Added better control for cancel GraphicsThreads.
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b19c005178
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c2f1527fe0
@ -90,6 +90,22 @@ struct DrawOperation : public osg::GraphicsThread::Operation
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osg::ref_ptr<osgUtil::SceneView> _sceneView;
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};
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struct CleanUpOperation : public osg::GraphicsThread::Operation
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{
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CleanUpOperation(osgUtil::SceneView* sceneView):
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osg::GraphicsThread::Operation("CleanUp",false),
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_sceneView(sceneView)
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{
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}
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virtual void operator () (osg::GraphicsContext*)
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{
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_sceneView->releaseAllGLObjects();
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_sceneView->flushAllDeletedGLObjects();
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}
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osg::ref_ptr<osgUtil::SceneView> _sceneView;
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};
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// main does the following steps to create a multi-thread, multiple camera/graphics context view of a scene graph.
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//
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@ -346,8 +362,25 @@ int main( int argc, char **argv )
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}
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}
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std::cout<<"Exiting application"<<std::endl;
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// start clean up.
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for(gitr = graphicsContextSet.begin();
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gitr != graphicsContextSet.end();
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++gitr)
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{
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osg::GraphicsContext* context = *gitr;
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osg::GraphicsThread* thread = context->getGraphicsThread();
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if (thread)
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{
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thread->removeAllOperations();
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thread->setDone(true);
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}
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}
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std::cout<<"Removed all operations"<<std::endl;
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return 0;
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}
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@ -100,6 +100,9 @@ class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
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/** Get whether the operation should be kept once its been applied.*/
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bool getKeep() const { return _keep; }
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/** if this operation is a barrier then release it.*/
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virtual void release() {}
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/** Do the actual task of this operation.*/
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virtual void operator () (GraphicsContext*) {}
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@ -111,9 +114,24 @@ class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
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* executed by the graphics thread once this operation gets to the head of the queue.*/
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void add(Operation* operation, bool waitForCompletion=false);
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/** Remove operation from OperationQueue.*/
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void remove(Operation* operation);
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/** Remove named operation from OperationQueue.*/
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void remove(const std::string& name);
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/** Remove all operations from OperationQueue.*/
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void removeAllOperations();
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/** Get the operation currently being run.*/
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osg::ref_ptr<Operation> getCurrentOperation() { return _currentOperation; }
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/** Run does the graphics thread run loop.*/
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virtual void run();
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void setDone(bool done);
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bool getDone() const { return _done; }
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/** Cancel this graphics thread.*/
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virtual int cancel();
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@ -131,6 +149,7 @@ class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
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OpenThreads::Mutex _operationsMutex;
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osg::ref_ptr<osg::Block> _operationsBlock;
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OperationQueue _operations;
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osg::ref_ptr<Operation> _currentOperation;
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};
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@ -159,6 +178,8 @@ struct OSG_EXPORT BarrierOperation : public GraphicsThread::Operation, public Op
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OpenThreads::Barrier(numThreads),
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_preBlockOp(op) {}
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virtual void release();
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virtual void operator () (GraphicsContext* context);
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PreBlockOp _preBlockOp;
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@ -171,6 +192,8 @@ struct OSG_EXPORT ReleaseContext_Block_MakeCurrentOperation : public GraphicsThr
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ReleaseContext_Block_MakeCurrentOperation():
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GraphicsThread::Operation("ReleaseContext_Block_MakeCurrent", false) {}
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virtual void release();
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virtual void operator () (GraphicsContext* context);
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};
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@ -25,25 +25,25 @@ struct ThreadExitTidyUp
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_context(context),
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_closeContextOnExit(closeContextOnExit)
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{
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osg::notify(osg::NOTICE)<<"starting thread context "<<_context<<std::endl;
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osg::notify(osg::INFO)<<"starting thread context "<<_context<<std::endl;
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}
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~ThreadExitTidyUp()
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{
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osg::notify(osg::NOTICE)<<"exit thread"<<std::endl;
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osg::notify(osg::INFO)<<"exit thread"<<std::endl;
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if (_context)
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{
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if (_closeContextOnExit)
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{
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osg::notify(osg::NOTICE)<<" - close context "<<_context<<std::endl;
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osg::notify(osg::INFO)<<" - close context "<<_context<<std::endl;
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_context->closeImplementation();
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osg::notify(osg::NOTICE)<<" - done close context "<<_context<<std::endl;
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osg::notify(osg::INFO)<<" - done close context "<<_context<<std::endl;
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}
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else
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{
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osg::notify(osg::NOTICE)<<" - releaseContext "<<_context<<std::endl;
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osg::notify(osg::INFO)<<" - releaseContext "<<_context<<std::endl;
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//_context->releaseContext();
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}
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@ -64,10 +64,15 @@ struct BlockOperation : public GraphicsThread::Operation, public Block
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reset();
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}
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virtual void release()
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{
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Block::release();
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}
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virtual void operator () (GraphicsContext*)
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{
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glFlush();
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release();
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Block::release();
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}
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};
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@ -86,6 +91,30 @@ GraphicsThread::~GraphicsThread()
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cancel();
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}
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void GraphicsThread::setDone(bool done)
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{
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if (_done==done) return;
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_done = true;
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if (done)
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{
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osg::notify(osg::INFO)<<"set done "<<this<<std::endl;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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if (_currentOperation.valid())
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{
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osg::notify(osg::INFO)<<"releasing "<<_currentOperation.get()<<std::endl;
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_currentOperation->release();
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}
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}
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_operationsBlock->release();
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}
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}
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int GraphicsThread::cancel()
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{
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osg::notify(osg::INFO)<<"Cancelling graphics thread "<<this<<std::endl;
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@ -102,37 +131,28 @@ int GraphicsThread::cancel()
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itr != _operations.end();
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++itr)
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{
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BarrierOperation* barrier = dynamic_cast<BarrierOperation*>(itr->get());
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if (barrier)
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{
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barrier->release();
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//barrier->invalidate();
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osg::notify(osg::INFO)<<" Invalidating barrier "<<this<<std::endl;
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}
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(*itr)->release();
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}
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/*
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// cancel the thread..
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result = Thread::cancel();
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//join();
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*/
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// release the frameBlock and _databasePagerThreadBlock incase its holding up thread cancelation.
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_operationsBlock->release();
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// then wait for the the thread to stop running.
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while(isRunning())
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{
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for(OperationQueue::iterator itr = _operations.begin();
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itr != _operations.end();
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++itr)
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_operationsBlock->release();
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{
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BarrierOperation* barrier = dynamic_cast<BarrierOperation*>(itr->get());
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if (barrier)
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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for(OperationQueue::iterator itr = _operations.begin();
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itr != _operations.end();
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++itr)
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{
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barrier->release();
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//barrier->invalidate();
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osg::notify(osg::INFO)<<" Invalidating barrier "<<this<<std::endl;
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(*itr)->release();
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}
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if (_currentOperation.valid()) _currentOperation->release();
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}
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// commenting out debug info as it was cashing crash on exit, presumable
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@ -174,6 +194,46 @@ void GraphicsThread::add(Operation* operation, bool waitForCompletion)
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}
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}
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void GraphicsThread::remove(Operation* operation)
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{
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osg::notify(osg::INFO)<<"Doing remove operation"<<std::endl;
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// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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for(OperationQueue::iterator itr = _operations.begin();
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itr!=_operations.end();)
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{
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if ((*itr)==operation) itr = _operations.erase(itr);
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else ++itr;
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}
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}
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void GraphicsThread::remove(const std::string& name)
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{
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osg::notify(osg::INFO)<<"Doing remove named operation"<<std::endl;
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// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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// find the remove all operations with specificed name
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for(OperationQueue::iterator itr = _operations.begin();
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itr!=_operations.end();)
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{
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if ((*itr)->getName()==name) itr = _operations.erase(itr);
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else ++itr;
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}
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}
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void GraphicsThread::removeAllOperations()
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{
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osg::notify(osg::INFO)<<"Doing remove all operations"<<std::endl;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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_operations.clear();
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}
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void GraphicsThread::run()
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{
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bool contextRealizedInThisThread = false;
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@ -202,12 +262,15 @@ void GraphicsThread::run()
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do
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{
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osg::notify(osg::INFO)<<"In main loop"<<std::endl;
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osg::notify(osg::INFO)<<"In main loop "<<this<<std::endl;
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if (_operations.empty())
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{
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_operationsBlock->block();
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// exit from loop if _done is set.
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if (_done) break;
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itr = _operations.begin();
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}
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else
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@ -215,21 +278,19 @@ void GraphicsThread::run()
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if (itr == _operations.end()) itr = _operations.begin();
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}
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osg::notify(osg::INFO)<<"get op"<<std::endl;
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osg::notify(osg::INFO)<<"get op "<<_done<<" "<<this<<std::endl;
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ref_ptr<Operation> operation;
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// get the front of the file request list.
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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if (!_operations.empty())
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{
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// get the next item
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operation = *itr;
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_currentOperation = *itr;
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if (!operation->getKeep())
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if (!_currentOperation->getKeep())
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{
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osg::notify(osg::INFO)<<"removing "<<operation->getName()<<std::endl;
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osg::notify(osg::INFO)<<"removing "<<_currentOperation->getName()<<std::endl;
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// remove it from the opeations queue
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itr = _operations.erase(itr);
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@ -244,7 +305,7 @@ void GraphicsThread::run()
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}
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else
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{
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osg::notify(osg::INFO)<<"increment "<<operation->getName()<<std::endl;
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osg::notify(osg::INFO)<<"increment "<<_currentOperation->getName()<<std::endl;
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// move on to the next operation in the list.
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++itr;
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@ -255,12 +316,17 @@ void GraphicsThread::run()
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}
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if (operation.valid())
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if (_currentOperation.valid())
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{
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osg::notify(osg::INFO)<<"Doing op "<<operation->getName()<<" "<<this<<std::endl;
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osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "<<this<<std::endl;
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// call the graphics operation.
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(*operation)(_graphicsContext);
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(*_currentOperation)(_graphicsContext);
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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_currentOperation = 0;
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}
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}
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if (firstTime)
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@ -273,7 +339,7 @@ void GraphicsThread::run()
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} while (!testCancel() && !_done);
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osg::notify(osg::NOTICE)<<"exit loop"<<std::endl;
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osg::notify(osg::INFO)<<"exit loop "<<this<<std::endl;
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}
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@ -285,6 +351,11 @@ void SwapBuffersOperation::operator () (GraphicsContext* context)
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}
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}
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void BarrierOperation::release()
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{
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Barrier::release();
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}
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void BarrierOperation::operator () (GraphicsContext*)
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{
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if (_preBlockOp==GL_FLUSH) glFlush();
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@ -293,6 +364,12 @@ void BarrierOperation::operator () (GraphicsContext*)
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block();
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}
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void ReleaseContext_Block_MakeCurrentOperation::release()
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{
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Block::release();
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}
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void ReleaseContext_Block_MakeCurrentOperation::operator () (GraphicsContext* context)
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{
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if (!context) return;
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