Updated to use FBX SDK 2012.1
This commit is contained in:
parent
b78ad29429
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c7814cf50a
@ -20,8 +20,6 @@ SET(TARGET_H
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WriterNodeVisitor.h
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)
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ADD_DEFINITIONS(-DKFBX_PLUGIN -DKFBX_FBXSDK -DKFBX_NODLL)
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IF(WIN32)
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SET(TARGET_EXTERNAL_LIBRARIES wininet)
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ENDIF(WIN32)
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@ -23,6 +23,7 @@
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#if defined(_MSC_VER)
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#pragma warning( disable : 4505 )
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#pragma warning( default : 4996 )
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#endif
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#include <fbxsdk.h>
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@ -103,7 +104,7 @@ public:
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//them from the nodes that skin deformers linked to.
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void findLinkedFbxSkeletonNodes(KFbxNode* pNode, std::set<const KFbxNode*>& fbxSkeletons)
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{
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if (const KFbxGeometry* pMesh = dynamic_cast<const KFbxGeometry*>(pNode->GetNodeAttribute()))
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if (const KFbxGeometry* pMesh = KFbxCast<KFbxGeometry>(pNode->GetNodeAttribute()))
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{
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for (int i = 0; i < pMesh->GetDeformerCount(KFbxDeformer::eSKIN); ++i)
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{
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@ -239,10 +240,8 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
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return ReadResult::ERROR_IN_READING_FILE;
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}
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for (int i = 0; i < lImporter->GetTakeCount(); i++)
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for (int i = 0; KFbxTakeInfo* lTakeInfo = lImporter->GetTakeInfo(i); i++)
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{
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KFbxTakeInfo* lTakeInfo = lImporter->GetTakeInfo(i);
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lTakeInfo->mSelect = true;
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}
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@ -255,8 +254,6 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
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if (KFbxNode* pNode = pScene->GetRootNode())
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{
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pScene->SetCurrentTake(pScene->GetCurrentTakeName());
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bool useFbxRoot = false;
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bool lightmapTextures = false;
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bool tessellatePolygons = false;
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@ -274,10 +271,10 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
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{
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lightmapTextures = true;
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}
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if (opt == "TessellatePolygons")
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{
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tessellatePolygons = true;
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}
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if (opt == "TessellatePolygons")
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{
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tessellatePolygons = true;
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}
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}
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}
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@ -336,7 +333,7 @@ ReaderWriterFBX::readNode(const std::string& filenameInit,
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*localOptions,
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authoringTool,
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lightmapTextures,
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tessellatePolygons);
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tessellatePolygons);
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ReadResult res = reader.readFbxNode(pNode, bIsBone, nLightCount);
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@ -2,11 +2,16 @@
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#define READERWRITERFBX_H
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#include <osgDB/ReaderWriter>
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#include <fbxfilesdk/fbxfilesdk_version.h>
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///////////////////////////////////////////////////////////////////////////
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// OSG reader plugin for the ".fbx" format.
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// See http://www.autodesk.com/fbx
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// This plugin requires the FBX SDK version 2011.3.1 (Static Libraries)
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// This plugin requires the FBX SDK version 2012.1
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#if FBXSDK_VERSION_MAJOR != 2012 || FBXSDK_VERSION_MINOR != 1
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#error Wrong FBX SDK version
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#endif
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class ReaderWriterFBX : public osgDB::ReaderWriter
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{
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@ -333,30 +333,30 @@ WriterNodeVisitor::Material::Material(WriterNodeVisitor& writerNodeVisitor,
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_fbxMaterial = KFbxSurfacePhong::Create(pSdkManager, mat->getName().c_str());
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if (_fbxMaterial)
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{
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_fbxMaterial->GetDiffuseFactor().Set(1, true);
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_fbxMaterial->GetDiffuseColor().Set(fbxDouble3(
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_fbxMaterial->DiffuseFactor.Set(1, true);
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_fbxMaterial->Diffuse.Set(fbxDouble3(
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diffuse.x(),
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diffuse.y(),
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diffuse.z()));
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_fbxMaterial->GetTransparencyFactor().Set(transparency);
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_fbxMaterial->TransparencyFactor.Set(transparency);
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_fbxMaterial->GetAmbientColor().Set(fbxDouble3(
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_fbxMaterial->Ambient.Set(fbxDouble3(
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ambient.x(),
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ambient.y(),
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ambient.z()));
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_fbxMaterial->GetEmissiveColor().Set(fbxDouble3(
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_fbxMaterial->Emissive.Set(fbxDouble3(
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emission.x(),
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emission.y(),
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emission.z()));
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_fbxMaterial->GetSpecularColor().Set(fbxDouble3(
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_fbxMaterial->Specular.Set(fbxDouble3(
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specular.x(),
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specular.y(),
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specular.z()));
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_fbxMaterial->GetShininess().Set(shininess);
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_fbxMaterial->Shininess.Set(shininess);
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}
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}
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if (tex && tex->getImage(0))
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@ -405,7 +405,7 @@ WriterNodeVisitor::Material::Material(WriterNodeVisitor& writerNodeVisitor,
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imageFilenameSet.insert(destPath);
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}
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_fbxTexture = KFbxTexture::Create(pSdkManager, it->second.c_str());
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_fbxTexture = KFbxFileTexture::Create(pSdkManager, it->second.c_str());
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_fbxTexture->SetFileName(it->second.c_str());
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}
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}
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@ -468,15 +468,14 @@ WriterNodeVisitor::setLayerTextureAndMaterial(KFbxMesh* mesh)
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lMaterialLayer->SetReferenceMode(KFbxLayerElement::eINDEX_TO_DIRECT);
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lTextureDiffuseLayer->GetDirectArray().SetCount(_lastMaterialIndex);
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lMaterialLayer->GetDirectArray().SetCount(_lastMaterialIndex);
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for (MaterialMap::iterator it = _materialMap.begin(); it != _materialMap.end(); ++it)
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{
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if (it->second.getIndex() != -1)
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{
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KFbxSurfaceMaterial* lMaterial = it->second.getFbxMaterial();
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KFbxTexture* lTexture = it->second.getFbxTexture();
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KFbxFileTexture* lTexture = it->second.getFbxTexture();
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lTextureDiffuseLayer->GetDirectArray().SetAt(it->second.getIndex(), lTexture);
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lMaterialLayer->GetDirectArray().SetAt(it->second.getIndex(), lMaterial);
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_curFbxNode->AddMaterial(lMaterial);
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}
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}
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mesh->GetLayer(0)->SetMaterials(lMaterialLayer);
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@ -27,6 +27,7 @@
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#if defined(_MSC_VER)
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#pragma warning( disable : 4505 )
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#pragma warning( default : 4996 )
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#endif
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#include <fbxsdk.h>
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@ -152,7 +153,7 @@ class WriterNodeVisitor: public osg::NodeVisitor
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const osgDB::ReaderWriter::Options * options,
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int index = -1);
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KFbxTexture* getFbxTexture() const
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KFbxFileTexture* getFbxTexture() const
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{
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return _fbxTexture;
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}
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@ -179,7 +180,7 @@ class WriterNodeVisitor: public osg::NodeVisitor
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private:
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KFbxSurfacePhong* _fbxMaterial;
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KFbxTexture* _fbxTexture;
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KFbxFileTexture* _fbxTexture;
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int _index;///< Index in the Map
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const osg::Image* _osgImage;
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const std::string& _directory;
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@ -5,9 +5,9 @@
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#include <osgDB/FileNameUtils>
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static osg::Texture::WrapMode convertWrap(KFbxTexture::EWrapMode wrap)
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static osg::Texture::WrapMode convertWrap(KFbxFileTexture::EWrapMode wrap)
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{
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return wrap == KFbxTexture::eREPEAT ?
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return wrap == KFbxFileTexture::eREPEAT ?
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osg::Texture2D::REPEAT : osg::Texture2D::CLAMP_TO_EDGE;
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}
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@ -25,18 +25,18 @@ FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
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result.material = pOsgMat;
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fbxString shadingModel = pFbxMat->GetShadingModel().Get();
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fbxString shadingModel = pFbxMat->ShadingModel.Get();
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const KFbxSurfaceLambert* pFbxLambert = dynamic_cast<const KFbxSurfaceLambert*>(pFbxMat);
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const KFbxSurfaceLambert* pFbxLambert = KFbxCast<KFbxSurfaceLambert>(pFbxMat);
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// diffuse map...
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const KFbxProperty lProperty = pFbxMat->FindProperty(KFbxSurfaceMaterial::sDiffuse);
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if (lProperty.IsValid())
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{
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int lNbTex = lProperty.GetSrcObjectCount(KFbxTexture::ClassId);
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int lNbTex = lProperty.GetSrcObjectCount(KFbxFileTexture::ClassId);
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for (int lTextureIndex = 0; lTextureIndex < lNbTex; lTextureIndex++)
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{
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KFbxTexture* lTexture = KFbxCast<KFbxTexture>(lProperty.GetSrcObject(KFbxTexture::ClassId, lTextureIndex));
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KFbxFileTexture* lTexture = KFbxCast<KFbxFileTexture>(lProperty.GetSrcObject(KFbxFileTexture::ClassId, lTextureIndex));
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if (lTexture)
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{
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result.diffuseTexture = fbxTextureToOsgTexture(lTexture);
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@ -54,10 +54,10 @@ FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
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const KFbxProperty lOpacityProperty = pFbxMat->FindProperty(KFbxSurfaceMaterial::sTransparentColor);
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if (lOpacityProperty.IsValid())
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{
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int lNbTex = lOpacityProperty.GetSrcObjectCount(KFbxTexture::ClassId);
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int lNbTex = lOpacityProperty.GetSrcObjectCount(KFbxFileTexture::ClassId);
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for (int lTextureIndex = 0; lTextureIndex < lNbTex; lTextureIndex++)
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{
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KFbxTexture* lTexture = KFbxCast<KFbxTexture>(lOpacityProperty.GetSrcObject(KFbxTexture::ClassId, lTextureIndex));
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KFbxFileTexture* lTexture = KFbxCast<KFbxFileTexture>(lOpacityProperty.GetSrcObject(KFbxFileTexture::ClassId, lTextureIndex));
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if (lTexture)
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{
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// TODO: if texture image does NOT have an alpha channel, should it be added?
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@ -77,14 +77,14 @@ FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
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const KFbxProperty lReflectionProperty = pFbxMat->FindProperty(KFbxSurfaceMaterial::sReflection);
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if (lReflectionProperty.IsValid())
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{
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int lNbTex = lReflectionProperty.GetSrcObjectCount(KFbxTexture::ClassId);
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int lNbTex = lReflectionProperty.GetSrcObjectCount(KFbxFileTexture::ClassId);
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for (int lTextureIndex = 0; lTextureIndex < lNbTex; lTextureIndex++)
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{
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KFbxTexture* lTexture = KFbxCast<KFbxTexture>(lReflectionProperty.GetSrcObject(KFbxTexture::ClassId, lTextureIndex));
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KFbxFileTexture* lTexture = KFbxCast<KFbxFileTexture>(lReflectionProperty.GetSrcObject(KFbxFileTexture::ClassId, lTextureIndex));
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if (lTexture)
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{
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// support only spherical reflection maps...
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if (KFbxTexture::eUMT_ENVIRONMENT == lTexture->GetMappingType())
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if (KFbxFileTexture::eUMT_ENVIRONMENT == lTexture->GetMappingType())
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{
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result.reflectionTexture = fbxTextureToOsgTexture(lTexture);
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result.reflectionChannel = lTexture->UVSet.Get();
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@ -100,10 +100,10 @@ FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
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const KFbxProperty lEmissiveProperty = pFbxMat->FindProperty(KFbxSurfaceMaterial::sEmissive);
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if (lEmissiveProperty.IsValid())
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{
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int lNbTex = lEmissiveProperty.GetSrcObjectCount(KFbxTexture::ClassId);
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int lNbTex = lEmissiveProperty.GetSrcObjectCount(KFbxFileTexture::ClassId);
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for (int lTextureIndex = 0; lTextureIndex < lNbTex; lTextureIndex++)
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{
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KFbxTexture* lTexture = KFbxCast<KFbxTexture>(lEmissiveProperty.GetSrcObject(KFbxTexture::ClassId, lTextureIndex));
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KFbxFileTexture* lTexture = KFbxCast<KFbxFileTexture>(lEmissiveProperty.GetSrcObject(KFbxFileTexture::ClassId, lTextureIndex));
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if (lTexture)
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{
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result.emissiveTexture = fbxTextureToOsgTexture(lTexture);
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@ -119,24 +119,24 @@ FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
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if (pFbxLambert)
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{
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fbxDouble3 color = pFbxLambert->GetDiffuseColor().Get();
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double factor = pFbxLambert->GetDiffuseFactor().Get();
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fbxDouble3 color = pFbxLambert->Diffuse.Get();
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double factor = pFbxLambert->DiffuseFactor.Get();
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pOsgMat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(
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static_cast<float>(color[0] * factor),
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static_cast<float>(color[1] * factor),
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static_cast<float>(color[2] * factor),
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static_cast<float>(1.0 - pFbxLambert->GetTransparencyFactor().Get())));
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static_cast<float>(1.0 - pFbxLambert->TransparencyFactor.Get())));
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color = pFbxLambert->GetAmbientColor().Get();
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factor = pFbxLambert->GetAmbientFactor().Get();
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color = pFbxLambert->Ambient.Get();
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factor = pFbxLambert->AmbientFactor.Get();
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pOsgMat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(
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static_cast<float>(color[0] * factor),
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static_cast<float>(color[1] * factor),
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static_cast<float>(color[2] * factor),
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1.0f));
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color = pFbxLambert->GetEmissiveColor().Get();
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factor = pFbxLambert->GetEmissiveFactor().Get();
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color = pFbxLambert->Emissive.Get();
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factor = pFbxLambert->EmissiveFactor.Get();
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pOsgMat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4(
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static_cast<float>(color[0] * factor),
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static_cast<float>(color[1] * factor),
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@ -144,12 +144,12 @@ FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
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1.0f));
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// get maps factors...
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result.diffuseFactor = pFbxLambert->GetDiffuseFactor().Get();
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result.diffuseFactor = pFbxLambert->DiffuseFactor.Get();
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if (const KFbxSurfacePhong* pFbxPhong = dynamic_cast<const KFbxSurfacePhong*>(pFbxLambert))
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if (const KFbxSurfacePhong* pFbxPhong = KFbxCast<KFbxSurfacePhong>(pFbxLambert))
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{
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color = pFbxPhong->GetSpecularColor().Get();
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factor = pFbxPhong->GetSpecularFactor().Get();
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color = pFbxPhong->Specular.Get();
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factor = pFbxPhong->SpecularFactor.Get();
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pOsgMat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(
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static_cast<float>(color[0] * factor),
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static_cast<float>(color[1] * factor),
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@ -157,10 +157,10 @@ FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
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1.0f));
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pOsgMat->setShininess(osg::Material::FRONT_AND_BACK,
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static_cast<float>(pFbxPhong->GetShininess().Get()));
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static_cast<float>(pFbxPhong->Shininess.Get()));
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// get maps factors...
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result.reflectionFactor = pFbxPhong->GetReflectionFactor().Get();
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result.reflectionFactor = pFbxPhong->ReflectionFactor.Get();
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// get more factors here...
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}
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}
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@ -182,7 +182,7 @@ FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
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}
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osg::ref_ptr<osg::Texture2D>
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FbxMaterialToOsgStateSet::fbxTextureToOsgTexture(const KFbxTexture* fbx)
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FbxMaterialToOsgStateSet::fbxTextureToOsgTexture(const KFbxFileTexture* fbx)
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{
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ImageMap::iterator it = _imageMap.find(fbx->GetFileName());
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if (it != _imageMap.end())
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@ -10,6 +10,7 @@
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#if defined(_MSC_VER)
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#pragma warning( disable : 4505 )
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#pragma warning( default : 4996 )
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#endif
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#include <fbxsdk.h>
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@ -87,7 +88,7 @@ public:
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private:
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//Convert a texture fbx to an osg texture.
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osg::ref_ptr<osg::Texture2D>
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fbxTextureToOsgTexture(const KFbxTexture* pOsgTex);
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fbxTextureToOsgTexture(const KFbxFileTexture* pOsgTex);
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FbxMaterialMap _fbxMaterialMap;
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ImageMap _imageMap;
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const osgDB::Options* _options;
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@ -7,6 +7,7 @@
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#if defined(_MSC_VER)
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#pragma warning( disable : 4505 )
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#pragma warning( default : 4996 )
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#endif
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#include <fbxsdk.h>
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#include <fbxfilesdk/fbxfilesdk_nsuse.h>
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@ -5,6 +5,7 @@
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#if defined(_MSC_VER)
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#pragma warning( disable : 4505 )
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#pragma warning( default : 4996 )
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#endif
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#include <fbxsdk.h>
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@ -12,7 +13,7 @@
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osgDB::ReaderWriter::ReadResult OsgFbxReader::readFbxCamera(KFbxNode* pNode)
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{
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const KFbxCamera* fbxCamera = dynamic_cast<const KFbxCamera*>(pNode->GetNodeAttribute());
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const KFbxCamera* fbxCamera = KFbxCast<KFbxCamera>(pNode->GetNodeAttribute());
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if (!fbxCamera)
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{
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@ -4,6 +4,7 @@
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#if defined(_MSC_VER)
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#pragma warning( disable : 4505 )
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#pragma warning( default : 4996 )
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#endif
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#include <fbxsdk.h>
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@ -11,7 +12,7 @@
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osgDB::ReaderWriter::ReadResult OsgFbxReader::readFbxLight(KFbxNode* pNode, int& nLightCount)
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{
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const KFbxLight* fbxLight = dynamic_cast<const KFbxLight*>(pNode->GetNodeAttribute());
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const KFbxLight* fbxLight = KFbxCast<KFbxLight>(pNode->GetNodeAttribute());
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if (!fbxLight)
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{
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@ -20,6 +20,7 @@
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#if defined(_MSC_VER)
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#pragma warning( disable : 4505 )
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#pragma warning( default : 4996 )
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#endif
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#include <fbxsdk.h>
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@ -356,7 +357,7 @@ void addChannel(
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void readAnimation(KFbxNode* pNode, KFbxScene& fbxScene, const std::string& targetName,
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osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimationManager,
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KFbxMesh* pMesh, int nShape)
|
||||
KFbxMesh* pMesh, int nBlendShape, int nBlendShapeChannel, int nShape)
|
||||
{
|
||||
for (int i = 0; i < fbxScene.GetSrcObjectCount(FBX_TYPE(KFbxAnimStack)); ++i)
|
||||
{
|
||||
@ -373,7 +374,8 @@ void readAnimation(KFbxNode* pNode, KFbxScene& fbxScene, const std::string& targ
|
||||
{
|
||||
KFbxAnimLayer* pAnimLayer = pAnimStack->GetMember(FBX_TYPE(KFbxAnimLayer), j);
|
||||
|
||||
KFbxAnimCurve* pCurve = pMesh->GetShapeChannel(nShape, pAnimLayer);
|
||||
KFbxAnimCurve* pCurve = pMesh->GetShapeChannel(nBlendShape, nBlendShapeChannel, pAnimLayer, false);
|
||||
|
||||
if (!pCurve)
|
||||
{
|
||||
continue;
|
||||
@ -403,9 +405,6 @@ void readAnimation(KFbxNode* pNode, KFbxScene& fbxScene, const std::string& targ
|
||||
addChannel(pChannel, pAnimationManager, pTakeName);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
void addBindMatrix(
|
||||
@ -710,7 +709,7 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
|
||||
int nPolys = fbxMesh->GetPolygonCount();
|
||||
|
||||
int nDeformerCount = fbxMesh->GetDeformerCount(KFbxDeformer::eSKIN);
|
||||
int nMorphShapeCount = 0;
|
||||
int nDeformerBlendShapeCount = fbxMesh->GetDeformerCount(KFbxDeformer::eBLENDSHAPE);
|
||||
|
||||
GeometryType geomType = GEOMETRY_STATIC;
|
||||
|
||||
@ -719,7 +718,7 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
|
||||
{
|
||||
geomType = GEOMETRY_RIG;
|
||||
}
|
||||
else if ((nMorphShapeCount = fbxMesh->GetShapeCount()))
|
||||
else if (nDeformerBlendShapeCount)
|
||||
{
|
||||
geomType = GEOMETRY_MORPH;
|
||||
}
|
||||
@ -802,9 +801,9 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
|
||||
// Polygons - Store to add after triangles
|
||||
polygonRefList.push_back(PolygonRef(pGeometry, i, nVertex));
|
||||
nVertex += lPolygonSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
int nVertex0 = nVertex;
|
||||
nVertex += (std::min)(2, lPolygonSize);
|
||||
|
||||
@ -991,9 +990,63 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
|
||||
pGeode->addUpdateCallback(new osgAnimation::UpdateMorph(morph.getName()));
|
||||
|
||||
//read morph geometry
|
||||
for (int j = 0; j < nMorphShapeCount; ++j)
|
||||
for (int nBlendShape = 0; nBlendShape < nDeformerBlendShapeCount; ++nBlendShape)
|
||||
{
|
||||
const KFbxGeometryBase* pMorphShape = fbxMesh->GetShape(i);
|
||||
KFbxBlendShape* pBlendShape = KFbxCast<KFbxBlendShape>(fbxMesh->GetDeformer(nBlendShape, KFbxDeformer::eBLENDSHAPE));
|
||||
const int nBlendShapeChannelCount = pBlendShape->GetBlendShapeChannelCount();
|
||||
|
||||
for (int nBlendShapeChannel = 0; nBlendShapeChannel < nBlendShapeChannelCount; ++nBlendShapeChannel)
|
||||
{
|
||||
KFbxBlendShapeChannel* pBlendShapeChannel = pBlendShape->GetBlendShapeChannel(nBlendShapeChannel);
|
||||
if (!pBlendShapeChannel->GetTargetShapeCount()) continue;
|
||||
|
||||
//Assume one shape
|
||||
if (pBlendShapeChannel->GetTargetShapeCount() > 1)
|
||||
{
|
||||
OSG_WARN << "Multiple FBX Target Shapes, only the first will be used" << std::endl;
|
||||
}
|
||||
const KFbxGeometryBase* pMorphShape = pBlendShapeChannel->GetTargetShape(0);
|
||||
|
||||
const KFbxLayerElementNormal* pFbxShapeNormals = 0;
|
||||
if (const KFbxLayer* pFbxShapeLayer = pMorphShape->GetLayer(0))
|
||||
{
|
||||
pFbxShapeNormals = pFbxShapeLayer->GetNormals();
|
||||
if (!layerElementValid(pFbxShapeNormals)) pFbxShapeNormals = 0;
|
||||
}
|
||||
|
||||
osg::Geometry* pMorphTarget = new osg::Geometry(morph);
|
||||
pMorphTarget->setVertexArray(static_cast<osg::Array*>(
|
||||
pMorphTarget->getVertexArray()->clone(osg::CopyOp::DEEP_COPY_ARRAYS)));
|
||||
if (pFbxShapeNormals)
|
||||
{
|
||||
if (osg::Array* pNormals = pMorphTarget->getNormalArray())
|
||||
{
|
||||
pMorphTarget->setNormalArray(static_cast<osg::Array*>(
|
||||
pNormals->clone(osg::CopyOp::DEEP_COPY_ARRAYS)));
|
||||
}
|
||||
}
|
||||
pMorphTarget->setName(pMorphShape->GetName());
|
||||
morph.addMorphTarget(pMorphTarget, 0.0f);
|
||||
|
||||
readAnimation(pNode, fbxScene, morph.getName(), pAnimationManager, fbxMesh,
|
||||
nBlendShape, nBlendShapeChannel, (int)morph.getMorphTargetList().size() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int nMorphTarget = 0;
|
||||
for (int nBlendShape = 0; nBlendShape < nDeformerBlendShapeCount; ++nBlendShape)
|
||||
{
|
||||
KFbxBlendShape* pBlendShape = KFbxCast<KFbxBlendShape>(fbxMesh->GetDeformer(nBlendShape, KFbxDeformer::eBLENDSHAPE));
|
||||
const int nBlendShapeChannelCount = pBlendShape->GetBlendShapeChannelCount();
|
||||
|
||||
for (int nBlendShapeChannel = 0; nBlendShapeChannel < nBlendShapeChannelCount; ++nBlendShapeChannel)
|
||||
{
|
||||
KFbxBlendShapeChannel* pBlendShapeChannel = pBlendShape->GetBlendShapeChannel(nBlendShapeChannel);
|
||||
if (!pBlendShapeChannel->GetTargetShapeCount()) continue;
|
||||
|
||||
//Assume one shape again
|
||||
const KFbxGeometryBase* pMorphShape = pBlendShapeChannel->GetTargetShape(0);
|
||||
|
||||
const KFbxLayerElementNormal* pFbxShapeNormals = 0;
|
||||
if (const KFbxLayer* pFbxShapeLayer = pMorphShape->GetLayer(0))
|
||||
@ -1002,77 +1055,52 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
|
||||
if (!layerElementValid(pFbxShapeNormals)) pFbxShapeNormals = 0;
|
||||
}
|
||||
|
||||
osg::Geometry* pMorphTarget = new osg::Geometry(morph);
|
||||
pMorphTarget->setVertexArray(static_cast<osg::Array*>(
|
||||
pMorphTarget->getVertexArray()->clone(osg::CopyOp::DEEP_COPY_ARRAYS)));
|
||||
if (pFbxShapeNormals)
|
||||
const KFbxVector4* pControlPoints = pMorphShape->GetControlPoints();
|
||||
int nControlPoints = pMorphShape->GetControlPointsCount();
|
||||
for (int fbxIndex = 0; fbxIndex < nControlPoints; ++fbxIndex)
|
||||
{
|
||||
if (osg::Array* pNormals = pMorphTarget->getNormalArray())
|
||||
osg::Vec3d vPos = convertVec3(pControlPoints[fbxIndex]);
|
||||
for (FbxToOsgVertexMap::const_iterator it =
|
||||
fbxToOsgVertMap.find(fbxIndex);
|
||||
it != fbxToOsgVertMap.end() &&
|
||||
it->first == fbxIndex; ++it)
|
||||
{
|
||||
pMorphTarget->setNormalArray(static_cast<osg::Array*>(
|
||||
pNormals->clone(osg::CopyOp::DEEP_COPY_ARRAYS)));
|
||||
}
|
||||
}
|
||||
pMorphTarget->setName(fbxMesh->GetShapeName(j));
|
||||
morph.addMorphTarget(pMorphTarget, 0.0f);
|
||||
GIPair gi = it->second;
|
||||
osgAnimation::MorphGeometry& morphGeom =
|
||||
dynamic_cast<osgAnimation::MorphGeometry&>(*gi.first);
|
||||
osg::Geometry* pGeometry = morphGeom.getMorphTarget(nMorphTarget).getGeometry();
|
||||
|
||||
readAnimation(pNode, fbxScene, morph.getName(), pAnimationManager, fbxMesh, j);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < nMorphShapeCount; ++i)
|
||||
{
|
||||
const KFbxGeometryBase* pMorphShape = fbxMesh->GetShape(i);
|
||||
|
||||
const KFbxLayerElementNormal* pFbxShapeNormals = 0;
|
||||
if (const KFbxLayer* pFbxShapeLayer = pMorphShape->GetLayer(0))
|
||||
{
|
||||
pFbxShapeNormals = pFbxShapeLayer->GetNormals();
|
||||
if (!layerElementValid(pFbxShapeNormals)) pFbxShapeNormals = 0;
|
||||
}
|
||||
|
||||
const KFbxVector4* pControlPoints = pMorphShape->GetControlPoints();
|
||||
int nControlPoints = pMorphShape->GetControlPointsCount();
|
||||
for (int fbxIndex = 0; fbxIndex < nControlPoints; ++fbxIndex)
|
||||
{
|
||||
osg::Vec3d vPos = convertVec3(pControlPoints[fbxIndex]);
|
||||
for (FbxToOsgVertexMap::const_iterator it =
|
||||
fbxToOsgVertMap.find(fbxIndex);
|
||||
it != fbxToOsgVertMap.end() &&
|
||||
it->first == fbxIndex; ++it)
|
||||
{
|
||||
GIPair gi = it->second;
|
||||
osgAnimation::MorphGeometry& morphGeom =
|
||||
dynamic_cast<osgAnimation::MorphGeometry&>(*gi.first);
|
||||
osg::Geometry* pGeometry = morphGeom.getMorphTarget(i).getGeometry();
|
||||
|
||||
if (pGeometry->getVertexArray()->getType() == osg::Array::Vec3dArrayType)
|
||||
{
|
||||
osg::Vec3dArray* pVertices = static_cast<osg::Vec3dArray*>(pGeometry->getVertexArray());
|
||||
(*pVertices)[gi.second] = vPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::Vec3Array* pVertices = static_cast<osg::Vec3Array*>(pGeometry->getVertexArray());
|
||||
(*pVertices)[gi.second] = vPos;
|
||||
}
|
||||
|
||||
if (pFbxShapeNormals && pGeometry->getNormalArray())
|
||||
{
|
||||
if (pGeometry->getNormalArray()->getType() == osg::Array::Vec3dArrayType)
|
||||
if (pGeometry->getVertexArray()->getType() == osg::Array::Vec3dArrayType)
|
||||
{
|
||||
osg::Vec3dArray* pNormals = static_cast<osg::Vec3dArray*>(pGeometry->getNormalArray());
|
||||
(*pNormals)[gi.second] = convertVec3(
|
||||
pFbxShapeNormals->GetDirectArray().GetAt(osgToFbxNormMap[gi]));
|
||||
osg::Vec3dArray* pVertices = static_cast<osg::Vec3dArray*>(pGeometry->getVertexArray());
|
||||
(*pVertices)[gi.second] = vPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::Vec3Array* pNormals = static_cast<osg::Vec3Array*>(pGeometry->getNormalArray());
|
||||
(*pNormals)[gi.second] = convertVec3(
|
||||
pFbxShapeNormals->GetDirectArray().GetAt(osgToFbxNormMap[gi]));
|
||||
osg::Vec3Array* pVertices = static_cast<osg::Vec3Array*>(pGeometry->getVertexArray());
|
||||
(*pVertices)[gi.second] = vPos;
|
||||
}
|
||||
|
||||
if (pFbxShapeNormals && pGeometry->getNormalArray())
|
||||
{
|
||||
if (pGeometry->getNormalArray()->getType() == osg::Array::Vec3dArrayType)
|
||||
{
|
||||
osg::Vec3dArray* pNormals = static_cast<osg::Vec3dArray*>(pGeometry->getNormalArray());
|
||||
(*pNormals)[gi.second] = convertVec3(
|
||||
pFbxShapeNormals->GetDirectArray().GetAt(osgToFbxNormMap[gi]));
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::Vec3Array* pNormals = static_cast<osg::Vec3Array*>(pGeometry->getNormalArray());
|
||||
(*pNormals)[gi.second] = convertVec3(
|
||||
pFbxShapeNormals->GetDirectArray().GetAt(osgToFbxNormMap[gi]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//don't put this in the for loop as we don't want to do it if the loop continues early
|
||||
++nMorphTarget;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1125,7 +1153,7 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readMesh(
|
||||
osgDB::ReaderWriter::ReadResult OsgFbxReader::readFbxMesh(KFbxNode* pNode,
|
||||
std::vector<StateSetContent>& stateSetList)
|
||||
{
|
||||
KFbxMesh* lMesh = dynamic_cast<KFbxMesh*>(pNode->GetNodeAttribute());
|
||||
KFbxMesh* lMesh = KFbxCast<KFbxMesh>(pNode->GetNodeAttribute());
|
||||
|
||||
if (!lMesh)
|
||||
{
|
||||
|
@ -23,11 +23,50 @@
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning( disable : 4505 )
|
||||
#pragma warning( default : 4996 )
|
||||
#endif
|
||||
#include <fbxsdk.h>
|
||||
|
||||
#include "fbxReader.h"
|
||||
|
||||
bool isAnimated(KFbxProperty& prop, KFbxScene& fbxScene)
|
||||
{
|
||||
for (int i = 0; i < fbxScene.GetSrcObjectCount(FBX_TYPE(KFbxAnimStack)); ++i)
|
||||
{
|
||||
KFbxAnimStack* pAnimStack = KFbxCast<KFbxAnimStack>(fbxScene.GetSrcObject(FBX_TYPE(KFbxAnimStack), i));
|
||||
|
||||
const int nbAnimLayers = pAnimStack->GetMemberCount(FBX_TYPE(KFbxAnimLayer));
|
||||
for (int j = 0; j < nbAnimLayers; j++)
|
||||
{
|
||||
KFbxAnimLayer* pAnimLayer = pAnimStack->GetMember(FBX_TYPE(KFbxAnimLayer), j);
|
||||
if (prop.GetCurveNode(pAnimLayer, false))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isAnimated(KFbxProperty& prop, const char* channel, KFbxScene& fbxScene)
|
||||
{
|
||||
for (int i = 0; i < fbxScene.GetSrcObjectCount(FBX_TYPE(KFbxAnimStack)); ++i)
|
||||
{
|
||||
KFbxAnimStack* pAnimStack = KFbxCast<KFbxAnimStack>(fbxScene.GetSrcObject(FBX_TYPE(KFbxAnimStack), i));
|
||||
|
||||
const int nbAnimLayers = pAnimStack->GetMemberCount(FBX_TYPE(KFbxAnimLayer));
|
||||
for (int j = 0; j < nbAnimLayers; j++)
|
||||
{
|
||||
KFbxAnimLayer* pAnimLayer = pAnimStack->GetMember(FBX_TYPE(KFbxAnimLayer), j);
|
||||
if (prop.GetCurve<KFbxAnimCurve>(pAnimLayer, channel, false))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
osg::Quat makeQuat(const fbxDouble3& degrees, ERotationOrder fbxRotOrder)
|
||||
{
|
||||
double radiansX = osg::DegreesToRadians(degrees[0]);
|
||||
@ -144,7 +183,8 @@ void makeLocalMatrix(const KFbxNode* pNode, osg::Matrix& m)
|
||||
|
||||
void readTranslationElement(KFbxTypedProperty<fbxDouble3>& prop,
|
||||
osgAnimation::UpdateMatrixTransform* pUpdate,
|
||||
osg::Matrix& staticTransform)
|
||||
osg::Matrix& staticTransform,
|
||||
KFbxScene& fbxScene)
|
||||
{
|
||||
fbxDouble3 fbxPropValue = prop.Get();
|
||||
osg::Vec3d val(
|
||||
@ -152,9 +192,7 @@ void readTranslationElement(KFbxTypedProperty<fbxDouble3>& prop,
|
||||
fbxPropValue[1],
|
||||
fbxPropValue[2]);
|
||||
|
||||
if (prop.GetKFCurve(KFCURVENODE_T_X) ||
|
||||
prop.GetKFCurve(KFCURVENODE_T_Y) ||
|
||||
prop.GetKFCurve(KFCURVENODE_T_Z))
|
||||
if (isAnimated(prop, fbxScene))
|
||||
{
|
||||
if (!staticTransform.isIdentity())
|
||||
{
|
||||
@ -197,11 +235,10 @@ void readRotationElement(KFbxTypedProperty<fbxDouble3>& prop,
|
||||
ERotationOrder fbxRotOrder,
|
||||
bool quatInterpolate,
|
||||
osgAnimation::UpdateMatrixTransform* pUpdate,
|
||||
osg::Matrix& staticTransform)
|
||||
osg::Matrix& staticTransform,
|
||||
KFbxScene& fbxScene)
|
||||
{
|
||||
if (prop.GetKFCurve(KFCURVENODE_R_X) ||
|
||||
prop.GetKFCurve(KFCURVENODE_R_Y) ||
|
||||
prop.GetKFCurve(KFCURVENODE_R_Z))
|
||||
if (isAnimated(prop, fbxScene))
|
||||
{
|
||||
if (quatInterpolate)
|
||||
{
|
||||
@ -230,7 +267,7 @@ void readRotationElement(KFbxTypedProperty<fbxDouble3>& prop,
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
int j = order[2-i];
|
||||
if (prop.GetKFCurve(curveNames[j]))
|
||||
if (isAnimated(prop, curveNames[j], fbxScene))
|
||||
{
|
||||
if (!staticTransform.isIdentity())
|
||||
{
|
||||
@ -256,7 +293,8 @@ void readRotationElement(KFbxTypedProperty<fbxDouble3>& prop,
|
||||
|
||||
void readScaleElement(KFbxTypedProperty<fbxDouble3>& prop,
|
||||
osgAnimation::UpdateMatrixTransform* pUpdate,
|
||||
osg::Matrix& staticTransform)
|
||||
osg::Matrix& staticTransform,
|
||||
KFbxScene& fbxScene)
|
||||
{
|
||||
fbxDouble3 fbxPropValue = prop.Get();
|
||||
osg::Vec3d val(
|
||||
@ -264,9 +302,7 @@ void readScaleElement(KFbxTypedProperty<fbxDouble3>& prop,
|
||||
fbxPropValue[1],
|
||||
fbxPropValue[2]);
|
||||
|
||||
if (prop.GetKFCurve(KFCURVENODE_S_X) ||
|
||||
prop.GetKFCurve(KFCURVENODE_S_Y) ||
|
||||
prop.GetKFCurve(KFCURVENODE_S_Z))
|
||||
if (isAnimated(prop, fbxScene))
|
||||
{
|
||||
if (!staticTransform.isIdentity())
|
||||
{
|
||||
@ -281,11 +317,11 @@ void readScaleElement(KFbxTypedProperty<fbxDouble3>& prop,
|
||||
}
|
||||
}
|
||||
|
||||
void readUpdateMatrixTransform(osgAnimation::UpdateMatrixTransform* pUpdate, KFbxNode* pNode)
|
||||
void readUpdateMatrixTransform(osgAnimation::UpdateMatrixTransform* pUpdate, KFbxNode* pNode, KFbxScene& fbxScene)
|
||||
{
|
||||
osg::Matrix staticTransform;
|
||||
|
||||
readTranslationElement(pNode->LclTranslation, pUpdate, staticTransform);
|
||||
readTranslationElement(pNode->LclTranslation, pUpdate, staticTransform, fbxScene);
|
||||
|
||||
fbxDouble3 fbxRotOffset = pNode->RotationOffset.Get();
|
||||
fbxDouble3 fbxRotPiv = pNode->RotationPivot.Get();
|
||||
@ -308,7 +344,7 @@ void readUpdateMatrixTransform(osgAnimation::UpdateMatrixTransform* pUpdate, KFb
|
||||
|
||||
readRotationElement(pNode->LclRotation, fbxRotOrder,
|
||||
pNode->QuaternionInterpolate.IsValid() && pNode->QuaternionInterpolate.Get(),
|
||||
pUpdate, staticTransform);
|
||||
pUpdate, staticTransform, fbxScene);
|
||||
|
||||
if (rotationActive)
|
||||
{
|
||||
@ -322,7 +358,7 @@ void readUpdateMatrixTransform(osgAnimation::UpdateMatrixTransform* pUpdate, KFb
|
||||
fbxSclOffset[1] + fbxSclPiv[1] - fbxRotPiv[1],
|
||||
fbxSclOffset[2] + fbxSclPiv[2] - fbxRotPiv[2]));
|
||||
|
||||
readScaleElement(pNode->LclScaling, pUpdate, staticTransform);
|
||||
readScaleElement(pNode->LclScaling, pUpdate, staticTransform, fbxScene);
|
||||
|
||||
staticTransform.preMultTranslate(osg::Vec3d(
|
||||
-fbxSclPiv[0],
|
||||
@ -337,7 +373,7 @@ void readUpdateMatrixTransform(osgAnimation::UpdateMatrixTransform* pUpdate, KFb
|
||||
|
||||
osg::Group* createGroupNode(KFbxSdkManager& pSdkManager, KFbxNode* pNode,
|
||||
const std::string& animName, const osg::Matrix& localMatrix, bool bNeedSkeleton,
|
||||
std::map<KFbxNode*, osg::Node*>& nodeMap)
|
||||
std::map<KFbxNode*, osg::Node*>& nodeMap, KFbxScene& fbxScene)
|
||||
{
|
||||
if (bNeedSkeleton)
|
||||
{
|
||||
@ -345,7 +381,7 @@ osg::Group* createGroupNode(KFbxSdkManager& pSdkManager, KFbxNode* pNode,
|
||||
osgBone->setDataVariance(osg::Object::DYNAMIC);
|
||||
osgBone->setName(pNode->GetName());
|
||||
osgAnimation::UpdateBone* pUpdate = new osgAnimation::UpdateBone(animName);
|
||||
readUpdateMatrixTransform(pUpdate, pNode);
|
||||
readUpdateMatrixTransform(pUpdate, pNode, fbxScene);
|
||||
osgBone->setUpdateCallback(pUpdate);
|
||||
|
||||
nodeMap.insert(std::pair<KFbxNode*, osg::Node*>(pNode, osgBone));
|
||||
@ -368,7 +404,7 @@ osg::Group* createGroupNode(KFbxSdkManager& pSdkManager, KFbxNode* pNode,
|
||||
if (bAnimated)
|
||||
{
|
||||
osgAnimation::UpdateMatrixTransform* pUpdate = new osgAnimation::UpdateMatrixTransform(animName);
|
||||
readUpdateMatrixTransform(pUpdate, pNode);
|
||||
readUpdateMatrixTransform(pUpdate, pNode, fbxScene);
|
||||
pTransform->setUpdateCallback(pUpdate);
|
||||
}
|
||||
|
||||
@ -539,7 +575,7 @@ osgDB::ReaderWriter::ReadResult OsgFbxReader::readFbxNode(
|
||||
osgDB::ReaderWriter::ReadResult(0);
|
||||
}
|
||||
|
||||
if (!osgGroup) osgGroup = createGroupNode(pSdkManager, pNode, animName, localMatrix, bIsBone, nodeMap);
|
||||
if (!osgGroup) osgGroup = createGroupNode(pSdkManager, pNode, animName, localMatrix, bIsBone, nodeMap, fbxScene);
|
||||
|
||||
osg::Group* pAddChildrenTo = osgGroup.get();
|
||||
if (bCreateSkeleton)
|
||||
|
@ -44,14 +44,14 @@ public:
|
||||
const osgDB::Options& options1,
|
||||
AuthoringTool authoringTool1,
|
||||
bool lightmapTextures1,
|
||||
bool tessellatePolygons1)
|
||||
bool tessellatePolygons1)
|
||||
: pSdkManager(pSdkManager1),
|
||||
fbxScene(fbxScene1),
|
||||
fbxMaterialToOsgStateSet(fbxMaterialToOsgStateSet1),
|
||||
fbxSkeletons(fbxSkeletons1),
|
||||
options(options1),
|
||||
lightmapTextures(lightmapTextures1),
|
||||
tessellatePolygons(tessellatePolygons1),
|
||||
lightmapTextures(lightmapTextures1),
|
||||
tessellatePolygons(tessellatePolygons1),
|
||||
authoringTool(authoringTool1)
|
||||
{}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user