Added osgVolume::VolumeSettings object
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14347 16af8721-9629-0410-8352-f15c8da7e697
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include/osgVolume/VolumeSettings
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81
include/osgVolume/VolumeSettings
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVOLUMESETTINGS
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#define OSGVOLUMESETTINGS 1
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#include <osg/Object>
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#include <osgVolume/Export>
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namespace osgVolume {
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class OSGVOLUME_EXPORT VolumeSettings : public osg::Object
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{
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public:
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VolumeSettings();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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VolumeSettings(const VolumeSettings&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgVolume, VolumeSettings);
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enum Technique
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{
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FixedFunction,
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RayTraced,
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MultiPass
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};
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void setTechnique(Technique technique) { _technique = technique; }
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Technique getTechnique() const { return _technique; }
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enum ShadingModel
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{
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Standard,
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Light,
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Isosurface,
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MaximumIntensityProjection
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};
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void setShadingModel(ShadingModel sm) { _shadingModel = sm; }
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ShadingModel getShadingModel() const { return _shadingModel; }
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void setSampleRatio(float sr) { _sampleRatio = sr; }
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float getSampleRatio() const { return _sampleRatio; }
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void setSampleRatioWhenMoving(float sr) { _sampleRatioWhenMoving = sr; }
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float getSampleRatioWhenMoving() const { return _sampleRatioWhenMoving; }
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void setCutoff(float co) { _cutoff = co; }
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float getCutoff() const { return _cutoff; }
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void setTransparency(float t) { _transparency = t; }
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float getTransparency() const { return _transparency; }
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protected:
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virtual ~VolumeSettings() {}
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Technique _technique;
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ShadingModel _shadingModel;
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float _sampleRatio;
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float _sampleRatioWhenMoving;
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float _cutoff;
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float _transparency;
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};
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}
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#endif
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@ -982,6 +982,8 @@ osg::Image* ReadDDSFile(std::istream& _istream, bool flipDDSRead)
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}
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}
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OSG_NOTICE<<"ReadDDS, dataType = 0x"<<std::hex<<dataType<<std::endl;
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unsigned char* imageData = new unsigned char [sizeWithMipmaps];
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if(!imageData)
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{
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@ -1016,6 +1018,7 @@ osg::Image* ReadDDSFile(std::istream& _istream, bool flipDDSRead)
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osgImage->setOrigin(osg::Image::BOTTOM_LEFT);
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if (!isDXTC || ((s>4 && s%4==0 && t>4 && t%4==0) || s<4)) // Flip may crash (access violation) or fail for non %4 dimensions (except for s<4). Tested with revision trunk 2013-02-22.
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{
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OSG_NOTICE<<"Flipping dds on load"<<std::endl;
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osgImage->flipVertical();
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}
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else
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@ -1061,6 +1064,8 @@ bool WriteDDSFile(const osg::Image *img, std::ostream& fout, bool autoFlipDDSWri
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unsigned int pixelSize = osg::Image::computePixelSizeInBits(pixelFormat, dataType);
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unsigned int imageSize = img->getTotalSizeInBytes();
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OSG_NOTICE<<"WriteDDS, dataType = 0x"<<std::hex<<dataType<<std::endl;
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// Check that theorical image size (computation taking into account DXTC blocks) is not bigger than actual image size.
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// This may happen, for instance, if some operation tuncated the data buffer non block-aligned. Example:
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// - Read DXT1 image, size = 8x7. Actually, image data is 8x8 because it stores 4x4 blocks.
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@ -1271,6 +1276,8 @@ bool WriteDDSFile(const osg::Image *img, std::ostream& fout, bool autoFlipDDSWri
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osg::ref_ptr<const osg::Image> source;
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if (autoFlipDDSWrite && img->getOrigin() == osg::Image::BOTTOM_LEFT)
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{
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OSG_NOTICE<<"Flipping dds image on write"<<std::endl;
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osg::ref_ptr<osg::Image> copy( new osg::Image(*img,osg::CopyOp::DEEP_COPY_ALL) );
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const int s(copy->s());
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const int t(copy->t());
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@ -18,6 +18,7 @@ SET(TARGET_H
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${HEADER_PATH}/Version
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${HEADER_PATH}/Volume
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${HEADER_PATH}/VolumeScene
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${HEADER_PATH}/VolumeSettings
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${HEADER_PATH}/VolumeTechnique
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${HEADER_PATH}/VolumeTile
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)
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@ -33,6 +34,7 @@ SET(TARGET_SRC
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Version.cpp
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Volume.cpp
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VolumeScene.cpp
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VolumeSettings.cpp
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VolumeTechnique.cpp
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VolumeTile.cpp
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${OPENSCENEGRAPH_VERSIONINFO_RC}
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37
src/osgVolume/VolumeSettings.cpp
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37
src/osgVolume/VolumeSettings.cpp
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@ -0,0 +1,37 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgVolume/VolumeSettings>
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using namespace osgVolume;
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VolumeSettings::VolumeSettings():
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_technique(MultiPass),
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_shadingModel(Standard),
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_sampleRatio(1.0f),
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_sampleRatioWhenMoving(1.0f),
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_cutoff(0.0f),
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_transparency(1.0f)
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{
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}
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VolumeSettings::VolumeSettings(const VolumeSettings& vs,const osg::CopyOp& copyop):
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osg::Object(vs, copyop),
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_technique(vs._technique),
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_shadingModel(vs._shadingModel),
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_sampleRatio(vs._sampleRatio),
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_sampleRatioWhenMoving(vs._sampleRatioWhenMoving),
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_cutoff(vs._cutoff),
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_transparency(vs._transparency)
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{
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}
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29
src/osgWrappers/serializers/osgVolume/VolumeSettings.cpp
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29
src/osgWrappers/serializers/osgVolume/VolumeSettings.cpp
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#include <osgVolume/Volume>
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#include <osgVolume/VolumeSettings>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgVolume_VolumeSettings,
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new osgVolume::VolumeSettings,
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osgVolume::VolumeSettings,
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"osg::Object osgVolume::VolumeSettings" )
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{
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BEGIN_ENUM_SERIALIZER( Technique, MultiPass );
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ADD_ENUM_VALUE( FixedFunction );
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ADD_ENUM_VALUE( RayTraced );
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ADD_ENUM_VALUE( MultiPass );
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END_ENUM_SERIALIZER();
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BEGIN_ENUM_SERIALIZER( ShadingModel, Standard );
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ADD_ENUM_VALUE( Standard );
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ADD_ENUM_VALUE( Light );
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ADD_ENUM_VALUE( Isosurface );
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ADD_ENUM_VALUE( MaximumIntensityProjection );
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END_ENUM_SERIALIZER();
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ADD_FLOAT_SERIALIZER( SampleRatio, 1.0f );
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ADD_FLOAT_SERIALIZER( SampleRatioWhenMoving, 1.0f );
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ADD_FLOAT_SERIALIZER( Cutoff, 0.0f );
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ADD_FLOAT_SERIALIZER( Transparency, 1.0f );
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}
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