Added setting of the Scene's FrameStamp on each CompositeViewer::updateTraversal() call to fix animation path issue.
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@ -1191,8 +1191,8 @@ void CompositeViewer::updateTraversal()
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sitr != scenes.end();
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++sitr)
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{
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(*sitr)->setFrameStamp(_frameStamp.get());
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(*sitr)->updateTraversal();
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}
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