Introduced new user object support into osg::Object that allows assignment of a list of user objects to an osg::Object.
Refactored original UserData and Descriptions strings to be managed alongside the new user object suppport within a single osg::Object::UserDataContainer.
This commit is contained in:
parent
4103319059
commit
c703f39459
@ -56,6 +56,7 @@ class OSG_EXPORT CopyOp
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DEEP_COPY_SHAPES = 1<<9,
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DEEP_COPY_SHAPES = 1<<9,
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DEEP_COPY_UNIFORMS = 1<<10,
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DEEP_COPY_UNIFORMS = 1<<10,
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DEEP_COPY_CALLBACKS = 1<<11,
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DEEP_COPY_CALLBACKS = 1<<11,
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DEEP_COPY_USERDATA = 1<<12,
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DEEP_COPY_ALL = 0x7FFFFFFF
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DEEP_COPY_ALL = 0x7FFFFFFF
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};
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};
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@ -304,31 +304,6 @@ class OSG_EXPORT Node : public Object
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/** A vector of std::string's which are used to describe the object.*/
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typedef std::vector<std::string> DescriptionList;
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/** Set the description list of the node.*/
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inline void setDescriptions(const DescriptionList& descriptions) { _descriptions=descriptions; }
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/** Get the description list of the node.*/
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inline DescriptionList& getDescriptions() { return _descriptions; }
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/** Get the const description list of the const node.*/
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inline const DescriptionList& getDescriptions() const { return _descriptions; }
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/** Get a single const description of the const node.*/
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inline const std::string& getDescription(unsigned int i) const { return _descriptions[i]; }
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/** Get a single description of the node.*/
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inline std::string& getDescription(unsigned int i) { return _descriptions[i]; }
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/** Get the number of descriptions of the node.*/
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inline unsigned int getNumDescriptions() const { return static_cast<unsigned int>(_descriptions.size()); }
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/** Add a description string to the node.*/
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void addDescription(const std::string& desc) { _descriptions.push_back(desc); }
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/** Set the node's StateSet.*/
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/** Set the node's StateSet.*/
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void setStateSet(osg::StateSet* stateset);
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void setStateSet(osg::StateSet* stateset);
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@ -454,8 +429,6 @@ class OSG_EXPORT Node : public Object
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NodeMask _nodeMask;
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NodeMask _nodeMask;
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DescriptionList _descriptions;
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ref_ptr<StateSet> _stateset;
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ref_ptr<StateSet> _stateset;
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};
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};
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@ -20,6 +20,7 @@
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#include <osg/Notify>
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#include <osg/Notify>
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#include <string>
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#include <string>
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#include <vector>
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namespace osg {
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namespace osg {
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@ -149,6 +150,9 @@ class OSG_EXPORT Object : public Referenced
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virtual const char* className() const = 0;
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virtual const char* className() const = 0;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Set the name of object using C++ style string.*/
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/** Set the name of object using C++ style string.*/
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virtual void setName( const std::string& name ) { _name = name; }
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virtual void setName( const std::string& name ) { _name = name; }
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@ -190,13 +194,82 @@ class OSG_EXPORT Object : public Referenced
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* subclassed from Referenced then create an adapter object
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* subclassed from Referenced then create an adapter object
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* which points to your own object and handles the memory addressing.
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* which points to your own object and handles the memory addressing.
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*/
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*/
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inline void setUserData(Referenced* obj) { _userData = obj; }
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void setUserData(Referenced* obj);
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/** Get user data.*/
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/** Get user data.*/
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inline Referenced* getUserData() { return _userData.get(); }
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Referenced* getUserData();
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/** Get const user data.*/
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/** Get const user data.*/
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inline const Referenced* getUserData() const { return _userData.get(); }
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const Referenced* getUserData() const;
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/** Add user data object.*/
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void addUserObject(Object* obj);
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/** Add element to list of user data objects.*/
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void setUserObject(unsigned int i, Object* obj);
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/** Remove element from the list of user data objects.*/
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void removeUserObject(unsigned int i);
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/** Get the index position of specified user data object.*/
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unsigned int getUserObjectIndex(const osg::Object* obj) const;
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/** Get the index position of first user data object that matches specified name.*/
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unsigned int getUserObjectIndex(const std::string& name) const;
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/** Get user data object as specified index position. */
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Object* getUserObject(unsigned int i);
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/** Get const user data object as specified index position. */
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const Object* getUserObject(unsigned int i) const;
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/** Get first user data object with specified name. */
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Object* getUserObject(const std::string& name);
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/** Get first const user data object with specified name. */
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const Object* getUserObject(const std::string& name) const;
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/** Get number of user objects assigned to this object.*/
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unsigned int getNumUserObjects() const;
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/** Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
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* To use this template method you need to include the osg/ValueObject header.*/
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template<typename T>
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bool getUserValue(const std::string& name, T& value) const;
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/** Convinience method that creates the osg::TemplateValueObject<T> to store the
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* specified value and adds it as a named UserObject.
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* To use this template method you need to include the osg/ValueObject header. */
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template<typename T>
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void setUserValue(const std::string& name, const T& value);
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/** A vector of std::string's which are used to describe the object.*/
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typedef std::vector<std::string> DescriptionList;
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/** Set the list of string descriptions.*/
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void setDescriptions(const DescriptionList& descriptions);
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/** Get the description list of the node.*/
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DescriptionList& getDescriptions();
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/** Get the const description list of the const node.*/
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const DescriptionList& getDescriptions() const;
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/** Get a single const description of the const node.*/
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const std::string& getDescription(unsigned int i) const;
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/** Get a single description of the node.*/
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std::string& getDescription(unsigned int i);
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/** Get the number of descriptions of the node.*/
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unsigned int getNumDescriptions() const;
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/** Add a description string to the node.*/
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void addDescription(const std::string& desc);
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/** Resize any per context GLObject buffers to specified size. */
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
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virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
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@ -206,6 +279,7 @@ class OSG_EXPORT Object : public Referenced
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* for all graphics contexts. */
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const {}
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virtual void releaseGLObjects(osg::State* = 0) const {}
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protected:
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protected:
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/** Object destructor. Note, is protected so that Objects cannot
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/** Object destructor. Note, is protected so that Objects cannot
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@ -219,7 +293,35 @@ class OSG_EXPORT Object : public Referenced
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std::string _name;
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std::string _name;
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DataVariance _dataVariance;
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DataVariance _dataVariance;
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/** Internal structure for storing all user data.*/
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class OSG_EXPORT UserDataContainer : public osg::Referenced
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{
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public:
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UserDataContainer();
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UserDataContainer(const UserDataContainer& udc, const osg::CopyOp& copyop=CopyOp::SHALLOW_COPY);
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virtual void setThreadSafeRefUnref(bool threadSafe);
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typedef std::vector< osg::ref_ptr<osg::Object> > ObjectList;
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ref_ptr<Referenced> _userData;
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ref_ptr<Referenced> _userData;
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DescriptionList _descriptionList;
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ObjectList _objectList;
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protected:
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virtual ~UserDataContainer() {}
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};
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ref_ptr<UserDataContainer> _userDataContainer;
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/** Convinience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns
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* one to the Object and then return this new UserDataContainer.*/
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UserDataContainer* getOrCreateUserDataContainer()
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{
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if (!_userDataContainer.valid()) _userDataContainer = new UserDataContainer;
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return _userDataContainer.get();
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}
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private:
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private:
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@ -227,6 +329,7 @@ class OSG_EXPORT Object : public Referenced
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Object& operator = (const Object&) { return *this; }
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Object& operator = (const Object&) { return *this; }
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};
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};
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}
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}
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#endif
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#endif
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199
include/osg/ValueObject
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199
include/osg/ValueObject
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@ -0,0 +1,199 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 2011 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_VALUEOBJECT
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#define OSG_VALUEOBJECT 1
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#include <osg/Object>
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namespace osg {
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// foward declare core OSG math classes
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class Vec2f;
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class Vec3f;
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class Vec4f;
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class Vec2d;
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class Vec3d;
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class Vec4d;
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class Quat;
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class Plane;
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class Matrixf;
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class Matrixd;
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class ValueObject : public Object
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{
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public:
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ValueObject() : Object(true) {}
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ValueObject(const std::string& name) : Object(true) { setName(name); }
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ValueObject(const ValueObject& rhs, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY): Object(rhs,copyop) {}
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META_Object(osg, ValueObject)
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class GetValueVisitor
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{
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public:
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virtual void apply(bool value) {}
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virtual void apply(char value) {}
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virtual void apply(unsigned char value) {}
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virtual void apply(short value) {}
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virtual void apply(unsigned short value) {}
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virtual void apply(int value) {}
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virtual void apply(unsigned int value) {}
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virtual void apply(float value) {}
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virtual void apply(double value) {}
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virtual void apply(const std::string& value) {}
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virtual void apply(const osg::Vec2f& value) {}
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virtual void apply(const osg::Vec3f& value) {}
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virtual void apply(const osg::Vec4f& value) {}
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virtual void apply(const osg::Vec2d& value) {}
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virtual void apply(const osg::Vec3d& value) {}
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virtual void apply(const osg::Vec4d& value) {}
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virtual void apply(const osg::Quat& value) {}
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virtual void apply(const osg::Plane& value) {}
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virtual void apply(const osg::Matrixf& value) {}
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virtual void apply(const osg::Matrixd& value) {}
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};
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class SetValueVisitor
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{
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public:
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virtual void apply(bool& value) {}
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virtual void apply(char& value) {}
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virtual void apply(unsigned char& value) {}
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virtual void apply(short& value) {}
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virtual void apply(unsigned short& value) {}
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virtual void apply(int& value) {}
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virtual void apply(unsigned int& value) {}
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virtual void apply(float& value) {}
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virtual void apply(double& value) {}
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virtual void apply(std::string& value) {}
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virtual void apply(osg::Vec2f& value) {}
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virtual void apply(osg::Vec3f& value) {}
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virtual void apply(osg::Vec4f& value) {}
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virtual void apply(osg::Vec2d& value) {}
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virtual void apply(osg::Vec3d& value) {}
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virtual void apply(osg::Vec4d& value) {}
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virtual void apply(osg::Quat& value) {}
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virtual void apply(osg::Plane& value) {}
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virtual void apply(osg::Matrixf& value) {}
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virtual void apply(osg::Matrixd& value) {}
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};
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virtual bool get(GetValueVisitor& gvv) const { return false; }
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virtual bool set(SetValueVisitor& gvv) { return false; }
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};
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template< typename T >
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struct ValueObjectClassNameTrait
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{
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static const char* s_className;
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};
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template< typename T >
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const char* ValueObjectClassNameTrait<T>::s_className = "TemplateValueObject";
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template< typename T >
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class TemplateValueObject : public ValueObject
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{
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public:
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TemplateValueObject():
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ValueObject(),
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_value() {}
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TemplateValueObject(const std::string& name, const T& value) :
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ValueObject(name),
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_value(value) {}
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TemplateValueObject(const TemplateValueObject& rhs, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY) :
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ValueObject(rhs,copyop),
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_value(rhs._value) {}
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virtual Object* cloneType() const { return new TemplateValueObject(); }
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virtual Object* clone(const CopyOp& copyop) const { return new TemplateValueObject(*this, copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const TemplateValueObject*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return ValueObjectClassNameTrait<T>::s_className; }
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void setValue(const T& value) { _value = value; }
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const T& getValue() const { return _value; }
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virtual bool get(GetValueVisitor& gvv) const { gvv.apply(_value); return true; }
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virtual bool set(SetValueVisitor& svv) { svv.apply(_value); return true; }
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protected:
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static const char* s_TemplateValueObject_className;
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T _value;
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};
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#define META_ValueObject(TYPE,NAME) \
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template<> struct ValueObjectClassNameTrait<TYPE> { static const char* s_className; }; \
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const char* ValueObjectClassNameTrait<TYPE>::s_className = #NAME; \
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typedef TemplateValueObject<TYPE> NAME;
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META_ValueObject(std::string, StringValueObject)
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META_ValueObject(bool, BoolValueObject)
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META_ValueObject(char, CharValueObject)
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META_ValueObject(unsigned char, UCharValueObject)
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META_ValueObject(short, ShortValueObject)
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META_ValueObject(unsigned short, UShortValueObject)
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META_ValueObject(int, IntValueObject)
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META_ValueObject(unsigned int, UIntValueObject)
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META_ValueObject(float, FloatValueObject)
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META_ValueObject(double, DoubleValueObject)
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META_ValueObject(Vec2f, Vec2fValueObject)
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META_ValueObject(Vec3f, Vec3fValueObject)
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META_ValueObject(Vec4f, Vec4fValueObject)
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META_ValueObject(Vec2d, Vec2dValueObject)
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META_ValueObject(Vec3d, Vec3dValueObject)
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META_ValueObject(Vec4d, Vec4dValueObject)
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META_ValueObject(Quat, QuatValueObject)
|
||||||
|
META_ValueObject(Plane, PlaneValueObject)
|
||||||
|
META_ValueObject(Matrixf, MatrixfValueObject)
|
||||||
|
META_ValueObject(Matrixd, MatrixdValueObject)
|
||||||
|
|
||||||
|
/** provide implementation og osg::Object::getUserValue(..) template*/
|
||||||
|
template<typename T>
|
||||||
|
bool osg::Object::getUserValue(const std::string& name, T& value) const
|
||||||
|
{
|
||||||
|
typedef TemplateValueObject<T> UserValueObject;
|
||||||
|
const UserValueObject* uvo = dynamic_cast<const UserValueObject*>(getUserObject(name));
|
||||||
|
if (uvo)
|
||||||
|
{
|
||||||
|
value = uvo->getValue();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** provide implementation og osg::Object::setUserValue(..) template.*/
|
||||||
|
template<typename T>
|
||||||
|
void osg::Object::setUserValue(const std::string& name, const T& value)
|
||||||
|
{
|
||||||
|
typedef TemplateValueObject<T> UserValueObject;
|
||||||
|
|
||||||
|
unsigned int i = getUserObjectIndex(name);
|
||||||
|
if (i<getNumUserObjects()) setUserObject(i, new UserValueObject(name,value));
|
||||||
|
else addUserObject(new UserValueObject(name,value));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
@ -500,13 +500,10 @@ void Drawable::setThreadSafeRefUnref(bool threadSafe)
|
|||||||
Object::setThreadSafeRefUnref(threadSafe);
|
Object::setThreadSafeRefUnref(threadSafe);
|
||||||
|
|
||||||
if (_stateset.valid()) _stateset->setThreadSafeRefUnref(threadSafe);
|
if (_stateset.valid()) _stateset->setThreadSafeRefUnref(threadSafe);
|
||||||
|
|
||||||
if (_updateCallback.valid()) _updateCallback->setThreadSafeRefUnref(threadSafe);
|
if (_updateCallback.valid()) _updateCallback->setThreadSafeRefUnref(threadSafe);
|
||||||
if (_eventCallback.valid()) _eventCallback->setThreadSafeRefUnref(threadSafe);
|
if (_eventCallback.valid()) _eventCallback->setThreadSafeRefUnref(threadSafe);
|
||||||
if (_cullCallback.valid()) _cullCallback->setThreadSafeRefUnref(threadSafe);
|
if (_cullCallback.valid()) _cullCallback->setThreadSafeRefUnref(threadSafe);
|
||||||
if (_drawCallback.valid()) _drawCallback->setThreadSafeRefUnref(threadSafe);
|
if (_drawCallback.valid()) _drawCallback->setThreadSafeRefUnref(threadSafe);
|
||||||
|
|
||||||
if (_userData.valid()) _userData->setThreadSafeRefUnref(threadSafe);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Drawable::resizeGLObjectBuffers(unsigned int maxSize)
|
void Drawable::resizeGLObjectBuffers(unsigned int maxSize)
|
||||||
|
@ -81,8 +81,7 @@ Node::Node(const Node& node,const CopyOp& copyop):
|
|||||||
_cullingActive(node._cullingActive),
|
_cullingActive(node._cullingActive),
|
||||||
_numChildrenWithCullingDisabled(0), // assume no children yet.
|
_numChildrenWithCullingDisabled(0), // assume no children yet.
|
||||||
_numChildrenWithOccluderNodes(0),
|
_numChildrenWithOccluderNodes(0),
|
||||||
_nodeMask(node._nodeMask),
|
_nodeMask(node._nodeMask)
|
||||||
_descriptions(node._descriptions)
|
|
||||||
{
|
{
|
||||||
setStateSet(copyop(node._stateset.get()));
|
setStateSet(copyop(node._stateset.get()));
|
||||||
}
|
}
|
||||||
@ -501,12 +500,9 @@ void Node::setThreadSafeRefUnref(bool threadSafe)
|
|||||||
Object::setThreadSafeRefUnref(threadSafe);
|
Object::setThreadSafeRefUnref(threadSafe);
|
||||||
|
|
||||||
if (_stateset.valid()) _stateset->setThreadSafeRefUnref(threadSafe);
|
if (_stateset.valid()) _stateset->setThreadSafeRefUnref(threadSafe);
|
||||||
|
|
||||||
if (_updateCallback.valid()) _updateCallback->setThreadSafeRefUnref(threadSafe);
|
if (_updateCallback.valid()) _updateCallback->setThreadSafeRefUnref(threadSafe);
|
||||||
if (_eventCallback.valid()) _eventCallback->setThreadSafeRefUnref(threadSafe);
|
if (_eventCallback.valid()) _eventCallback->setThreadSafeRefUnref(threadSafe);
|
||||||
if (_cullCallback.valid()) _cullCallback->setThreadSafeRefUnref(threadSafe);
|
if (_cullCallback.valid()) _cullCallback->setThreadSafeRefUnref(threadSafe);
|
||||||
|
|
||||||
if (_userData.valid()) _userData->setThreadSafeRefUnref(threadSafe);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Node::resizeGLObjectBuffers(unsigned int maxSize)
|
void Node::resizeGLObjectBuffers(unsigned int maxSize)
|
||||||
|
@ -15,11 +15,231 @@
|
|||||||
namespace osg
|
namespace osg
|
||||||
{
|
{
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// Object
|
||||||
|
//
|
||||||
Object::Object(const Object& obj,const CopyOp& copyop):
|
Object::Object(const Object& obj,const CopyOp& copyop):
|
||||||
Referenced(),
|
Referenced(),
|
||||||
_name(obj._name),
|
_name(obj._name),
|
||||||
_dataVariance(obj._dataVariance),
|
_dataVariance(obj._dataVariance)
|
||||||
_userData(copyop(obj._userData.get())) {}
|
{
|
||||||
|
if (copyop.getCopyFlags()&osg::CopyOp::DEEP_COPY_USERDATA)
|
||||||
|
{
|
||||||
|
_userDataContainer = new UserDataContainer(*obj._userDataContainer, copyop);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_userDataContainer = obj._userDataContainer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Object::setThreadSafeRefUnref(bool threadSafe)
|
||||||
|
{
|
||||||
|
Referenced::setThreadSafeRefUnref(threadSafe);
|
||||||
|
if (_userDataContainer.valid()) _userDataContainer->setThreadSafeRefUnref(threadSafe);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Object::setUserData(Referenced* obj)
|
||||||
|
{
|
||||||
|
getOrCreateUserDataContainer()->_userData = obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
Referenced* Object::getUserData()
|
||||||
|
{
|
||||||
|
return _userDataContainer.valid() ? _userDataContainer->_userData.get() : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Referenced* Object::getUserData() const
|
||||||
|
{
|
||||||
|
return _userDataContainer.valid() ? _userDataContainer->_userData.get() : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Object::addUserObject(Object* obj)
|
||||||
|
{
|
||||||
|
// make sure the UserDataContainer exists
|
||||||
|
getOrCreateUserDataContainer();
|
||||||
|
|
||||||
|
// make sure that the object isn't already in the container
|
||||||
|
unsigned int i = getUserObjectIndex(obj);
|
||||||
|
if (i<_userDataContainer->_objectList.size())
|
||||||
|
{
|
||||||
|
// object already in container so just return.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// object not already on user data container so add it in.
|
||||||
|
_userDataContainer->_objectList.push_back(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Object::removeUserObject(unsigned int i)
|
||||||
|
{
|
||||||
|
if (_userDataContainer.valid() && i<_userDataContainer->_objectList.size())
|
||||||
|
{
|
||||||
|
_userDataContainer->_objectList.erase(_userDataContainer->_objectList.begin()+i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Object::setUserObject(unsigned int i, Object* obj)
|
||||||
|
{
|
||||||
|
if (_userDataContainer.valid() && i<_userDataContainer->_objectList.size())
|
||||||
|
{
|
||||||
|
_userDataContainer->_objectList[i] = obj;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Object* Object::getUserObject(unsigned int i)
|
||||||
|
{
|
||||||
|
if (_userDataContainer.valid() && i<_userDataContainer->_objectList.size())
|
||||||
|
{
|
||||||
|
return _userDataContainer->_objectList[i].get();
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Object* Object::getUserObject(unsigned int i) const
|
||||||
|
{
|
||||||
|
if (_userDataContainer.valid() && i<_userDataContainer->_objectList.size())
|
||||||
|
{
|
||||||
|
return _userDataContainer->_objectList[i].get();
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int Object::getUserObjectIndex(const osg::Object* obj) const
|
||||||
|
{
|
||||||
|
if (_userDataContainer.valid())
|
||||||
|
{
|
||||||
|
for(unsigned int i = 0; i < _userDataContainer->_objectList.size(); ++i)
|
||||||
|
{
|
||||||
|
if (_userDataContainer->_objectList[i]==obj) return i;
|
||||||
|
}
|
||||||
|
return _userDataContainer->_objectList.size();
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int Object::getUserObjectIndex(const std::string& name) const
|
||||||
|
{
|
||||||
|
if (_userDataContainer.valid())
|
||||||
|
{
|
||||||
|
for(unsigned int i = 0; i < _userDataContainer->_objectList.size(); ++i)
|
||||||
|
{
|
||||||
|
Object* obj = _userDataContainer->_objectList[i].get();
|
||||||
|
if (obj && obj->getName()==name) return i;
|
||||||
|
}
|
||||||
|
return _userDataContainer->_objectList.size();
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Object* Object::getUserObject(const std::string& name)
|
||||||
|
{
|
||||||
|
if (_userDataContainer.valid())
|
||||||
|
{
|
||||||
|
unsigned int i = getUserObjectIndex(name);
|
||||||
|
return (i<_userDataContainer->_objectList.size()) ? _userDataContainer->_objectList[i].get() : 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const Object* Object::getUserObject(const std::string& name) const
|
||||||
|
{
|
||||||
|
if (_userDataContainer.valid())
|
||||||
|
{
|
||||||
|
unsigned int i = getUserObjectIndex(name);
|
||||||
|
return (i<_userDataContainer->_objectList.size()) ? _userDataContainer->_objectList[i].get() : 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int Object::getNumUserObjects() const
|
||||||
|
{
|
||||||
|
return _userDataContainer.valid() ? _userDataContainer->_objectList.size() : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Object::setDescriptions(const DescriptionList& descriptions)
|
||||||
|
{
|
||||||
|
getOrCreateUserDataContainer()->_descriptionList = descriptions;
|
||||||
|
}
|
||||||
|
|
||||||
|
Object::DescriptionList& Object::getDescriptions()
|
||||||
|
{
|
||||||
|
return getOrCreateUserDataContainer()->_descriptionList;
|
||||||
|
}
|
||||||
|
|
||||||
|
static OpenThreads::Mutex s_mutex_StaticDescriptionList;
|
||||||
|
static const Object::DescriptionList& getStaticDescriptionList()
|
||||||
|
{
|
||||||
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_StaticDescriptionList);
|
||||||
|
static Object::DescriptionList s_descriptionList;
|
||||||
|
return s_descriptionList;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Object::DescriptionList& Object::getDescriptions() const
|
||||||
|
{
|
||||||
|
if (_userDataContainer.valid()) return _userDataContainer->_descriptionList;
|
||||||
|
else return getStaticDescriptionList();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string& Object::getDescription(unsigned int i)
|
||||||
|
{
|
||||||
|
return getOrCreateUserDataContainer()->_descriptionList[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string& Object::getDescription(unsigned int i) const
|
||||||
|
{
|
||||||
|
if (_userDataContainer.valid()) return _userDataContainer->_descriptionList[i];
|
||||||
|
else return getStaticDescriptionList()[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int Object::getNumDescriptions() const
|
||||||
|
{
|
||||||
|
return _userDataContainer.valid() ? _userDataContainer->_descriptionList.size() : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Object::addDescription(const std::string& desc)
|
||||||
|
{
|
||||||
|
getOrCreateUserDataContainer()->_descriptionList.push_back(desc);
|
||||||
|
}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// UserDataContainer
|
||||||
|
//
|
||||||
|
Object::UserDataContainer::UserDataContainer():
|
||||||
|
Referenced(true)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Object::UserDataContainer::UserDataContainer(const UserDataContainer& udc, const osg::CopyOp& copyop):
|
||||||
|
Referenced(true)
|
||||||
|
{
|
||||||
|
_userData = udc._userData;
|
||||||
|
_descriptionList = udc._descriptionList;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Object::UserDataContainer::setThreadSafeRefUnref(bool threadSafe)
|
||||||
|
{
|
||||||
|
Referenced::setThreadSafeRefUnref(threadSafe);
|
||||||
|
|
||||||
|
if (_userData.valid()) _userData->setThreadSafeRefUnref(threadSafe);
|
||||||
|
|
||||||
|
for(ObjectList::iterator itr = _objectList.begin();
|
||||||
|
itr != _objectList.end();
|
||||||
|
++itr)
|
||||||
|
{
|
||||||
|
(*itr)->setThreadSafeRefUnref(threadSafe);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
} // end of namespace osg
|
} // end of namespace osg
|
||||||
|
Loading…
Reference in New Issue
Block a user