VertexArrayState's lazy disabling of vertex attributes mechanism major fix: _vertexAttribArrays must be 'shared'
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cbb9fd4218
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be6bc39016
@ -553,7 +553,19 @@ bool VertexArrayState::correctArrayDispatchAssigned(const ArrayDispatch* ad)
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#else
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return ad!=0;
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#endif
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}
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}
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namespace {
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VertexArrayState::ArrayDispatch* getOrCreateVertexAttributeDispatch(VertexArrayState::ArrayDispatchList& list, int slot)
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{
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list.resize(slot + 1);
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osg::ref_ptr<VertexArrayState::ArrayDispatch>& ad = list[slot];
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if (!ad.valid())
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ad = new VertexAttribArrayDispatch(slot);
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return ad.get();
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}
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}// anonumous namespace
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void VertexArrayState::assignVertexArrayDispatcher()
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{
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@ -567,9 +579,9 @@ void VertexArrayState::assignVertexArrayDispatcher()
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else
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#endif
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{
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if (_vertexArray.valid()) return;
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VAS_NOTICE<<"VertexArrayState::assignVertexArrayDispatcher() _state->getVertexAlias()._location="<<_state->getVertexAlias()._location<<std::endl;
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_vertexArray = new VertexAttribArrayDispatch(_state->getVertexAlias()._location);
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int slot = _state->getVertexAlias()._location;
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VAS_NOTICE << "VertexArrayState::assignVertexArrayDispatcher() _state->getVertexAlias()._location = " << slot << std::endl;
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_vertexArray = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
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}
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}
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@ -585,8 +597,9 @@ void VertexArrayState::assignNormalArrayDispatcher()
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else
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#endif
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{
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VAS_NOTICE<<"VertexArrayState::assignNormalArrayDispatcher() _state->getNormalAlias()._location="<<_state->getNormalAlias()._location<<std::endl;
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_normalArray = new VertexAttribArrayDispatch(_state->getNormalAlias()._location);
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int slot = _state->getNormalAlias()._location;
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VAS_NOTICE << "VertexArrayState::assignNormalArrayDispatcher() _state->getNormalAlias()._location = " << slot << std::endl;
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_normalArray = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
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}
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}
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@ -602,8 +615,9 @@ void VertexArrayState::assignColorArrayDispatcher()
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else
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#endif
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{
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VAS_NOTICE<<"VertexArrayState::assignColorArrayDispatcher() _state->getColorAlias()._location="<<_state->getColorAlias()._location<<std::endl;
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_colorArray = new VertexAttribArrayDispatch(_state->getColorAlias()._location);
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int slot = _state->getColorAlias()._location;
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VAS_NOTICE << "VertexArrayState::assignColorArrayDispatcher() _state->getColorAlias()._location = " << slot << std::endl;
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_colorArray = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
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}
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}
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@ -619,7 +633,9 @@ void VertexArrayState::assignSecondaryColorArrayDispatcher()
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else
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#endif
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{
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_secondaryColorArray = new VertexAttribArrayDispatch(_state->getSecondaryColorAlias()._location);
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int slot = _state->getSecondaryColorAlias()._location;
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VAS_NOTICE << "VertexArrayState::assignSecondaryColorArrayDispatcher() _state->getSecondaryColorAlias()._location = " << slot << std::endl;
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_secondaryColorArray = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
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}
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}
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@ -635,7 +651,9 @@ void VertexArrayState::assignFogCoordArrayDispatcher()
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else
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#endif
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{
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_fogCoordArray = new VertexAttribArrayDispatch(_state->getFogCoordAlias()._location);
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int slot = _state->getFogCoordAlias()._location;
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VAS_NOTICE << "VertexArrayState::assignFogCoordArrayDispatcher() _state->getFogCoordAlias()._location = " << slot << std::endl;
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_fogCoordArray = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
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}
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}
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@ -655,7 +673,9 @@ void VertexArrayState::assignTexCoordArrayDispatcher(unsigned int numUnits)
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else
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#endif
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{
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_texCoordArrays[i] = new VertexAttribArrayDispatch(_state->getTexCoordAliasList()[i]._location);
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int slot = _state->getTexCoordAliasList()[i]._location;
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VAS_NOTICE << "VertexArrayState::assignTexCoordArrayDispatcher() _state->getTexCoordAliasList()[" << i << "]._location = " << slot << std::endl;
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_texCoordArrays[i] = getOrCreateVertexAttributeDispatch(_vertexAttribArrays, slot);
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}
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}
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}
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@ -677,13 +697,14 @@ void VertexArrayState::assignAllDispatchers()
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unsigned int numUnits = 8;
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unsigned int numVertexAttrib = 16;
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assignVertexAttribArrayDispatcher(numVertexAttrib);
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assignVertexArrayDispatcher();
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assignNormalArrayDispatcher();
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assignColorArrayDispatcher();
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assignSecondaryColorArrayDispatcher();
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assignFogCoordArrayDispatcher();
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assignTexCoordArrayDispatcher(numUnits);
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assignVertexAttribArrayDispatcher(numVertexAttrib);
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}
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void VertexArrayState::release()
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