Added support s/getImage(uint i) and getNumImages().

This commit is contained in:
Robert Osfield 2004-07-27 10:11:45 +00:00
parent a4f93740d1
commit bb5576bef8
14 changed files with 91 additions and 35 deletions

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@ -19,7 +19,7 @@
#include <osg/Export> #include <osg/Export>
#define USE_REF_MUTEX 1 // #define USE_REF_MUTEX 1
namespace osg { namespace osg {

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@ -315,6 +315,20 @@ class SG_EXPORT Texture : public osg::StateAttribute
void setShadowAmbient(float shadow_ambient) { _shadow_ambient = shadow_ambient; } void setShadowAmbient(float shadow_ambient) { _shadow_ambient = shadow_ambient; }
float getShadowAmbient() { return _shadow_ambient; } float getShadowAmbient() { return _shadow_ambient; }
/** Set the texture image for specified face. */
virtual void setImage(unsigned int face, Image* image) = 0;
/** Get the texture image for specified face. */
virtual Image* getImage(unsigned int face) = 0;
/** Get the const texture image for specified face. */
virtual const Image* getImage(unsigned int face) const = 0;
/** Get the number of images that can be assigned to the Texture. */
virtual unsigned int getNumImages() const = 0;
/** Texture is pure virtual base class, apply must be overriden. */ /** Texture is pure virtual base class, apply must be overriden. */
virtual void apply(State& state) const = 0; virtual void apply(State& state) const = 0;

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@ -58,6 +58,19 @@ class SG_EXPORT Texture1D : public Texture
} }
/** Set the texture image, ignoring face. as there is only one image*/
virtual void setImage(unsigned int, Image* image) { setImage(image); }
/** Get the texture image, ignoring face value as there is only one image. */
virtual Image* getImage(unsigned int) { return _image.get(); }
/** Get the const texture image , ignoring face value as there is only one image. */
virtual const Image* getImage(unsigned int) const { return _image.get(); }
/** Get the number of images that can be assigned to the Texture. */
virtual unsigned int getNumImages() const { return 1; }
/** Set the texture width and height. If width or height are zero then /** Set the texture width and height. If width or height are zero then
* the repsective size value is calculated from the source image sizes. */ * the repsective size value is calculated from the source image sizes. */
inline void setTextureSize(int width) const inline void setTextureSize(int width) const

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@ -57,6 +57,20 @@ class SG_EXPORT Texture2D : public Texture
return _modifiedTag[contextID]; return _modifiedTag[contextID];
} }
/** Set the texture image, ignoring face. as there is only one image*/
virtual void setImage(unsigned int, Image* image) { setImage(image); }
/** Get the texture image, ignoring face value as there is only one image. */
virtual Image* getImage(unsigned int) { return _image.get(); }
/** Get the const texture image , ignoring face value as there is only one image. */
virtual const Image* getImage(unsigned int) const { return _image.get(); }
/** Get the number of images that can be assigned to the Texture. */
virtual unsigned int getNumImages() const { return 1; }
/** Set the texture width and height. If width or height are zero then /** Set the texture width and height. If width or height are zero then
* the repsective size value is calculated from the source image sizes. */ * the repsective size value is calculated from the source image sizes. */
inline void setTextureSize(int width, int height) const inline void setTextureSize(int width, int height) const

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@ -55,6 +55,19 @@ class SG_EXPORT Texture3D : public Texture
return _modifiedTag[contextID]; return _modifiedTag[contextID];
} }
/** Set the texture image, ignoring face. as there is only one image*/
virtual void setImage(unsigned int, Image* image) { setImage(image); }
/** Get the texture image, ignoring face value as there is only one image. */
virtual Image* getImage(unsigned int) { return _image.get(); }
/** Get the const texture image , ignoring face value as there is only one image. */
virtual const Image* getImage(unsigned int) const { return _image.get(); }
/** Get the number of images that can be assigned to the Texture. */
virtual unsigned int getNumImages() const { return 1; }
/** Set the texture width and height. If width or height are zero then /** Set the texture width and height. If width or height are zero then
* the repsective size value is calculated from the source image sizes. */ * the repsective size value is calculated from the source image sizes. */
inline void setTextureSize(int width, int height, int depth) const inline void setTextureSize(int width, int height, int depth) const

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@ -54,15 +54,18 @@ class SG_EXPORT TextureCubeMap : public Texture
}; };
/** Set the texture image for specified face. */ /** Set the texture image for specified face. */
void setImage(Face, Image* image); virtual void setImage(unsigned int face, Image* image);
/** Get the texture image for specified face. */ /** Get the texture image for specified face. */
Image* getImage(Face); virtual Image* getImage(unsigned int face);
/** Get the const texture image for specified face. */ /** Get the const texture image for specified face. */
const Image* getImage(Face) const; virtual const Image* getImage(unsigned int face) const;
inline unsigned int& getModifiedTag(Face face,unsigned int contextID) const /** Get the number of images that can be assigned to the Texture. */
virtual unsigned int getNumImages() const { return 6; }
inline unsigned int& getModifiedTag(unsigned int face,unsigned int contextID) const
{ {
// get the modified tag for the current contextID. // get the modified tag for the current contextID.
return _modifiedTag[face][contextID]; return _modifiedTag[face][contextID];

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@ -65,6 +65,20 @@ class SG_EXPORT TextureRectangle : public Texture
return _modifiedTag[contextID]; return _modifiedTag[contextID];
} }
/** Set the texture image, ignoring face. as there is only one image*/
virtual void setImage(unsigned int, Image* image) { setImage(image); }
/** Get the texture image, ignoring face value as there is only one image. */
virtual Image* getImage(unsigned int) { return _image.get(); }
/** Get the const texture image , ignoring face value as there is only one image. */
virtual const Image* getImage(unsigned int) const { return _image.get(); }
/** Get the number of images that can be assigned to the Texture. */
virtual unsigned int getNumImages() const { return 1; }
/** Set the texture width and height. If width or height are zero then /** Set the texture width and height. If width or height are zero then
* the repsective size value is calculated from the source image sizes. */ * the repsective size value is calculated from the source image sizes. */
inline void setTextureSize(int width, int height) const inline void setTextureSize(int width, int height) const

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@ -27,6 +27,8 @@ using namespace std;
Image::Image() Image::Image()
{ {
setDataVariance(STATIC);
_fileName = ""; _fileName = "";
_s = _t = _r = 0; _s = _t = _r = 0;
_internalTextureFormat = 0; _internalTextureFormat = 0;

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@ -18,6 +18,7 @@ using namespace osg;
ImageStream::ImageStream(): ImageStream::ImageStream():
_status(PAUSED) _status(PAUSED)
{ {
setDataVariance(DYNAMIC);
} }
ImageStream::ImageStream(const ImageStream& image,const CopyOp& copyop): ImageStream::ImageStream(const ImageStream& image,const CopyOp& copyop):

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@ -152,18 +152,12 @@ void Texture1D::apply(State& state) const
// update the modified tag to show that it is upto date. // update the modified tag to show that it is upto date.
getModifiedTag(contextID) = _image->getModifiedTag(); getModifiedTag(contextID) = _image->getModifiedTag();
if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded()) if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded() && getDataVariance()==STATIC)
{ {
Texture1D* non_const_this = const_cast<Texture1D*>(this); Texture1D* non_const_this = const_cast<Texture1D*>(this);
non_const_this->_image = 0; non_const_this->_image = 0;
} }
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
//glBindTexture( GL_TEXTURE_1D, handle );
} }
else else
{ {

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@ -188,7 +188,7 @@ void Texture2D::apply(State& state) const
getModifiedTag(contextID) = _image->getModifiedTag(); getModifiedTag(contextID) = _image->getModifiedTag();
if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded()) if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded() && getDataVariance()==STATIC)
{ {
Texture2D* non_const_this = const_cast<Texture2D*>(this); Texture2D* non_const_this = const_cast<Texture2D*>(this);
non_const_this->_image = 0; non_const_this->_image = 0;

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@ -168,18 +168,12 @@ void Texture3D::apply(State& state) const
// update the modified tag to show that it is upto date. // update the modified tag to show that it is upto date.
getModifiedTag(contextID) = _image->getModifiedTag(); getModifiedTag(contextID) = _image->getModifiedTag();
if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded()) if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded() && getDataVariance()==STATIC)
{ {
Texture3D* non_const_this = const_cast<Texture3D*>(this); Texture3D* non_const_this = const_cast<Texture3D*>(this);
non_const_this->_image = 0; non_const_this->_image = 0;
} }
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
//glBindTexture( GL_TEXTURE_3D, handle );
} }
else else
{ {

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@ -164,18 +164,18 @@ int TextureCubeMap::compare(const StateAttribute& sa) const
} }
void TextureCubeMap::setImage( Face face, Image* image) void TextureCubeMap::setImage( unsigned int face, Image* image)
{ {
_images[face] = image; _images[face] = image;
_modifiedTag[face].setAllElementsTo(0); _modifiedTag[face].setAllElementsTo(0);
} }
Image* TextureCubeMap::getImage(Face face) Image* TextureCubeMap::getImage(unsigned int face)
{ {
return _images[face].get(); return _images[face].get();
} }
const Image* TextureCubeMap::getImage(Face face) const const Image* TextureCubeMap::getImage(unsigned int face) const
{ {
return _images[face].get(); return _images[face].get();
} }
@ -284,7 +284,7 @@ void TextureCubeMap::apply(State& state) const
} }
if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded()) if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded() && getDataVariance()==STATIC)
{ {
TextureCubeMap* non_const_this = const_cast<TextureCubeMap*>(this); TextureCubeMap* non_const_this = const_cast<TextureCubeMap*>(this);
for (int n=0; n<6; n++) for (int n=0; n<6; n++)
@ -293,12 +293,6 @@ void TextureCubeMap::apply(State& state) const
} }
} }
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
//glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
} }
else else
{ {

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@ -182,11 +182,11 @@ void TextureRectangle::apply(State& state) const
textureObject->setAllocated(1,_internalFormat,_textureWidth,_textureHeight,1,0); textureObject->setAllocated(1,_internalFormat,_textureWidth,_textureHeight,1,0);
// in theory the following line is redundant, but in practice if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded() && getDataVariance()==STATIC)
// have found that the first frame drawn doesn't apply the textures {
// unless a second bind is called?!! TextureRectangle* non_const_this = const_cast<TextureRectangle*>(this);
// perhaps it is the first glBind which is not required... non_const_this->_image = 0;
//glBindTexture(GL_TEXTURE_RECTANGLE, handle); }
} }
else else
{ {