Removed html files which relate to now removed API.
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::EarthSky</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::EarthSky</A></H2></H2><BLOCKQUOTE>EarthSky is a Group node which controls the clearing of the color and depth buffers at the start of each frame.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
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<param name=classes value="MNode,M,CGroup,MGroup.html,CEarthSky,MEarthSky.html">
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<param name=before value="M,M,M">
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<param name=after value="Md_SP,Md_,M">
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<param name=indent value="0,1,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.43.1">EarthSky</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.43.2">EarthSky</A></B>(const <!1><A HREF="EarthSky.html#DOC.2.43.2">EarthSky</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.43.3">META_Node</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="EarthSky.html">EarthSky</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.43.4">setRequiresClear</A></B>(const bool requiresClear)
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<DD><I>Sets the flag which control whether a glClear is required at the beginning of each frame.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.43.5">getRequiresClear</A></B>() const
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<DD><I>Gets the flag which control whether a glClear is required at the beginning of each frame.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.43.6">setClearColor</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& color)
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<DD><I>Sets the clear color.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.43.7">getClearColor</A></B>() const
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<DD><I>Returns the clear color.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.43.9">_requiresClear</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.43.10">_clearColor</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.43.8">~EarthSky</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( Node* child )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( Node* child )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const Node* node )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const Node* node ) const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>ChildList <B>_children</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const bool <B>computeBound</B>() const
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>EarthSky is a Group node which controls the clearing of the color and depth
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buffers at the start of each frame.
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The earth sky by default is empty and simply holds the clear color of
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the background. However, if the uses wants to add their own clearing of
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the color and depth buffers then the children can be added, and the
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background clear turned off. The EarthSky by default has StateSet attached
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to it which sets the default EarthSky bin number to -1, so that all drawables
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below it are placed in a separate bin from the rest of the scene graph, and
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are rendered prior to standard opaque and transparent drawables.</BLOCKQUOTE>
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<DL>
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<A NAME="EarthSky"></A>
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<A NAME="DOC.2.43.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EarthSky()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="EarthSky"></A>
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<A NAME="DOC.2.43.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EarthSky(const <!1><A HREF="EarthSky.html#DOC.2.43.2">EarthSky</A>& es, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="META_Node"></A>
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<A NAME="DOC.2.43.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="EarthSky.html">EarthSky</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setRequiresClear"></A>
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<A NAME="DOC.2.43.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRequiresClear(const bool requiresClear)</B></TT>
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<DD>Sets the flag which control whether a glClear is required at the beginning of each frame.
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<DL><DT><DD></DL><P>
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<A NAME="getRequiresClear"></A>
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<A NAME="DOC.2.43.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getRequiresClear() const </B></TT>
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<DD>Gets the flag which control whether a glClear is required at the beginning of each frame.
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<DL><DT><DD></DL><P>
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<A NAME="setClearColor"></A>
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<A NAME="DOC.2.43.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setClearColor(const <!1><A HREF="Vec4.html">Vec4</A>& color)</B></TT>
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<DD>Sets the clear color.
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<DL><DT><DD></DL><P>
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<A NAME="getClearColor"></A>
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<A NAME="DOC.2.43.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& getClearColor() const </B></TT>
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<DD>Returns the clear color.
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<DL><DT><DD></DL><P>
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<A NAME="~EarthSky"></A>
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<A NAME="DOC.2.43.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~EarthSky()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_requiresClear"></A>
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<A NAME="DOC.2.43.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _requiresClear</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_clearColor"></A>
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<A NAME="DOC.2.43.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _clearColor</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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</BODY>
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</HTML>
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@ -1,271 +0,0 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::Transparency</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Transparency</A></H2></H2><BLOCKQUOTE>Transparency - encapsulates the OpenGL blend/transparency state</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTransparency,MTransparency.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.1">Transparency</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.2">Transparency</A></B>(const <!1><A HREF="Transparency.html#DOC.2.113.2">Transparency</A>& trans, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.3">META_StateAttribute</A></B>(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.99.6.32">TRANSPARENCY</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.113.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.113.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.99.2">GLModeValue</A> value) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.113.7">setFunction</A></B>( const int source, const int destination )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.113.8">setSource</A></B>(const int source)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.113.9">getSource</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.113.10">setDestination</A></B>(const int destination)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.113.11">getDestination</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.113.12">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.113.6">TransparencyMode</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.113.14">_source_factor</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.113.15">_destination_factor</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.113.13">~Transparency</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.99.5">Type</A> <B>getType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.78.7">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.78.7">DataVariance</A> <B>getDataVariance</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.78.7">DataVariance</A> <B>_dataVariance</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Transparency - encapsulates the OpenGL blend/transparency state</BLOCKQUOTE>
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||||
<DL>
|
||||
|
||||
<A NAME="Transparency"></A>
|
||||
<A NAME="DOC.2.113.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Transparency"></A>
|
||||
<A NAME="DOC.2.113.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency(const <!1><A HREF="Transparency.html#DOC.2.113.2">Transparency</A>& trans, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.113.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.99.6.32">TRANSPARENCY</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.113.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.113.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.99.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TransparencyMode"></A>
|
||||
<A NAME="DOC.2.113.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TransparencyMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="DST_ALPHA"></A>
|
||||
<A NAME="DOC.2.113.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DST_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DST_COLOR"></A>
|
||||
<A NAME="DOC.2.113.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DST_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE"></A>
|
||||
<A NAME="DOC.2.113.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_DST_ALPHA"></A>
|
||||
<A NAME="DOC.2.113.6.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_DST_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_DST_COLOR"></A>
|
||||
<A NAME="DOC.2.113.6.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_DST_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_SRC_ALPHA"></A>
|
||||
<A NAME="DOC.2.113.6.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_SRC_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_SRC_COLOR"></A>
|
||||
<A NAME="DOC.2.113.6.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_SRC_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SRC_ALPHA"></A>
|
||||
<A NAME="DOC.2.113.6.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SRC_ALPHA_SATURATE"></A>
|
||||
<A NAME="DOC.2.113.6.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_ALPHA_SATURATE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SRC_COLOR"></A>
|
||||
<A NAME="DOC.2.113.6.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ZERO"></A>
|
||||
<A NAME="DOC.2.113.6.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ZERO</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setFunction"></A>
|
||||
<A NAME="DOC.2.113.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction( const int source, const int destination )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSource"></A>
|
||||
<A NAME="DOC.2.113.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSource(const int source)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSource"></A>
|
||||
<A NAME="DOC.2.113.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getSource() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDestination"></A>
|
||||
<A NAME="DOC.2.113.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDestination(const int destination)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDestination"></A>
|
||||
<A NAME="DOC.2.113.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getDestination() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.113.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Transparency"></A>
|
||||
<A NAME="DOC.2.113.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Transparency()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_source_factor"></A>
|
||||
<A NAME="DOC.2.113.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _source_factor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_destination_factor"></A>
|
||||
<A NAME="DOC.2.113.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _destination_factor</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
||||
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<BR>
|
||||
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
|
||||
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|
||||
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