Renamed instance of variables called format to pixelFormat to make a
clearer distinction between pixelFormat and internalTextureFormat.
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@ -81,11 +81,11 @@ class SG_EXPORT Image : public Object
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/* allocated a pixel block of specified size and type.*/
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void allocateImage(int s,int t,int r,
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GLenum format,GLenum type,
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GLenum pixelFormat,GLenum type,
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int packing=1);
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/** set the image data and format.
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/** set the image data and pixelFormat.
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* note, when the packing value is negative (the default is -1) this method assumes
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* a _packing width of 1 if the width is not a multiple of 4,
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* otherwise automatically sets to _packing to 4. If a positive
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@ -93,7 +93,7 @@ class SG_EXPORT Image : public Object
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*/
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void setImage(int s,int t,int r,
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GLint internalTextureformat,
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GLenum format,GLenum type,
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GLenum pixelFormat,GLenum type,
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unsigned char *data,
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AllocationMode mode,
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int packing=1);
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@ -101,10 +101,10 @@ class SG_EXPORT Image : public Object
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/** readPixels from screen at specified position and size, using glReadPixels.
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* Create memory for storage if required, reuse existing pixel coords if possible.*/
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void readPixels(int x,int y,int width,int height,
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GLenum format,GLenum type);
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GLenum pixelFormat,GLenum type);
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/** read the contents of the current bound texture, handling compressed formats if present.
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/** read the contents of the current bound texture, handling compressed pixelFormats if present.
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* Create memory for storage if required, reuse existing pixel coords if possible.*/
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void readImageFromCurrentTexture(unsigned int contextID=0);
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@ -136,7 +136,7 @@ class SG_EXPORT Image : public Object
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void setInternalTextureFormat(GLint internalFormat);
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inline GLint getInternalTextureFormat() const { return _internalTextureFormat; }
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void setPixelFormat(GLenum format);
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void setPixelFormat(GLenum pixelFormat);
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inline GLenum getPixelFormat() const { return _pixelFormat; }
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inline GLenum getDataType() const { return _dataType; }
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@ -201,9 +201,9 @@ class SG_EXPORT Image : public Object
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static bool isPackedType(GLenum type);
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static unsigned int computeNumComponents(GLenum format);
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static unsigned int computePixelSizeInBits(GLenum format,GLenum type);
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static unsigned int computeRowWidthInBytes(int width,GLenum format,GLenum type,int packing);
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static unsigned int computeNumComponents(GLenum pixelFormat);
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static unsigned int computePixelSizeInBits(GLenum pixelFormat,GLenum type);
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static unsigned int computeRowWidthInBytes(int width,GLenum pixelFormat,GLenum type,int packing);
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static int computeNearestPowerOfTwo(int s,float bias=0.5f);
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// precomputed mipmaps stuff;
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@ -137,9 +137,9 @@ bool Image::isPackedType(GLenum type)
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}
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}
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unsigned int Image::computeNumComponents(GLenum format)
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unsigned int Image::computeNumComponents(GLenum pixelFormat)
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{
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switch(format)
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switch(pixelFormat)
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{
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case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return 3;
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case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return 4;
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@ -160,7 +160,7 @@ unsigned int Image::computeNumComponents(GLenum format)
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case(GL_LUMINANCE_ALPHA): return 2;
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default:
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{
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notify(WARN)<<"error format = "<<std::hex<<format<<std::endl;
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notify(WARN)<<"error pixelFormat = "<<std::hex<<pixelFormat<<std::endl;
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return 0;
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}
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}
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@ -215,9 +215,9 @@ unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
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}
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unsigned int Image::computeRowWidthInBytes(int width,GLenum format,GLenum type,int packing)
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unsigned int Image::computeRowWidthInBytes(int width,GLenum pixelFormat,GLenum type,int packing)
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{
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unsigned int pixelSize = computePixelSizeInBits(format,type);
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unsigned int pixelSize = computePixelSizeInBits(pixelFormat,type);
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int widthInBits = width*pixelSize;
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int packingInBits = packing*8;
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//notify(INFO) << "width="<<width<<" pixelSize="<<pixelSize<<" width in bit="<<widthInBits<<" packingInBits="<<packingInBits<<" widthInBits%packingInBits="<<widthInBits%packingInBits<<std::endl;
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@ -280,15 +280,15 @@ void Image::setInternalTextureFormat(GLint internalFormat)
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_internalTextureFormat = internalFormat;
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}
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void Image::setPixelFormat(GLenum format)
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void Image::setPixelFormat(GLenum pixelFormat)
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{
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if (_pixelFormat==format) return; // do nothing if the same.
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if (_pixelFormat==pixelFormat) return; // do nothing if the same.
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if (computeNumComponents(_pixelFormat)==computeNumComponents(format))
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if (computeNumComponents(_pixelFormat)==computeNumComponents(pixelFormat))
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{
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// if the two formats have the same number of componets then
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// we can do a straight swap.
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_pixelFormat = format;
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_pixelFormat = pixelFormat;
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}
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else
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{
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