Added check to catch cases where the backdrop coordinate cache is too small for the number of contexts being computed.

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14961 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield 2015-07-16 11:01:35 +00:00
parent 229477c35c
commit b908ced20c

View File

@ -811,6 +811,12 @@ void Text::computeBackdropPositions(unsigned int contextID) const
}
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
if (contextID >= glyphquad._transformedBackdropCoords[backdrop_index].size())
{
// contextID exceeds one setup for glyphquad._transformedBackdropCoords, ignore this request.
continue;
}
GlyphQuads::Coords3& transformedCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
unsigned int numCoords = coords2->size();
if (numCoords!=transformedCoords->size())