Added check to catch cases where the backdrop coordinate cache is too small for the number of contexts being computed.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14961 16af8721-9629-0410-8352-f15c8da7e697
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@ -811,6 +811,12 @@ void Text::computeBackdropPositions(unsigned int contextID) const
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}
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}
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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{
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if (contextID >= glyphquad._transformedBackdropCoords[backdrop_index].size())
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{
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// contextID exceeds one setup for glyphquad._transformedBackdropCoords, ignore this request.
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continue;
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}
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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unsigned int numCoords = coords2->size();
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unsigned int numCoords = coords2->size();
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if (numCoords!=transformedCoords->size())
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if (numCoords!=transformedCoords->size())
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