Added const
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@ -1959,7 +1959,7 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
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{
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state.unbindPixelBufferObject();
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BufferObject* bo = image->getBufferObject();
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const BufferObject* bo = image->getBufferObject();
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if (bo->getCopyDataAndReleaseGLBufferObject())
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{
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//OSG_NOTICE<<"Release PBO"<<std::endl;
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