Add clamping to 0..1 bounds for each of the r,g,b,a components in

the CubeMapGenerator::set_pixel() method.
This commit is contained in:
Robert Osfield 2004-06-04 11:35:13 +00:00
parent c69a8a5b80
commit bfd1286b25
5 changed files with 129 additions and 126 deletions

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@ -138,6 +138,9 @@ inline T clampAbove(T v,T minimum) { return v<minimum?minimum:v; }
template<typename T>
inline T clampBelow(T v,T maximum) { return v>maximum?maximum:v; }
template<typename T>
inline T clampBetween(T v,T minimum, T maximum) { return clampBelow(clampAbove(v,minimum),maximum); }
template<typename T>
inline T sign(T v) { return v<(T)0?(T)-1:(T)1; }

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@ -28,93 +28,93 @@
namespace osgUtil
{
/** This is the base class for cube map generators.
It exposes the necessary interface to access the six generated images;
descendants should only override the compute_color() method.
*/
class OSGUTIL_EXPORT CubeMapGenerator: public osg::Referenced {
public:
explicit CubeMapGenerator(int texture_size = 64);
CubeMapGenerator(const CubeMapGenerator &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
/** This is the base class for cube map generators.
It exposes the necessary interface to access the six generated images;
descendants should only override the compute_color() method.
*/
class OSGUTIL_EXPORT CubeMapGenerator: public osg::Referenced {
public:
explicit CubeMapGenerator(int texture_size = 64);
CubeMapGenerator(const CubeMapGenerator &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
inline osg::Image *getImage(osg::TextureCubeMap::Face face);
inline const osg::Image *getImage(osg::TextureCubeMap::Face face) const;
inline osg::Image *getImage(osg::TextureCubeMap::Face face);
inline const osg::Image *getImage(osg::TextureCubeMap::Face face) const;
/** generate the six cube images.
If use_osg_system is true, then the OSG's coordinate system is used instead
of the default OpenGL one.
*/
void generateMap(bool use_osg_system = true);
/** generate the six cube images.
If use_osg_system is true, then the OSG's coordinate system is used instead
of the default OpenGL one.
*/
void generateMap(bool use_osg_system = true);
protected:
virtual ~CubeMapGenerator() {}
CubeMapGenerator &operator=(const CubeMapGenerator &) { return *this; }
protected:
virtual ~CubeMapGenerator() {}
CubeMapGenerator &operator=(const CubeMapGenerator &) { return *this; }
inline void set_pixel(int index, int c, int r, const osg::Vec4 &color);
inline static osg::Vec4 vector_to_color(const osg::Vec3 &vec);
inline void set_pixel(int index, int c, int r, const osg::Vec4 &color);
inline static osg::Vec4 vector_to_color(const osg::Vec3 &vec);
/** override this method to define how colors are computed.
The parameter R is the reflection vector, pointing from the center of the cube.
The return value should be the RGBA color associated with that reflection ray.
*/
virtual osg::Vec4 compute_color(const osg::Vec3 &R) const = 0;
/** override this method to define how colors are computed.
The parameter R is the reflection vector, pointing from the center of the cube.
The return value should be the RGBA color associated with that reflection ray.
*/
virtual osg::Vec4 compute_color(const osg::Vec3 &R) const = 0;
private:
int texture_size_;
private:
int texture_size_;
typedef std::vector<osg::ref_ptr<osg::Image> > Image_list;
Image_list images_;
};
typedef std::vector<osg::ref_ptr<osg::Image> > Image_list;
Image_list images_;
};
// INLINE METHODS
// INLINE METHODS
inline osg::Image *CubeMapGenerator::getImage(osg::TextureCubeMap::Face face)
{
switch (face) {
case osg::TextureCubeMap::POSITIVE_X: return images_[0].get();
case osg::TextureCubeMap::NEGATIVE_X: return images_[1].get();
case osg::TextureCubeMap::POSITIVE_Y: return images_[2].get();
case osg::TextureCubeMap::NEGATIVE_Y: return images_[3].get();
case osg::TextureCubeMap::POSITIVE_Z: return images_[4].get();
case osg::TextureCubeMap::NEGATIVE_Z: return images_[5].get();
default: return 0;
}
}
inline osg::Image *CubeMapGenerator::getImage(osg::TextureCubeMap::Face face)
{
switch (face) {
case osg::TextureCubeMap::POSITIVE_X: return images_[0].get();
case osg::TextureCubeMap::NEGATIVE_X: return images_[1].get();
case osg::TextureCubeMap::POSITIVE_Y: return images_[2].get();
case osg::TextureCubeMap::NEGATIVE_Y: return images_[3].get();
case osg::TextureCubeMap::POSITIVE_Z: return images_[4].get();
case osg::TextureCubeMap::NEGATIVE_Z: return images_[5].get();
default: return 0;
}
}
inline const osg::Image *CubeMapGenerator::getImage(osg::TextureCubeMap::Face face) const
{
switch (face) {
case osg::TextureCubeMap::POSITIVE_X: return images_[0].get();
case osg::TextureCubeMap::NEGATIVE_X: return images_[1].get();
case osg::TextureCubeMap::POSITIVE_Y: return images_[2].get();
case osg::TextureCubeMap::NEGATIVE_Y: return images_[3].get();
case osg::TextureCubeMap::POSITIVE_Z: return images_[4].get();
case osg::TextureCubeMap::NEGATIVE_Z: return images_[5].get();
default: return 0;
}
}
inline const osg::Image *CubeMapGenerator::getImage(osg::TextureCubeMap::Face face) const
{
switch (face) {
case osg::TextureCubeMap::POSITIVE_X: return images_[0].get();
case osg::TextureCubeMap::NEGATIVE_X: return images_[1].get();
case osg::TextureCubeMap::POSITIVE_Y: return images_[2].get();
case osg::TextureCubeMap::NEGATIVE_Y: return images_[3].get();
case osg::TextureCubeMap::POSITIVE_Z: return images_[4].get();
case osg::TextureCubeMap::NEGATIVE_Z: return images_[5].get();
default: return 0;
}
}
inline void CubeMapGenerator::set_pixel(int index, int c, int r, const osg::Vec4 &color)
{
osg::Image *i = images_[index].get();
if (i) {
*(i->data(c, r)+0) = static_cast<unsigned char>(color.x() * 255);
*(i->data(c, r)+1) = static_cast<unsigned char>(color.y() * 255);
*(i->data(c, r)+2) = static_cast<unsigned char>(color.z() * 255);
*(i->data(c, r)+3) = static_cast<unsigned char>(color.w() * 255);
} else {
osg::notify(osg::WARN) << "Warning: CubeMapGenerator::set_pixel(): invalid image index\n";
}
}
inline void CubeMapGenerator::set_pixel(int index, int c, int r, const osg::Vec4 &color)
{
osg::Image *i = images_[index].get();
if (i) {
*(i->data(c, r)+0) = static_cast<unsigned char>(osg::clampBetween(color.x(),0.0f,1.0f) * 255);
*(i->data(c, r)+1) = static_cast<unsigned char>(osg::clampBetween(color.y(),0.0f,1.0f) * 255);
*(i->data(c, r)+2) = static_cast<unsigned char>(osg::clampBetween(color.z(),0.0f,1.0f) * 255);
*(i->data(c, r)+3) = static_cast<unsigned char>(osg::clampBetween(color.w(),0.0f,1.0f) * 255);
} else {
osg::notify(osg::WARN) << "Warning: CubeMapGenerator::set_pixel(): invalid image index\n";
}
}
inline osg::Vec4 CubeMapGenerator::vector_to_color(const osg::Vec3 &vec)
{
return osg::Vec4(
vec.x() / vec.length() / 2 + 0.5f,
vec.y() / vec.length() / 2 + 0.5f,
vec.z() / vec.length() / 2 + 0.5f,
1);
}
inline osg::Vec4 CubeMapGenerator::vector_to_color(const osg::Vec3 &vec)
{
return osg::Vec4(
vec.x() / vec.length() / 2 + 0.5f,
vec.y() / vec.length() / 2 + 0.5f,
vec.z() / vec.length() / 2 + 0.5f,
1);
}
}

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@ -20,43 +20,43 @@
namespace osgUtil
{
/** This cube map generator produces a specular highlight map.
The vector-color association is: C = (R dot (-L)) ^ n, where C is the
resulting color, R is the reflection vector, L is the light direction
and n is the specular exponent.
*/
class OSGUTIL_EXPORT HighlightMapGenerator: public CubeMapGenerator {
public:
HighlightMapGenerator(
const osg::Vec3 &light_direction,
const osg::Vec4 &light_color,
float specular_exponent,
int texture_size = 64);
/** This cube map generator produces a specular highlight map.
The vector-color association is: C = (R dot (-L)) ^ n, where C is the
resulting color, R is the reflection vector, L is the light direction
and n is the specular exponent.
*/
class OSGUTIL_EXPORT HighlightMapGenerator: public CubeMapGenerator {
public:
HighlightMapGenerator(
const osg::Vec3 &light_direction,
const osg::Vec4 &light_color,
float specular_exponent,
int texture_size = 64);
HighlightMapGenerator(const HighlightMapGenerator &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
HighlightMapGenerator(const HighlightMapGenerator &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
protected:
virtual ~HighlightMapGenerator() {}
HighlightMapGenerator &operator=(const HighlightMapGenerator &) { return *this; }
protected:
virtual ~HighlightMapGenerator() {}
HighlightMapGenerator &operator=(const HighlightMapGenerator &) { return *this; }
inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const;
inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const;
private:
osg::Vec3 ldir_;
osg::Vec4 lcol_;
float sexp_;
};
private:
osg::Vec3 ldir_;
osg::Vec4 lcol_;
float sexp_;
};
// INLINE METHODS
// INLINE METHODS
inline osg::Vec4 HighlightMapGenerator::compute_color(const osg::Vec3 &R) const
{
float v = -ldir_ * (R / R.length());
if (v < 0) v = 0;
osg::Vec4 color(lcol_ * powf(v, sexp_));
color.w() = 1;
return color;
}
inline osg::Vec4 HighlightMapGenerator::compute_color(const osg::Vec3 &R) const
{
float v = -ldir_ * (R / R.length());
if (v < 0) v = 0;
osg::Vec4 color(lcol_ * powf(v, sexp_));
color.w() = 1;
return color;
}
}

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@ -43,13 +43,13 @@ CubeMapGenerator::CubeMapGenerator(const CubeMapGenerator &copy, const osg::Copy
void CubeMapGenerator::generateMap(bool use_osg_system)
{
osg::Matrix M;
osg::Matrix M;
if (use_osg_system) {
M = osg::Matrix::rotate(osg::PI_2, osg::Vec3(1, 0, 0));
} else {
M = osg::Matrix::identity();
}
if (use_osg_system) {
M = osg::Matrix::rotate(osg::PI_2, osg::Vec3(1, 0, 0));
} else {
M = osg::Matrix::identity();
}
const float dst = 2.0f/(texture_size_-1);
@ -57,7 +57,7 @@ void CubeMapGenerator::generateMap(bool use_osg_system)
for (int i=0; i<texture_size_; ++i) {
float s = -1;
for (int j=0; j<texture_size_; ++j) {
set_pixel(0, j, i, compute_color(osg::Vec3(1, -t, -s) * M));
set_pixel(0, j, i, compute_color(osg::Vec3(1, -t, -s) * M));
set_pixel(1, j, i, compute_color(osg::Vec3(-1, -t, s) * M));
set_pixel(2, j, i, compute_color(osg::Vec3(s, 1, t) * M));
set_pixel(3, j, i, compute_color(osg::Vec3(s, -1, -t) * M));

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@ -15,21 +15,21 @@
using namespace osgUtil;
HighlightMapGenerator::HighlightMapGenerator(const osg::Vec3 &light_direction,
const osg::Vec4 &light_color,
float specular_exponent,
int texture_size)
: CubeMapGenerator(texture_size),
ldir_(light_direction),
lcol_(light_color),
sexp_(specular_exponent)
const osg::Vec4 &light_color,
float specular_exponent,
int texture_size)
: CubeMapGenerator(texture_size),
ldir_(light_direction),
lcol_(light_color),
sexp_(specular_exponent)
{
ldir_.normalize();
ldir_.normalize();
}
HighlightMapGenerator::HighlightMapGenerator(const HighlightMapGenerator &copy, const osg::CopyOp &copyop)
: CubeMapGenerator(copy, copyop),
ldir_(copy.ldir_),
lcol_(copy.lcol_),
sexp_(copy.sexp_)
: CubeMapGenerator(copy, copyop),
ldir_(copy.ldir_),
lcol_(copy.lcol_),
sexp_(copy.sexp_)
{
}