GraphicsWindowIOS: multithreaded viewer's mode support added; updated for iOS-11 SDK; view rotations fixed; GLES2, GLES3 preprocessors fixed; tested on iPhone4 and upper
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@ -28,6 +28,7 @@
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@class EAGLContext;
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@class UIWindow;
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@class UIView;
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@class UIViewController;
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#else
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class GraphicsWindowIOSGLView;
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class GraphicsWindowIOSWindow;
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@ -35,6 +36,7 @@ class GraphicsWindowIOSGLViewController;
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class EAGLContext;
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class UIWindow;
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class UIView;
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class UIViewController;
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#endif
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#include <osgViewer/GraphicsWindow>
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@ -88,6 +90,8 @@ class GraphicsWindowIOS : public osgViewer::GraphicsWindow
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virtual const char* libraryName() const { return "osgViewer"; }
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virtual const char* className() const { return "GraphicsWindowIOS"; }
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virtual void runOperations();
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virtual bool valid() const { return _valid; }
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/** Realise the GraphicsContext.*/
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@ -145,8 +149,9 @@ class GraphicsWindowIOS : public osgViewer::GraphicsWindow
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};
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typedef unsigned int DeviceOrientationFlags;
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WindowData(UIView* window_or_view = NULL, DeviceOrientationFlags orientationFlags = ALL_ORIENTATIONS, float scaleFactor = -1.0f)
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WindowData(UIView* window_or_view = NULL, UIViewController* parentController = NULL, DeviceOrientationFlags orientationFlags = ALL_ORIENTATIONS, float scaleFactor = -1.0f)
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: _windowOrView(window_or_view),
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_parentController(parentController),
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_deviceOrientationFlags(orientationFlags),
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_viewContentScaleFactor(scaleFactor),
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_createTransparentView(false),
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@ -159,6 +164,7 @@ class GraphicsWindowIOS : public osgViewer::GraphicsWindow
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void setViewContentScaleFactor(float scaleFactor) { _viewContentScaleFactor = scaleFactor; }
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UIView* getWindowOrParentView() const { return _windowOrView; }
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UIViewController* getController() const;
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bool getCreateTransparentView() { return _createTransparentView; }
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void setCreateTransparentView(bool b) { _createTransparentView = b; }
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@ -169,6 +175,7 @@ class GraphicsWindowIOS : public osgViewer::GraphicsWindow
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private:
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UIView* _windowOrView;
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UIViewController* _parentController;
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DeviceOrientationFlags _deviceOrientationFlags;
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float _viewContentScaleFactor;
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bool _createTransparentView;
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@ -6,16 +6,21 @@
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#import <QuartzCore/QuartzCore.h>
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#import <UIKit/UIKit.h>
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void(^processInMainThread)(void(^funcBlock)()) = ^(void(^funcBlock)())
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{
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if ([NSThread isMainThread])
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funcBlock();
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else
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dispatch_sync(dispatch_get_main_queue(), ^{ funcBlock(); });
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};
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#if OSG_GLES1_FEATURES
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#import <OpenGLES/ES1/glext.h>
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#else
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#define MUTLI_GLES (OSG_GLES2_FEATURES && OSG_GLES3_FEATURES)
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#if OSG_GLES2_FEATURES || MUTLI_GLES
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#if OSG_GLES2_FEATURES
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#import <OpenGLES/ES2/glext.h>
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#endif
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#if OSG_GLES3_FEATURES || MUTLI_GLES
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#if OSG_GLES3_FEATURES
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#import <OpenGLES/ES3/glext.h>
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#endif
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@ -44,10 +49,10 @@
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#define GL_RGB5_A1_OES GL_RGB5_A1
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#if OSG_GLES3_FEATURES && !MUTLI_GLES
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#if OSG_GLES3_FEATURES && !OSG_GLES2_FEATURES
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#define glRenderbufferStorageMultisampleAPPLE glRenderbufferStorageMultisample
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#define glDiscardFramebufferEXT glInvalidateFramebuffer
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//#define glResolveMultisampleFramebufferAPPLE glResolveMultisampleFramebuffer
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#define glResolveMultisampleFramebufferAPPLE glResolveMultisampleFramebuffer
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#define GL_DEPTH24_STENCIL8_OES GL_DEPTH24_STENCIL8
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#define GL_DEPTH_COMPONENT24_OES GL_DEPTH_COMPONENT24
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@ -57,6 +62,7 @@
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#endif
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#include "IOSUtils.h"
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@ -367,7 +373,14 @@ typedef std::map<void*, unsigned int> TouchPointsIdMapping;
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer);
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer);
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[_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
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if ([NSThread isMainThread])
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[_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
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else
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dispatch_sync(dispatch_get_main_queue(), ^{
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[_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
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});
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glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _viewRenderbuffer);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &_backingWidth);
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@ -449,9 +462,17 @@ typedef std::map<void*, unsigned int> TouchPointsIdMapping;
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, _msaaFramebuffer);
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, _msaaRenderBuffer);
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// Samples is the amount of pixels the MSAA buffer uses to make one pixel on the render // buffer. Use a small number like 2 for the 3G and below and 4 or more for newer models
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// Samples is the amount of pixels the MSAA buffer uses to make one pixel on the render
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// buffer. Use a small number like 2 for the 3G and below and 4 or more for newer models
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// NOTE: Formats of draw and read buffers must be identical
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glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER_OES, _win->getTraits()->samples, GL_RGB5_A1_OES, _backingWidth, _backingHeight);
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GLenum internalFormat = GL_RGB5_A1_OES;
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# if OSG_GLES3_FEATURES
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if ([_context API] == kEAGLRenderingAPIOpenGLES3)
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internalFormat = GL_RGBA8_OES;
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# endif
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glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER_OES, _win->getTraits()->samples, internalFormat, _backingWidth, _backingHeight);
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glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _msaaRenderBuffer);
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glGenRenderbuffersOES(1, &_msaaDepthBuffer);
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@ -524,65 +545,68 @@ typedef std::map<void*, unsigned int> TouchPointsIdMapping;
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#if defined(__IPHONE_4_0) && (__IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_4_0)
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if(_msaaFramebuffer)
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{
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, _msaaFramebuffer);
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if (_msaaFramebuffer) {
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// Resolve the contents from the multisampling buffer into the resolve (view) buffer
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glBindFramebufferOES(GL_READ_FRAMEBUFFER_APPLE, _msaaFramebuffer);
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glBindFramebufferOES(GL_DRAW_FRAMEBUFFER_APPLE, _viewFramebuffer);
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GLenum attachments[] = {GL_DEPTH_ATTACHMENT_OES, GL_COLOR_ATTACHMENT0_OES};
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#if !OSG_GLES3_FEATURES
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glResolveMultisampleFramebufferAPPLE();
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glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
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#else
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switch ([_context API])
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{
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case kEAGLRenderingAPIOpenGLES3:
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glBlitFramebuffer(0, 0, _backingWidth, _backingHeight,
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0, 0, _backingWidth, _backingHeight,
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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glInvalidateFramebuffer(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
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break;
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default:
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#if !OSG_GLES3_FEATURES
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glResolveMultisampleFramebufferAPPLE();
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#endif
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glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
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break;
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# if OSG_GLES3_FEATURES
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if ([_context API] == kEAGLRenderingAPIOpenGLES3) {
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glBlitFramebuffer(0, 0, _backingWidth, _backingHeight,
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0, 0, _backingWidth, _backingHeight,
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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}
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#endif
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else
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glResolveMultisampleFramebufferAPPLE();
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# else
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glResolveMultisampleFramebufferAPPLE();
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# endif
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}
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#endif
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//swap buffers (sort of i think?)
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// Present Results step
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer);
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//display render in context
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[_context presentRenderbuffer:GL_RENDERBUFFER_OES];
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//re bind the frame buffer for next frames renders
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer);
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#if defined(__IPHONE_4_0) && (__IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_4_0)
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if (_msaaFramebuffer)
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, _msaaFramebuffer);;
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if (_msaaFramebuffer) {
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// Invalidate (discard) step (must be after present step)
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GLenum attachments[] = {GL_DEPTH_ATTACHMENT_OES, GL_COLOR_ATTACHMENT0_OES};
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# if OSG_GLES3_FEATURES
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if ([_context API] == kEAGLRenderingAPIOpenGLES3)
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glInvalidateFramebuffer(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
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else
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glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
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# else
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glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
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# endif
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}
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#endif
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[self bindFrameBuffer];
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}
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//
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//bind view buffer as current for new render pass
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//
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- (void)bindFrameBuffer {
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//bind the frame buffer
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer);
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#if defined(__IPHONE_4_0) && (__IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_4_0)
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if (_msaaFramebuffer)
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glBindFramebufferOES(GL_READ_FRAMEBUFFER_APPLE, _msaaFramebuffer);
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if (_msaaFramebuffer) {
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# if OSG_GLES3_FEATURES
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if ([_context API] == kEAGLRenderingAPIOpenGLES3) {
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glBindFramebufferOES(GL_DRAW_FRAMEBUFFER_APPLE, _msaaFramebuffer);
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glBindFramebufferOES(GL_READ_FRAMEBUFFER_APPLE, _viewFramebuffer);
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}
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else
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, _msaaFramebuffer);
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# else
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, _msaaFramebuffer);
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# endif
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}
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else
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer);
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#else
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer);
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#endif
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}
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@ -704,8 +728,9 @@ typedef std::map<void*, unsigned int> TouchPointsIdMapping;
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@interface GraphicsWindowIOSGLViewController : UIViewController
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{
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}
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- (void) viewDidAppear:(BOOL)animated;
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation;
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- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration;
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@ -713,6 +738,13 @@ typedef std::map<void*, unsigned int> TouchPointsIdMapping;
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@implementation GraphicsWindowIOSGLViewController
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- (void) viewDidAppear:(BOOL)animated
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{
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[super viewDidAppear:animated];
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[UIViewController attemptRotationToDeviceOrientation];
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if (self.view)
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[self.view layoutSubviews];
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}
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
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{
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@ -767,6 +799,14 @@ typedef std::map<void*, unsigned int> TouchPointsIdMapping;
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using namespace osgIOS;
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namespace osgViewer {
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UIViewController* GraphicsWindowIOS::WindowData::getController() const
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{
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return [_windowOrView isKindOfClass:[UIWindow class]]
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? ((UIWindow*)(_windowOrView)).rootViewController
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: _parentController;
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}
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#pragma mark GraphicsWindowIOS
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@ -807,14 +847,17 @@ bool GraphicsWindowIOS::realizeImplementation()
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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BOOL bar_hidden = (_traits->windowDecoration) ? NO: YES;
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#ifdef __IPHONE_OS_VERSION_MIN_REQUIRED
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processInMainThread(^
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{
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BOOL bar_hidden = (_traits->windowDecoration) ? NO: YES;
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#ifdef __IPHONE_OS_VERSION_MIN_REQUIRED
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#if __IPHONE_OS_VERSION_MIN_REQUIRED > 30100
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[[UIApplication sharedApplication] setStatusBarHidden: bar_hidden withAnimation:UIStatusBarAnimationNone];
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[[UIApplication sharedApplication] setStatusBarHidden: bar_hidden withAnimation:UIStatusBarAnimationNone];
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#else
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[[UIApplication sharedApplication] setStatusBarHidden: bar_hidden animated:NO];
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#endif
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[[UIApplication sharedApplication] setStatusBarHidden: bar_hidden animated:NO];
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#endif
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#endif
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});
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//Get info about the requested screen
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IOSWindowingSystemInterface* wsi = dynamic_cast<IOSWindowingSystemInterface*>(osg::GraphicsContext::getWindowingSystemInterface());
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@ -843,7 +886,7 @@ bool GraphicsWindowIOS::realizeImplementation()
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if (windowData->getWindowOrParentView())
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{
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_ownsWindow = false;
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_window = windowData->getWindowOrParentView();
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_window = (GraphicsWindowIOSWindow*)(windowData->getWindowOrParentView());
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}
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_deviceOrientationFlags = windowData->_deviceOrientationFlags;
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@ -855,7 +898,6 @@ bool GraphicsWindowIOS::realizeImplementation()
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if(_viewContentScaleFactor < 0.0f)
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{_viewContentScaleFactor = screenScaleFactor;}
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OSG_DEBUG << "GraphicsWindowIOS::realizeImplementation / ownsWindow: " << _ownsWindow << std::endl;
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@ -863,7 +905,7 @@ bool GraphicsWindowIOS::realizeImplementation()
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//but we need to create our views and windows in points. By default we create a full res buffer across all devices. This
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//means that for backward compatibility you need to set the windowData _viewContentScaleFactor to 1.0f and set the screen res to the
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//res of the older gen device.
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CGRect window_bounds;
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__block CGRect window_bounds;
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osg::Vec2 pointsOrigin = this->pixelToPoint(osg::Vec2(_traits->x, _traits->y));
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osg::Vec2 pointsSize = this->pixelToPoint(osg::Vec2(_traits->width, _traits->height));
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@ -876,8 +918,11 @@ bool GraphicsWindowIOS::realizeImplementation()
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//if we own the window we need to create one
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if (_ownsWindow)
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{
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//create the IOS window object using the viewbounds (in points) required for our context size
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_window = [[GraphicsWindowIOSWindow alloc] initWithFrame: window_bounds];// styleMask: style backing: NSBackingStoreBuffered defer: NO];
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processInMainThread(^
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{
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//create the IOS window object using the viewbounds (in points) required for our context size
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_window = [[GraphicsWindowIOSWindow alloc] initWithFrame: window_bounds];// styleMask: style backing: NSBackingStoreBuffered defer: NO];
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});
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if (!_window) {
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OSG_WARN << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create GraphicsWindowIOSWindow can not display gl view" << std::endl;
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@ -899,10 +944,10 @@ bool GraphicsWindowIOS::realizeImplementation()
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#if OSG_GLES1_FEATURES
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_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
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#elif OSG_GLES2_FEATURES
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#if MULTI_GLES
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#if OSG_GLES3_FEATURES
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_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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if(!_context) _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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if (!_context)
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_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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#else
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_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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#endif
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@ -915,30 +960,42 @@ bool GraphicsWindowIOS::realizeImplementation()
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#if OSG_GLES1_FEATURES
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OSG_FATAL << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create a valid OpenGLES1 context" << std::endl;
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#elif OSG_GLES2_FEATURES && OSG_GLES3_FEATURES
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OSG_FATAL << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create a valid OpenGLES3/OpenGLES2 context" << std::endl;
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#elif OSG_GLES2_FEATURES
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OSG_FATAL << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create a valid OpenGLES2" << std::endl;
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OSG_FATAL << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create a valid OpenGLES2 context" << std::endl;
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#elif OSG_GLES3_FEATURES
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OSG_FATAL << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create a valid OpenGLES3 context" << std::endl;
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#endif
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return false;
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}
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//create the view to display our context in our window
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CGRect gl_view_bounds = (_ownsWindow) ? [_window frame] : window_bounds;
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GraphicsWindowIOSGLView* theView = [[ GraphicsWindowIOSGLView alloc ] initWithFrame: gl_view_bounds : this ];
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__block GraphicsWindowIOSGLView* theView;
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processInMainThread(^
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{
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//create the view to display our context in our window
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CGRect gl_view_bounds = (_ownsWindow) ? [_window frame] : window_bounds;
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theView = [[ GraphicsWindowIOSGLView alloc ] initWithFrame: gl_view_bounds : this ];
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if (theView)
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{
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[theView setAutoresizingMask: ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight) ];
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// Apply our content scale factor to our view, this is what converts the views points
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// size to our desired context size.
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#if defined(__IPHONE_4_0) && (__IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_4_0)
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theView.contentScaleFactor = _viewContentScaleFactor;
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#endif
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}
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});
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if(!theView)
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{
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OSG_FATAL << "GraphicsWindowIOS::realizeImplementation: ERROR: Failed to create GraphicsWindowIOSGLView, can not create frame buffers." << std::endl;
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return false;
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}
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[theView setAutoresizingMask: ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight) ];
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||||
|
||||
//Apply our content scale factor to our view, this is what converts the views points
|
||||
//size to our desired context size.
|
||||
#if defined(__IPHONE_4_0) && (__IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_4_0)
|
||||
theView.contentScaleFactor = _viewContentScaleFactor;
|
||||
#endif
|
||||
[theView setGraphicsWindow: this];
|
||||
[theView setOpenGLContext:_context];
|
||||
_view = theView;
|
||||
@ -947,23 +1004,33 @@ bool GraphicsWindowIOS::realizeImplementation()
|
||||
|
||||
if (getDeviceOrientationFlags() != WindowData::IGNORE_ORIENTATION)
|
||||
{
|
||||
_viewController = [[GraphicsWindowIOSGLViewController alloc] init];
|
||||
_viewController.view = _view;
|
||||
processInMainThread(^
|
||||
{
|
||||
_viewController = [[GraphicsWindowIOSGLViewController alloc] init];
|
||||
_viewController.view = _view;
|
||||
});
|
||||
}
|
||||
|
||||
// Attach view to window
|
||||
[_window addSubview: _view];
|
||||
if ([_window isKindOfClass:[UIWindow class]])
|
||||
_window.rootViewController = _viewController;
|
||||
processInMainThread(^
|
||||
{
|
||||
// Attach view to window
|
||||
[_window addSubview: _view];
|
||||
|
||||
if ([_window isKindOfClass:[UIWindow class]]) // our controller is root
|
||||
_window.rootViewController = _viewController;
|
||||
else if (windowData->_parentController) // our controller is child
|
||||
[windowData->_parentController addChildViewController:_viewController];
|
||||
|
||||
//if we own the window also make it visible
|
||||
if (_ownsWindow)
|
||||
{
|
||||
//show window
|
||||
[_window makeKeyAndVisible];
|
||||
}
|
||||
});
|
||||
|
||||
[theView release];
|
||||
|
||||
//if we own the window also make it visible
|
||||
if (_ownsWindow)
|
||||
{
|
||||
|
||||
//show window
|
||||
[_window makeKeyAndVisible];
|
||||
}
|
||||
|
||||
[pool release];
|
||||
|
||||
@ -1021,13 +1088,8 @@ void GraphicsWindowIOS::closeImplementation()
|
||||
// makeCurrentImplementation
|
||||
// ----------------------------------------------------------------------------------------------------------
|
||||
|
||||
bool GraphicsWindowIOS:: makeCurrentImplementation()
|
||||
void GraphicsWindowIOS::runOperations()
|
||||
{
|
||||
|
||||
|
||||
//bind the context
|
||||
[EAGLContext setCurrentContext:_context];
|
||||
|
||||
if (_updateContext)
|
||||
{
|
||||
[_view destroyFramebuffer];
|
||||
@ -1035,8 +1097,17 @@ bool GraphicsWindowIOS:: makeCurrentImplementation()
|
||||
|
||||
_updateContext = false;
|
||||
}
|
||||
|
||||
GraphicsContext::runOperations();
|
||||
}
|
||||
|
||||
bool GraphicsWindowIOS::makeCurrentImplementation()
|
||||
{
|
||||
//bind the context
|
||||
[EAGLContext setCurrentContext:_context];
|
||||
|
||||
//i think we also want to bind the frame buffer here
|
||||
//[_view bindFrameBuffer];
|
||||
// [_view bindFrameBuffer];
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -1077,7 +1148,9 @@ bool GraphicsWindowIOS::setWindowDecorationImplementation(bool flag)
|
||||
{
|
||||
if (!_realized || !_ownsWindow) return false;
|
||||
|
||||
BOOL bar_hidden = (flag) ? NO: YES;
|
||||
__block BOOL bar_hidden = (flag) ? NO: YES;
|
||||
processInMainThread(^
|
||||
{
|
||||
#ifdef __IPHONE_OS_VERSION_MIN_REQUIRED
|
||||
#if __IPHONE_OS_VERSION_MIN_REQUIRED > 30100
|
||||
[[UIApplication sharedApplication] setStatusBarHidden: bar_hidden withAnimation:UIStatusBarAnimationNone];
|
||||
@ -1085,6 +1158,7 @@ bool GraphicsWindowIOS::setWindowDecorationImplementation(bool flag)
|
||||
[[UIApplication sharedApplication] setStatusBarHidden: bar_hidden animated:NO];
|
||||
#endif
|
||||
#endif
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -1095,8 +1169,11 @@ bool GraphicsWindowIOS::setWindowDecorationImplementation(bool flag)
|
||||
// ----------------------------------------------------------------------------------------------------------
|
||||
void GraphicsWindowIOS::grabFocus()
|
||||
{
|
||||
//i think make key is the equivalent of focus on iphone
|
||||
[_window makeKeyWindow];
|
||||
processInMainThread(^
|
||||
{
|
||||
//i think make key is the equivalent of focus on iphone
|
||||
[_window makeKeyWindow];
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@ -1114,7 +1191,10 @@ void GraphicsWindowIOS::grabFocusIfPointerInWindow()
|
||||
// ----------------------------------------------------------------------------------------------------------
|
||||
void GraphicsWindowIOS::raiseWindow()
|
||||
{
|
||||
[_window bringSubviewToFront:_view];
|
||||
processInMainThread(^
|
||||
{
|
||||
[_window bringSubviewToFront:_view];
|
||||
});
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------------------------
|
||||
@ -1205,8 +1285,7 @@ osg::Vec2 GraphicsWindowIOS::pointToPixel(const osg::Vec2& point)
|
||||
|
||||
osg::Vec2 GraphicsWindowIOS::pixelToPoint(const osg::Vec2& pixel)
|
||||
{
|
||||
float scaler = 1.0f / _viewContentScaleFactor;
|
||||
return pixel * scaler;
|
||||
return pixel / _viewContentScaleFactor;
|
||||
}
|
||||
|
||||
|
||||
@ -1246,4 +1325,4 @@ public:
|
||||
|
||||
REGISTER_WINDOWINGSYSTEMINTERFACE(IOS, ConcreteIOSWindowingSystemInterface)
|
||||
|
||||
}//end namspace
|
||||
}//end namespace
|
||||
|
Loading…
Reference in New Issue
Block a user