Added default values for ambientBias
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@ -49,13 +49,15 @@ static const char fragmentShaderSource_withBaseTexture[] =
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"}\n";
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ShadowMap::ShadowMap():
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_textureUnit(1)
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_textureUnit(1),
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_ambientBias(0.3f,1.2f)
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{
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}
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ShadowMap::ShadowMap(const ShadowMap& copy, const osg::CopyOp& copyop):
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ShadowTechnique(copy,copyop),
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_textureUnit(copy._textureUnit)
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_textureUnit(copy._textureUnit),
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_ambientBias(copy._ambientBias)
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{
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}
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