add a bool parameter to allow forced reindexation of a mesh

OpenSceneGraph-3.6
mp3butcher 6 years ago
parent e2fb88e187
commit b8f9249bea

@ -46,11 +46,16 @@ class OSGUTIL_EXPORT IndexMeshVisitor : public GeometryCollector
{
public:
IndexMeshVisitor(Optimizer* optimizer = 0)
: GeometryCollector(optimizer, Optimizer::INDEX_MESH)
: GeometryCollector(optimizer, Optimizer::INDEX_MESH), _isForcedReindexationEnable(false)
{
}
inline void setGenerateNewIndicesOnAllGeometries(bool b) { _isForcedReindexationEnable = b; }
inline bool getGenerateNewIndicesOnAllGeometries() const { return _isForcedReindexationEnable; }
void makeMesh(osg::Geometry& geom);
void makeMesh();
protected:
bool _isForcedReindexationEnable;
};
// Optimize the triangle order in a mesh for best use of the GPU's

@ -262,7 +262,7 @@ void IndexMeshVisitor::makeMesh(Geometry& geom)
}
// nothing to index
if (!numSurfacePrimitives || !numNonIndexedPrimitives) return;
if (!numSurfacePrimitives || (!_isForcedReindexationEnable && !numNonIndexedPrimitives)) return;
// duplicate shared arrays as it isn't safe to rearrange vertices when arrays are shared.
if (geom.containsSharedArrays()) geom.duplicateSharedArrays();

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