Added pathway in code for override the colour of the wireframe scribe
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@ -84,16 +84,32 @@ int main( int argc, char **argv )
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// is added to ensure that we see the wireframe itself, and turn off
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// so texturing too.
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osg::StateSet* stateset = new osg::StateSet;
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osg::Material* material = new osg::Material;
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osg::PolygonOffset* polyoffset = new osg::PolygonOffset;
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polyoffset->setFactor(-1.0f);
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polyoffset->setUnits(-1.0f);
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osg::PolygonMode* polymode = new osg::PolygonMode;
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polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
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stateset->setAttributeAndModes(material,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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stateset->setAttributeAndModes(polyoffset,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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#if 1
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osg::Material* material = new osg::Material;
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stateset->setAttributeAndModes(material,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF);
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#else
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// version which sets the color of the wireframe.
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osg::Material* material = new osg::Material;
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material->setColorMode(osg::Material::OFF); // switch glColor usage off
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// turn all lighting off
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material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0,0.0f,0.0f,1.0f));
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material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0,0.0f,0.0f,1.0f));
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material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0,0.0f,0.0f,1.0f));
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// except emission... in which we set the color we desire
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material->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0,1.0f,0.0f,1.0f));
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stateset->setAttributeAndModes(material,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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#endif
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stateset->setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF);
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// osg::LineStipple* linestipple = new osg::LineStipple;
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