Added test cases for SphereSegment intersection code.
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@ -224,7 +224,7 @@ osg::Vec3 computeTerrainIntersection(osg::Node* subgraph,float x,float y)
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// MAIN SCENE GRAPH BUILDING FUNCTION
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//////////////////////////////////////////////////////////////////////////////
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void build_world(osg::Group *root)
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void build_world(osg::Group *root, unsigned int testCase)
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{
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// create terrain
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@ -328,20 +328,61 @@ void build_world(osg::Group *root)
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// create sphere segment
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osg::ref_ptr<osgSim::SphereSegment> ss = 0;
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{
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ss = new osgSim::SphereSegment(
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computeTerrainIntersection(terrainGeode.get(),550.0f,780.0f), // center
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500.0f, // radius
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osg::DegreesToRadians(135.0f),
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osg::DegreesToRadians(245.0f),
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osg::DegreesToRadians(-10.0f),
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osg::DegreesToRadians(30.0f),
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60);
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switch(testCase)
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{
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case(0):
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ss = new osgSim::SphereSegment(
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computeTerrainIntersection(terrainGeode.get(),550.0f,780.0f), // center
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510.0f, // radius
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osg::DegreesToRadians(135.0f),
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osg::DegreesToRadians(240.0f),
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osg::DegreesToRadians(-10.0f),
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osg::DegreesToRadians(30.0f),
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60);
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break;
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case(1):
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ss = new osgSim::SphereSegment(
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computeTerrainIntersection(terrainGeode.get(),550.0f,780.0f), // center
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510.0f, // radius
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osg::DegreesToRadians(45.0f),
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osg::DegreesToRadians(240.0f),
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osg::DegreesToRadians(-10.0f),
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osg::DegreesToRadians(30.0f),
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60);
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break;
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case(2):
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ss = new osgSim::SphereSegment(
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computeTerrainIntersection(terrainGeode.get(),550.0f,780.0f), // center
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510.0f, // radius
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osg::DegreesToRadians(5.0f),
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osg::DegreesToRadians(355.0f),
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osg::DegreesToRadians(-10.0f),
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osg::DegreesToRadians(30.0f),
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60);
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break;
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case(3):
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ss = new osgSim::SphereSegment(
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computeTerrainIntersection(terrainGeode.get(),550.0f,780.0f), // center
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510.0f, // radius
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osg::DegreesToRadians(0.0f),
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osg::DegreesToRadians(360.0f),
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osg::DegreesToRadians(-10.0f),
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osg::DegreesToRadians(30.0f),
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60);
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break;
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};
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ss->setAllColors(osg::Vec4(1.0f,1.0f,1.0f,0.5f));
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ss->setSideColor(osg::Vec4(0.0f,1.0f,1.0f,0.1f));
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#if 1
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root->addChild(ss.get());
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#endif
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}
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#if 1
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root->addChild(ss->computeIntersectionSubgraph(osg::Matrixd::identity(), terrainGeode.get()));
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#else
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osgSim::SphereSegment::LineList lines = ss->computeIntersection(osg::Matrixd::identity(), terrainGeode.get());
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if (!lines.empty())
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{
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@ -368,8 +409,9 @@ void build_world(osg::Group *root)
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{
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osg::notify(osg::NOTICE)<<"No intersections found"<<std::endl;
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}
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#endif
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#if 1
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#if 0
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osgSim::OverlayNode* overlayNode = new osgSim::OverlayNode;
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@ -385,9 +427,8 @@ void build_world(osg::Group *root)
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root->addChild(overlayNode);
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#else
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root->addChild(terrainGeode);
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root->addChild(terrainGeode.get());
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#endif
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@ -449,6 +490,11 @@ int main(int argc, char **argv)
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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unsigned int testCase = 0;
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if (arguments.read("-t", testCase)) {}
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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@ -467,7 +513,7 @@ int main(int argc, char **argv)
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}
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osg::Group *root = new osg::Group;
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build_world(root);
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build_world(root, testCase);
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData(root);
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