Updates to NodeTrackerManipulator.cpp
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@ -90,6 +90,8 @@ class OSGGA_EXPORT NodeTrackerManipulator : public MatrixManipulator
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/** Return node if attached.*/
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/** Return node if attached.*/
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virtual osg::Node* getNode();
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virtual osg::Node* getNode();
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virtual void computeHomePosition();
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/** Move the camera to the default position.
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/** Move the camera to the default position.
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May be ignored by manipulators if home functionality is not appropriate.*/
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May be ignored by manipulators if home functionality is not appropriate.*/
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virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
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virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
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@ -249,6 +249,9 @@ void NodeTrackerManipulator::addMouseEvent(const GUIEventAdapter& ea)
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void NodeTrackerManipulator::setByMatrix(const osg::Matrixd& matrix)
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void NodeTrackerManipulator::setByMatrix(const osg::Matrixd& matrix)
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{
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{
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osg::Vec3d eye,center,up;
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matrix.getLookAt(eye,center,up,_distance);
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computePosition(eye,center,up);
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}
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}
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void NodeTrackerManipulator::computeNodeWorldToLocal(osg::Matrixd& worldToLocal) const
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void NodeTrackerManipulator::computeNodeWorldToLocal(osg::Matrixd& worldToLocal) const
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