Futher work on adding event and update callbacks to StateSet, Uniform and StateAttributes
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@ -278,7 +278,7 @@ class OSG_EXPORT StateAttribute : public Object
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META_Object(osg,Callback);
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/** do customized update code.*/
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virtual void operator () (NodeVisitor*, StateAttribute*) {}
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virtual void operator () (StateAttribute*, NodeVisitor*) {}
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};
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/** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/
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@ -392,7 +392,7 @@ class OSG_EXPORT StateSet : public Object
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META_Object(osg,Callback);
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/** do customized callback code.*/
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virtual void operator() (NodeVisitor*, StateSet*) {}
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virtual void operator() (StateSet*, NodeVisitor*) {}
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};
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/** Set the Update Callback which allows users to attach customize the updating of an object during the update traversal.*/
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@ -404,9 +404,15 @@ class OSG_EXPORT StateSet : public Object
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/** Get the const Update Callback.*/
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const Callback* getUpdateCallback() const { return _updateCallback.get(); }
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/** Return whether this StateSet has update callbacks associated with it, and therefore must be traversed.*/
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bool requiresUpdateTraversal() const { return _updateCallback.valid() || getNumChildrenRequiringUpdateTraversal()!=0; }
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/** Get the number of Objects of this StateSet which require Update traversal,
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* since they have an Update Callback attached to them or their children.*/
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inline unsigned int getNumObjectsRequiringUpdateTraversal() const { return _numObjectsRequiringUpdateTraversal; }
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inline unsigned int getNumChildrenRequiringUpdateTraversal() const { return _numChildrenRequiringUpdateTraversal; }
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/** Run the update callbacks attached directly to this StateSet or to its children.*/
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void runUpdateCallbacks(osg::NodeVisitor* nv);
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/** Set the Event Callback which allows users to attach customize the updating of an object during the event traversal.*/
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@ -418,9 +424,15 @@ class OSG_EXPORT StateSet : public Object
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/** Get the const Event Callback.*/
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const Callback* getEventCallback() const { return _eventCallback.get(); }
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/** Return whether this StateSet has event callbacks associated with it, and therefore must be traversed.*/
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bool requiresEventTraversal() const { return _eventCallback.valid() || getNumChildrenRequiringEventTraversal()!=0; }
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/** Get the number of Objects of this StateSet which require Event traversal,
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* since they have an Eevnt Callback attached to them or their children.*/
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inline unsigned int getNumObjectsRequiringEventTraversal() const { return _numObjectsRequiringEventTraversal; }
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inline unsigned int getNumChildrenRequiringEventTraversal() const { return _numChildrenRequiringEventTraversal; }
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/** Run the event callbacks attached directly to this StateSet or to its children.*/
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void runEventCallbacks(osg::NodeVisitor* nv);
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/** call compile on all StateAttributes contained within this StateSet.*/
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@ -484,10 +496,12 @@ class OSG_EXPORT StateSet : public Object
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std::string _binName;
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ref_ptr<Callback> _updateCallback;
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unsigned int _numObjectsRequiringUpdateTraversal;
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unsigned int _numChildrenRequiringUpdateTraversal;
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void setNumChildrenRequiringUpdateTraversal(unsigned int num);
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ref_ptr<Callback> _eventCallback;
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unsigned int _numObjectsRequiringEventTraversal;
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unsigned int _numChildrenRequiringEventTraversal;
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void setNumChildrenRequiringEventTraversal(unsigned int num);
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};
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@ -276,7 +276,7 @@ class OSG_EXPORT Uniform : public Object
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META_Object(osg,Callback);
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/** do customized update code.*/
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virtual void operator () (NodeVisitor*, Uniform*) {}
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virtual void operator () (Uniform*, NodeVisitor*) {}
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};
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/** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/
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@ -93,8 +93,18 @@ class OSGGA_EXPORT EventVisitor : public osg::NodeVisitor
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/** Prevent unwanted copy operator.*/
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EventVisitor& operator = (const EventVisitor&) { return *this; }
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inline void handle_callbacks(osg::StateSet* stateset)
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{
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if (stateset && stateset->requiresEventTraversal())
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{
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stateset->runEventCallbacks(this);
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}
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}
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inline void handle_callbacks_and_traverse(osg::Node& node)
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{
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handle_callbacks(node.getStateSet());
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osg::NodeCallback* callback = node.getEventCallback();
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if (callback) (*callback)(&node,this);
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else if (node.getNumChildrenRequiringEventTraversal()>0) traverse(node);
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@ -102,6 +112,8 @@ class OSGGA_EXPORT EventVisitor : public osg::NodeVisitor
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inline void handle_geode_callbacks(osg::Geode& node)
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{
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handle_callbacks(node.getStateSet());
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osg::NodeCallback* callback = node.getEventCallback();
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if (callback) (*callback)(&node,this);
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/*else if (node.getNumChildrenRequiringEventTraversal()>0)*/
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@ -117,6 +129,8 @@ class OSGGA_EXPORT EventVisitor : public osg::NodeVisitor
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{
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osg::Drawable::EventCallback* callback = geode.getDrawable(i)->getEventCallback();
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if (callback) callback->event(this,geode.getDrawable(i));
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handle_callbacks(geode.getDrawable(i)->getStateSet());
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}
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}
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@ -69,33 +69,43 @@ class OSGUTIL_EXPORT UpdateVisitor : public osg::NodeVisitor
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/** Prevent unwanted copy operator.*/
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UpdateVisitor& operator = (const UpdateVisitor&) { return *this; }
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inline void handle_callbacks(osg::StateSet* stateset)
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{
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if (stateset && stateset->requiresUpdateTraversal())
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{
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stateset->runUpdateCallbacks(this);
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}
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}
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inline void handle_callbacks_and_traverse(osg::Node& node)
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{
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handle_callbacks(node.getStateSet());
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osg::NodeCallback* callback = node.getUpdateCallback();
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if (callback) (*callback)(&node,this);
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else if (node.getNumChildrenRequiringUpdateTraversal()>0) traverse(node);
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}
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inline void handle_geode_callbacks(osg::Geode& node)
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inline void handle_geode_callbacks(osg::Geode& geode)
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{
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osg::NodeCallback* callback = node.getUpdateCallback();
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if (callback) (*callback)(&node,this);
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/*else if (node.getNumChildrenRequiringUpdateTraversal()>0)*/
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traverseGeode(node);
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}
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handle_callbacks(geode.getStateSet());
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inline void traverseGeode(osg::Geode& geode)
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{
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traverse((osg::Node&)geode);
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osg::NodeCallback* callback = geode.getUpdateCallback();
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if (callback) (*callback)(&geode,this);
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// Call the app callbacks on the drawables.
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for(unsigned int i=0;i<geode.getNumDrawables();++i)
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{
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osg::Drawable::UpdateCallback* callback = geode.getDrawable(i)->getUpdateCallback();
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if (callback) callback->update(this,geode.getDrawable(i));
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}
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handle_callbacks(geode.getDrawable(i)->getStateSet());
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}
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// should we traverse just in case a subclass of Geode adds children?? Won't for now as
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// Geode's arn't designed to have children.
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// traverse(geode);
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}
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};
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}
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@ -312,14 +312,53 @@ void Drawable::setStateSet(osg::StateSet* stateset)
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// do nothing if nothing changed.
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if (_stateset==stateset) return;
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// track whether we need to account for the need to do a update or event traversal.
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int delta_update = 0;
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int delta_event = 0;
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// remove this node from the current statesets parent list
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if (_stateset.valid()) _stateset->removeParent(this);
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if (_stateset.valid())
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{
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_stateset->removeParent(this);
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if (_stateset->requiresUpdateTraversal()) --delta_update;
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if (_stateset->requiresEventTraversal()) --delta_event;
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}
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// set the stateset.
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_stateset = stateset;
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// add this node to the new stateset to the parent list.
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if (_stateset.valid()) _stateset->addParent(this);
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if (_stateset.valid())
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{
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_stateset->addParent(this);
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if (_stateset->requiresUpdateTraversal()) ++delta_update;
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if (_stateset->requiresEventTraversal()) ++delta_event;
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}
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// only inform parents if change occurs and drawable doesn't already have an update callback
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if (delta_update!=0 && !_updateCallback)
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{
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for(ParentList::iterator itr=_parents.begin();
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itr!=_parents.end();
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++itr)
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{
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(*itr)->setNumChildrenRequiringUpdateTraversal((*itr)->getNumChildrenRequiringUpdateTraversal()+delta_update);
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}
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}
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// only inform parents if change occurs and drawable doesn't already have an event callback
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if (delta_event!=0 && !_eventCallback)
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{
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for(ParentList::iterator itr=_parents.begin();
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itr!=_parents.end();
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++itr)
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{
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(*itr)->setNumChildrenRequiringEventTraversal((*itr)->getNumChildrenRequiringEventTraversal()+delta_event);
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}
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}
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}
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osg::StateSet* Drawable::getOrCreateStateSet()
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@ -502,7 +541,7 @@ void Drawable::setUpdateCallback(UpdateCallback* ac)
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_updateCallback = ac;
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if (delta!=0)
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if (delta!=0 && !(_stateset.valid() && _stateset->requiresUpdateTraversal()))
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{
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for(ParentList::iterator itr=_parents.begin();
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itr!=_parents.end();
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@ -523,7 +562,7 @@ void Drawable::setEventCallback(EventCallback* ac)
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_eventCallback = ac;
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if (delta!=0)
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if (delta!=0 && !(_stateset.valid() && _stateset->requiresEventTraversal()))
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{
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for(ParentList::iterator itr=_parents.begin();
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itr!=_parents.end();
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@ -91,14 +91,38 @@ void Node::setStateSet(osg::StateSet* stateset)
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// do nothing if nothing changed.
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if (_stateset==stateset) return;
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// track whether we need to account for the need to do a update or event traversal.
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int delta_update = 0;
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int delta_event = 0;
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// remove this node from the current statesets parent list
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if (_stateset.valid()) _stateset->removeParent(this);
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if (_stateset.valid())
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{
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_stateset->removeParent(this);
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if (_stateset->requiresUpdateTraversal()) --delta_update;
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if (_stateset->requiresEventTraversal()) --delta_event;
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}
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// set the stateset.
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_stateset = stateset;
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// add this node to the new stateset to the parent list.
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if (_stateset.valid()) _stateset->addParent(this);
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if (_stateset.valid())
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{
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_stateset->addParent(this);
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if (_stateset->requiresUpdateTraversal()) ++delta_update;
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if (_stateset->requiresEventTraversal()) ++delta_event;
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}
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if (delta_update!=0)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+delta_update);
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}
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if (delta_event!=0)
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{
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setNumChildrenRequiringEventTraversal(getNumChildrenRequiringEventTraversal()+delta_event);
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}
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}
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osg::StateSet* Node::getOrCreateStateSet()
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@ -113,7 +137,7 @@ void Node::setUpdateCallback(NodeCallback* nc)
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// if no changes just return.
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if (_updateCallback==nc) return;
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// app callback has been changed, will need to update
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// updated callback has been changed, will need to update
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// both _updateCallback and possibly the numChildrenRequiringAppTraversal
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// if the number of callbacks changes.
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@ -191,7 +215,7 @@ void Node::setEventCallback(NodeCallback* nc)
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// if no changes just return.
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if (_eventCallback==nc) return;
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// app callback has been changed, will need to Event
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// event callback has been changed, will need to Event
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// both _EventCallback and possibly the numChildrenRequiringAppTraversal
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// if the number of callbacks changes.
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@ -73,6 +73,9 @@ StateSet::StateSet()
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_renderingHint = DEFAULT_BIN;
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_numChildrenRequiringUpdateTraversal = 0;
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_numChildrenRequiringEventTraversal = 0;
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setRenderBinToInherit();
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}
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@ -141,6 +144,10 @@ StateSet::StateSet(const StateSet& rhs,const CopyOp& copyop):Object(rhs,copyop)
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_binMode = rhs._binMode;
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_binNum = rhs._binNum;
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_binName = rhs._binName;
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_numChildrenRequiringUpdateTraversal = rhs._numChildrenRequiringUpdateTraversal;
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_numChildrenRequiringEventTraversal = rhs._numChildrenRequiringEventTraversal;
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}
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StateSet::~StateSet()
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@ -1243,6 +1250,47 @@ void StateSet::setUpdateCallback(Callback* ac)
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}
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}
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void StateSet::runUpdateCallbacks(osg::NodeVisitor* nv)
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{
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if (_updateCallback.valid()) (*_updateCallback)(this,nv);
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if (_numChildrenRequiringUpdateTraversal!=0)
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{
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// run attribute callbacks
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for(AttributeList::iterator itr=_attributeList.begin();
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itr!=_attributeList.end();
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++itr)
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{
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StateAttribute::Callback* callback = itr->second.first->getUpdateCallback();
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if (callback) (*callback)(itr->second.first.get(),nv);
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}
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// run texture attribute callbacks.
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for(unsigned int i=0;i<_textureAttributeList.size();++i)
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{
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AttributeList& attributeList = _textureAttributeList[i];
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for(AttributeList::iterator itr=attributeList.begin();
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itr!=attributeList.end();
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++itr)
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{
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StateAttribute::Callback* callback = itr->second.first->getUpdateCallback();
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if (callback) (*callback)(itr->second.first.get(),nv);
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}
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}
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// run uniform callbacks.
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for(UniformList::iterator uitr = _uniformList.begin();
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uitr != _uniformList.end();
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++uitr)
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{
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Uniform::Callback* callback = uitr->second.first->getUpdateCallback();
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if (callback) (*callback)(uitr->second.first.get(),nv);
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}
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}
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}
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void StateSet::setEventCallback(Callback* ac)
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{
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if (_eventCallback==ac) return;
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@ -1265,3 +1313,44 @@ void StateSet::setEventCallback(Callback* ac)
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#endif
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}
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}
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void StateSet::runEventCallbacks(osg::NodeVisitor* nv)
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{
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if (_eventCallback.valid()) (*_eventCallback)(this,nv);
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if (_numChildrenRequiringEventTraversal!=0)
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{
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// run attribute callbacks
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for(AttributeList::iterator itr=_attributeList.begin();
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itr!=_attributeList.end();
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++itr)
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{
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StateAttribute::Callback* callback = itr->second.first->getEventCallback();
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if (callback) (*callback)(itr->second.first.get(),nv);
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}
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// run texture attribute callbacks.
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for(unsigned int i=0;i<_textureAttributeList.size();++i)
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{
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AttributeList& attributeList = _textureAttributeList[i];
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for(AttributeList::iterator itr=attributeList.begin();
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itr!=attributeList.end();
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++itr)
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{
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StateAttribute::Callback* callback = itr->second.first->getEventCallback();
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if (callback) (*callback)(itr->second.first.get(),nv);
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}
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}
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// run uniform callbacks.
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for(UniformList::iterator uitr = _uniformList.begin();
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uitr != _uniformList.end();
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++uitr)
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{
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Uniform::Callback* callback = uitr->second.first->getEventCallback();
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if (callback) (*callback)(uitr->second.first.get(),nv);
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}
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}
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}
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