Added more mods to the mode string map

This commit is contained in:
Robert Osfield 2016-10-21 10:15:52 +01:00
parent 5c2ea3ad1f
commit c33f33139e

View File

@ -292,6 +292,41 @@ void State::initializeExtensionProcs()
ADDMODE(GL_LIGHT6)
ADDMODE(GL_LIGHT7)
ADDMODE(GL_TEXTURE_1D)
ADDMODE(GL_TEXTURE_2D)
ADDMODE(GL_TEXTURE_3D)
ADDMODE(GL_TEXTURE_RECTANGLE)
ADDMODE(GL_TEXTURE_2D_MULTISAMPLE)
ADDMODE(GL_TEXTURE_2D_ARRAY)
ADDMODE(GL_TEXTURE0)
ADDMODE(GL_TEXTURE1)
ADDMODE(GL_TEXTURE2)
ADDMODE(GL_TEXTURE3)
ADDMODE(GL_TEXTURE4)
ADDMODE(GL_TEXTURE5)
ADDMODE(GL_TEXTURE6)
ADDMODE(GL_TEXTURE7)
ADDMODE(GL_TEXTURE_GEN_S)
ADDMODE(GL_TEXTURE_GEN_T)
ADDMODE(GL_TEXTURE_GEN_R)
ADDMODE(GL_TEXTURE_GEN_Q)
ADDMODE(GL_ALPHA_TEST)
ADDMODE(GL_CLIP_PLANE0)
ADDMODE(GL_CLIP_PLANE1)
ADDMODE(GL_CLIP_PLANE2)
ADDMODE(GL_CLIP_PLANE3)
ADDMODE(GL_CLIP_PLANE4)
ADDMODE(GL_CLIP_PLANE5)
ADDMODE(GL_FOG)
ADDMODE(GL_COLOR_MATERIAL)
}
void State::releaseGLObjects()