Added use of binding of vertex attributes to names
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1babe771e7
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@ -46,32 +46,54 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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_texCoordAlias[7] = AttributeAlias(15, "osg_MultiTexCoord7");
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}
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std::string convertShader(std::string source)
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void bindAttribute(osg::Program& program, const AttributeAlias& alias)
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{
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program.addBindAttribLocation(alias.second, alias.first);
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}
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void replaceAndBind(osg::Program& program, std::string& source, const std::string& originalStr, const AttributeAlias& alias, const std::string& declarationPrefix)
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{
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if (replace(source, originalStr, alias.second))
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{
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source.insert(0, declarationPrefix + alias.second + std::string(";\n"));
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bindAttribute(program, alias);
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}
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}
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void convertVertexShader(osg::Program& program, osg::Shader& shader)
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{
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std::string source = shader.getShaderSource();
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// replace ftransform as it only works with built-ins
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replace(source, "ftransform()", "gl_ModelViewProjectionMatrix * gl_Vertex");
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// replace the vertex attributes
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replace(source, "gl_Vertex", "osg_Vertex");
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replace(source, "gl_Normal", "osg_Normal");
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replace(source, "gl_Color", "osg_Color");
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replace(source, "gl_SecondaryColor", "osg_SecondaryColor");
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replace(source, "gl_FogCoord", "osg_FogCoord");
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replace(source, "gl_MultiTexCoord0", "osg_MultiTexCoord0");
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replace(source, "gl_MultiTexCoord1", "osg_MultiTexCoord1");
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replace(source, "gl_MultiTexCoord2", "osg_MultiTexCoord2");
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replace(source, "gl_MultiTexCoord3", "osg_MultiTexCoord3");
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replace(source, "gl_MultiTexCoord4", "osg_MultiTexCoord4");
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replace(source, "gl_MultiTexCoord5", "osg_MultiTexCoord5");
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replace(source, "gl_MultiTexCoord6", "osg_MultiTexCoord6");
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replace(source, "gl_MultiTexCoord7", "osg_MultiTexCoord7");
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replaceAndBind(program, source, "gl_Normal", _normalAlias, "attribute vec3 ");
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replaceAndBind(program, source, "gl_Vertex", _vertexAlias, "attribute vec4 ");
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replaceAndBind(program, source, "gl_Color", _colorAlias, "attribute vec4 ");
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replaceAndBind(program, source, "gl_SecondaryColor", _secondaryColorAlias, "attribute vec4 ");
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replaceAndBind(program, source, "gl_FogCoord", _fogCoordAlias, "attribute float ");
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replaceAndBind(program, source, "gl_MultiTexCoord0", _texCoordAlias[0], "attribute vec4 ");
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replaceAndBind(program, source, "gl_MultiTexCoord1", _texCoordAlias[1], "attribute vec4 ");
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replaceAndBind(program, source, "gl_MultiTexCoord2", _texCoordAlias[2], "attribute vec4 ");
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replaceAndBind(program, source, "gl_MultiTexCoord3", _texCoordAlias[3], "attribute vec4 ");
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replaceAndBind(program, source, "gl_MultiTexCoord4", _texCoordAlias[4], "attribute vec4 ");
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replaceAndBind(program, source, "gl_MultiTexCoord5", _texCoordAlias[5], "attribute vec4 ");
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replaceAndBind(program, source, "gl_MultiTexCoord6", _texCoordAlias[6], "attribute vec4 ");
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replaceAndBind(program, source, "gl_MultiTexCoord7", _texCoordAlias[7], "attribute vec4 ");
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#if 0
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// replace the modelview and project matrices
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replace(source, "gl_ModelViewMatrix", "osg_ModeViewMatrix");
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replace(source, "gl_ModelViewProjectionMatrix", "osg_ModelViewProjectionMatrix");
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replace(source, "gl_ProjectionMatrix", "osg_ProjectionMatrix");
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#endif
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shader.setShaderSource(source);
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}
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return source;
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void convertFragmentShader(osg::Program& program, osg::Shader& shader)
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{
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}
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virtual void reset()
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@ -104,8 +126,9 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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}
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}
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void replace(std::string& str, const std::string& original_phrase, const std::string& new_phrase)
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bool replace(std::string& str, const std::string& original_phrase, const std::string& new_phrase)
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{
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bool replacedStr = false;
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std::string::size_type pos = 0;
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while((pos=str.find(original_phrase, pos))!=std::string::npos)
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{
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@ -122,18 +145,23 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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}
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}
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replacedStr = true;
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str.replace(pos, original_phrase.size(), new_phrase);
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}
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return replacedStr;
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}
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void apply(osg::Shader& shader)
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void apply(osg::Program& program, osg::Shader& shader)
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{
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if (_visited.count(&shader)!=0) return;
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_visited.insert(&shader);
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osg::notify(osg::NOTICE)<<"Shader "<<shader.getTypename()<<" ----before-----------"<<std::endl;
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osg::notify(osg::NOTICE)<<shader.getShaderSource()<<std::endl;
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shader.setShaderSource(convertShader(shader.getShaderSource()));
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if (shader.getType()==osg::Shader::VERTEX) convertVertexShader(program, shader);
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else if (shader.getType()==osg::Shader::FRAGMENT) convertFragmentShader(program, shader);
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osg::notify(osg::NOTICE)<<"--after-----------"<<std::endl;
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osg::notify(osg::NOTICE)<<shader.getShaderSource()<<std::endl;
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osg::notify(osg::NOTICE)<<"---------------------"<<std::endl;
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@ -151,13 +179,16 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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osg::notify(osg::NOTICE)<<" Found Program "<<program<<std::endl;
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for(unsigned int i=0; i<program->getNumShaders(); ++i)
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{
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apply(*(program->getShader(i)));
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apply(*program, *(program->getShader(i)));
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}
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}
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}
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void apply(osg::Geometry& geom)
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{
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geom.setUseDisplayList(false);
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osg::notify(osg::NOTICE)<<"Found geometry "<<&geom<<std::endl;
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if (geom.getVertexArray())
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{
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@ -167,19 +198,19 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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if (geom.getNormalArray())
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{
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setVertexAttrib(geom, _normalAlias, geom.getNormalArray(), true, geom.getNormalBinding());
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setVertexAttrib(geom, _normalAlias, geom.getNormalArray(), false, geom.getNormalBinding());
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geom.setNormalArray(0);
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}
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if (geom.getColorArray())
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{
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setVertexAttrib(geom, _colorAlias, geom.getColorArray(), true, geom.getColorBinding());
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setVertexAttrib(geom, _colorAlias, geom.getColorArray(), false, geom.getColorBinding());
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geom.setColorArray(0);
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}
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if (geom.getSecondaryColorArray())
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{
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setVertexAttrib(geom, _secondaryColorAlias, geom.getSecondaryColorArray(), true, geom.getSecondaryColorBinding());
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setVertexAttrib(geom, _secondaryColorAlias, geom.getSecondaryColorArray(), false, geom.getSecondaryColorBinding());
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geom.setSecondaryColorArray(0);
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}
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@ -200,7 +231,7 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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{
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if (geom.getTexCoordArray(i))
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{
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setVertexAttrib(geom, _texCoordAlias[i], geom.getTexCoordArray(i), true, geom.getSecondaryColorBinding());
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setVertexAttrib(geom, _texCoordAlias[i], geom.getTexCoordArray(i), false, osg::Geometry::BIND_PER_VERTEX);
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geom.setTexCoordArray(i,0);
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}
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else
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