;
|
||||
#elif OSG_GLES3_FEATURES
|
||||
OSG_FATAL << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create a valid OpenGLES3 context" << std::endl;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user