From Alan Dickenson, "I modified the CPack CMake files to provide the ability to easily create packages of the OpenSceneGraph components.
I modified the OsgCPackConfig.cmake.in and OsgCPack.cmake files to expose access to select the package generator mechanism through cmake CPACK_GENERATOR option. The user can specify the type of package generator (i.e. rpms. deb, NSIS, tar, zip, etc) that they would like to use from the CPack supported packages/installation methods. I also changed the CPACK_PACKAGE_FILE_NAME to use OSG_PACKAGE_FILE_NAME which contains the name of each component so all of the component packages can be generated without renaming the files. This should make it even easier to create distribution packages for the various linux, windows and mac distribution methods supported by CPack."
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@ -50,9 +50,9 @@ SET(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}-${OPENSCENEGRAPH_VERSION}")
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# these goes for all platforms. Setting these stops the CPack.cmake script from generating options about other package compression formats (.z .tz, etc.)
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IF(WIN32)
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SET(CPACK_GENERATOR "ZIP")
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SET(CPACK_GENERATOR "ZIP" CACHE STRING "CPack package generator type (i.e ZIP,NSIS,TGZ,DEB,RPM, -- see CPack for valid stypes")
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ELSE()
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SET(CPACK_GENERATOR "TGZ")
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SET(CPACK_GENERATOR "TGZ" CACHE STRING "CPack package generator type (i.e ZIP,NSIS,TGZ,DEB,RPM, -- see CPack for valid stypes")
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ENDIF()
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SET(CPACK_SOURCE_GENERATOR "TGZ")
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@ -120,16 +120,12 @@ MACRO(GENERATE_PACKAGING_TARGET package_name)
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ADD_CUSTOM_TARGET(${PACKAGE_TARGETNAME})
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ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_TARGETNAME}
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COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
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COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}" "${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}"
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COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT} -> ${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}"
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COMMENT "Run CPack packaging for ${package_name}..."
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)
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# Add the exact same custom command to the all package generating target.
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# I can't use add_dependencies to do this because it would allow parallell building of packages so am going brute here
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ADD_CUSTOM_COMMAND(TARGET ${PACKAGE_ALL_TARGETNAME}
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COMMAND ${CMAKE_CPACK_COMMAND} -C ${OSG_CPACK_CONFIGURATION} --config ${OpenSceneGraph_BINARY_DIR}/CPackConfig-${package_name}.cmake
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COMMAND "${MOVE_COMMAND}" "${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}" "${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}"
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COMMAND ${CMAKE_COMMAND} -E echo "renamed ${CPACK_PACKAGE_FILE_NAME}.${ARCHIVE_EXT} -> ${OSG_PACKAGE_FILE_NAME}.${ARCHIVE_EXT}"
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)
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ENDMACRO(GENERATE_PACKAGING_TARGET)
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@ -54,7 +54,7 @@ SET(CPACK_OUTPUT_CONFIG_FILE "${PROJECT_BINARY_DIR}/CPackConfig-${OSG_CPACK_COMP
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SET(CPACK_PACKAGE_DEFAULT_LOCATION "/")
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SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenSceneGraph_SOURCE_DIR}/README.txt")
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SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "The OpenSceneGraph is an open source high performance 3d graphics toolkit")
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SET(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_FILE_NAME}")
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SET(CPACK_PACKAGE_FILE_NAME "${OSG_PACKAGE_FILE_NAME}")
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SET(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_INSTALL_DIRECTORY}")
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SET(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "${CMAKE_PROJECT_NAME}-${OPENSCENEGRAPH_VERSION}")
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SET(CPACK_PACKAGE_NAME "${CPACK_PACKAGE_NAME}")
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