Added osgVolume::VolumeSettings object

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14347 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield 2014-07-02 16:26:18 +00:00
parent b8dbebeca7
commit c4f199d1b5
5 changed files with 162 additions and 6 deletions

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@ -0,0 +1,81 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUMESETTINGS
#define OSGVOLUMESETTINGS 1
#include <osg/Object>
#include <osgVolume/Export>
namespace osgVolume {
class OSGVOLUME_EXPORT VolumeSettings : public osg::Object
{
public:
VolumeSettings();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
VolumeSettings(const VolumeSettings&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, VolumeSettings);
enum Technique
{
FixedFunction,
RayTraced,
MultiPass
};
void setTechnique(Technique technique) { _technique = technique; }
Technique getTechnique() const { return _technique; }
enum ShadingModel
{
Standard,
Light,
Isosurface,
MaximumIntensityProjection
};
void setShadingModel(ShadingModel sm) { _shadingModel = sm; }
ShadingModel getShadingModel() const { return _shadingModel; }
void setSampleRatio(float sr) { _sampleRatio = sr; }
float getSampleRatio() const { return _sampleRatio; }
void setSampleRatioWhenMoving(float sr) { _sampleRatioWhenMoving = sr; }
float getSampleRatioWhenMoving() const { return _sampleRatioWhenMoving; }
void setCutoff(float co) { _cutoff = co; }
float getCutoff() const { return _cutoff; }
void setTransparency(float t) { _transparency = t; }
float getTransparency() const { return _transparency; }
protected:
virtual ~VolumeSettings() {}
Technique _technique;
ShadingModel _shadingModel;
float _sampleRatio;
float _sampleRatioWhenMoving;
float _cutoff;
float _transparency;
};
}
#endif

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@ -982,6 +982,8 @@ osg::Image* ReadDDSFile(std::istream& _istream, bool flipDDSRead)
}
}
OSG_NOTICE<<"ReadDDS, dataType = 0x"<<std::hex<<dataType<<std::endl;
unsigned char* imageData = new unsigned char [sizeWithMipmaps];
if(!imageData)
{
@ -1016,6 +1018,7 @@ osg::Image* ReadDDSFile(std::istream& _istream, bool flipDDSRead)
osgImage->setOrigin(osg::Image::BOTTOM_LEFT);
if (!isDXTC || ((s>4 && s%4==0 && t>4 && t%4==0) || s<4)) // Flip may crash (access violation) or fail for non %4 dimensions (except for s<4). Tested with revision trunk 2013-02-22.
{
OSG_NOTICE<<"Flipping dds on load"<<std::endl;
osgImage->flipVertical();
}
else
@ -1061,6 +1064,8 @@ bool WriteDDSFile(const osg::Image *img, std::ostream& fout, bool autoFlipDDSWri
unsigned int pixelSize = osg::Image::computePixelSizeInBits(pixelFormat, dataType);
unsigned int imageSize = img->getTotalSizeInBytes();
OSG_NOTICE<<"WriteDDS, dataType = 0x"<<std::hex<<dataType<<std::endl;
// Check that theorical image size (computation taking into account DXTC blocks) is not bigger than actual image size.
// This may happen, for instance, if some operation tuncated the data buffer non block-aligned. Example:
// - Read DXT1 image, size = 8x7. Actually, image data is 8x8 because it stores 4x4 blocks.
@ -1271,6 +1276,8 @@ bool WriteDDSFile(const osg::Image *img, std::ostream& fout, bool autoFlipDDSWri
osg::ref_ptr<const osg::Image> source;
if (autoFlipDDSWrite && img->getOrigin() == osg::Image::BOTTOM_LEFT)
{
OSG_NOTICE<<"Flipping dds image on write"<<std::endl;
osg::ref_ptr<osg::Image> copy( new osg::Image(*img,osg::CopyOp::DEEP_COPY_ALL) );
const int s(copy->s());
const int t(copy->t());

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@ -18,6 +18,7 @@ SET(TARGET_H
${HEADER_PATH}/Version
${HEADER_PATH}/Volume
${HEADER_PATH}/VolumeScene
${HEADER_PATH}/VolumeSettings
${HEADER_PATH}/VolumeTechnique
${HEADER_PATH}/VolumeTile
)
@ -33,6 +34,7 @@ SET(TARGET_SRC
Version.cpp
Volume.cpp
VolumeScene.cpp
VolumeSettings.cpp
VolumeTechnique.cpp
VolumeTile.cpp
${OPENSCENEGRAPH_VERSIONINFO_RC}

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@ -0,0 +1,37 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/VolumeSettings>
using namespace osgVolume;
VolumeSettings::VolumeSettings():
_technique(MultiPass),
_shadingModel(Standard),
_sampleRatio(1.0f),
_sampleRatioWhenMoving(1.0f),
_cutoff(0.0f),
_transparency(1.0f)
{
}
VolumeSettings::VolumeSettings(const VolumeSettings& vs,const osg::CopyOp& copyop):
osg::Object(vs, copyop),
_technique(vs._technique),
_shadingModel(vs._shadingModel),
_sampleRatio(vs._sampleRatio),
_sampleRatioWhenMoving(vs._sampleRatioWhenMoving),
_cutoff(vs._cutoff),
_transparency(vs._transparency)
{
}

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@ -0,0 +1,29 @@
#include <osgVolume/Volume>
#include <osgVolume/VolumeSettings>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgVolume_VolumeSettings,
new osgVolume::VolumeSettings,
osgVolume::VolumeSettings,
"osg::Object osgVolume::VolumeSettings" )
{
BEGIN_ENUM_SERIALIZER( Technique, MultiPass );
ADD_ENUM_VALUE( FixedFunction );
ADD_ENUM_VALUE( RayTraced );
ADD_ENUM_VALUE( MultiPass );
END_ENUM_SERIALIZER();
BEGIN_ENUM_SERIALIZER( ShadingModel, Standard );
ADD_ENUM_VALUE( Standard );
ADD_ENUM_VALUE( Light );
ADD_ENUM_VALUE( Isosurface );
ADD_ENUM_VALUE( MaximumIntensityProjection );
END_ENUM_SERIALIZER();
ADD_FLOAT_SERIALIZER( SampleRatio, 1.0f );
ADD_FLOAT_SERIALIZER( SampleRatioWhenMoving, 1.0f );
ADD_FLOAT_SERIALIZER( Cutoff, 0.0f );
ADD_FLOAT_SERIALIZER( Transparency, 1.0f );
}