Moved useful elements of the old VisualStudio directory into a new PlatformSpecifics/Windows directory

This commit is contained in:
Robert Osfield 2008-01-21 11:27:57 +00:00
parent 76b6ef6368
commit c33695d2e5
26 changed files with 0 additions and 1344 deletions

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langext.dat - Map explicit filename to a language
[C/C++]
algorithm bitset cassert cctype cerrno cfloat ciso646 climits clocale cmath complex
csetjmp csignal cstdarg cstddef cstdio cstdlib cstring ctime cwchar cwctype
deque exception fstream functional iomanip ios iosfwd iostream istream iterator
limits list locale map memory new numeric ostream queue
set sstream stack stdexcept streambuf string strstream typeinfo utility valarray vector
xcomplex xios xiosbase xlocale xlocinfo xlocmon xlocnum xloctime xmemory xstddef xstring xtree xutility
AccelOperator
AlphaFunc
AnimationPath
AnimationPathManipulator
ApplicationUsage
ArgumentParser
Array
Billboard
BlendFunc
BlinkSequence
BoundingBox
BoundingSphere
BoundsChecking
buffered_value
Camera
CameraManipulator
CenteredPlacer
ClearNode
ClipNode
ClipPlane
CollectOccludersVisitor
ColorMask
ColorMatrix
ConvexPlanarOccluder
ConvexPlanarPolygon
CopyOp
Counter
CubeMapGenerator
CullFace
CullingSet
CullStack
CullVisitor
DelaunayTriangulator
Depth
DisplayListVisitor
DisplayRequirementsVisitor
DisplaySettings
DOFTransform
DotOsgWrapper
Drawable
DrawPixels
DriveManipulator
DynamicLibrary
Emitter
Endian
EventAdapter
Export
fast_back_stack
Field
FieldReader
FieldReaderIterator
FileNameUtils
FileUtils
FlightManipulator
FluidFrictionOperator
Fog
Font
ForceOperator
FrameStamp
FrontFace
Geode
Geometry
GeoSet
GL
GLExtensions
GLU
Group
GUIActionAdapter
GUIEventAdapter
GUIEventHandler
GUIEventHandlerVisitor
HalfWayMapGenerator
HighlightMapGenerator
Image
Impostor
ImpostorSprite
Input
InsertImpostorsVisitor
Interpolator
IntersectVisitor
KeyboardMouseCallback
KeySwitchCameraManipulator
Light
LightModel
LightPoint
LightPointNode
LightSource
LinearInterpolator
LineSegment
LineStipple
LineWidth
LOD
Material
Math
Matrix
MatrixTransform
ModularEmitter
ModularProgram
MultiSegmentPlacer
Node
NodeCallback
NodeVisitor
Notify
Object
OccluderNode
Operator
Optimizer
OsgCameraGroup
OsgSceneHandler
Output
ParameterOutput
Particle
ParticleProcessor
ParticleSystem
ParticleSystemUpdater
PickVisitor
Placer
Plane
Point
PointPlacer
PolygonMode
PolygonOffset
PolygonStipple
Polytope
PositionAttitudeTransform
PrimitiveSet
Program
Projection
Quat
RadialShooter
RandomRateCounter
range
ReaderWriter
ReadFile
ref_ptr
Referenced
ReflectionMapGenerator
Registry
RenderBin
StateGraph
RenderLeaf
RenderStage
PositionalStateContianer
SceneView
Sector
SectorPlacer
SegmentPlacer
Sequence
SetSceneViewVisitor
ShadeModel
ShadowVolumeOccluder
Shape
ShapeDrawable
Shooter
SmoothingVisitor
State
StateAttribute
StateSet
StateSetManipulator
Statistics
Stencil
String
Switch
Tessellator
TexEnv
TexEnvCombine
TexGen
TexMat
Text
Texture
Texture1D
Texture2D
Texture3D
TextureCubeMap
TextureRectangle
Timer
TrackballManipulator
Transform
TransformCallback
TriangleFunctor
TriStripVisitor
UnitTestFramework
UpdateVisitor
VariableRateCounter
Vec2
Vec3
Vec4
Version
VertexProgram
Viewer
ViewerEventHandler
Viewport
WriteFile

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Detailed build documentation can be found on the OpenSceneGraph website at:
http://openscenegraph.org/osgwiki/pmwiki.php/PlatformSpecifics/VisualStudio
IMPORTANT NOTE: Whilst the OSG will compile cleanly with the basic VC++6.0
and its own STL implementation, the OSG will crash regularily due to bugs
in VC++6.0's STL. VC++6.0's STL is horribly broken and therefore is *NOT*
supported. Do not attempt to use the OSG in conjunction with native VC++6.0
STL implemention.
The supported combinations are:
1.Visual Studio8.x .NET
2.Visual Studio7.x .NET
Deprecated are:
3.Visual Studio6.0 + Dinkumware's STL bug fix patches
4.Visual Studio6.0 + STLport
For details on how to patch VisualStudio6.0 see the above website link.
Note, osgIntrospection, src/osgWrapper plugins and the
osgintrospection example cannot be compiled under VisualStudio plugin.
You will also need to run the fixup-vc6-dsps.pl script to clean up the
project files that won't otherwise compile to do new elements required
for support of Window 64 bit build under VS 7.x and 8.x.
Several of the plugins and examples require external dependancies. Full details on where to obtain
these can be found in doc/dependancies.html.
--
For syntax highlighting in VisualStudio which the standard C++ style headers
found in the OSG :
VisualStudio6.0
Substiture the LANDEXT.DAT file found in this directory with the one found
*\Common\MSDev98\Bin
VisualStudio7.x & 8.x/.NET
Install the syntaxhighlight.reg (just double click it). This will update
Extensionless file for Visual Studio. Don't worry, it will keep the
current extensionless files (STL ones) intact.
--
How to use the Visual Studio projects:
To build the OpenSceneGraph code in Visual Studio, you normally must use the VisualStudio.sln solution file provided. The individual projects won't build as-is, because they depend on each other and only the VisualStudio.sln file provides those dependencies.
To create a program based on an example, probably the easiest way is to do this:
1. Copy the VisualStudio.sln project to a new file in the same directory
2. Copy the project you want to base your new project on to a new directory in the same level of the directory tree
3. Open the new .sln file you copied in step 1
4. Remove unneeded projects from it, but keep the core libraries (osg, osgDB, etc.). Shift-clicking to select a bunch of projects at once makes this easier to do
5. Add the new project to that solution
6. Set the dependencies for your new project. This is most easily done by opening the Solution Properties dialog, going to Project Dependencies, and checking off the libraries your project depends on
--
Building 64 bit binaries
64 bit OpenSceneGraph and OpenThreads binaries can be built in Visual Studio 8, but several extra steps are required due to limits of the Visual Studio 6 project files:
1. For each of the OpenSceneGraph, and OpenThreads .dsw files, :
a. Open the .dsw or .sln file and convert all projects to VS 8 format.
b. Open the Configuration Manager window under the Build menu, bring up the New Solution Platform window by selecting <New...> in the Active solution platform drop-down menu. Select x64 as the new platform and copy settings from Win32 (you need to have the x64 compiler installed to see the x64 platform option). Ensure the Create new project platforms checkbox is selected. Click OK, then close the Configuration Manager window.
c. Do a "Save All" to save the project files.
2. Visual Studio unfortunately chooses its own Output Directory setting for the x64 configurations in step 1.b., and this must be reset to the Win32 setting.
IF PERL _IS_ INSTALLED (native or Cygwin), do the following:
a. Close all Visual Studio solutions.
b. Open a command shell and cd to the OpenSceneGraph/VisualStudio directory.
c. Run the command "perl reset-64bit-outdirs.pl".
d. Reopen the solutions.
IF PERL _IS NOT_ INSTALLED, do the following to accomplish the same thing manually:
a. In the OpenThreads solution, open the properties window for the OpenThreads project.
i. Select multiple configurations, Debug and Release. Under the General page, overwrite the Output Directory path of the x64 platform with the corresponding Win32 path. For static builds, do the same thing for the Debug Static and Release Static configurations.
b. In the OpenSceneGraph solution:
i. Select all the "Application" and "Example" projects in the Solution Explorer window and repeat step 2.a.i. Note there are no static configurations.
ii. Select all the "Core" projects _except "Core osgIntrospection"_ and repeat step 2.a.i.
iii. Select "Core osgIntrospection" and repeat step 2.a.i. Note there are no static configurations.
iv. Select all the "osgPlugin" projects and repeat step 2.a.i.
v. Select all the "osgWrapper" projects and repeat step 2.a.i. Note there are no static configurations.
c. Do a "Save All" to save the project files.
3. Select the desired x64 configuration, and build away!

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/* create_static_workspace - Copyright (C) 2006 Joran Jessurun
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Made by Joran Jessurun (A.J.Jessurun@tue.nl)
*/
var fso=WScript.createObject("Scripting.FileSystemObject");
var ForReading=1;
var ForWriting=2;
WScript.echo("Creating OpenSceneGraphStatic.dsw from OpenSceneGraph.dsw");
var source=fso.openTextFile("OpenSceneGraph.dsw",ForReading);
var destin=fso.openTextFile("OpenSceneGraphStatic.dsw",ForWriting,true);
var state=0; // 0=copy, 1=skip
while(!source.atEndOfStream) {
line=source.readLine();
if(/Begin Project Dependency/.test(line)) state=1;
if(state==0) destin.writeLine(line);
if(/End Project Dependency/.test(line)) state=0;
}
source.close();
destin.close();
WScript.echo("Done");

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Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\7.0\Languages\Extensionless Files\{B2F072B0-ABC1-11D0-9D62-00C04FD9DFD9}]
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"Billboard"=""
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"BlendFunc"=""
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"BoundingSphere"=""
"BoundsChecking"=""
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"BumpMapping"=""
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"Cartoon"=""
"CenteredPlacer"=""
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"ClipPlane"=""
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"Export"=""
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"FluidProgram"=""
"Fog"=""
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"FrameBufferObject"=""
"FrameStamp"=""
"FrontFace"=""
"Geode"=""
"GeographicLocation"=""
"Geometry"=""
"GL"=""
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"GLExtensions"=""
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"HelpHandler"=""
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"ImageStream"=""
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"ImpostorSprite"=""
"Input"=""
"InsertImpostorsVisitor"=""
"InstanceCreator"=""
"Interpolator"=""
"IntersectVisitor"=""
"io_utils"=""
"KeyboardMouseCallback"=""
"KeySwitchMatrixManipulator"=""
"Light"=""
"LightModel"=""
"LightPoint"=""
"LightPointNode"=""
"LightPointSystem"=""
"LightSource"=""
"LinearInterpolator"=""
"LineSegment"=""
"LineStipple"=""
"LineWidth"=""
"LOD"=""
"LogicOp"=""
"Material"=""
"Math"=""
"Matrix"=""
"Matrixd"=""
"Matrixf"=""
"MatrixManipulator"=""
"MatrixTransform"=""
"MethodInfo"=""
"ModularEmitter"=""
"ModularProgram"=""
"Multisample"=""
"MultiSegmentPlacer"=""
"MultiSwitch"=""
"MultiTextureControl"=""
"Node"=""
"NodeCallback"=""
"NodeTrackerCallback"=""
"NodeTrackerManipulator"=""
"NodeVisitor"=""
"Notify"=""
"Object"=""
"OccluderNode"=""
"Operator"=""
"Optimizer"=""
"OsgCameraGroup"=""
"OsgSceneHandler"=""
"Output"=""
"OverlayNode"=""
"PagedLOD"=""
"ParameterInfo"=""
"ParameterOutput"=""
"Particle"=""
"ParticleEffect"=""
"ParticleProcessor"=""
"ParticleSystem"=""
"ParticleSystemUpdater"=""
"Placer"=""
"Plane"=""
"Point"=""
"PointPlacer"=""
"PointSprite"=""
"PolygonMode"=""
"PolygonOffset"=""
"PolygonStipple"=""
"Polytope"=""
"PositionalStateContainer"=""
"PositionAttitudeTransform"=""
"PrimitiveSet"=""
"Program"=""
"Program"=""
"Projection"=""
"PropertyInfo"=""
"ProxyNode"=""
"Quat"=""
"RadialShooter"=""
"RandomRateCounter"=""
"range"=""
"ReaderWriter"=""
"ReadFile"=""
"ReentrantMutex"=""
"ref_ptr"=""
"Referenced"=""
"Reflection"=""
"ReflectionMacros"=""
"ReflectionMapGenerator"=""
"Reflector"=""
"Registry"=""
"RenderBin"=""
"RenderLeaf"=""
"RenderStage"=""
"ScalarBar"=""
"ScalarsToColors"=""
"Scene"=""
"SceneView"=""
"Scissor"=""
"Scribe"=""
"Sector"=""
"SectorPlacer"=""
"SegmentPlacer"=""
"Sequence"=""
"SetSceneViewVisitor"=""
"ShadeModel"=""
"Shader"=""
"ShadowVolumeOccluder"=""
"Shape"=""
"ShapeDrawable"=""
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"StatsHandler"=""
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"TexGenNode"=""
"TexMat"=""
"Text"=""
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"Texture1D"=""
"Texture2D"=""
"Texture3D"=""
"TextureCubeMap"=""
"TextureRectangle"=""
"Timer"=""
"TrackballManipulator"=""
"Transform"=""
"TransformAttributeFunctor"=""
"TransformCallback"=""
"TriangleFunctor"=""
"TriangleIndexFunctor"=""
"TriStripVisitor"=""
"Type"=""
"TypedConstructorInfo"=""
"TypedMethodInfo"=""
"TypeNameAliasProxy"=""
"UFOManipulator"=""
"Uniform"=""
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"UpdateVisitor"=""
"Utility"=""
"Validator"=""
"Value"=""
"VariableRateCounter"=""
"variant_cast"=""
"Vec2"=""
"Vec2b"=""
"Vec2d"=""
"Vec2f"=""
"Vec2s"=""
"Vec3"=""
"Vec3b"=""
"Vec3d"=""
"Vec3f"=""
"Vec3s"=""
"Vec4"=""
"Vec4b"=""
"Vec4d"=""
"Vec4f"=""
"Vec4s"=""
"Vec4ub"=""
"Version"=""
"VertexProgram"=""
"View"=""
"Viewer"=""
"ViewerEventHandler"=""
"Viewport"=""
"VisibilityGroup"=""
"WriteFile"=""
"Block"=""
"BlockingQueue"=""
"Camera"=""
"CameraConfig"=""
"CameraGroup"=""
"Events"=""
"Export"=""
"InputArea"=""
"Keyboard"=""
"KeyboardMouse"=""
"Math"=""
"Referenced"=""
"RefOpenThreads"=""
"RenderSurface"=""
"Timer"=""
"Trackball"=""
"Types"=""
"Version"=""
"Window3D"=""
"VisualChooser"=""
"Barrier"=""
"Condition"=""
"Exports"=""
"Mutex"=""
"ScopedLock"=""
"Thread"=""

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@ -1,339 +0,0 @@
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\7.1\Languages\Extensionless Files\{B2F072B0-ABC1-11D0-9D62-00C04FD9DFD9}]
"AccelOperator"=""
"AlphaFunc"=""
"AngularAccelOperator"=""
"AnimationPath"=""
"AnimationPathManipulator"=""
"AnisotropicLighting"=""
"ApplicationUsage"=""
"Archive"=""
"ArgumentParser"=""
"Array"=""
"Attributes"=""
"AutoTransform"=""
"Billboard"=""
"BlendColor"=""
"BlendEquation"=""
"BlendFunc"=""
"BlinkSequence"=""
"BoundingBox"=""
"BoundingSphere"=""
"BoundsChecking"=""
"buffered_value"=""
"BufferObject"=""
"BumpMapping"=""
"Camera"=""
"CameraView"=""
"Cartoon"=""
"CenteredPlacer"=""
"ClearNode"=""
"ClipNode"=""
"ClipPlane"=""
"ClusterCullingCallback"=""
"CollectOccludersVisitor"=""
"ColorMask"=""
"ColorMatrix"=""
"ColorRange"=""
"Comparator"=""
"CompositeViewer"=""
"ConnectedParticleSystem"=""
"ConstantRateCounter"=""
"ConstructorInfo"=""
"Converter"=""
"ConverterProxy"=""
"ConvexPlanarOccluder"=""
"ConvexPlanarPolygon"=""
"CoordinateSystemNode"=""
"CopyOp"=""
"Counter"=""
"CubeMapGenerator"=""
"CullFace"=""
"CullingSet"=""
"CullSettings"=""
"CullStack"=""
"CullVisitor"=""
"CustomAttribute"=""
"CustomAttributeProvider"=""
"DatabasePager"=""
"DelaunayTriangulator"=""
"Depth"=""
"DisplayRequirementsVisitor"=""
"DisplaySettings"=""
"DOFTransform"=""
"DotOsgWrapper"=""
"Drawable"=""
"DrawPixels"=""
"DriveManipulator"=""
"DynamicLibrary"=""
"Effect"=""
"Emitter"=""
"Endian"=""
"EventAdapter"=""
"EventVisitor"=""
"Exceptions"=""
"ExplosionDebrisEffect"=""
"ExplosionEffect"=""
"Export"=""
"fast_back_stack"=""
"Field"=""
"FieldReader"=""
"FieldReaderIterator"=""
"FileNameUtils"=""
"FileUtils"=""
"FireEffect"=""
"FlightManipulator"=""
"FluidFrictionOperator"=""
"FluidProgram"=""
"Fog"=""
"Font"=""
"ForceOperator"=""
"FragmentProgram"=""
"FrameBufferObject"=""
"FrameStamp"=""
"FrontFace"=""
"Geode"=""
"GeographicLocation"=""
"Geometry"=""
"GL"=""
"GL2Extensions"=""
"GLExtensions"=""
"GLObjectsVisitor"=""
"GLU"=""
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"GraphicsWindowWin32"=""
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"GUIEventHandlerVisitor"=""
"HalfWayMapGenerator"=""
"HelpHandler"=""
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"HeightFieldRenderer"=""
"HighlightMapGenerator"=""
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"ImpostorSprite"=""
"Input"=""
"InsertImpostorsVisitor"=""
"InstanceCreator"=""
"Interpolator"=""
"IntersectVisitor"=""
"io_utils"=""
"KeyboardMouseCallback"=""
"KeySwitchMatrixManipulator"=""
"Light"=""
"LightModel"=""
"LightPoint"=""
"LightPointNode"=""
"LightPointSystem"=""
"LightSource"=""
"LinearInterpolator"=""
"LineSegment"=""
"LineStipple"=""
"LineWidth"=""
"LOD"=""
"LogicOp"=""
"Material"=""
"Math"=""
"Matrix"=""
"Matrixd"=""
"Matrixf"=""
"MatrixManipulator"=""
"MatrixTransform"=""
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"ModularProgram"=""
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"MultiSegmentPlacer"=""
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"Notify"=""
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"Optimizer"=""
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"OsgSceneHandler"=""
"Output"=""
"OverlayNode"=""
"PagedLOD"=""
"ParameterInfo"=""
"ParameterOutput"=""
"Particle"=""
"ParticleEffect"=""
"ParticleProcessor"=""
"ParticleSystem"=""
"ParticleSystemUpdater"=""
"Placer"=""
"Plane"=""
"Point"=""
"PointPlacer"=""
"PointSprite"=""
"PolygonMode"=""
"PolygonOffset"=""
"PolygonStipple"=""
"Polytope"=""
"PositionalStateContainer"=""
"PositionAttitudeTransform"=""
"PrimitiveSet"=""
"Program"=""
"Program"=""
"Projection"=""
"PropertyInfo"=""
"ProxyNode"=""
"Quat"=""
"RadialShooter"=""
"RandomRateCounter"=""
"range"=""
"ReaderWriter"=""
"ReadFile"=""
"ReentrantMutex"=""
"ref_ptr"=""
"Referenced"=""
"Reflection"=""
"ReflectionMacros"=""
"ReflectionMapGenerator"=""
"Reflector"=""
"Registry"=""
"RenderBin"=""
"RenderLeaf"=""
"RenderStage"=""
"ScalarBar"=""
"ScalarsToColors"=""
"Scene"=""
"SceneView"=""
"Scissor"=""
"Scribe"=""
"Sector"=""
"SectorPlacer"=""
"SegmentPlacer"=""
"Sequence"=""
"SetSceneViewVisitor"=""
"ShadeModel"=""
"Shader"=""
"ShadowVolumeOccluder"=""
"Shape"=""
"ShapeDrawable"=""
"SharedStateManager"=""
"Shooter"=""
"SimpleViewer"=""
"Simplifier"=""
"SmokeEffect"=""
"SmokeTrailEffect"=""
"SmoothingVisitor"=""
"SpecularHighlights"=""
"SphereSegment"=""
"State"=""
"StateAttribute"=""
"StateGraph"=""
"StateSet"=""
"StateSetManipulator"=""
"StaticMethodInfo"=""
"Statistics"=""
"StatsHandler"=""
"Stencil"=""
"String"=""
"Switch"=""
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"Technique"=""
"TerrainManipulator"=""
"Tessellator"=""
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"TexEnvCombine"=""
"TexEnvFilter"=""
"TexGen"=""
"TexGenNode"=""
"TexMat"=""
"Text"=""
"Texture"=""
"Texture1D"=""
"Texture2D"=""
"Texture3D"=""
"TextureCubeMap"=""
"TextureRectangle"=""
"Timer"=""
"TrackballManipulator"=""
"Transform"=""
"TransformAttributeFunctor"=""
"TransformCallback"=""
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"TriangleIndexFunctor"=""
"TriStripVisitor"=""
"Type"=""
"TypedConstructorInfo"=""
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"TypeNameAliasProxy"=""
"UFOManipulator"=""
"Uniform"=""
"UnitTestFramework"=""
"UpdateVisitor"=""
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"Validator"=""
"Value"=""
"VariableRateCounter"=""
"variant_cast"=""
"Vec2"=""
"Vec2b"=""
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"Vec2s"=""
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"Vec4"=""
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"Vec4d"=""
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"Vec4s"=""
"Vec4ub"=""
"Version"=""
"VertexProgram"=""
"View"=""
"Viewer"=""
"ViewerEventHandler"=""
"Viewport"=""
"VisibilityGroup"=""
"WriteFile"=""
"Block"=""
"BlockingQueue"=""
"Camera"=""
"CameraConfig"=""
"CameraGroup"=""
"Events"=""
"Export"=""
"InputArea"=""
"Keyboard"=""
"KeyboardMouse"=""
"Math"=""
"Referenced"=""
"RefOpenThreads"=""
"RenderSurface"=""
"Timer"=""
"Trackball"=""
"Types"=""
"Version"=""
"Window3D"=""
"VisualChooser"=""
"Barrier"=""
"Condition"=""
"Exports"=""
"Mutex"=""
"ScopedLock"=""
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View File

@ -1,339 +0,0 @@
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\8.0\Languages\Extensionless Files\{B2F072B0-ABC1-11D0-9D62-00C04FD9DFD9}]
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"AnimationPathManipulator"=""
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"Billboard"=""
"BlendColor"=""
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"BlendFunc"=""
"BlinkSequence"=""
"BoundingBox"=""
"BoundingSphere"=""
"BoundsChecking"=""
"buffered_value"=""
"BufferObject"=""
"BumpMapping"=""
"Camera"=""
"CameraView"=""
"Cartoon"=""
"CenteredPlacer"=""
"ClearNode"=""
"ClipNode"=""
"ClipPlane"=""
"ClusterCullingCallback"=""
"CollectOccludersVisitor"=""
"ColorMask"=""
"ColorMatrix"=""
"ColorRange"=""
"Comparator"=""
"CompositeViewer"=""
"ConnectedParticleSystem"=""
"ConstantRateCounter"=""
"ConstructorInfo"=""
"Converter"=""
"ConverterProxy"=""
"ConvexPlanarOccluder"=""
"ConvexPlanarPolygon"=""
"CoordinateSystemNode"=""
"CopyOp"=""
"Counter"=""
"CubeMapGenerator"=""
"CullFace"=""
"CullingSet"=""
"CullSettings"=""
"CullStack"=""
"CullVisitor"=""
"CustomAttribute"=""
"CustomAttributeProvider"=""
"DatabasePager"=""
"DelaunayTriangulator"=""
"Depth"=""
"DisplayRequirementsVisitor"=""
"DisplaySettings"=""
"DOFTransform"=""
"DotOsgWrapper"=""
"Drawable"=""
"DrawPixels"=""
"DriveManipulator"=""
"DynamicLibrary"=""
"Effect"=""
"Emitter"=""
"Endian"=""
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"EventVisitor"=""
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"ExplosionDebrisEffect"=""
"ExplosionEffect"=""
"Export"=""
"fast_back_stack"=""
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"FieldReader"=""
"FieldReaderIterator"=""
"FileNameUtils"=""
"FileUtils"=""
"FireEffect"=""
"FlightManipulator"=""
"FluidFrictionOperator"=""
"FluidProgram"=""
"Fog"=""
"Font"=""
"ForceOperator"=""
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"FrameBufferObject"=""
"FrameStamp"=""
"FrontFace"=""
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"GeographicLocation"=""
"Geometry"=""
"GL"=""
"GL2Extensions"=""
"GLExtensions"=""
"GLObjectsVisitor"=""
"GLU"=""
"GraphicsContext"=""
"GraphicsContextImplementation"=""
"GraphicsThread"=""
"GraphicsWindow"=""
"GraphicsWindowWin32"=""
"Group"=""
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"GUIEventAdapter"=""
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"GUIEventHandlerVisitor"=""
"HalfWayMapGenerator"=""
"HelpHandler"=""
"HeightFieldNode"=""
"HeightFieldRenderer"=""
"HighlightMapGenerator"=""
"Image"=""
"ImageOptions"=""
"ImageStream"=""
"Impostor"=""
"ImpostorSprite"=""
"Input"=""
"InsertImpostorsVisitor"=""
"InstanceCreator"=""
"Interpolator"=""
"IntersectVisitor"=""
"io_utils"=""
"KeyboardMouseCallback"=""
"KeySwitchMatrixManipulator"=""
"Light"=""
"LightModel"=""
"LightPoint"=""
"LightPointNode"=""
"LightPointSystem"=""
"LightSource"=""
"LinearInterpolator"=""
"LineSegment"=""
"LineStipple"=""
"LineWidth"=""
"LOD"=""
"LogicOp"=""
"Material"=""
"Math"=""
"Matrix"=""
"Matrixd"=""
"Matrixf"=""
"MatrixManipulator"=""
"MatrixTransform"=""
"MethodInfo"=""
"ModularEmitter"=""
"ModularProgram"=""
"Multisample"=""
"MultiSegmentPlacer"=""
"MultiSwitch"=""
"MultiTextureControl"=""
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"NodeCallback"=""
"NodeTrackerCallback"=""
"NodeTrackerManipulator"=""
"NodeVisitor"=""
"Notify"=""
"Object"=""
"OccluderNode"=""
"Operator"=""
"Optimizer"=""
"OsgCameraGroup"=""
"OsgSceneHandler"=""
"Output"=""
"OverlayNode"=""
"PagedLOD"=""
"ParameterInfo"=""
"ParameterOutput"=""
"Particle"=""
"ParticleEffect"=""
"ParticleProcessor"=""
"ParticleSystem"=""
"ParticleSystemUpdater"=""
"Placer"=""
"Plane"=""
"Point"=""
"PointPlacer"=""
"PointSprite"=""
"PolygonMode"=""
"PolygonOffset"=""
"PolygonStipple"=""
"Polytope"=""
"PositionalStateContainer"=""
"PositionAttitudeTransform"=""
"PrimitiveSet"=""
"Program"=""
"Program"=""
"Projection"=""
"PropertyInfo"=""
"ProxyNode"=""
"Quat"=""
"RadialShooter"=""
"RandomRateCounter"=""
"range"=""
"ReaderWriter"=""
"ReadFile"=""
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"ref_ptr"=""
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"ReflectionMapGenerator"=""
"Reflector"=""
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"RenderBin"=""
"RenderLeaf"=""
"RenderStage"=""
"ScalarBar"=""
"ScalarsToColors"=""
"Scene"=""
"SceneView"=""
"Scissor"=""
"Scribe"=""
"Sector"=""
"SectorPlacer"=""
"SegmentPlacer"=""
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"ShadowVolumeOccluder"=""
"Shape"=""
"ShapeDrawable"=""
"SharedStateManager"=""
"Shooter"=""
"SimpleViewer"=""
"Simplifier"=""
"SmokeEffect"=""
"SmokeTrailEffect"=""
"SmoothingVisitor"=""
"SpecularHighlights"=""
"SphereSegment"=""
"State"=""
"StateAttribute"=""
"StateGraph"=""
"StateSet"=""
"StateSetManipulator"=""
"StaticMethodInfo"=""
"Statistics"=""
"StatsHandler"=""
"Stencil"=""
"String"=""
"Switch"=""
"TangentSpaceGenerator"=""
"Technique"=""
"TerrainManipulator"=""
"Tessellator"=""
"TexEnv"=""
"TexEnvCombine"=""
"TexEnvFilter"=""
"TexGen"=""
"TexGenNode"=""
"TexMat"=""
"Text"=""
"Texture"=""
"Texture1D"=""
"Texture2D"=""
"Texture3D"=""
"TextureCubeMap"=""
"TextureRectangle"=""
"Timer"=""
"TrackballManipulator"=""
"Transform"=""
"TransformAttributeFunctor"=""
"TransformCallback"=""
"TriangleFunctor"=""
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"Type"=""
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"variant_cast"=""
"Vec2"=""
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"WriteFile"=""
"Block"=""
"BlockingQueue"=""
"Camera"=""
"CameraConfig"=""
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"Events"=""
"Export"=""
"InputArea"=""
"Keyboard"=""
"KeyboardMouse"=""
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"Timer"=""
"Trackball"=""
"Types"=""
"Version"=""
"Window3D"=""
"VisualChooser"=""
"Barrier"=""
"Condition"=""
"Exports"=""
"Mutex"=""
"ScopedLock"=""
"Thread"=""