diff --git a/include/osgGA/UFOManipulator b/include/osgGA/UFOManipulator
index dc510e384..9881ef053 100644
--- a/include/osgGA/UFOManipulator
+++ b/include/osgGA/UFOManipulator
@@ -71,7 +71,7 @@ class OSGGA_EXPORT UFOManipulator : public osgGA::MatrixManipulator
virtual void setByMatrix( const osg::Matrixd &matrix ) ;
/** Set the current position with the invers matrix
- \param invmatrix The inverse of a viewpoint matrix
+ \param invmat The inverse of a viewpoint matrix
*/
virtual void setByInverseMatrix( const osg::Matrixd &invmat);
@@ -84,7 +84,7 @@ class OSGGA_EXPORT UFOManipulator : public osgGA::MatrixManipulator
/** Set the subgraph this manipulator is driving the eye through.
\param node root of subgraph
*/
- virtual void setNode(osg::Node*);
+ virtual void setNode(osg::Node* node);
/** Get the root node of the subgraph this manipulator is driving the eye through (const)*/
virtual const osg::Node* getNode() const;
diff --git a/include/osgParticle/ForceOperator b/include/osgParticle/ForceOperator
index 666b409f7..5ed776ab9 100644
--- a/include/osgParticle/ForceOperator
+++ b/include/osgParticle/ForceOperator
@@ -26,9 +26,9 @@
namespace osgParticle
{
- /** An operator that applies a constant force to the particles.
- Remember that if the mass of particles is expressed in kg and the lengths are
- expressed in meters, then the force should be expressed in Newtons.
+ /** An operator that applies a constant force to the particles.
+ * Remember that if the mass of particles is expressed in kg and the lengths are
+ * expressed in meters, then the force should be expressed in Newtons.
*/
class ForceOperator: public Operator {
public:
diff --git a/include/osgParticle/ParticleProcessor b/include/osgParticle/ParticleProcessor
index 806299535..bb6bd6e1a 100644
--- a/include/osgParticle/ParticleProcessor
+++ b/include/osgParticle/ParticleProcessor
@@ -29,11 +29,11 @@
namespace osgParticle
{
- /** A common base interface for those classes which need to do something on particles. Such classes
- are, for example, Emitter
(particle generation) and Program
(particle animation).
- This class holds some properties, like a reference frame and a reference to a ParticleSystem;
- descendant classes should process the particles taking into account the reference frame, computing the right
- transformations when needed.
+ /** A common base interface for those classes which need to do something on particles. Such classes
+ * are, for example, Emitter (particle generation) and Program (particle animation).
+ * This class holds some properties, like a reference frame and a reference to a ParticleSystem;
+ * descendant classes should process the particles taking into account the reference frame, computing the right
+ * transformations when needed.
*/
class OSGPARTICLE_EXPORT ParticleProcessor: public osg::Node {
public:
diff --git a/include/osgParticle/ParticleSystem b/include/osgParticle/ParticleSystem
index c31dace6c..1aee1229c 100644
--- a/include/osgParticle/ParticleSystem
+++ b/include/osgParticle/ParticleSystem
@@ -33,11 +33,11 @@
namespace osgParticle
{
- /** The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction.
- You can add this drawable to any Geode
as you usually do with other
- Drawable
classes. Each instance of ParticleSystem
is a separate set of
- particles; it provides the interface for creating particles and iterating
- through them (see the Emitter
and Program
classes).
+ /** The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction.
+ * You can add this drawable to any Geode as you usually do with other
+ * Drawable classes. Each instance of ParticleSystem is a separate set of
+ * particles; it provides the interface for creating particles and iterating
+ * through them (see the Emitter and Program classes).
*/
class OSGPARTICLE_EXPORT ParticleSystem: public osg::Drawable {
public:
@@ -87,9 +87,9 @@ namespace osgParticle
/** Set the double pass rendering flag.
Double pass rendering avoids overdraw problems between particle systems
- and other opaque objects. If you can render all the particle systems after
+ and other opaque objects. If you can render all the particle systems after
the opaque objects, then double pass is not necessary and can be turned off (best choice).
- If you set the default attributes with setDefaultAttributes
, then the particle
+ If you set the default attributes with setDefaultAttributes, then the particle
system will fall into a transparent bin.
*/
inline void setDoublePassRendering(bool v);
diff --git a/include/osgParticle/ParticleSystemUpdater b/include/osgParticle/ParticleSystemUpdater
index c248e8074..8bf1d78f0 100644
--- a/include/osgParticle/ParticleSystemUpdater
+++ b/include/osgParticle/ParticleSystemUpdater
@@ -32,9 +32,9 @@ namespace osgParticle
{
/** A useful node class for updating particle systems automatically.
- When a ParticleSystemUpdater
is traversed by a cull visitor, it calls the
- update()
method on the specified particle systems. You should place this updater
- AFTER other nodes like emitters and programs.
+ When a ParticleSystemUpdater is traversed by a cull visitor, it calls the
+ update() method on the specified particle systems. You should place this updater
+ AFTER other nodes like emitters and programs.
*/
class OSGPARTICLE_EXPORT ParticleSystemUpdater: public osg::Node {
public:
diff --git a/include/osgProducer/OsgCameraGroup b/include/osgProducer/OsgCameraGroup
index f2f9761c4..79474b8ca 100644
--- a/include/osgProducer/OsgCameraGroup
+++ b/include/osgProducer/OsgCameraGroup
@@ -55,7 +55,7 @@ class OSGPRODUCER_EXPORT OsgCameraGroup : public Producer::CameraGroup
const osg::ApplicationUsage* getApplicationUsage() const { return _applicationUsage; }
- typedef std::vector < Producer::ref_ptr > SceneHandlerList;
+ typedef std::vector < osg::ref_ptr > SceneHandlerList;
SceneHandlerList& getSceneHandlerList() { return _shvec;}
diff --git a/include/osgSim/ScalarBar b/include/osgSim/ScalarBar
index ac7168b6f..6a847c456 100644
--- a/include/osgSim/ScalarBar
+++ b/include/osgSim/ScalarBar
@@ -102,12 +102,13 @@ public:
Construct a ScalarBar with the supplied parameters.
@param numColors Specify the number of colors in the scalar bar. Color
interpolation occurs where necessary.
+ @param numLabels Specify the number of labels in the scalar bar.
@param stc The ScalarsToColors defining the range of scalars
and the colors they map to.
@param title The title to be used when displaying the ScalarBar.
Specify "" for no title.
@param orientation The orientation of the ScalarBar. @see Orientation.
- @param apectRatio The aspect ration (y/x) for the displayed bar. Bear in mind you
+ @param aspectRatio The aspect ration (y/x) for the displayed bar. Bear in mind you
may want to change this if you change the orientation.
@param sp A ScalarPrinter object for the ScalarBar. For every displayed
ScalarBar label, the scalar value will be passed to the
diff --git a/include/osgSim/SphereSegment b/include/osgSim/SphereSegment
index 6ce896620..1542c4b45 100644
--- a/include/osgSim/SphereSegment
+++ b/include/osgSim/SphereSegment
@@ -94,7 +94,7 @@ public:
@param centre sphere centre
@param radius radius of sphere
@param azMin azimuth minimum
- @param azMin azimuth maximum
+ @param azMax azimuth maximum
@param elevMin elevation minimum
@param elevMax elevation maximum
@param density number of units to divide the azimuth and elevation ranges into
@@ -155,7 +155,7 @@ public:
@param azRange azimuth range in radians (with centre along vec)
@param elevRange elevation range in radians (with centre along vec)
*/
- void setArea(const osg::Vec3& v, float azRange, float elevRange);
+ void setArea(const osg::Vec3& vec, float azRange, float elevRange);
/** Get the area of the sphere segment
@@ -164,11 +164,11 @@ public:
@param azRange azimuth range in radians (with centre along vec)
@param elevRange elevation range in radians (with centre along vec)
*/
- void getArea(osg::Vec3& v, float& azRange, float& elevRange) const;
+ void getArea(osg::Vec3& vec, float& azRange, float& elevRange) const;
/** Set the area of the sphere segment
@param azMin azimuth minimum
- @param azMin azimuth maximum
+ @param azMax azimuth maximum
@param elevMin elevation minimum
@param elevMax elevation maximum
*/
@@ -176,7 +176,7 @@ public:
/** Get the area of the sphere segment
@param azMin azimuth minimum
- @param azMin azimuth maximum
+ @param azMax azimuth maximum
@param elevMin elevation minimum
@param elevMax elevation maximum
*/