Moved Style and Bevel classes out into their own include/osgText/Style header.
Introduced GlyphGeometry class for handling the geometry data for rendering 3D text
This commit is contained in:
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@ -246,5 +246,4 @@ public:
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}
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#endif
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@ -1,4 +1,4 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@ -25,6 +25,7 @@
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#include <osgText/Export>
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#include <osgText/KerningType>
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#include <osgText/Style>
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#include <OpenThreads/Mutex>
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@ -33,6 +34,7 @@ namespace osgText {
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class Font;
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class Text;
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class Glyph3D;
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class GlyphGeometry;
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class GlyphTexture;
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class OSGTEXT_EXPORT Glyph : public osg::Image
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@ -95,6 +97,50 @@ protected:
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};
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class OSGTEXT_EXPORT GlyphGeometry : public osg::Referenced
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{
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public:
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GlyphGeometry();
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void setup(const Glyph* glyph, const Style* style);
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bool match(const Style* style) const;
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osg::Geode* getGeode() const { return _geode.get(); }
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osg::Geometry* getGeometry() const { return _geometry.get(); }
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/** Set the VertexArray of the glyph. */
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void setVertexArray(osg::Vec3Array * va) { _vertices = va; }
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/** Get the VertexArray of the glyph. */
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osg::Vec3Array * getVertexArray() const { return _vertices.get(); }
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/** Set the VertexArray of the glyph. */
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void setNormalArray(osg::Vec3Array* na) { _normals = na; }
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/** Get the NormalArray for the wall face. */
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osg::Vec3Array* getNormalArray() const { return _normals.get(); }
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/** Get the PrimitiveSetList for the front face. */
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osg::Geometry::PrimitiveSetList& getFrontPrimitiveSetList() { return _frontPrimitiveSetList; }
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/** Get the PrimitiveSetList for the wall face. */
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osg::Geometry::PrimitiveSetList& getWallPrimitiveSetList() { return _wallPrimitiveSetList; }
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/** Get et the PrimitiveSetList for the back face. */
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osg::Geometry::PrimitiveSetList& getBackPrimitiveSetList() { return _backPrimitiveSetList; }
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protected:
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osg::ref_ptr<Style> _style;
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osg::ref_ptr<osg::Geode> _geode;
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osg::ref_ptr<osg::Geometry> _geometry;
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osg::ref_ptr<osg::Vec3Array> _vertices;
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osg::ref_ptr<osg::Vec3Array> _normals;
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osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
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};
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class OSGTEXT_EXPORT Glyph3D : public osg::Referenced
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{
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public:
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@ -150,17 +196,18 @@ public:
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osg::Vec3Array * getNormalArray() { return _normalArray.get(); }
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float getHorizontalWidth() { return (-_horizontalBearing.x() + _horizontalAdvance); }
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float getHorizontalHeight() { return (-_horizontalBearing.y() + _bb.yMax()); }
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float getVerticalWidth() { return (-_verticalBearing.x() + _bb.xMax()); }
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float getVerticalHeight() { return (-_verticalBearing.y() + _verticalAdvance); }
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float getHorizontalWidth() const { return (-_horizontalBearing.x() + _horizontalAdvance); }
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float getHorizontalHeight() const { return (-_horizontalBearing.y() + _bb.yMax()); }
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float getVerticalWidth() const { return (-_verticalBearing.x() + _bb.xMax()); }
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float getVerticalHeight() const { return (-_verticalBearing.y() + _verticalAdvance); }
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void setWidth(float width) { _width = width; }
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float getWidth() { return _width; }
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float getWidth() const { return _width; }
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void setHeight(float height) { _height = height; }
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float getHeight() { return _height; }
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float getHeight() const { return _height; }
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GlyphGeometry* getGlyphGeometry(Style* style);
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protected:
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@ -193,6 +240,9 @@ protected:
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osg::ref_ptr<osg::Vec3Array> _rawVertexArray;
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osg::Geometry::PrimitiveSetList _rawFacePrimitiveSetList;
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typedef std::list< osg::ref_ptr<GlyphGeometry> > GlyphGeometries;
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GlyphGeometries _glyphGeometries;
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};
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112
include/osgText/Style
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112
include/osgText/Style
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@ -0,0 +1,112 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTEXT_STYLE
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#define OSGTEXT_STYLE 1
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#include <osg/Object>
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#include <osg/Vec2>
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#include <osgText/Export>
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#include <vector>
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namespace osgText
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{
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class OSGTEXT_EXPORT Bevel : public osg::Object
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{
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public:
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Bevel();
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Bevel(const Bevel& bevel, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText, Bevel)
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bool operator == (const Bevel& rhs) const
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{
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if (_thickness != rhs._thickness) return false;
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return _vertices==rhs._vertices;
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}
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void setBevelThickness(float thickness) { _thickness = thickness; }
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float getBevelThickness() const { return _thickness; }
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void flatBevel(float width=0.25f);
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void roundedBevel(float width=0.5f, unsigned int numSteps=10);
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void roundedBevel2(float width=0.5f, unsigned int numSteps=10);
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typedef std::vector<osg::Vec2> Vertices;
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void setVertices(const Vertices& vertices) { _vertices = vertices; }
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Vertices& getVertices() { return _vertices; }
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const Vertices& getVertices() const { return _vertices; }
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void print(std::ostream& fout);
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protected:
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float _thickness;
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Vertices _vertices;
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};
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class OSGTEXT_EXPORT Style : public osg::Object
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{
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public:
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Style();
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Style(const Style& style, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText, Style)
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/// default Layout implementation used if no other is specified on TextNode
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static osg::ref_ptr<Style>& getDefaultStyle();
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bool operator == (const Style& style) const;
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/// NULL is no bevel
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void setBevel(Bevel* bevel) { _bevel = bevel; }
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const Bevel* getBevel() const { return _bevel.get(); }
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/// 1 is the default width of the text
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void setWidthRatio(float widthRatio) { _widthRatio = widthRatio; }
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float getWidthRatio() const { return _widthRatio; }
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/// 0 is 2D text
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void setThicknessRatio(float thicknessRatio) { _thicknessRatio = thicknessRatio; }
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float getThicknessRatio() const { return _thicknessRatio; }
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/// 0 is off
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void setOutlineRatio(float outlineRatio) { _outlineRatio = outlineRatio; }
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float getOutlineRatio() const { return _outlineRatio; }
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/// 1.0 is default number of samples
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void setSampleDensity(float sd) { _sampleDensity = sd; }
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float getSampleDensity() const { return _sampleDensity; }
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protected:
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osg::ref_ptr<Bevel> _bevel;
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float _widthRatio;
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float _thicknessRatio;
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float _outlineRatio;
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float _sampleDensity;
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};
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}
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#endif
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@ -21,88 +21,13 @@
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#include <osgText/Font>
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#include <osgText/String>
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#include <osgText/Glyph>
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#include <osgText/Style>
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namespace osgText {
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// forward declare
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class TextNode;
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class Glyph;
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class OSGTEXT_EXPORT Bevel : public osg::Object
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{
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public:
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Bevel();
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Bevel(const Bevel& bevel, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText, Bevel)
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void setBevelThickness(float thickness) { _thickness = thickness; }
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float getBevelThickness() const { return _thickness; }
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void flatBevel(float width=0.25f);
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void roundedBevel(float width=0.5f, unsigned int numSteps=10);
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void roundedBevel2(float width=0.5f, unsigned int numSteps=10);
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typedef std::vector<osg::Vec2> Vertices;
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void setVertices(const Vertices& vertices) { _vertices = vertices; }
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Vertices& getVertices() { return _vertices; }
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const Vertices& getVertices() const { return _vertices; }
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void print(std::ostream& fout);
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protected:
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float _thickness;
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Vertices _vertices;
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};
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class OSGTEXT_EXPORT Style : public osg::Object
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{
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public:
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Style();
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Style(const Style& style, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText, Style)
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/// default Layout implementation used if no other is specified on TextNode
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static osg::ref_ptr<Style>& getDefaultStyle();
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/// NULL is no bevel
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void setBevel(Bevel* bevel) { _bevel = bevel; }
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const Bevel* getBevel() const { return _bevel.get(); }
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/// 1 is the default width of the text
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void setWidthRatio(float widthRatio) { _widthRatio = widthRatio; }
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float getWidthRatio() const { return _widthRatio; }
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/// 0 is 2D text
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void setThicknessRatio(float thicknessRatio) { _thicknessRatio = thicknessRatio; }
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float getThicknessRatio() const { return _thicknessRatio; }
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/// 0 is off
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void setOutlineRatio(float outlineRatio) { _outlineRatio = outlineRatio; }
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float getOutlineRatio() const { return _outlineRatio; }
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/// 1.0 is default number of samples
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void setSampleDensity(float sd) { _sampleDensity = sd; }
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float getSampleDensity() const { return _sampleDensity; }
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protected:
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osg::ref_ptr<Bevel> _bevel;
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float _widthRatio;
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float _thicknessRatio;
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float _outlineRatio;
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float _sampleDensity;
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};
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class OSGTEXT_EXPORT Layout : public osg::Object
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{
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@ -15,6 +15,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Glyph
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${HEADER_PATH}/KerningType
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${HEADER_PATH}/String
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${HEADER_PATH}/Style
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${HEADER_PATH}/TextBase
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${HEADER_PATH}/Text
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${HEADER_PATH}/TextNode
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@ -34,6 +35,7 @@ ADD_LIBRARY(${LIB_NAME}
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FadeText.cpp
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Glyph.cpp
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String.cpp
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Style.cpp
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TextBase.cpp
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Text.cpp
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TextNode.cpp
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@ -524,3 +524,26 @@ void Glyph3D::computeText3DGeometryData()
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else if (prim->getName()=="wall") _wallPrimitiveSetList.push_back(prim);
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}
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}
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GlyphGeometry* Glyph3D::getGlyphGeometry(Style* style)
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{
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OSG_NOTICE<<"Glyph3D::getGlyphGeometry(Style* style) not implementated."<<std::endl;
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return 0;
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}
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GlyphGeometry::GlyphGeometry()
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{
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OSG_NOTICE<<"GlyphGeometry::GlyphGeometry() not implementated."<<std::endl;
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}
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void GlyphGeometry::setup(const Glyph* glyph, const Style* style)
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{
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OSG_NOTICE<<"GlyphGeometry::setup(const Glyph* glyph, const Style* style) not implementated."<<std::endl;
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}
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bool GlyphGeometry::match(const Style* style) const
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{
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OSG_NOTICE<<"GlyphGeometry::match(const Style*) not implementated."<<std::endl;
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return false;
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}
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166
src/osgText/Style.cpp
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166
src/osgText/Style.cpp
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@ -0,0 +1,166 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgText/Style>
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#include <osg/Notify>
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#include <osg/io_utils>
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using namespace osgText;
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// Bevel
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//
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Bevel::Bevel()
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{
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_thickness = 0.02f;
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flatBevel();
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}
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Bevel::Bevel(const Bevel& bevel, const osg::CopyOp&):
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_thickness(bevel._thickness),
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_vertices(bevel._vertices)
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{
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}
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void Bevel::flatBevel(float width)
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{
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_vertices.clear();
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if (width>0.5f) width = 0.5f;
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_vertices.push_back(osg::Vec2(0.0f,0.0f));
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_vertices.push_back(osg::Vec2(width,1.0f));
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if (width<0.5f) _vertices.push_back(osg::Vec2(1-width,1.0f));
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_vertices.push_back(osg::Vec2(1.0f,0.0f));
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}
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void Bevel::roundedBevel(float width, unsigned int numSteps)
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{
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_vertices.clear();
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if (width>0.5f) width = 0.5f;
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unsigned int i = 0;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
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_vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, sinf(angle)) );
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}
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// start the second half one into the curve if the width is half way across
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i = width<0.5f ? 0 : 1;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
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_vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, sin(angle)) );
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}
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}
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void Bevel::roundedBevel2(float width, unsigned int numSteps)
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{
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_vertices.clear();
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if (width>0.5f) width = 0.5f;
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float h = 0.1f;
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float r = 1.0f-h;
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_vertices.push_back(osg::Vec2(0.0,0.0));
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unsigned int i = 0;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
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_vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, h + sinf(angle)*r) );
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}
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// start the second half one into the curve if the width is half way across
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i = width<0.5f ? 0 : 1;
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for(; i<=numSteps; ++i)
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{
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float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
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_vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, h + sin(angle)*r) );
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}
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_vertices.push_back(osg::Vec2(1.0,0.0));
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}
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void Bevel::print(std::ostream& fout)
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{
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OSG_NOTICE<<"print bevel"<<std::endl;
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for(Vertices::iterator itr = _vertices.begin();
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itr != _vertices.end();
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++itr)
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{
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OSG_NOTICE<<" "<<*itr<<std::endl;
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// Style
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//
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Style::Style():
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_widthRatio(1.0f),
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_thicknessRatio(0.0f),
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_outlineRatio(0.0f),
|
||||
_sampleDensity(1.0f)
|
||||
{
|
||||
}
|
||||
|
||||
Style::Style(const Style& style, const osg::CopyOp& copyop):
|
||||
osg::Object(style,copyop),
|
||||
_bevel(dynamic_cast<Bevel*>(copyop(style._bevel.get()))),
|
||||
_widthRatio(style._widthRatio),
|
||||
_thicknessRatio(style._thicknessRatio),
|
||||
_outlineRatio(style._outlineRatio),
|
||||
_sampleDensity(style._sampleDensity)
|
||||
{
|
||||
}
|
||||
|
||||
/// default Layout implementation used if no other is specified on TextNode
|
||||
osg::ref_ptr<Style>& Style::getDefaultStyle()
|
||||
{
|
||||
static OpenThreads::Mutex s_DefaultStyleMutex;
|
||||
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_DefaultStyleMutex);
|
||||
|
||||
static osg::ref_ptr<Style> s_defaultStyle = new Style;
|
||||
return s_defaultStyle;
|
||||
}
|
||||
|
||||
|
||||
bool Style::operator == (const Style& rhs) const
|
||||
{
|
||||
if (&rhs==this) return true;
|
||||
|
||||
if (_bevel.valid())
|
||||
{
|
||||
if (!rhs._bevel) return false;
|
||||
|
||||
if (!(*_bevel == *rhs._bevel)) return false;
|
||||
}
|
||||
if (rhs._bevel.valid()) return false;
|
||||
|
||||
if (_widthRatio != rhs._widthRatio) return false;
|
||||
if (_thicknessRatio != rhs._thicknessRatio) return false;
|
||||
if (_outlineRatio != rhs._outlineRatio) return false;
|
||||
if (_sampleDensity != rhs._sampleDensity) return false;
|
||||
|
||||
return false;
|
||||
}
|
@ -22,133 +22,6 @@
|
||||
|
||||
using namespace osgText;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Bevel
|
||||
//
|
||||
Bevel::Bevel()
|
||||
{
|
||||
_thickness = 0.02f;
|
||||
flatBevel();
|
||||
}
|
||||
|
||||
Bevel::Bevel(const Bevel& bevel, const osg::CopyOp&):
|
||||
_thickness(bevel._thickness),
|
||||
_vertices(bevel._vertices)
|
||||
{
|
||||
}
|
||||
|
||||
void Bevel::flatBevel(float width)
|
||||
{
|
||||
_vertices.clear();
|
||||
|
||||
if (width>0.5f) width = 0.5f;
|
||||
|
||||
_vertices.push_back(osg::Vec2(0.0f,0.0f));
|
||||
|
||||
_vertices.push_back(osg::Vec2(width,1.0f));
|
||||
|
||||
if (width<0.5f) _vertices.push_back(osg::Vec2(1-width,1.0f));
|
||||
|
||||
_vertices.push_back(osg::Vec2(1.0f,0.0f));
|
||||
}
|
||||
|
||||
void Bevel::roundedBevel(float width, unsigned int numSteps)
|
||||
{
|
||||
_vertices.clear();
|
||||
|
||||
if (width>0.5f) width = 0.5f;
|
||||
|
||||
unsigned int i = 0;
|
||||
for(; i<=numSteps; ++i)
|
||||
{
|
||||
float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
|
||||
_vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, sinf(angle)) );
|
||||
}
|
||||
|
||||
// start the second half one into the curve if the width is half way across
|
||||
i = width<0.5f ? 0 : 1;
|
||||
for(; i<=numSteps; ++i)
|
||||
{
|
||||
float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
|
||||
_vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, sin(angle)) );
|
||||
}
|
||||
}
|
||||
|
||||
void Bevel::roundedBevel2(float width, unsigned int numSteps)
|
||||
{
|
||||
_vertices.clear();
|
||||
|
||||
if (width>0.5f) width = 0.5f;
|
||||
|
||||
float h = 0.1f;
|
||||
float r = 1.0f-h;
|
||||
|
||||
_vertices.push_back(osg::Vec2(0.0,0.0));
|
||||
|
||||
unsigned int i = 0;
|
||||
for(; i<=numSteps; ++i)
|
||||
{
|
||||
float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
|
||||
_vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, h + sinf(angle)*r) );
|
||||
}
|
||||
|
||||
// start the second half one into the curve if the width is half way across
|
||||
i = width<0.5f ? 0 : 1;
|
||||
for(; i<=numSteps; ++i)
|
||||
{
|
||||
float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
|
||||
_vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, h + sin(angle)*r) );
|
||||
}
|
||||
|
||||
_vertices.push_back(osg::Vec2(1.0,0.0));
|
||||
|
||||
}
|
||||
|
||||
void Bevel::print(std::ostream& fout)
|
||||
{
|
||||
OSG_NOTICE<<"print bevel"<<std::endl;
|
||||
for(Vertices::iterator itr = _vertices.begin();
|
||||
itr != _vertices.end();
|
||||
++itr)
|
||||
{
|
||||
OSG_NOTICE<<" "<<*itr<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Style
|
||||
//
|
||||
Style::Style():
|
||||
_widthRatio(1.0f),
|
||||
_thicknessRatio(0.0f),
|
||||
_outlineRatio(0.0f),
|
||||
_sampleDensity(1.0f)
|
||||
{
|
||||
}
|
||||
|
||||
Style::Style(const Style& style, const osg::CopyOp& copyop):
|
||||
osg::Object(style,copyop),
|
||||
_bevel(dynamic_cast<Bevel*>(copyop(style._bevel.get()))),
|
||||
_widthRatio(style._widthRatio),
|
||||
_thicknessRatio(style._thicknessRatio),
|
||||
_outlineRatio(style._outlineRatio),
|
||||
_sampleDensity(style._sampleDensity)
|
||||
{
|
||||
}
|
||||
|
||||
/// default Layout implementation used if no other is specified on TextNode
|
||||
osg::ref_ptr<Style>& Style::getDefaultStyle()
|
||||
{
|
||||
static OpenThreads::Mutex s_DefaultStyleMutex;
|
||||
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_DefaultStyleMutex);
|
||||
|
||||
static osg::ref_ptr<Style> s_defaultStyle = new Style;
|
||||
return s_defaultStyle;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Layout
|
||||
|
Loading…
Reference in New Issue
Block a user