Merge pull request #318 from mp3butcher/osganimation

change the design of BufferIndexBinding to work with BufferData instead of BufferObject +matrix transpose
This commit is contained in:
OpenSceneGraph git repository 2017-08-24 09:53:32 +01:00 committed by GitHub
commit b89384d810
11 changed files with 252 additions and 109 deletions

View File

@ -773,7 +773,7 @@ void ComputeNode::initComputingSetup()
_dataArray->setBufferObject(_ssbo.get());
_ssbb = new osg::ShaderStorageBufferBinding(0, _ssbo.get(), 0, blockSize);
_ssbb = new osg::ShaderStorageBufferBinding(0, _dataArray, 0, blockSize);
statesetComputation->setAttributeAndModes(_ssbb.get(), osg::StateAttribute::ON);

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@ -108,10 +108,10 @@ class ResetAtomicCounter : public osg::StateAttributeCallback
osg::AtomicCounterBufferBinding * acbb = dynamic_cast<osg::AtomicCounterBufferBinding *>(sa);
if (acbb)
{
osg::AtomicCounterBufferObject * acbo = dynamic_cast<osg::AtomicCounterBufferObject*>(acbb->getBufferObject());
if (acbo && acbo->getBufferData(0))
osg::BufferData * acbd = acbb->getBufferData();
if (acbd)
{
acbo->getBufferData(0)->dirty();
acbd->dirty();
}
}
}
@ -207,10 +207,10 @@ int main(int argc, char** argv)
acboBlue->setUsage(GL_STREAM_COPY);
atomicCounterArrayBlue->setBufferObject(acboBlue.get());
osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbRedAndGreen = new osg::AtomicCounterBufferBinding(0, acboRedAndGreen.get(), 0, sizeof(GLuint)*3);
osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbRedAndGreen = new osg::AtomicCounterBufferBinding(0, atomicCounterArrayRedAndGreen.get(), 0, sizeof(GLuint)*3);
ss->setAttributeAndModes(acbbRedAndGreen.get());
osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbBlue = new osg::AtomicCounterBufferBinding(2, acboBlue.get(), 0, sizeof(GLuint));
osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbBlue = new osg::AtomicCounterBufferBinding(2, atomicCounterArrayBlue.get(), 0, sizeof(GLuint));
ss->setAttributeAndModes(acbbBlue.get());
acbbRedAndGreen->setUpdateCallback(new ResetAtomicCounter);

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@ -165,7 +165,7 @@ public:
val->_handles = new osg::UInt64Array();
val->_handles->resize(count*2,0);
val->_handles->setBufferObject(val->_sbbo.get());
val->_ssbb = new osg::UniformBufferBinding(0, val->_sbbo.get(), 0, sizeof(GLuint64)*count);
val->_ssbb = new osg::UniformBufferBinding(0, val->_handles.get(), 0, sizeof(GLuint64)*count);
return val;
}
BindlessBuffer& operator = (const BindlessBuffer& rhs){

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@ -187,14 +187,14 @@ struct IndirectTarget
}
void endRegister(unsigned int index, unsigned int rowsPerInstance, GLenum pixelFormat, GLenum type, GLint internalFormat, bool useMultiDrawArraysIndirect )
{
osg::Image* indirectCommandImage = new osg::Image;
indirectCommandImage->setImage( indirectCommands->getTotalDataSize()/sizeof(unsigned int), 1, 1, GL_R32I, GL_RED, GL_UNSIGNED_INT, (unsigned char*)indirectCommands->getDataPointer(), osg::Image::NO_DELETE );
// osg::Image* indirectCommandImage = new osg::Image;
//indirectCommandImage->setImage( indirectCommands->getTotalDataSize()/sizeof(unsigned int), 1, 1, GL_R32I, GL_RED, GL_UNSIGNED_INT, (unsigned char*)indirectCommands->getDataPointer(), osg::Image::NO_DELETE );
osg::VertexBufferObject * indirectCommandImagebuffer=new osg::VertexBufferObject();
indirectCommandImagebuffer->setUsage(GL_DYNAMIC_DRAW);
indirectCommandImage->setBufferObject(indirectCommandImagebuffer);
indirectCommands->setBufferObject(indirectCommandImagebuffer);
indirectCommandTextureBuffer = new osg::TextureBuffer(indirectCommandImage);
indirectCommandTextureBuffer = new osg::TextureBuffer(indirectCommands);
indirectCommandTextureBuffer->setInternalFormat( GL_R32I );
indirectCommandTextureBuffer->bindToImageUnit(index, osg::Texture::READ_WRITE);
indirectCommandTextureBuffer->setUnRefImageDataAfterApply(false);
@ -222,9 +222,9 @@ struct IndirectTarget
}
///attach a DrawIndirect buffer binding to the stateset
osg::ref_ptr<osg::DrawIndirectBufferBinding> bb=new osg::DrawIndirectBufferBinding();
bb->setBufferObject(indirectCommandImage->getBufferObject());
geometryAggregator->getAggregatedGeometry()->getOrCreateStateSet()->setAttribute(bb );
osg::ref_ptr<osg::DrawIndirectBufferBinding> bb=new osg::DrawIndirectBufferBinding(indirectCommands);
geometryAggregator->getAggregatedGeometry()->getOrCreateStateSet()->setAttributeAndModes(bb );
geometryAggregator->getAggregatedGeometry()->setUseDisplayList(false);
geometryAggregator->getAggregatedGeometry()->setUseVertexBufferObjects(true);
@ -288,7 +288,7 @@ struct GPUCullData
instanceTypesUBO = new osg::UniformBufferObject;
// instanceTypesUBO->setUsage( GL_STREAM_DRAW );
instanceTypes->setBufferObject( instanceTypesUBO.get() );
instanceTypesUBB = new osg::UniformBufferBinding(1, instanceTypesUBO.get(), 0, 0);
instanceTypesUBB = new osg::UniformBufferBinding(1, instanceTypes.get(), 0, 0);
}
void setUseMultiDrawArraysIndirect( bool value )
@ -724,16 +724,16 @@ struct ResetTexturesCallback : public osg::StateSet::Callback
std::vector<unsigned int>::iterator it,eit;
for(it=texUnitsDirty.begin(), eit=texUnitsDirty.end(); it!=eit; ++it)
{
osg::Texture* tex = dynamic_cast<osg::Texture*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
osg::TextureBuffer* tex = dynamic_cast<osg::TextureBuffer*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
if(tex==NULL)
continue;
osg::Image* img = tex->getImage(0);
osg::BufferData* img = const_cast<osg::BufferData*>(tex->getBufferData());
if(img!=NULL)
img->dirty();
}
for(it=texUnitsDirtyParams.begin(), eit=texUnitsDirtyParams.end(); it!=eit; ++it)
{
osg::Texture* tex = dynamic_cast<osg::Texture*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
osg::TextureBuffer* tex = dynamic_cast<osg::TextureBuffer*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
if(tex!=NULL)
tex->dirtyTextureParameters();
}

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@ -104,9 +104,7 @@ public:
void operator() (StateAttribute* attr, NodeVisitor* nv)
{
UniformBufferBinding* ubb = static_cast<UniformBufferBinding*>(attr);
UniformBufferObject* ubo
= static_cast<UniformBufferObject*>(ubb->getBufferObject());
FloatArray* array = static_cast<FloatArray*>(ubo->getBufferData(0));
FloatArray* array = static_cast<FloatArray*>(ubb->getBufferData());
double time = nv->getFrameStamp()->getSimulationTime();
double frac = fmod(time, 1.0);
Vec4f warmColor = (Vec4f(0.0, 0.0, 1.0 ,1) * frac
@ -165,7 +163,7 @@ int main(int argc, char** argv)
group1->addChild(loadedModel.get());
scene->addChild(group1);
ref_ptr<UniformBufferBinding> ubb1
= new UniformBufferBinding(0, ubo.get(), 0, blockSize);
= new UniformBufferBinding(0, colorArray.get(), 0, blockSize);
ss1->setAttributeAndModes(ubb1.get(), StateAttribute::ON);
ref_ptr<FloatArray> colorArray2
@ -180,7 +178,7 @@ int main(int argc, char** argv)
group2->addChild(loadedModel.get());
scene->addChild(group2);
ref_ptr<UniformBufferBinding> ubb2
= new UniformBufferBinding(0, ubo2.get(), 0, blockSize);
= new UniformBufferBinding(0, colorArray2.get(), 0, blockSize);
ss2->setAttributeAndModes(ubb2.get(), StateAttribute::ON);
ref_ptr<FloatArray> colorArray3
@ -195,7 +193,7 @@ int main(int argc, char** argv)
group3->addChild(loadedModel.get());
scene->addChild(group3);
ref_ptr<UniformBufferBinding> ubb3
= new UniformBufferBinding(0, ubo3.get(), 0, blockSize);
= new UniformBufferBinding(0, colorArray3.get(), 0, blockSize);
ubb3->setUpdateCallback(new UniformBufferCallback);
ubb3->setDataVariance(Object::DYNAMIC);
ss3->setAttributeAndModes(ubb3.get(), StateAttribute::ON);

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@ -1,6 +1,7 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* Copyright (C) 2010 Tim Moore
* Copyright (C) 2012 David Callu
* Copyright (C) 2017 Julien Valentin
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@ -40,53 +41,67 @@ class OSG_EXPORT BufferIndexBinding : public StateAttribute
{
protected:
BufferIndexBinding(GLenum target, GLuint index);
BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo, GLintptr offset,
GLsizeiptr size);
BufferIndexBinding(GLenum target, GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
public:
// The member value is part of the key to this state attribute in
// the State class. Using the index target, we can separately
// track the bindings for many different index targets.
virtual unsigned getMember() const { return static_cast<unsigned int>(_index); }
GLenum getTarget() const { return _target; }
///enable arbitrary BufferBinding (user is responsible for _target mismatch with bufferdata
/// what can be done is setting wrong _target and use the one of bd if not subclassed
void setTarget(GLenum t){_target=t;}
/** Set the renderbuffer index of the BlendEquationi. */
void setIndex(unsigned int index);
inline void setBufferData(BufferData *bufferdata) {
if (_bufferData.valid())
{
_bufferData->removeClient(this);
}
_bufferData=bufferdata;
if (_bufferData.valid())
{
if(!_bufferData->getBufferObject())
_bufferData->setBufferObject(new VertexBufferObject());
if(_size==0)
_size=_bufferData->getTotalDataSize();
}
}
/** Get the buffer data to be bound.
*/
inline const BufferData* getBufferData() const { return _bufferData.get(); }
inline BufferData* getBufferData(){ return _bufferData.get(); }
/** Get the index target.
*/
unsigned int getIndex() const { return _index; }
/** Set the buffer object that will be bound to the index target.
inline GLuint getIndex() const { return _index; }
/** Set the index target. (and update parents StateSets)
*/
void setBufferObject(BufferObject *bo) { _bufferObject = bo; }
void setIndex(GLuint index);
/** Get the buffer object to be bound.
*/
const BufferObject* getBufferObject() const { return _bufferObject.get(); }
BufferObject* getBufferObject(){ return _bufferObject.get(); }
/** Set the starting offset into the buffer object for data for
/** Set the starting offset into the buffer data for
the indexed target. Note: the required alignment on the offset
may be quite large (e.g., 256 bytes on NVidia 8600M). This
should be checked with glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT...).
*/
void setOffset(GLintptr offset) { _offset = offset; }
GLintptr getOffset() const { return _offset; }
inline void setOffset(GLintptr offset) { _offset = offset; }
inline GLintptr getOffset() const { return _offset; }
/** Set the size of data for the indexed target.
/** Set the size override of bufferdata binded for the indexed target.
*/
void setSize(GLsizeiptr size) { _size = size; }
GLsizeiptr getSize() const { return _size; }
inline void setSize(GLsizeiptr size) { _size = size; }
inline GLsizeiptr getSize() const { return _size; }
virtual void apply(State& state) const;
protected:
virtual ~BufferIndexBinding();
const GLenum _target;
/*const*/ GLenum _target;
ref_ptr<BufferData> _bufferData;
GLuint _index;
ref_ptr<BufferObject> _bufferObject;
GLintptr _offset;
GLsizeiptr _size;
};
@ -100,21 +115,20 @@ class OSG_EXPORT UniformBufferBinding : public BufferIndexBinding
UniformBufferBinding(GLuint index);
/** Create a binding for a uniform buffer index target.
* @param index the index target
* @param bo associated buffer object
* @param offset offset into buffer object
* @param size size of data in buffer object
* @param bd associated buffer data
* @param offset offset into buffer data
* @param size size of data in buffer data
*/
UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
UniformBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
UniformBufferBinding(const UniformBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, UniformBufferBinding, UNIFORMBUFFERBINDING);
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(UniformBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferObject)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
@ -127,17 +141,16 @@ class OSG_EXPORT TransformFeedbackBufferBinding : public BufferIndexBinding
{
public:
TransformFeedbackBufferBinding(GLuint index = 0);
TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
TransformFeedbackBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, TransformFeedbackBufferBinding, TRANSFORMFEEDBACKBUFFERBINDING);
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(TransformFeedbackBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferObject)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
@ -152,11 +165,11 @@ class OSG_EXPORT AtomicCounterBufferBinding : public BufferIndexBinding
AtomicCounterBufferBinding(GLuint index=0);
/** Create a binding for a atomic counter buffer index target.
* @param index the index target
* @param bo associated buffer object
* @param offset offset into buffer object
* @param size size of data in buffer object
* @param bd associated buffer data
* @param offset offset into buffer data
* @param size size of data in buffer data
*/
AtomicCounterBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
AtomicCounterBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
AtomicCounterBufferBinding(const AtomicCounterBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, AtomicCounterBufferBinding, ATOMICCOUNTERBUFFERBINDING);
@ -165,10 +178,9 @@ class OSG_EXPORT AtomicCounterBufferBinding : public BufferIndexBinding
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(AtomicCounterBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferObject)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
@ -181,11 +193,11 @@ class OSG_EXPORT ShaderStorageBufferBinding : public BufferIndexBinding
ShaderStorageBufferBinding(GLuint index=0);
/** Create a binding for a shader storage buffer index target.
* @param index the index target
* @param bo associated buffer object
* @param offset offset into buffer object
* @param size size of data in buffer object
* @param bd associated buffer data
* @param offset offset into buffer data
* @param size size of data in buffer data
*/
ShaderStorageBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
ShaderStorageBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
ShaderStorageBufferBinding(const ShaderStorageBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, ShaderStorageBufferBinding, SHADERSTORAGEBUFFERBINDING);
@ -194,31 +206,32 @@ class OSG_EXPORT ShaderStorageBufferBinding : public BufferIndexBinding
COMPARE_StateAttribute_Types(ShaderStorageBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_index)
COMPARE_StateAttribute_Parameter(_bufferObject)
COMPARE_StateAttribute_Parameter(_bufferData)
COMPARE_StateAttribute_Parameter(_offset)
COMPARE_StateAttribute_Parameter(_size)
return 0;
}
};
class OSG_EXPORT DrawIndirectBufferBinding : public BufferIndexBinding
{
public:
DrawIndirectBufferBinding();
/** Create a binding for a uniform buffer index target.
* @param bo associated buffer object
/** Create a binding for a draw indirect buffer target.
* @param bd associated buffer data
*/
DrawIndirectBufferBinding( BufferObject* bo);
void apply(State& state) const;
DrawIndirectBufferBinding( BufferData* bd);
DrawIndirectBufferBinding(const DrawIndirectBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, DrawIndirectBufferBinding, INDIRECTDRAWBUFFERBINDING);
virtual void apply(State& state) const;
virtual int compare(const StateAttribute& bb) const
{
COMPARE_StateAttribute_Types(DrawIndirectBufferBinding, bb)
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_bufferObject)
COMPARE_StateAttribute_Parameter(_bufferData)
return 0;
}
};

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@ -242,6 +242,12 @@ class OSG_EXPORT Matrixd
/** full 4x4 matrix invert. */
bool invert_4x4( const Matrixd& rhs);
/** transpose a matrix */
bool transpose(const Matrixd&rhs);
/** transpose orthogonal part of the matrix **/
bool transpose3x3(const Matrixd&rhs);
/** ortho-normalize the 3x3 rotation & scale matrix */
void orthoNormalize(const Matrixd& rhs);

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@ -242,6 +242,12 @@ class OSG_EXPORT Matrixf
/** full 4x4 matrix invert. */
bool invert_4x4( const Matrixf& rhs);
/** transpose matrix **/
bool transpose(const Matrixf&rhs);
/** transpose orthogonal part of the matrix **/
bool transpose3x3(const Matrixf&rhs);
/** ortho-normalize the 3x3 rotation & scale matrix */
void orthoNormalize(const Matrixf& rhs);

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@ -1,6 +1,7 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* Copyright (C) 2010 Tim Moore
* Copyright (C) 2012 David Callu
* Copyright (C) 2017 Julien Valentin
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@ -24,23 +25,25 @@
namespace osg {
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index)
: _target(target), _index(index), _offset(0), _size(0)
:_target(target), _bufferData(0), _index(index), _offset(0), _size(0)
{
}
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo,
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index, BufferData* bo,
GLintptr offset, GLsizeiptr size)
: _target(target), _index(index), _bufferObject(bo), _offset(offset), _size(size)
: _target(target), _index(index), _offset(offset), _size(size)
{
setBufferData(bo);
}
BufferIndexBinding::BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop)
: StateAttribute(rhs, copyop),
_target(rhs._target), _index(rhs._index),
_bufferObject(static_cast<BufferObject*>(copyop(rhs._bufferObject.get()))),
_offset(rhs._offset),
_size(rhs._size)
BufferIndexBinding::BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop):StateAttribute(rhs,copyop),
_target(rhs._target),
_bufferData(static_cast<BufferData*>(copyop(rhs._bufferData.get()))),
_index(rhs._index),
_offset(rhs._offset),
_size(rhs._size)
{
}
@ -59,15 +62,13 @@ void BufferIndexBinding::setIndex(unsigned int index)
void BufferIndexBinding::apply(State& state) const
{
if (_bufferObject.valid())
if (_bufferData.valid())
{
GLBufferObject* glObject
= _bufferObject->getOrCreateGLBufferObject(state.getContextID());
if (!glObject->_extensions->isUniformBufferObjectSupported)
return;
= _bufferData->getBufferObject()->getOrCreateGLBufferObject(state.getContextID());
if (glObject->isDirty()) glObject->compileBuffer();
glObject->_extensions->glBindBufferRange(_target, _index,
glObject->getGLObjectID(), _offset, _size);
glObject->getGLObjectID(), glObject->getOffset(_bufferData->getBufferIndex())+_offset, _size-_offset);
}
}
@ -77,30 +78,30 @@ UniformBufferBinding::UniformBufferBinding()
}
UniformBufferBinding::UniformBufferBinding(GLuint index)
: BufferIndexBinding(GL_UNIFORM_BUFFER, index)
: BufferIndexBinding(GL_UNIFORM_BUFFER, index)
{
}
UniformBufferBinding::UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset,
GLsizeiptr size)
UniformBufferBinding::UniformBufferBinding(GLuint index, BufferData* bo, GLintptr offset,
GLsizeiptr size)
: BufferIndexBinding(GL_UNIFORM_BUFFER, index, bo, offset, size)
{
}
UniformBufferBinding::UniformBufferBinding(const UniformBufferBinding& rhs,
const CopyOp& copyop)
const CopyOp& copyop)
: BufferIndexBinding(rhs, copyop)
{
}
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index)
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index)
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index)
{
}
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index, bo, offset, size)
{
@ -113,11 +114,11 @@ TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(const TransformFe
AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index)
: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index)
: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index)
{
}
AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index, bo, offset, size)
{
@ -130,9 +131,9 @@ AtomicCounterBufferBinding::AtomicCounterBufferBinding(const AtomicCounterBuffer
void AtomicCounterBufferBinding::readData(osg::State & state, osg::UIntArray & uintArray) const
{
if (!_bufferObject) return;
if (!_bufferData) return;
GLBufferObject* bo = _bufferObject->getOrCreateGLBufferObject( state.getContextID() );
GLBufferObject* bo = _bufferData->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
if (!bo) return;
@ -143,7 +144,7 @@ void AtomicCounterBufferBinding::readData(osg::State & state, osg::UIntArray & u
bo->_extensions->glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bo->getGLObjectID());
GLubyte* src = (GLubyte*)bo->_extensions->glMapBuffer(GL_ATOMIC_COUNTER_BUFFER,
GL_READ_ONLY_ARB);
GL_READ_ONLY_ARB);
if(src)
{
size_t size = osg::minimum<int>(_size, uintArray.getTotalDataSize());
@ -161,7 +162,7 @@ ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index)
{
}
ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
: BufferIndexBinding(GL_SHADER_STORAGE_BUFFER, index, bo, offset, size)
{
@ -173,26 +174,24 @@ ShaderStorageBufferBinding::ShaderStorageBufferBinding(const ShaderStorageBuffer
}
DrawIndirectBufferBinding::DrawIndirectBufferBinding( )
: BufferIndexBinding(GL_DRAW_INDIRECT_BUFFER, 0)
{
}
void DrawIndirectBufferBinding::apply(State& state) const
{
if (_bufferObject.valid())
if (_bufferData.valid())
{
BufferObject * bo = _bufferData->getBufferObject();
GLBufferObject* glObject
= _bufferObject->getOrCreateGLBufferObject(state.getContextID());
= bo->getOrCreateGLBufferObject(state.getContextID());
if (!glObject->_extensions->isUniformBufferObjectSupported)
return;
// if (glObject->isDirty()) glObject->compileBuffer();
if (glObject->isDirty()) glObject->compileBuffer();
glObject->_extensions->glBindBuffer (_target, glObject->getGLObjectID());
}
}
DrawIndirectBufferBinding::DrawIndirectBufferBinding( BufferObject* bo)
DrawIndirectBufferBinding::DrawIndirectBufferBinding( BufferData* bo)
: BufferIndexBinding(GL_DRAW_INDIRECT_BUFFER, 0, bo, 0, 0)
{

View File

@ -742,6 +742,41 @@ inline T SGL_ABS(T a)
#define SGL_SWAP(a,b,temp) ((temp)=(a),(a)=(b),(b)=(temp))
#endif
bool Matrix_implementation::transpose(const Matrix_implementation&mat){
if (&mat==this) {
Matrix_implementation tm(mat);
return transpose(tm);
}
_mat[0][1]=mat._mat[1][0];
_mat[0][2]=mat._mat[2][0];
_mat[0][3]=mat._mat[3][0];
_mat[1][0]=mat._mat[0][1];
_mat[1][2]=mat._mat[2][1];
_mat[1][3]=mat._mat[3][1];
_mat[2][0]=mat._mat[0][2];
_mat[2][1]=mat._mat[1][2];
_mat[2][3]=mat._mat[3][2];
_mat[3][0]=mat._mat[0][3];
_mat[3][1]=mat._mat[1][3];
_mat[3][2]=mat._mat[2][3];
return true;
}
bool Matrix_implementation::transpose3x3(const Matrix_implementation&mat){
if (&mat==this) {
Matrix_implementation tm(mat);
return transpose3x3(tm);
}
_mat[0][1]=mat._mat[1][0];
_mat[0][2]=mat._mat[2][0];
_mat[1][0]=mat._mat[0][1];
_mat[1][2]=mat._mat[2][1];
_mat[2][0]=mat._mat[0][2];
_mat[2][1]=mat._mat[1][2];
return true;
}
bool Matrix_implementation::invert_4x4( const Matrix_implementation& mat )
{
if (&mat==this) {
@ -763,7 +798,7 @@ bool Matrix_implementation::invert_4x4( const Matrix_implementation& mat )
for(i=0;i<4;i++)
{
big=0.0;
for (j=0; j<4; j++)
for (j=0; j<4; ++j)
if (ipiv[j] != 1)
for (k=0; k<4; k++)
{
@ -781,7 +816,7 @@ bool Matrix_implementation::invert_4x4( const Matrix_implementation& mat )
}
++(ipiv[icol]);
if (irow != icol)
for (l=0; l<4; l++) SGL_SWAP(operator()(irow,l),
for (l=0; l<4; ++l) SGL_SWAP(operator()(irow,l),
operator()(icol,l),
temp);
@ -792,13 +827,13 @@ bool Matrix_implementation::invert_4x4( const Matrix_implementation& mat )
pivinv = 1.0/operator()(icol,icol);
operator()(icol,icol) = 1;
for (l=0; l<4; l++) operator()(icol,l) *= pivinv;
for (ll=0; ll<4; ll++)
for (l=0; l<4; ++l) operator()(icol,l) *= pivinv;
for (ll=0; ll<4; ++ll)
if (ll != icol)
{
dum=operator()(ll,icol);
operator()(ll,icol) = 0;
for (l=0; l<4; l++) operator()(ll,l) -= operator()(icol,l)*dum;
for (l=0; l<4; ++l) operator()(ll,l) -= operator()(icol,l)*dum;
}
}
for (int lx=4; lx>0; --lx)

View File

@ -0,0 +1,86 @@
#include <osg/BufferIndexBinding>
#include <osg/BufferObject>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
#define ADD_GLUINT_SERIALIZER(PROP, DEF) \
wrapper->addSerializer( new osgDB::PropByValSerializer< MyClass, GLuint >( \
#PROP, ((unsigned int)(DEF)), &MyClass::get##PROP, &MyClass::set##PROP), osgDB::BaseSerializer::RW_UINT )
#define GLsizei_ptrSERIALIZER(TYPE,XXX) \
static bool check##XXX( const TYPE& node )\
{ return node.get##XXX()>0;}\
static bool read##XXX( osgDB::InputStream& is, TYPE& node )\
{\
unsigned int size = 0; is >> size ; node.set##XXX(size); return true;\
}\
static bool write##XXX( osgDB::OutputStream& os, const TYPE& node )\
{\
unsigned int size = node.get##XXX(); os << size << std::endl; return true;\
}
GLsizei_ptrSERIALIZER(osg::BufferIndexBinding,Size)
GLsizei_ptrSERIALIZER(osg::BufferIndexBinding,Offset)
namespace wrap_osgBufferIndexBinding
{
REGISTER_OBJECT_WRAPPER( BufferIndexBinding,
/*new osg::BufferIndexBinding*/NULL,
osg::BufferIndexBinding,
"osg::Object osg::StateAttribute osg::BufferIndexBinding" )
{
ADD_GLENUM_SERIALIZER( Target,GLenum, GL_BUFFER); // _target
ADD_OBJECT_SERIALIZER( BufferData, osg::BufferData, NULL ); // _bufferObject
ADD_GLUINT_SERIALIZER( Index, 0); // _index
ADD_USER_SERIALIZER(Size);
ADD_USER_SERIALIZER(Offset);
}
}
namespace wrap_osgUniformBufferBinding
{
REGISTER_OBJECT_WRAPPER( UniformBufferBinding,
new osg::UniformBufferBinding,
osg::UniformBufferBinding,
"osg::Object osg::StateAttribute osg::BufferIndexBinding osg::UniformBufferBinding" )
{
}
}
namespace wrap_osgTransformFeedbackBufferBinding
{
REGISTER_OBJECT_WRAPPER( TransformFeedbackBufferBinding,
new osg::TransformFeedbackBufferBinding,
osg::TransformFeedbackBufferBinding,
"osg::Object osg::StateAttribute osg::BufferIndexBinding osg::TransformFeedbackBufferBinding" )
{
}
}
namespace wrap_osgAtomicCounterBufferBinding
{
REGISTER_OBJECT_WRAPPER( AtomicCounterBufferBinding,
new osg::AtomicCounterBufferBinding,
osg::AtomicCounterBufferBinding,
"osg::Object osg::StateAttribute osg::BufferIndexBinding osg::AtomicCounterBufferBinding" )
{
}
}
namespace wrap_osgShaderStorageBufferBinding
{
REGISTER_OBJECT_WRAPPER( ShaderStorageBufferBinding,
new osg::ShaderStorageBufferBinding,
osg::ShaderStorageBufferBinding,
"osg::Object osg::StateAttribute osg::BufferIndexBinding osg::ShaderStorageBufferBinding" )
{
}
}