Preliminary remapping of internalFormat for GL3 core profile
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@ -1458,6 +1458,18 @@ void Texture::computeInternalFormatWithImage(const osg::Image& image) const
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case(GL_RGBA8_OES) : internalFormat = GL_RGBA; break;
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default: break;
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}
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#elif defined(OSG_GL3_AVAILABLE)
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switch(internalFormat)
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{
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case(GL_INTENSITY) : internalFormat = GL_RED; break; // should it be swizzled to match RGBA(INTENSITY, INTENSITY, INTENSITY, INTENSITY)?
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case(GL_LUMINANCE) : internalFormat = GL_RED; break; // should it be swizzled to match RGBA(LUMINANCE, LUMINANCE, LUMINANCE, 1.0)?
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case(1) : internalFormat = GL_RED; break; // or sould this be GL_ALPHA?
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case(2) : internalFormat = GL_RG; break; // should we assume GL_LUMINANCE_ALPHA?
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case(GL_LUMINANCE_ALPHA) : internalFormat = GL_RB; break; // should it be swizlled to match RGAB(LUMUNIANCE, LUMINANCE, LUMINANCE, ALPHA)?
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case(3) : internalFormat = GL_RGB; break;
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case(4) : internalFormat = GL_RGBA; break;
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default: break;
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}
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#endif
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_internalFormat = internalFormat;
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