Changed the support for anisotropic filtering in osg::Texture so that it

is now controlled via the setMaxAnisotropy(float) method, and is set up
independently for the mag filter mode, which it previously was done.
This commit is contained in:
Robert Osfield 2002-08-07 15:52:24 +00:00
parent 0bee7dd3d9
commit b9b013e15b
7 changed files with 69 additions and 50 deletions

View File

@ -165,7 +165,6 @@ class SG_EXPORT Texture : public StateAttribute
NEAREST = GL_NEAREST,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST,
ANISOTROPIC = GL_TEXTURE_MAX_ANISOTROPY_EXT
};
@ -175,6 +174,15 @@ class SG_EXPORT Texture : public StateAttribute
/** Get the texture filter mode.*/
const FilterMode getFilter(const FilterParameter which) const;
/** Set the maximum anisotropy value, default value is 1.0 for
* no anisotropic filtering. If hardware does not support anisotropic
* filtering then normal filtering is used, equivilant to a max anisotropy value of 1.0.
* valid range is 1.0f upwards. The maximum value depends on the graphics
* system being used.*/
inline void setMaxAnisotropy(float anis);
/** Get the maximum anisotropy value.*/
inline float getMaxAnisotropy() const { return _maxAnisotropy; }
enum InternalFormatMode {
USE_IMAGE_DATA_FORMAT,
@ -363,6 +371,7 @@ class SG_EXPORT Texture : public StateAttribute
FilterMode _min_filter;
FilterMode _mag_filter;
float _maxAnisotropy;
// true if apply tex parameters required.
mutable bool _texParamtersDirty;

View File

@ -180,7 +180,9 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
// set up anistropic filtering.
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::ANISOTROPIC);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
texture->setMaxAnisotropy(2.0f);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));

View File

@ -35,7 +35,6 @@ class TextureCallback : public osg::NodeCallback
_filterRange.push_back(osg::Texture::NEAREST);
_filterRange.push_back(osg::Texture::NEAREST_MIPMAP_LINEAR);
_filterRange.push_back(osg::Texture::NEAREST_MIPMAP_NEAREST);
_filterRange.push_back(osg::Texture::ANISOTROPIC);
_currPos = 0;
_prevTime = 0.0;
}
@ -240,7 +239,8 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
// set up anistropic filtering.
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::ANISOTROPIC);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
texture->setMaxAnisotropy(2.0f);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));

View File

@ -26,6 +26,7 @@ Texture::Texture():
_wrap_r(CLAMP),
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
_mag_filter(LINEAR),
_maxAnisotropy(1.0f),
_texParamtersDirty(true),
_internalFormatMode(USE_IMAGE_DATA_FORMAT),
_internalFormatValue(0),
@ -57,6 +58,7 @@ Texture::Texture(const Texture& text,const CopyOp& copyop):
_wrap_r(text._wrap_r),
_min_filter(text._min_filter),
_mag_filter(text._mag_filter),
_maxAnisotropy(text._maxAnisotropy),
_texParamtersDirty(false),
_internalFormatMode(text._internalFormatMode),
_internalFormatValue(text._internalFormatValue),
@ -191,6 +193,15 @@ const Texture::FilterMode Texture::getFilter(const FilterParameter which) const
}
}
void Texture::setMaxAnisotropy(float anis)
{
if (_maxAnisotropy!=anis)
{
_maxAnisotropy = anis;
_texParamtersDirty = true;
}
}
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
void Texture::dirtyTextureObject()
{
@ -207,11 +218,6 @@ void Texture::dirtyTextureObject()
void Texture::apply(State& state) const
{
// Texture* texture = const_cast<Texture*>(this);
// texture->_min_filter = LINEAR_MIPMAP_LINEAR;
// texture->_mag_filter = ANISOTROPIC;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
@ -314,13 +320,9 @@ void Texture::applyTexParameters(GLenum target, State&) const
glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
if (s_borderClampSupported)
{
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
}
if (_mag_filter == ANISOTROPIC)
if (_maxAnisotropy>1.0f)
{
// check for support for anisotropic filter,
// note since this is static varible it is intialised
@ -333,18 +335,16 @@ void Texture::applyTexParameters(GLenum target, State&) const
{
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
// by gl.h (or via glext.h) or by include/osg/Texture.
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.f);
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
}
else
}
if (s_borderClampSupported)
{
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, LINEAR);
}
}
else
{
glTexParameteri( _target, GL_TEXTURE_MAG_FILTER, _mag_filter);
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
}
_texParamtersDirty=false;
}

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@ -652,12 +652,13 @@ StateSet* Attr::createOsgStateSet()
case MAG_FILTER_BICUBIC:
case MAG_FILTER_BICUBIC_GEQUAL:
case MAG_FILTER_BICUBIC_LEQUAL:
osgTexture->setFilter(osg::Texture::MAG_FILTER, Texture::ANISOTROPIC);
osgTexture->setFilter(osg::Texture::MAG_FILTER, Texture::LINEAR);
osgTexture->setMaxAnisotropy(2.0f);
break;
// case MAG_FILTER_ADD_DETAIL:
// case MAG_FILTER_MODULATE_DETAIL:
// osgTexture->setFilter(osg::Texture::MAG_FILTER, Texture::ANISOTROPIC);
// osgTexture->setFilter(osg::Texture::MAG_FILTER, Texture::LINEAR);
// break;
}

View File

@ -92,6 +92,15 @@ bool Texture_readLocalData(Object& obj, Input& fr)
iteratorAdvanced = true;
}
if (fr.matchSequence("maxAnisotropy %f"))
{
float anis=1.0f;
fr[1].getFloat(anis);
texture.setMaxAnisotropy(anis);
fr +=2 ;
iteratorAdvanced = true;
}
Texture::InternalFormatMode mode;
if (fr[0].matchWord("internalFormatMode") && Texture_matchInternalFormatModeStr(fr[1].getStr(),mode))
{
@ -198,6 +207,7 @@ bool Texture_writeLocalData(const Object& obj, Output& fw)
fw.indent() << "min_filter " << Texture_getFilterStr(texture.getFilter(Texture::MIN_FILTER)) << std::endl;
fw.indent() << "mag_filter " << Texture_getFilterStr(texture.getFilter(Texture::MAG_FILTER)) << std::endl;
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
fw.indent() << "internalFormatMode " << Texture_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
@ -264,7 +274,7 @@ bool Texture_matchFilterStr(const char* str,Texture::FilterMode& filter)
else if (strcmp(str,"LINEAR_MIPMAP_NEAREST")==0) filter = Texture::LINEAR_MIPMAP_NEAREST;
else if (strcmp(str,"NEAREST_MIPMAP_LINEAR")==0) filter = Texture::NEAREST_MIPMAP_LINEAR;
else if (strcmp(str,"LINEAR_MIPMAP_LINEAR")==0) filter = Texture::LINEAR_MIPMAP_LINEAR;
else if (strcmp(str,"ANISOTROPIC")==0) filter = Texture::ANISOTROPIC;
else if (strcmp(str,"ANISOTROPIC")==0) filter = Texture::LINEAR;
else return false;
return true;
}
@ -280,7 +290,6 @@ const char* Texture_getFilterStr(Texture::FilterMode filter)
case(Texture::LINEAR_MIPMAP_NEAREST): return "LINEAR_MIPMAP_NEAREST";
case(Texture::NEAREST_MIPMAP_LINEAR): return "NEAREST_MIPMAP_LINEAR";
case(Texture::LINEAR_MIPMAP_LINEAR): return "LINEAR_MIPMAP_LINEAR";
case(Texture::ANISOTROPIC): return "ANISOTROPIC";
}
return "";
}

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@ -22,8 +22,6 @@ using namespace osgUtil;
void Optimizer::optimize(osg::Node* node, unsigned int options)
{
return;
if (options & COMBINE_ADJACENT_LODS)
{
CombineLODsVisitor clv;