Changed int to GLint for OSX build.
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@ -67,7 +67,7 @@ void VertexProgram::apply(State& state) const
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_vertexProgram.length(), _vertexProgram.c_str());
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_vertexProgram.length(), _vertexProgram.c_str());
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// Check for errors
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// Check for errors
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int errorposition;
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GLint errorposition;
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::glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorposition);
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::glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorposition);
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if (errorposition != -1)
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if (errorposition != -1)
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{
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{
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