Further work on osgShadow::ShadowTechnique API
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@ -38,19 +38,26 @@ class OSGSHADOW_EXPORT ShadowTechnique : public osg::Object
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ShadowedScene* getShadowedScene() { return _shadowedScene; }
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/** initialize the ShadowedScene and local cached data structures.*/
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virtual void init();
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/** run the update traversal of the ShadowedScene and update any loca chached data structures.*/
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virtual void update(osg::NodeVisitor& nv);
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/** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
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virtual void cull(osg::NodeVisitor& nv);
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/** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
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virtual void cleanSceneGraph();
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virtual void traverse(osg::NodeVisitor& nv);
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/** Dirty so that cached data structurese are updated.*/
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virtual void dirty() { _dirty = true; }
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protected :
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virtual ~ShadowTechnique() {}
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virtual ~ShadowTechnique();
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friend class ShadowedScene;
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@ -30,9 +30,21 @@ class OSGSHADOW_EXPORT ShadowVolume : public ShadowTechnique
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META_Object(osgShadow, ShadowVolume);
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/** initialize the ShadowedScene and local cached data structures.*/
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virtual void init();
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/** run the update traversal of the ShadowedScene and update any loca chached data structures.*/
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virtual void update(osg::NodeVisitor& nv);
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/** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
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virtual void cull(osg::NodeVisitor& nv);
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/** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
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virtual void cleanSceneGraph();
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protected :
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virtual ~ShadowVolume() {}
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virtual ~ShadowVolume();
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};
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@ -46,6 +46,9 @@ class OSGSHADOW_EXPORT ShadowedScene : public osg::Group
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ShadowTechnique* getShadowTechnique() { return _shadowTechnique.get(); }
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const ShadowTechnique* getShadowTechnique() const { return _shadowTechnique.get(); }
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/** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
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void cleanSceneGraph();
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/** Dirty any cache data structures held in the attached ShadowTechnqiue.*/
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void dirty();
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@ -30,6 +30,10 @@ ShadowTechnique::ShadowTechnique(const ShadowTechnique& copy, const osg::CopyOp&
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{
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}
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ShadowTechnique::~ShadowTechnique()
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{
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}
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void ShadowTechnique::init()
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{
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osg::notify(osg::NOTICE)<<className()<<"::init() not implemened yet"<<std::endl;
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@ -49,6 +53,11 @@ void ShadowTechnique::cull(osg::NodeVisitor& nv)
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_shadowedScene->osg::Group::traverse(nv);
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}
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void ShadowTechnique::cleanSceneGraph()
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{
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osg::notify(osg::NOTICE)<<className()<<"::cleanSceneGraph()) not implemened yet."<<std::endl;
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}
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void ShadowTechnique::traverse(osg::NodeVisitor& nv)
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{
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if (!_shadowedScene) return;
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@ -12,16 +12,46 @@
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*/
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#include <osgShadow/ShadowVolume>
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#include <osgShadow/ShadowedScene>
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#include <osg/Notify>
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using namespace osgShadow;
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ShadowVolume::ShadowVolume()
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{
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osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowVolume technique not implemented yet."<<std::endl;
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osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowVolume technique in development."<<std::endl;
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}
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ShadowVolume::ShadowVolume(const ShadowVolume& copy, const osg::CopyOp& copyop):
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ShadowTechnique(copy,copyop)
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{
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}
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ShadowVolume::~ShadowVolume()
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{
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}
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void ShadowVolume::init()
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{
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osg::notify(osg::NOTICE)<<className()<<"::init() not implemened yet, but almost"<<std::endl;
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_dirty = false;
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}
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void ShadowVolume::update(osg::NodeVisitor& nv)
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{
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osg::notify(osg::NOTICE)<<className()<<"::update(osg::NodeVisitor&) not implemened yet, but almost."<<std::endl;
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_shadowedScene->osg::Group::traverse(nv);
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}
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void ShadowVolume::cull(osg::NodeVisitor& nv)
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{
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osg::notify(osg::NOTICE)<<className()<<"::cull(osg::NodeVisitor&) not implemened yet, but almost."<<std::endl;
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_shadowedScene->osg::Group::traverse(nv);
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}
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void ShadowVolume::cleanSceneGraph()
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{
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osg::notify(osg::NOTICE)<<className()<<"::cleanSceneGraph()) not implemened yet, but almost."<<std::endl;
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}
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@ -53,7 +53,11 @@ void ShadowedScene::setShadowTechnique(ShadowTechnique* technique)
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{
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if (_shadowTechnique == technique) return;
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if (_shadowTechnique.valid()) _shadowTechnique->_shadowedScene = 0;
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if (_shadowTechnique.valid())
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{
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_shadowTechnique->cleanSceneGraph();
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_shadowTechnique->_shadowedScene = 0;
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}
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_shadowTechnique = technique;
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