Added supported for setting animation path on MatrixTransform's.
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@ -98,6 +98,10 @@ SOURCE=..\..\..\src\osgPlugins\osg\AlphaFunc.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\AnimationPath.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\Billboard.cpp
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# End Source File
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# Begin Source File
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@ -16,12 +16,19 @@ namespace osg {
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* Subclassed from Transform::ComputeTransformCallback allows AnimationPath to
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* be attached directly to Transform nodes to move subgraphs around the scene.
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*/
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class SG_EXPORT AnimationPath : public osg::Referenced
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class SG_EXPORT AnimationPath : public virtual osg::Object
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{
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public:
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AnimationPath():_loopMode(LOOP) {}
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AnimationPath(const AnimationPath& ap, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Object(ap,copyop),
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_timeControlPointMap(ap._timeControlPointMap),
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_loopMode(ap._loopMode) {}
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META_Object(osg,AnimationPath)
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struct ControlPoint
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{
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ControlPoint():
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@ -28,6 +28,8 @@ class SG_EXPORT MatrixTransform : public Transform
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META_Node(osg, MatrixTransform);
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virtual void traverse(NodeVisitor& nv);
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/** Set the transform's matrix.*/
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void setMatrix(const Matrix& mat) { (*_matrix) = mat; _inverseDirty=true; dirtyBound(); }
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@ -79,8 +81,22 @@ class SG_EXPORT MatrixTransform : public Transform
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return true;
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}
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/** Set an optional animation path. */
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void setAnimationPath(AnimationPath* ap) { _animationPath = ap; }
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/** Get a read only version of the AnimationPath object*/
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AnimationPath* getAnimationPath() { return _animationPath.get(); }
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/** Get a read only version of the AnimationPath object*/
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const AnimationPath* getAnimationPath() const { return _animationPath.get(); }
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/** Callback which can be attached to a MatrixTransform as an app
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* callback to allow it to follow the path defined by a AnimationPath.*/
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* callback to allow it to follow the path defined by a AnimationPath.
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* note, now deprecated by attaching an AnimationPath directly to MatrixTransform.*/
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class SG_EXPORT AnimationPathCallback : public NodeCallback
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{
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public:
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@ -108,6 +124,9 @@ class SG_EXPORT MatrixTransform : public Transform
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mutable ref_ptr<Matrix> _inverse;
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mutable bool _inverseDirty;
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osg::ref_ptr<AnimationPath> _animationPath;
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};
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}
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@ -13,8 +13,10 @@ MatrixTransform::MatrixTransform(const MatrixTransform& transform,const CopyOp&
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Transform(transform,copyop),
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_matrix(osgNew Matrix(*transform._matrix)),
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_inverse(osgNew Matrix(*transform._inverse)),
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_inverseDirty(transform._inverseDirty)
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_inverseDirty(transform._inverseDirty),
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_animationPath(dynamic_cast<AnimationPath*>(copyop(transform._animationPath.get())))
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{
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if (_animationPath.valid()) setNumChildrenRequiringAppTraversal(getNumChildrenRequiringAppTraversal()+1);
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}
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MatrixTransform::MatrixTransform(const Matrix& mat )
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@ -31,6 +33,22 @@ MatrixTransform::~MatrixTransform()
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{
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}
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void MatrixTransform::traverse(NodeVisitor& nv)
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{
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// if app traversal update the frame count.
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if (_animationPath.valid() &&
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nv.getVisitorType()==NodeVisitor::APP_VISITOR &&
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nv.getFrameStamp())
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{
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double time = nv.getFrameStamp()->getReferenceTime();
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_animationPath->getMatrix(time,*_matrix);
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}
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// must call any nested node callbacks and continue subgraph traversal.
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MatrixTransform::traverse(nv);
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}
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void MatrixTransform::AnimationPathCallback::operator()(Node* node, NodeVisitor* nv)
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{
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MatrixTransform* mt = dynamic_cast<MatrixTransform*>(node);
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218
src/osgPlugins/osg/AnimationPath.cpp
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218
src/osgPlugins/osg/AnimationPath.cpp
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@ -0,0 +1,218 @@
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#include <osg/Notify>
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#include <osg/Geometry>
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#include <osg/AnimationPath>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Output>
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using namespace osg;
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using namespace osgDB;
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// forward declare functions to use later.
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bool AnimationPath_readLocalData(osg::Object &obj, osgDB::Input &fr);
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bool AnimationPath_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
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// register the read and write functions with the osgDB::Registry.
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osgDB::RegisterDotOsgWrapperProxy AnimationPath_Proxy
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(
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osgNew osg::AnimationPath,
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"AnimationPath",
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"Object AnimationPath",
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AnimationPath_readLocalData,
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AnimationPath_writeLocalData,
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DotOsgWrapper::READ_AND_WRITE
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);
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bool AnimationPath_readLocalData(osg::Object &obj, osgDB::Input &fr)
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{
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osg::AnimationPath *ap = dynamic_cast<osg::AnimationPath*>(&obj);
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if (!ap) return false;
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bool itAdvanced = false;
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if (fr[0].matchWord("LoopMode"))
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{
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if (fr[1].matchWord("SWING"))
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{
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ap->setLoopMode(AnimationPath::SWING);
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fr += 2;
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itAdvanced = true;
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}
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else if (fr[1].matchWord("LOOP"))
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{
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ap->setLoopMode(AnimationPath::LOOP);
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fr += 2;
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itAdvanced = true;
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}
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else if (fr[1].matchWord("NO_LOOPING"))
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{
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ap->setLoopMode(AnimationPath::NO_LOOPING);
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fr += 2;
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itAdvanced = true;
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}
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}
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if (fr.matchSequence("ControlPoints {"))
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{
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int entry = fr[1].getNoNestedBrackets();
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fr += 2;
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float fTime = -1;
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osg::AnimationPath::ControlPoint CtrlPoint;
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bool bPosParsed = false;
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bool bRotParsed = false;
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bool bScaleParsed = false;
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while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
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{
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bool handled=false;
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if (fr[0].matchWord("Time") &&
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fr[1].isFloat())
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{
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if (bPosParsed || bRotParsed || bScaleParsed)
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{
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ap->insert(fTime, CtrlPoint);
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bPosParsed = false;
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bRotParsed = false;
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bScaleParsed = false;
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}
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fr[1].getFloat(fTime);
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fr+=2;
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handled = true;
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}
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Vec3 vec3;
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if (fr[0].matchWord("Position") &&
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fr[1].getFloat(vec3[0]) &&
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fr[2].getFloat(vec3[1]) &&
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fr[3].getFloat(vec3[2]))
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{
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CtrlPoint._position = vec3;
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fr+=4;
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bPosParsed = true;
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handled = true;
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}
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Vec4 vec4;
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if (fr[0].matchWord("Rotation") &&
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fr[1].getFloat(vec4[0]) &&
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fr[2].getFloat(vec4[1]) &&
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fr[3].getFloat(vec4[2]) &&
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fr[4].getFloat(vec4[3]))
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{
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CtrlPoint._rotation.makeRotate(vec4[0], vec4[1], vec4[2], vec4[3]);
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fr+=5;
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bRotParsed = true;
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handled = true;
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}
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if (fr[0].matchWord("Scale") &&
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fr[1].getFloat(vec3[0]) &&
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fr[2].getFloat(vec3[1]) &&
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fr[3].getFloat(vec3[2]))
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{
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CtrlPoint._scale = vec3;
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fr+=4;
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bScaleParsed = true;
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handled = true;
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}
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if (!handled) fr.advanceOverCurrentFieldOrBlock();
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}
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// If all values have been parsed in
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if (bPosParsed && bRotParsed && bScaleParsed)
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{
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ap->insert(fTime, CtrlPoint);
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}
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}
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return itAdvanced;
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}
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bool AnimationPath_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
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{
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const osg::AnimationPath* ap = dynamic_cast<const osg::AnimationPath*>(&obj);
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if (!ap) return false;
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fw.indent() << "LoopMode ";
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switch(ap->getLoopMode())
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{
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case AnimationPath::SWING:
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fw << "SWING" <<std::endl;
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break;
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case AnimationPath::LOOP:
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fw << "LOOP"<<std::endl;
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break;
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case AnimationPath::NO_LOOPING:
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fw << "NO_LOOPING"<<std::endl;
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break;
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}
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const AnimationPath::TimeControlPointMap& tcpm = ap->getTimeControlPointMap();
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fw.indent() << "ControlPoints {"<< std::endl;
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fw.moveIn();
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bool bPosSet = false;
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bool bRotSet = false;
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bool bScaleSet = false;
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AnimationPath::TimeControlPointMap::const_iterator itr;
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for (itr=tcpm.begin();
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itr!=tcpm.end();
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++itr)
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{
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if (itr->second._position != Vec3(0,0,0))
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bPosSet = true;
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if (itr->second._rotation.asVec4() != Vec4(0,0,0,1))
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bRotSet = true;
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if (itr->second._scale != Vec3(1,1,1))
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bScaleSet = true;
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}
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for (itr=tcpm.begin();
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itr!=tcpm.end();
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++itr)
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{
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Vec4 Rot;
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fw.indent() << "Time " << itr->first;
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if (bPosSet)
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fw << " Position " << itr->second._position;
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if (bRotSet)
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{
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itr->second._rotation.getRotate (Rot[0], Rot[1], Rot[2], Rot[3]);
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fw << " Rotation " << Rot;
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}
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if (bScaleSet)
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fw << " Scale " << itr->second._scale;
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fw << std::endl;
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}
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fw.moveOut();
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fw.indent() << "}"<< std::endl;
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return true;
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}
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@ -3,6 +3,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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AlphaFunc.cpp\
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AnimationPath.cpp\
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Billboard.cpp\
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BlendFunc.cpp\
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ClipPlane.cpp\
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@ -68,6 +68,22 @@ bool MatrixTransform_readLocalData(Object& obj, Input& fr)
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iteratorAdvanced = true;
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}
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if (fr[0].matchWord("AnimationPath"))
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{
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static osg::ref_ptr<osg::AnimationPath> prototype = new osg::AnimationPath;
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osg::ref_ptr<osg::Object> object = fr.readObjectOfType(*prototype);
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osg::AnimationPath* path = dynamic_cast<osg::AnimationPath*>(object.get());
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if (path)
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{
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transform.setAnimationPath(path);
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}
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else
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{
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osg::Node* node = dynamic_cast<osg::Node*>(object.get());
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if (node) transform.addChild(node);
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}
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}
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return iteratorAdvanced;
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}
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@ -78,5 +94,10 @@ bool MatrixTransform_writeLocalData(const Object& obj, Output& fw)
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fw.writeObject(transform.getMatrix());
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if (transform.getAnimationPath())
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{
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fw.writeObject(*transform.getAnimationPath());
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}
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return true;
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}
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