Removed html files which relate to now removed API.

This commit is contained in:
Robert Osfield 2002-08-29 14:41:12 +00:00
parent 4649537b4b
commit c5ba76dd40
2 changed files with 0 additions and 431 deletions

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE>class SG_EXPORT osg::EarthSky</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::EarthSky</A></H2></H2><BLOCKQUOTE>EarthSky is a Group node which controls the clearing of the color and depth buffers at the start of each frame.</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="MNode,M,CGroup,MGroup.html,CEarthSky,MEarthSky.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.43.1">EarthSky</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.43.2">EarthSky</A></B>(const <!1><A HREF="EarthSky.html#DOC.2.43.2">EarthSky</A>&amp; es, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.43.3">META_Node</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="EarthSky.html">EarthSky</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.43.4">setRequiresClear</A></B>(const bool requiresClear)
<DD><I>Sets the flag which control whether a glClear is required at the beginning of each frame.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.43.5">getRequiresClear</A></B>() const
<DD><I>Gets the flag which control whether a glClear is required at the beginning of each frame.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.43.6">setClearColor</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; color)
<DD><I>Sets the clear color.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.43.7">getClearColor</A></B>() const
<DD><I>Returns the clear color.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.43.9">_requiresClear</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.43.10">_clearColor</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.43.8">~EarthSky</A></B>()
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( Node* child )
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( Node* child )
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const Node* node )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const Node* node ) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>ChildList <B>_children</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual const bool <B>computeBound</B>() const
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>EarthSky is a Group node which controls the clearing of the color and depth
buffers at the start of each frame.
The earth sky by default is empty and simply holds the clear color of
the background. However, if the uses wants to add their own clearing of
the color and depth buffers then the children can be added, and the
background clear turned off. The EarthSky by default has StateSet attached
to it which sets the default EarthSky bin number to -1, so that all drawables
below it are placed in a separate bin from the rest of the scene graph, and
are rendered prior to standard opaque and transparent drawables.</BLOCKQUOTE>
<DL>
<A NAME="EarthSky"></A>
<A NAME="DOC.2.43.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EarthSky()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EarthSky"></A>
<A NAME="DOC.2.43.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EarthSky(const <!1><A HREF="EarthSky.html#DOC.2.43.2">EarthSky</A>&amp; es, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.43.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="EarthSky.html">EarthSky</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setRequiresClear"></A>
<A NAME="DOC.2.43.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRequiresClear(const bool requiresClear)</B></TT>
<DD>Sets the flag which control whether a glClear is required at the beginning of each frame.
<DL><DT><DD></DL><P>
<A NAME="getRequiresClear"></A>
<A NAME="DOC.2.43.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getRequiresClear() const </B></TT>
<DD>Gets the flag which control whether a glClear is required at the beginning of each frame.
<DL><DT><DD></DL><P>
<A NAME="setClearColor"></A>
<A NAME="DOC.2.43.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setClearColor(const <!1><A HREF="Vec4.html">Vec4</A>&amp; color)</B></TT>
<DD>Sets the clear color.
<DL><DT><DD></DL><P>
<A NAME="getClearColor"></A>
<A NAME="DOC.2.43.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>&amp; getClearColor() const </B></TT>
<DD>Returns the clear color.
<DL><DT><DD></DL><P>
<A NAME="~EarthSky"></A>
<A NAME="DOC.2.43.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~EarthSky()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_requiresClear"></A>
<A NAME="DOC.2.43.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _requiresClear</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_clearColor"></A>
<A NAME="DOC.2.43.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _clearColor</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>
</HTML>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE>class SG_EXPORT osg::Transparency</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Transparency</A></H2></H2><BLOCKQUOTE>Transparency - encapsulates the OpenGL blend/transparency state</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTransparency,MTransparency.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.1">Transparency</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.2">Transparency</A></B>(const <!1><A HREF="Transparency.html#DOC.2.113.2">Transparency</A>&amp; trans, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.3">META_StateAttribute</A></B>(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.99.6.32">TRANSPARENCY</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.113.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.113.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.99.2">GLModeValue</A> value) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.113.7">setFunction</A></B>( const int source, const int destination )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.113.8">setSource</A></B>(const int source)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.113.9">getSource</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.113.10">setDestination</A></B>(const int destination)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.113.11">getDestination</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.113.12">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.113.6">TransparencyMode</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.113.14">_source_factor</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.113.15">_destination_factor</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.113.13">~Transparency</A></B>()
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.99.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.78.7">DataVariance</A> dv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.78.7">DataVariance</A> <B>getDataVariance</B>() const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.78.7">DataVariance</A> <B>_dataVariance</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Transparency - encapsulates the OpenGL blend/transparency state</BLOCKQUOTE>
<DL>
<A NAME="Transparency"></A>
<A NAME="DOC.2.113.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Transparency"></A>
<A NAME="DOC.2.113.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency(const <!1><A HREF="Transparency.html#DOC.2.113.2">Transparency</A>&amp; trans, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.113.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.99.6.32">TRANSPARENCY</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.113.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.113.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.99.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="TransparencyMode"></A>
<A NAME="DOC.2.113.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TransparencyMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="DST_ALPHA"></A>
<A NAME="DOC.2.113.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DST_ALPHA</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DST_COLOR"></A>
<A NAME="DOC.2.113.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DST_COLOR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ONE"></A>
<A NAME="DOC.2.113.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ONE_MINUS_DST_ALPHA"></A>
<A NAME="DOC.2.113.6.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_DST_ALPHA</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ONE_MINUS_DST_COLOR"></A>
<A NAME="DOC.2.113.6.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_DST_COLOR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ONE_MINUS_SRC_ALPHA"></A>
<A NAME="DOC.2.113.6.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_SRC_ALPHA</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ONE_MINUS_SRC_COLOR"></A>
<A NAME="DOC.2.113.6.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_SRC_COLOR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SRC_ALPHA"></A>
<A NAME="DOC.2.113.6.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_ALPHA</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SRC_ALPHA_SATURATE"></A>
<A NAME="DOC.2.113.6.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_ALPHA_SATURATE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SRC_COLOR"></A>
<A NAME="DOC.2.113.6.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_COLOR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ZERO"></A>
<A NAME="DOC.2.113.6.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ZERO</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setFunction"></A>
<A NAME="DOC.2.113.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction( const int source, const int destination )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSource"></A>
<A NAME="DOC.2.113.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSource(const int source)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSource"></A>
<A NAME="DOC.2.113.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getSource() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDestination"></A>
<A NAME="DOC.2.113.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDestination(const int destination)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDestination"></A>
<A NAME="DOC.2.113.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getDestination() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.113.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Transparency"></A>
<A NAME="DOC.2.113.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Transparency()</B></TT>
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<A NAME="_source_factor"></A>
<A NAME="DOC.2.113.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _source_factor</B></TT>
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<A NAME="_destination_factor"></A>
<A NAME="DOC.2.113.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _destination_factor</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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