Added new osg::GraphicsContext base class
This commit is contained in:
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9120a0ca2c
commit
b9e651baf1
@ -260,6 +260,10 @@ SOURCE=..\..\src\osg\GLExtensions.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\GraphicsContext.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\Group.cpp
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# End Source File
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# Begin Source File
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@ -720,6 +724,10 @@ SOURCE=..\..\Include\Osg\Group
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\GraphicsContext
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\dxtctool.h
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# End Source File
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# Begin Source File
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@ -263,6 +263,10 @@ SOURCE=..\..\..\src\osgWrappers\osg\Geode.cpp
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SOURCE=..\..\..\src\osgWrappers\osg\Geometry.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osg\GraphicsContext.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osg\Group.cpp
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# End Source File
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@ -1,173 +0,0 @@
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# Microsoft Developer Studio Project File - Name="osgWrapper osgIntrospection" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 opengl32.lib OpenThreadsWin32d.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgwrapper_osgIntrospectiond.dll" /pdbtype:sept /libpath:"../../../lib" /libpath:"../../../../OpenThreads/lib/win32" /libpath:"../../../../Producer/lib" /libpath:"../../../../3rdParty/lib"
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# Name "osgWrapper osgIntrospection - Win32 Release"
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# Name "osgWrapper osgIntrospection - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\Attributes.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\Comparator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\ConstructorInfo.cpp
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# End Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\Converter.cpp
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\ConverterProxy.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\CustomAttribute.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\CustomAttributeProvider.cpp
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\Exceptions.cpp
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\MethodInfo.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\ParameterInfo.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\PropertyInfo.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\ReaderWriter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\Reflection.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\Reflector.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\Type.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgIntrospection\Value.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Project
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@ -111,14 +111,6 @@ SOURCE=..\..\..\src\osgWrappers\osgText\String.cpp
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SOURCE=..\..\..\src\osgWrappers\osgText\Text.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgText\Text.cpp
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgText\Text.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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@ -49,11 +49,27 @@ class PBufferTexture2D : public osg::Texture2D
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glTexImage2D( GL_TEXTURE_2D, 0,
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format, width, height, 0, format, GL_UNSIGNED_BYTE, 0 );
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textureObject->setAllocated(true);
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std::cout<<"Created texture"<<std::endl;
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}
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else
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{
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textureObject->bind();
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_pbuffer->bindPBufferToTexture( Producer::RenderSurface::FrontBuffer );
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static unsigned int frameNum = 0;
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if ((frameNum % 100)==0)
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{
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std::cout<<"binding texture"<<std::endl;
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_pbuffer->bindPBufferToTexture( Producer::RenderSurface::FrontBuffer );
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}
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else
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{
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std::cout<<"..."<<std::endl;
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}
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++frameNum;
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}
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}
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@ -20,8 +20,7 @@
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#include <osgProducer/Viewer>
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#include <osg/Geode>
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#include <osg/Projection>
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#include <osg/MatrixTransform>
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#include <osg/CameraNode>
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#include <osg/ShapeDrawable>
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#include <osg/Sequence>
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@ -502,18 +501,15 @@ int main( int argc, char **argv )
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{
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// create the hud.
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osg::Projection* projection = new osg::Projection;
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projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
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osg::CameraNode* camera = new osg::CameraNode;
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camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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camera->setProjectionMatrixAsOrtho2D(0,1280,0,1024);
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camera->setViewMatrix(osg::Matrix::identity());
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camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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camera->addChild(createHUDText());
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camera->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::MatrixTransform* modelview_abs = new osg::MatrixTransform;
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modelview_abs->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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modelview_abs->setMatrix(osg::Matrix::identity());
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modelview_abs->addChild(createHUDText());
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projection->addChild(modelview_abs);
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group->addChild(projection);
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group->addChild(camera);
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}
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group->addChild(create3DText(center,radius));
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@ -20,6 +20,7 @@
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#include <osg/CullSettings>
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#include <osg/Texture>
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#include <osg/Image>
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#include <osg/GraphicsContext>
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namespace osg {
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@ -258,6 +259,16 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
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const BufferAttachmentMap& getBufferAttachmentMap() const { return _bufferAttachmentMap; }
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/** Set the GraphicsContext that provides the mechansim for managing the OpenGL graphics context associated with this camera.*/
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void setGraphicsContext(GraphicsContext* context) { _graphicsContext = context; }
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/** Get the GraphicsContext.*/
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GraphicsContext* getGraphicsContext() { return _graphicsContext.get(); }
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/** Get the const GraphicsContext.*/
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const GraphicsContext* getGraphicsContext() const { return _graphicsContext.get(); }
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/** Set the Rendering object that is used to implement rendering of the subgraph.*/
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void setRenderingCache(osg::Object* rc) { _renderingCache = rc; }
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@ -297,6 +308,7 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
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RenderTargetImplementation _renderTargetImplementation;
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BufferAttachmentMap _bufferAttachmentMap;
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ref_ptr<GraphicsContext> _graphicsContext;
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ref_ptr<Object> _renderingCache;
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};
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@ -63,6 +63,10 @@ namespace osg {
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}\
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}
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// forward decalr GraphicsContext
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class GraphicsContext;
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/** Encapsulates the current applied OpenGL modes, attributes and vertex arrays settings,.
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* implements lazy state updating and provides accessors for querrying the current state.
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. The venerable Red Book says that "OpenGL is a state machine", and this class
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@ -84,6 +88,32 @@ class OSG_EXPORT State : public Referenced
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State();
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/** Set the graphics context associated with that owns this State object.*/
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void setGraphicsContext(GraphicsContext* context) { _graphicsContext = context; }
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/** Get the graphics context associated with that owns this State object.*/
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GraphicsContext* getGraphicsContext() { return _graphicsContext; }
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/** Get the const graphics context associated with that owns this State object.*/
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const GraphicsContext* getGraphicsContext() const { return _graphicsContext; }
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/** Set the current OpenGL context uniqueID.
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Note, it is the application developers responsibility to
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set up unique ID for each OpenGL context. This value is
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then used by osg::StateAttribute's and osg::Drawable's to
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help manage OpenGL display list and texture binds appropriate
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for each context, the contextID simply acts as an index in local
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arrays that they maintain for the purpose.
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Typical settings for contextID are 0,1,2,3... up to the maximum
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number of graphics contexts you have set up.
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By default contextID is 0.*/
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inline void setContextID(unsigned int contextID) { _contextID=contextID; }
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/** Get the current OpenGL context unique ID.*/
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inline unsigned int getContextID() const { return _contextID; }
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/** Push stateset onto state stack.*/
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void pushStateSet(const StateSet* dstate);
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@ -669,21 +699,6 @@ class OSG_EXPORT State : public Referenced
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inline GLint getUniformLocation( const std::string& name ) const { return _lastAppliedProgramObject ? _lastAppliedProgramObject->getUniformLocation(name) : -1; }
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inline GLint getAttribLocation( const std::string& name ) const { return _lastAppliedProgramObject ? _lastAppliedProgramObject->getAttribLocation(name) : -1; }
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/** Set the current OpenGL context uniqueID.
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Note, it is the application developers responsibility to
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set up unique ID for each OpenGL context. This value is
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then used by osg::StateAttribute's and osg::Drawable's to
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help manage OpenGL display list and texture binds appropriate
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for each context, the contextID simply acts as an index in local
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arrays that they maintain for the purpose.
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Typical settings for contextID are 0,1,2,3... up to the maximum
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number of graphics contexts you have set up.
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By default contextID is 0.*/
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inline void setContextID(unsigned int contextID) { _contextID=contextID; }
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/** Get the current OpenGL context unique ID.*/
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inline unsigned int getContextID() const { return _contextID; }
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/** Set the frame stamp for the current frame.*/
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inline void setFrameStamp(FrameStamp* fs) { _frameStamp = fs; }
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@ -738,6 +753,7 @@ class OSG_EXPORT State : public Referenced
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virtual ~State();
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GraphicsContext* _graphicsContext;
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unsigned int _contextID;
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ref_ptr<FrameStamp> _frameStamp;
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@ -44,6 +44,7 @@ CXXFILES =\
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Geode.cpp\
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Geometry.cpp\
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GLExtensions.cpp\
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GraphicsContext.cpp\
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Group.cpp\
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Image.cpp\
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ImageStream.cpp\
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@ -21,6 +21,7 @@ using namespace osg;
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State::State()
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{
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_graphicsContext = 0;
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_contextID = 0;
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_identity = new osg::RefMatrix(); // default RefMatrix constructs to identity.
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_initialViewMatrix = _identity;
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@ -12,6 +12,7 @@
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#include <osg/CameraNode>
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#include <osg/ColorMask>
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#include <osg/CopyOp>
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#include <osg/GraphicsContext>
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#include <osg/Image>
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#include <osg/Matrix>
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#include <osg/Matrixd>
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@ -125,6 +126,9 @@ BEGIN_OBJECT_REFLECTOR(osg::CameraNode)
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I_Method1(void, detach, IN, osg::CameraNode::BufferComponent, buffer);
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I_Method0(osg::CameraNode::BufferAttachmentMap &, getBufferAttachmentMap);
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I_Method0(const osg::CameraNode::BufferAttachmentMap &, getBufferAttachmentMap);
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I_Method1(void, setGraphicsContext, IN, osg::GraphicsContext *, context);
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I_Method0(osg::GraphicsContext *, getGraphicsContext);
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I_Method0(const osg::GraphicsContext *, getGraphicsContext);
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I_Method1(void, setRenderingCache, IN, osg::Object *, rc);
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I_Method0(osg::Object *, getRenderingCache);
|
||||
I_Method0(const osg::Object *, getRenderingCache);
|
||||
@ -136,6 +140,7 @@ BEGIN_OBJECT_REFLECTOR(osg::CameraNode)
|
||||
I_Property(osg::ColorMask *, ColorMask);
|
||||
I_IndexedProperty1(GLenum, DrawBuffer, unsigned int, pos);
|
||||
I_ReadOnlyProperty(osg::CameraNode::DrawBufferList &, DrawBufferList);
|
||||
I_Property(osg::GraphicsContext *, GraphicsContext);
|
||||
I_ReadOnlyProperty(osg::Matrixd, InverseViewMatrix);
|
||||
I_Property(const osg::Matrixd &, ProjectionMatrix);
|
||||
I_Property(GLenum, ReadBuffer);
|
||||
|
@ -44,6 +44,7 @@ CXXFILES =\
|
||||
GL2Extensions.cpp\
|
||||
Geode.cpp\
|
||||
Geometry.cpp\
|
||||
GraphicsContext.cpp\
|
||||
Group.cpp\
|
||||
Image.cpp\
|
||||
ImageStream.cpp\
|
||||
|
@ -11,6 +11,7 @@
|
||||
|
||||
#include <osg/DisplaySettings>
|
||||
#include <osg/FrameStamp>
|
||||
#include <osg/GraphicsContext>
|
||||
#include <osg/Matrix>
|
||||
#include <osg/Polytope>
|
||||
#include <osg/Program>
|
||||
@ -36,6 +37,11 @@ END_REFLECTOR
|
||||
BEGIN_OBJECT_REFLECTOR(osg::State)
|
||||
I_BaseType(osg::Referenced);
|
||||
I_Constructor0();
|
||||
I_Method1(void, setGraphicsContext, IN, osg::GraphicsContext *, context);
|
||||
I_Method0(osg::GraphicsContext *, getGraphicsContext);
|
||||
I_Method0(const osg::GraphicsContext *, getGraphicsContext);
|
||||
I_Method1(void, setContextID, IN, unsigned int, contextID);
|
||||
I_Method0(unsigned int, getContextID);
|
||||
I_Method1(void, pushStateSet, IN, const osg::StateSet *, dstate);
|
||||
I_Method0(void, popStateSet);
|
||||
I_Method0(void, popAllStateSets);
|
||||
@ -119,8 +125,6 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
|
||||
I_Method0(const osg::Program::PerContextProgram *, getLastAppliedProgramObject);
|
||||
I_Method1(GLint, getUniformLocation, IN, const std::string &, name);
|
||||
I_Method1(GLint, getAttribLocation, IN, const std::string &, name);
|
||||
I_Method1(void, setContextID, IN, unsigned int, contextID);
|
||||
I_Method0(unsigned int, getContextID);
|
||||
I_Method1(void, setFrameStamp, IN, osg::FrameStamp *, fs);
|
||||
I_Method0(const osg::FrameStamp *, getFrameStamp);
|
||||
I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, vs);
|
||||
@ -144,6 +148,7 @@ BEGIN_OBJECT_REFLECTOR(osg::State)
|
||||
I_WriteOnlyProperty(const osg::StateAttribute *, GlobalDefaultAttribute);
|
||||
I_IndexedProperty1(bool, GlobalDefaultModeValue, osg::StateAttribute::GLMode, mode);
|
||||
I_IndexedProperty2(bool, GlobalDefaultTextureModeValue, unsigned int, unit, osg::StateAttribute::GLMode, mode);
|
||||
I_Property(osg::GraphicsContext *, GraphicsContext);
|
||||
I_ReadOnlyProperty(const osg::Matrix &, InitialInverseViewMatrix);
|
||||
I_WriteOnlyProperty(const osg::RefMatrix *, InitialViewMatrix);
|
||||
I_Property(const osg::Program::PerContextProgram *, LastAppliedProgramObject);
|
||||
|
Loading…
Reference in New Issue
Block a user