Form Richard Schmidt, "The following features were added:

* the glsl plugin now supports processing #includes. The file extension sets the shader type.

* the registry releases gl objects of the shared state manager
 "
This commit is contained in:
Robert Osfield 2010-12-13 12:16:57 +00:00
parent a345a04254
commit c665fdc973
4 changed files with 89 additions and 14 deletions

View File

@ -70,6 +70,8 @@ namespace osgDB {
bool isShared(osg::Texture* texture);
void releaseGLObjects(osg::State* state ) const;
protected:
inline bool shareTexture(osg::Object::DataVariance variance)

View File

@ -1563,6 +1563,11 @@ void Registry::releaseGLObjects(osg::State* state)
osg::Object* object = itr->second.first.get();
object->releaseGLObjects(state);
}
if (_sharedStateManager.valid())
{
_sharedStateManager->releaseGLObjects( state );
}
}
SharedStateManager* Registry::getOrCreateSharedStateManager()

View File

@ -283,3 +283,30 @@ void SharedStateManager::process(osg::StateSet* ss, osg::Object* parent)
shareTextures(ss);
}
}
void SharedStateManager::releaseGLObjects(osg::State* state) const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_listMutex);
{
TextureSet::const_iterator it;
for ( it = _sharedTextureList.begin(); it != _sharedTextureList.end(); ++it )
{
if ( it->valid() )
{
it->get()->releaseGLObjects(state);
}
}
}
{
StateSetSet::const_iterator it;
for( it = _sharedStateSetList.begin(); it != _sharedStateSetList.end(); ++it )
{
if ( it->valid() )
{
it->get()->releaseGLObjects(state);
}
}
}
}

View File

@ -1,3 +1,4 @@
#include <sstream>
#include <osg/Shader>
#include <osg/Notify>
#include <osg/GL>
@ -5,6 +6,7 @@
#include <osgDB/Registry>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgDB/fstream>
@ -23,19 +25,61 @@ class ReaderWriterGLSL : public osgDB::ReaderWriter
virtual const char* className() const { return "GLSL Shader Reader"; }
osg::Shader* processIncludes( const osg::Shader* shader, const Options* options ) const
{
std::string code = shader->getShaderSource();
std::string::size_type pos = 0;
static std::string::size_type includeLen = 8;
while( ( pos = code.find( "#include", pos ) ) != std::string::npos )
{
// we found an include
std::string::size_type pos2 = code.find_first_not_of( " ", pos + includeLen );
if ( ( pos2 == std::string::npos ) || ( code[ pos2 ] != '\"' ) )
{
// error, bail out
return NULL;
}
// we found an "
std::string::size_type pos3 = code.find( "\"", pos2 + 1 );
if ( pos3 == std::string::npos )
{
return NULL;
}
const std::string filename = code.substr( pos2 + 1, pos3 - pos2 - 1 );
osg::ref_ptr<osg::Shader> innerShader = osgDB::readShaderFile( shader->getType(), filename, options );
if ( !innerShader.valid() )
{
return NULL;
}
code.replace( pos, pos3 - pos + 1, innerShader->getShaderSource() );
pos += innerShader->getShaderSource().size();
}
return new osg::Shader( shader->getType(), code );
}
virtual ReadResult readShader(std::istream& fin,const Options* options) const
{
// read source
fin.seekg(0, std::ios::end);
int length = fin.tellg();
char *text = new char[length + 1];
fin.seekg(0, std::ios::beg);
fin.read(text, length);
text[length] = '\0';
// create shader
osg::Shader* shader = new osg::Shader();
shader->setShaderSource( text );
osg::ref_ptr<osg::Shader> shader = new osg::Shader();
{
std::stringstream ss;
ss << fin.rdbuf();
shader->setShaderSource( ss.str() );
}
// check options which can define the type of the shader program
if (options)
@ -45,11 +89,8 @@ class ReaderWriterGLSL : public osgDB::ReaderWriter
if (options->getOptionString().find("geometry")!=std::string::npos) shader->setType(osg::Shader::GEOMETRY);
}
// cleanup
delete [] text;
// return valid shader
return shader;
return processIncludes( shader.get(), options );
}
virtual ReadResult readShader(const std::string& file, const osgDB::ReaderWriter::Options* options) const