Added beginnings of new TrackballManipulator
This commit is contained in:
parent
9097b2f23a
commit
b790fa59a8
@ -139,6 +139,10 @@ SOURCE=..\..\src\osgGA\TrackballManipulator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgGA\TrackerManipulator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgGA\Version.cpp
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# End Source File
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# End Group
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@ -203,6 +207,10 @@ SOURCE=..\..\Include\osgGA\TrackballManipulator
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\osgGA\TrackerManipulator
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\osgGA\Version
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# End Source File
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# End Group
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@ -1,7 +1,7 @@
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#include <osg/GL>
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#include <osgProducer/Viewer>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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@ -59,7 +59,10 @@ osg::Node* createLightPointsDatabase()
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end._position.set(500.0f,-500.0f,0.0f);
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end._color.set(1.0f,1.0f,1.0f,1.0f);
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osg::Transform* transform = new osg::Transform;
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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transform->setDataVariance(osg::Object::STATIC);
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transform->setMatrix(osg::Matrix::scale(0.1,0.1,0.1));
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osg::Vec3 start_delta(0.0f,10.0f,0.0f);
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osg::Vec3 end_delta(0.0f,10.0f,1.0f);
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@ -18,6 +18,8 @@
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#include <osgParticle/FireEffect>
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#include <osgParticle/ParticleSystemUpdater>
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#include <osgGA/TrackerManipulator>
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// for the grid data..
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#include "../osghangglide/terrain_coords.h"
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@ -59,6 +61,8 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
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osg::Node* glider = osgDB::readNodeFile("glider.osg");
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if (glider)
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{
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glider->setName("glider");
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const osg::BoundingSphere& bs = glider->getBound();
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float size = radius/bs.radius()*0.3f;
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@ -81,6 +85,8 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
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osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
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if (cessna)
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{
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cessna->setName("cessna");
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const osg::BoundingSphere& bs = cessna->getBound();
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osgText::Text* text = new osgText::Text;
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@ -245,6 +251,29 @@ void build_world(osg::Group *root)
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}
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}
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class FindNamedNodeVisitor : public osg::NodeVisitor
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{
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public:
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FindNamedNodeVisitor(const std::string& name):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_name(name) {}
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virtual void apply(osg::Node& node)
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{
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if (node.getName()==_name)
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{
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_foundNodes.push_back(&node);
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}
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traverse(node);
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}
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typedef std::vector< osg::ref_ptr<osg::Node> > NodeList;
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std::string _name;
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NodeList _foundNodes;
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};
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//////////////////////////////////////////////////////////////////////////////
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// main()
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@ -268,6 +297,8 @@ int main(int argc, char **argv)
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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@ -294,6 +325,23 @@ int main(int argc, char **argv)
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData(root);
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FindNamedNodeVisitor fnnv("cessna");
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root->accept(fnnv);
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if (!fnnv._foundNodes.empty())
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{
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osgGA::TrackerManipulator* tm = new osgGA::TrackerManipulator;
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tm->setTrackNode(fnnv._foundNodes[0].get());
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std::cout<<"Found "<<std::endl;
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unsigned int num = viewer.addCameraManipulator(tm);
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viewer.selectCameraManipulator(num);
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}
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// create the windows and run the threads.
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viewer.realize();
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@ -184,13 +184,13 @@ class SG_EXPORT NodeVisitor : public virtual Referenced
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* from the top most node applied down the graph to the current node.
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* Note, the user does not typically call pushNodeOnPath() as it
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* will be called automatically by the Node::accept() method.*/
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inline void pushOntoNodePath(Node* node) { _nodePath.push_back(node); }
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inline void pushOntoNodePath(Node* node) { if (_traversalMode!=TRAVERSE_PARENTS) _nodePath.push_back(node); else _nodePath.insert(_nodePath.begin(),node); }
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/** Method callby osg::Node::accept() method after
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* a call the NodeVisitor::apply(..).
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* Note, the user does not typically call pushNodeOnPath() as it
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* will be called automatically by the Node::accept() method.*/
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inline void popFromNodePath() { _nodePath.pop_back(); }
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inline void popFromNodePath() { if (_traversalMode!=TRAVERSE_PARENTS) _nodePath.pop_back(); else _nodePath.erase(_nodePath.begin()); }
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/** Get the non const NodePath from the top most node applied down
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* to the current Node being visited.*/
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138
include/osgGA/TrackerManipulator
Normal file
138
include/osgGA/TrackerManipulator
Normal file
@ -0,0 +1,138 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGGA_TrackerMANIPULATOR
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#define OSGGA_TrackerMANIPULATOR 1
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#include <osgGA/MatrixManipulator>
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#include <osg/Quat>
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namespace osgGA{
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class OSGGA_EXPORT TrackerManipulator : public MatrixManipulator
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{
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public:
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TrackerManipulator();
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virtual const char* className() const { return "Tracker"; }
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void setTrackNode(osg::Node* node) { _trackNode = node; }
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osg::Node* getTrackNode() { return _trackNode.get(); }
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const osg::Node* getTrackNode() const { return _trackNode.get(); }
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enum RotationMode
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{
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ELEVATION_AZIM_ROLL,
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ELEVATION_AZIM,
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};
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void setRotationMode(RotationMode mode);
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RotationMode getRotationMode() const { return _rotationMode; }
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrixd& matrix);
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
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/** get the position of the manipulator as 4x4 Matrix.*/
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virtual osg::Matrixd getMatrix() const;
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
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virtual osg::Matrixd getInverseMatrix() const;
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/** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; }
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/** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/
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virtual float getFusionDistanceValue() const { return _distance; }
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/** Attach a node to the manipulator.
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Automatically detaches previously attached node.
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setNode(NULL) detaches previously nodes.
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Is ignored by manipulators which do not require a reference model.*/
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virtual void setNode(osg::Node*);
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/** Return node if attached.*/
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virtual const osg::Node* getNode() const;
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/** Return node if attached.*/
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virtual osg::Node* getNode();
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/** Move the camera to the default position.
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May be ignored by manipulators if home functionality is not appropriate.*/
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virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** Start/restart the manipulator.*/
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virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** handle events, return true if handled, false otherwise.*/
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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virtual ~TrackerManipulator();
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/** Reset the internal GUIEvent stack.*/
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void flushMouseEventStack();
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/** Add the current mouse GUIEvent to internal stack.*/
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void addMouseEvent(const GUIEventAdapter& ea);
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osg::Vec3d computeCenter() const;
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void computePosition(const osg::Vec3d& eye,const osg::Vec3d& lv,const osg::Vec3d& up);
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/** For the give mouse movement calculate the movement of the camera.
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Return true is camera has moved and a redraw is required.*/
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bool calcMovement();
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void trackball(osg::Vec3& axis,double& angle, double p1x, double p1y, double p2x, double p2y);
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double tb_project_to_sphere(double r, double x, double y);
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/** Check the speed at which the mouse is moving.
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If speed is below a threshold then return false, otherwise return true.*/
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bool isMouseMoving();
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void clampOrientation();
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// Internal event stack comprising last three mouse events.
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osg::ref_ptr<const GUIEventAdapter> _ga_t1;
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osg::ref_ptr<const GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
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osg::ref_ptr<osg::Node> _trackNode;
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RotationMode _rotationMode;
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bool _thrown;
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osg::Vec3d _center;
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osg::Quat _rotation;
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float _distance;
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osg::Vec3d _previousUp;
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};
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}
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#endif
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@ -54,12 +54,12 @@ class OSGPRODUCER_EXPORT Viewer : public OsgCameraGroup, public osgGA::GUIAction
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DRIVE_MANIPULATOR = 2,
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FLIGHT_MANIPULATOR = 4,
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TERRAIN_MANIPULATOR = 8,
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STATE_MANIPULATOR = 16,
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HEAD_LIGHT_SOURCE = 32,
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SKY_LIGHT_SOURCE = 64,
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STATS_MANIPULATOR = 128,
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VIEWER_MANIPULATOR = 256,
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ESCAPE_SETS_DONE = 512,
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STATE_MANIPULATOR = 32,
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HEAD_LIGHT_SOURCE = 64,
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SKY_LIGHT_SOURCE = 128,
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STATS_MANIPULATOR = 256,
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VIEWER_MANIPULATOR = 512,
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ESCAPE_SETS_DONE = 1024,
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STANDARD_SETTINGS = TRACKBALL_MANIPULATOR|
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DRIVE_MANIPULATOR |
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FLIGHT_MANIPULATOR |
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@ -13,6 +13,7 @@ CXXFILES = \
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SetSceneViewVisitor.cpp\
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StateSetManipulator.cpp\
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TerrainManipulator.cpp\
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TrackerManipulator.cpp\
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TrackballManipulator.cpp\
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Version.cpp\
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747
src/osgGA/TrackerManipulator.cpp
Normal file
747
src/osgGA/TrackerManipulator.cpp
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@ -0,0 +1,747 @@
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#include <osgGA/TrackerManipulator>
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#include <osg/Quat>
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#include <osg/Notify>
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#include <osg/Transform>
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#include <osgUtil/IntersectVisitor>
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using namespace osg;
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using namespace osgGA;
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class CollectParentPaths : public osg::NodeVisitor
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{
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public:
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CollectParentPaths() :
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
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virtual void apply(osg::Node& node)
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{
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if (node.getNumParents()==0)
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{
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_nodePaths.push_back(getNodePath());
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}
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traverse(node);
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}
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osg::NodePath _nodePath;
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typedef std::vector< osg::NodePath > NodePathList;
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NodePathList _nodePaths;
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};
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TrackerManipulator::TrackerManipulator()
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{
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_rotationMode =ELEVATION_AZIM;
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_distance = 1.0;
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_thrown = false;
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}
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TrackerManipulator::~TrackerManipulator()
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{
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}
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void TrackerManipulator::setRotationMode(RotationMode mode)
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{
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_rotationMode = mode;
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// need to correct rotation.
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}
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void TrackerManipulator::setNode(osg::Node* node)
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{
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_node = node;
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if (_node.get())
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{
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const osg::BoundingSphere& boundingSphere=_node->getBound();
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const float minimumDistanceScale = 0.001f;
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_minimumDistance = osg::clampBetween(
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boundingSphere._radius * minimumDistanceScale,
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0.00001f,1.0f);
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osg::notify(osg::INFO)<<"Setting Tracker manipulator _minimumDistance to "<<_minimumDistance<<std::endl;
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}
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if (getAutoComputeHomePosition()) computeHomePosition();
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}
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const osg::Node* TrackerManipulator::getNode() const
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{
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return _node.get();
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}
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osg::Node* TrackerManipulator::getNode()
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{
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return _node.get();
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}
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void TrackerManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
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{
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if (getAutoComputeHomePosition()) computeHomePosition();
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computePosition(_homeEye, _homeCenter, _homeUp);
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us.requestRedraw();
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}
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void TrackerManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& )
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{
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flushMouseEventStack();
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}
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void TrackerManipulator::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("Trackball: Space","Reset the viewing position to home");
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usage.addKeyboardMouseBinding("Trackball: +","When in stereo, increase the fusion distance");
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usage.addKeyboardMouseBinding("Trackball: -","When in stereo, reduse the fusion distance");
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}
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bool TrackerManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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switch(ea.getEventType())
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{
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case(GUIEventAdapter::PUSH):
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{
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flushMouseEventStack();
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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us.requestContinuousUpdate(false);
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_thrown = false;
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return true;
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}
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case(GUIEventAdapter::RELEASE):
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{
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if (ea.getButtonMask()==0)
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{
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if (isMouseMoving())
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{
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if (calcMovement())
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{
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us.requestRedraw();
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us.requestContinuousUpdate(true);
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_thrown = true;
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}
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}
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else
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{
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flushMouseEventStack();
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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us.requestContinuousUpdate(false);
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_thrown = false;
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}
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}
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else
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{
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flushMouseEventStack();
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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us.requestContinuousUpdate(false);
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_thrown = false;
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}
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return true;
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}
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case(GUIEventAdapter::DRAG):
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{
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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us.requestContinuousUpdate(false);
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_thrown = false;
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return true;
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}
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case(GUIEventAdapter::MOVE):
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{
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return false;
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}
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case(GUIEventAdapter::KEYDOWN):
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if (ea.getKey()==' ')
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{
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flushMouseEventStack();
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_thrown = false;
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home(ea,us);
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us.requestRedraw();
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us.requestContinuousUpdate(false);
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return true;
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}
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return false;
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case(GUIEventAdapter::FRAME):
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if (_thrown)
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{
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if (calcMovement()) us.requestRedraw();
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}
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return false;
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default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool TrackerManipulator::isMouseMoving()
|
||||
{
|
||||
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
|
||||
|
||||
static const float velocity = 0.1f;
|
||||
|
||||
float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
|
||||
float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
|
||||
float len = sqrtf(dx*dx+dy*dy);
|
||||
float dt = _ga_t0->time()-_ga_t1->time();
|
||||
|
||||
return (len>dt*velocity);
|
||||
}
|
||||
|
||||
|
||||
void TrackerManipulator::flushMouseEventStack()
|
||||
{
|
||||
_ga_t1 = NULL;
|
||||
_ga_t0 = NULL;
|
||||
}
|
||||
|
||||
|
||||
void TrackerManipulator::addMouseEvent(const GUIEventAdapter& ea)
|
||||
{
|
||||
_ga_t1 = _ga_t0;
|
||||
_ga_t0 = &ea;
|
||||
}
|
||||
|
||||
void TrackerManipulator::setByMatrix(const osg::Matrixd& matrix)
|
||||
{
|
||||
|
||||
osg::Vec3 lookVector(- matrix(2,0),-matrix(2,1),-matrix(2,2));
|
||||
osg::Vec3 eye(matrix(3,0),matrix(3,1),matrix(3,2));
|
||||
|
||||
osg::notify(INFO)<<"eye point "<<eye<<std::endl;
|
||||
osg::notify(INFO)<<"lookVector "<<lookVector<<std::endl;
|
||||
|
||||
if (!_node)
|
||||
{
|
||||
_center = eye+ lookVector;
|
||||
_distance = lookVector.length();
|
||||
matrix.get(_rotation);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// need to reintersect with the Tracker
|
||||
osgUtil::IntersectVisitor iv;
|
||||
|
||||
const osg::BoundingSphere& bs = _node->getBound();
|
||||
float distance = (eye-bs.center()).length() + _node->getBound().radius();
|
||||
osg::Vec3d start_segment = eye;
|
||||
osg::Vec3d end_segment = eye + lookVector*distance;
|
||||
|
||||
//CoordinateFrame coordinateFrame = getCoordinateFrame(_center.x(), _center.y(), _center.z());
|
||||
//osg::notify(INFO)<<"start="<<start_segment<<"\tend="<<end_segment<<"\tupVector="<<getUpVector(coordinateFrame)<<std::endl;
|
||||
|
||||
osg::ref_ptr<osg::LineSegment> segLookVector = new osg::LineSegment;
|
||||
segLookVector->set(start_segment,end_segment);
|
||||
iv.addLineSegment(segLookVector.get());
|
||||
|
||||
_node->accept(iv);
|
||||
|
||||
bool hitFound = false;
|
||||
if (iv.hits())
|
||||
{
|
||||
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
|
||||
if (!hitList.empty())
|
||||
{
|
||||
notify(INFO) << "Hit Tracker ok A"<< std::endl;
|
||||
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
|
||||
|
||||
_center = ip;
|
||||
|
||||
_distance = (eye-ip).length();
|
||||
|
||||
osg::Matrix rotation_matrix = osg::Matrixd::translate(0.0,0.0,-_distance)*
|
||||
matrix*
|
||||
osg::Matrixd::translate(-_center);
|
||||
|
||||
rotation_matrix.get(_rotation);
|
||||
|
||||
hitFound = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hitFound)
|
||||
{
|
||||
CoordinateFrame eyePointCoordFrame = getCoordinateFrame( eye );
|
||||
|
||||
// clear the intersect visitor ready for a new test
|
||||
iv.reset();
|
||||
|
||||
osg::ref_ptr<osg::LineSegment> segDowVector = new osg::LineSegment;
|
||||
segLookVector->set(eye+getUpVector(eyePointCoordFrame)*distance,
|
||||
eye-getUpVector(eyePointCoordFrame)*distance);
|
||||
iv.addLineSegment(segLookVector.get());
|
||||
|
||||
_node->accept(iv);
|
||||
|
||||
hitFound = false;
|
||||
if (iv.hits())
|
||||
{
|
||||
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
|
||||
if (!hitList.empty())
|
||||
{
|
||||
notify(INFO) << "Hit Tracker ok B"<< std::endl;
|
||||
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
|
||||
|
||||
_center = ip;
|
||||
|
||||
_distance = (eye-ip).length();
|
||||
|
||||
_rotation.set(0,0,0,1);
|
||||
|
||||
hitFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CoordinateFrame coordinateFrame = getCoordinateFrame(_center);
|
||||
_previousUp = getUpVector(coordinateFrame);
|
||||
|
||||
clampOrientation();
|
||||
}
|
||||
|
||||
osg::Vec3d TrackerManipulator::computeCenter() const
|
||||
{
|
||||
if (_trackNode.valid())
|
||||
{
|
||||
CollectParentPaths cpp;
|
||||
|
||||
TrackerManipulator* non_const_this = const_cast<TrackerManipulator*>(this);
|
||||
|
||||
non_const_this->_trackNode->accept(cpp);
|
||||
|
||||
if (!cpp._nodePaths.empty())
|
||||
{
|
||||
osg::Matrix localToWorld;
|
||||
localToWorld = osg::computeLocalToWorld(cpp._nodePaths[0]);
|
||||
|
||||
return _trackNode->getBound().center() * localToWorld;
|
||||
|
||||
}
|
||||
}
|
||||
return osg::Vec3d(0.0,0.0,0.0);
|
||||
}
|
||||
|
||||
osg::Matrixd TrackerManipulator::getMatrix() const
|
||||
{
|
||||
return osg::Matrixd::translate(0.0,0.0,_distance)*osg::Matrixd::rotate(_rotation)*osg::Matrix::translate(computeCenter());
|
||||
}
|
||||
|
||||
osg::Matrixd TrackerManipulator::getInverseMatrix() const
|
||||
{
|
||||
return osg::Matrix::translate(-computeCenter())*osg::Matrixd::rotate(_rotation.inverse())*osg::Matrixd::translate(0.0,0.0,-_distance);
|
||||
}
|
||||
|
||||
void TrackerManipulator::computePosition(const osg::Vec3d& eye,const osg::Vec3d& center,const osg::Vec3d& up)
|
||||
{
|
||||
if (!_node) return;
|
||||
|
||||
// compute rotation matrix
|
||||
osg::Vec3 lv(center-eye);
|
||||
_distance = lv.length();
|
||||
_center = center;
|
||||
|
||||
osg::notify(osg::INFO) << "In compute"<< std::endl;
|
||||
|
||||
if (_node.valid())
|
||||
{
|
||||
bool hitFound = false;
|
||||
|
||||
float distance = lv.length();
|
||||
float maxDistance = distance+2*(eye-_node->getBound().center()).length();
|
||||
osg::Vec3 farPosition = eye+lv*(maxDistance/distance);
|
||||
osg::Vec3 endPoint = center;
|
||||
for(int i=0;
|
||||
!hitFound && i<2;
|
||||
++i, endPoint = farPosition)
|
||||
{
|
||||
// compute the itersection with the scene.
|
||||
osgUtil::IntersectVisitor iv;
|
||||
|
||||
osg::ref_ptr<osg::LineSegment> segLookVector = new osg::LineSegment;
|
||||
segLookVector->set(eye,endPoint );
|
||||
iv.addLineSegment(segLookVector.get());
|
||||
|
||||
_node->accept(iv);
|
||||
|
||||
if (iv.hits())
|
||||
{
|
||||
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
|
||||
if (!hitList.empty())
|
||||
{
|
||||
osg::notify(osg::INFO) << "Hit Tracker ok C"<< std::endl;
|
||||
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
|
||||
|
||||
_center = ip;
|
||||
_distance = (ip-eye).length();
|
||||
|
||||
hitFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// note LookAt = inv(CF)*inv(RM)*inv(T) which is equivilant to:
|
||||
// inv(R) = CF*LookAt.
|
||||
|
||||
osg::Matrixd rotation_matrix = osg::Matrixd::lookAt(eye,center,up);
|
||||
|
||||
rotation_matrix.get(_rotation);
|
||||
_rotation = _rotation.inverse();
|
||||
|
||||
CoordinateFrame coordinateFrame = getCoordinateFrame(_center);
|
||||
_previousUp = getUpVector(coordinateFrame);
|
||||
|
||||
clampOrientation();
|
||||
}
|
||||
|
||||
bool TrackerManipulator::calcMovement()
|
||||
{
|
||||
// return if less then two events have been added.
|
||||
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
|
||||
|
||||
double dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
|
||||
double dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
|
||||
|
||||
|
||||
// return if there is no movement.
|
||||
if (dx==0 && dy==0) return false;
|
||||
|
||||
|
||||
if (_trackNode.valid())
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"_trackNode="<<_trackNode->getName()<<std::endl;
|
||||
|
||||
CollectParentPaths cpp;
|
||||
_trackNode->accept(cpp);
|
||||
|
||||
osg::notify(osg::NOTICE)<<"number of nodepaths = "<<cpp._nodePaths.size()<<std::endl;
|
||||
|
||||
if (!cpp._nodePaths.empty())
|
||||
{
|
||||
osg::Matrix localToWorld;
|
||||
localToWorld = osg::computeLocalToWorld(cpp._nodePaths[0]);
|
||||
|
||||
_center = _trackNode->getBound().center() * localToWorld;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int buttonMask = _ga_t1->getButtonMask();
|
||||
if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
|
||||
{
|
||||
|
||||
if (_rotationMode==ELEVATION_AZIM_ROLL)
|
||||
{
|
||||
// rotate camera.
|
||||
osg::Vec3 axis;
|
||||
double angle;
|
||||
|
||||
double px0 = _ga_t0->getXnormalized();
|
||||
double py0 = _ga_t0->getYnormalized();
|
||||
|
||||
double px1 = _ga_t1->getXnormalized();
|
||||
double py1 = _ga_t1->getYnormalized();
|
||||
|
||||
|
||||
trackball(axis,angle,px1,py1,px0,py0);
|
||||
|
||||
osg::Quat new_rotate;
|
||||
new_rotate.makeRotate(angle,axis);
|
||||
|
||||
_rotation = _rotation*new_rotate;
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::Matrix rotation_matrix;
|
||||
rotation_matrix.set(_rotation);
|
||||
|
||||
osg::Vec3d lookVector = -getUpVector(rotation_matrix);
|
||||
osg::Vec3d sideVector = getSideVector(rotation_matrix);
|
||||
osg::Vec3d upVector = getFrontVector(rotation_matrix);
|
||||
|
||||
CoordinateFrame coordinateFrame = getCoordinateFrame(_center);
|
||||
osg::Vec3d localUp = getUpVector(coordinateFrame);
|
||||
//osg::Vec3d localUp = _previousUp;
|
||||
|
||||
|
||||
osg::Vec3d forwardVector = localUp^sideVector;
|
||||
sideVector = forwardVector^localUp;
|
||||
|
||||
forwardVector.normalize();
|
||||
sideVector.normalize();
|
||||
|
||||
osg::Quat rotate_elevation;
|
||||
rotate_elevation.makeRotate(dy,sideVector);
|
||||
|
||||
osg::Quat rotate_azim;
|
||||
rotate_azim.makeRotate(-dx,localUp);
|
||||
|
||||
_rotation = _rotation * rotate_elevation * rotate_azim;
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
|
||||
buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON))
|
||||
{
|
||||
|
||||
// pan model.
|
||||
double scale = -0.3f*_distance;
|
||||
|
||||
osg::Matrix rotation_matrix;
|
||||
rotation_matrix.set(_rotation);
|
||||
|
||||
|
||||
// compute look vector.
|
||||
osg::Vec3d lookVector = -getUpVector(rotation_matrix);
|
||||
osg::Vec3d sideVector = getSideVector(rotation_matrix);
|
||||
osg::Vec3d upVector = getFrontVector(rotation_matrix);
|
||||
|
||||
// CoordinateFrame coordinateFrame = getCoordinateFrame(_center);
|
||||
// osg::Vec3d localUp = getUpVector(coordinateFrame);
|
||||
osg::Vec3d localUp = _previousUp;
|
||||
|
||||
osg::Vec3d forwardVector =localUp^sideVector;
|
||||
sideVector = forwardVector^localUp;
|
||||
|
||||
forwardVector.normalize();
|
||||
sideVector.normalize();
|
||||
|
||||
osg::Vec3d dv = forwardVector * (dy*scale) + sideVector * (dx*scale);
|
||||
|
||||
_center += dv;
|
||||
|
||||
// need to recompute the itersection point along the look vector.
|
||||
|
||||
if (_node.valid())
|
||||
{
|
||||
|
||||
// now reorientate the coordinate frame to the frame coords.
|
||||
CoordinateFrame coordinateFrame = getCoordinateFrame(_center);
|
||||
|
||||
// need to reintersect with the Tracker
|
||||
osgUtil::IntersectVisitor iv;
|
||||
|
||||
double distance = _node->getBound().radius()*0.1f;
|
||||
osg::Vec3d start_segment = _center + getUpVector(coordinateFrame) * distance;
|
||||
osg::Vec3d end_segment = start_segment - getUpVector(coordinateFrame) * (2.0f*distance);
|
||||
|
||||
osg::notify(INFO)<<"start="<<start_segment<<"\tend="<<end_segment<<"\tupVector="<<getUpVector(coordinateFrame)<<std::endl;
|
||||
|
||||
osg::ref_ptr<osg::LineSegment> segLookVector = new osg::LineSegment;
|
||||
segLookVector->set(start_segment,end_segment);
|
||||
iv.addLineSegment(segLookVector.get());
|
||||
|
||||
_node->accept(iv);
|
||||
|
||||
bool hitFound = false;
|
||||
if (iv.hits())
|
||||
{
|
||||
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
|
||||
if (!hitList.empty())
|
||||
{
|
||||
notify(INFO) << "Hit Tracker ok"<< std::endl;
|
||||
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
|
||||
_center = ip;
|
||||
|
||||
hitFound = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hitFound)
|
||||
{
|
||||
// ??
|
||||
osg::notify(INFO)<<"TrackerManipulator unable to intersect with Tracker."<<std::endl;
|
||||
}
|
||||
|
||||
coordinateFrame = getCoordinateFrame(_center);
|
||||
osg::Vec3d new_localUp = getUpVector(coordinateFrame);
|
||||
|
||||
|
||||
osg::Quat pan_rotation;
|
||||
pan_rotation.makeRotate(localUp,new_localUp);
|
||||
|
||||
if (!pan_rotation.zeroRotation())
|
||||
{
|
||||
_rotation = _rotation * pan_rotation;
|
||||
_previousUp = new_localUp;
|
||||
//osg::notify(osg::NOTICE)<<"Rotating from "<<localUp<<" to "<<new_localUp<<" angle = "<<acos(localUp*new_localUp/(localUp.length()*new_localUp.length()))<<std::endl;
|
||||
|
||||
//clampOrientation();
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::INFO)<<"New up orientation nearly inline - no need to rotate"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
|
||||
{
|
||||
|
||||
// zoom model.
|
||||
|
||||
double fd = _distance;
|
||||
double scale = 1.0f+dy;
|
||||
if (fd*scale>_minimumDistance)
|
||||
{
|
||||
|
||||
_distance *= scale;
|
||||
|
||||
} else
|
||||
{
|
||||
_distance = _minimumDistance;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void TrackerManipulator::clampOrientation()
|
||||
{
|
||||
if (_rotationMode==ELEVATION_AZIM)
|
||||
{
|
||||
osg::Matrix rotation_matrix;
|
||||
rotation_matrix.set(_rotation);
|
||||
|
||||
osg::Vec3d lookVector = -getUpVector(rotation_matrix);
|
||||
osg::Vec3d upVector = getFrontVector(rotation_matrix);
|
||||
|
||||
CoordinateFrame coordinateFrame = getCoordinateFrame(_center);
|
||||
osg::Vec3d localUp = getUpVector(coordinateFrame);
|
||||
//osg::Vec3d localUp = _previousUp;
|
||||
|
||||
osg::Vec3d sideVector = lookVector ^ localUp;
|
||||
|
||||
if (sideVector.length()<0.1)
|
||||
{
|
||||
osg::notify(osg::INFO)<<"Side vector short "<<sideVector.length()<<std::endl;
|
||||
|
||||
sideVector = upVector^localUp;
|
||||
sideVector.normalize();
|
||||
|
||||
}
|
||||
|
||||
Vec3d newUpVector = sideVector^lookVector;
|
||||
newUpVector.normalize();
|
||||
|
||||
osg::Quat rotate_roll;
|
||||
rotate_roll.makeRotate(upVector,newUpVector);
|
||||
|
||||
if (!rotate_roll.zeroRotation())
|
||||
{
|
||||
_rotation = _rotation * rotate_roll;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* This size should really be based on the distance from the center of
|
||||
* rotation to the point on the object underneath the mouse. That
|
||||
* point would then track the mouse as closely as possible. This is a
|
||||
* simple example, though, so that is left as an Exercise for the
|
||||
* Programmer.
|
||||
*/
|
||||
const float TRACKBALLSIZE = 0.8f;
|
||||
|
||||
/*
|
||||
* Ok, simulate a track-ball. Project the points onto the virtual
|
||||
* trackball, then figure out the axis of rotation, which is the cross
|
||||
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
|
||||
* Note: This is a deformed trackball-- is a trackball in the center,
|
||||
* but is deformed into a hyperbolic sheet of rotation away from the
|
||||
* center. This particular function was chosen after trying out
|
||||
* several variations.
|
||||
*
|
||||
* It is assumed that the arguments to this routine are in the range
|
||||
* (-1.0 ... 1.0)
|
||||
*/
|
||||
void TrackerManipulator::trackball(osg::Vec3& axis,double & angle, double p1x, double p1y, double p2x, double p2y)
|
||||
{
|
||||
/*
|
||||
* First, figure out z-coordinates for projection of P1 and P2 to
|
||||
* deformed sphere
|
||||
*/
|
||||
|
||||
osg::Matrix rotation_matrix(_rotation);
|
||||
|
||||
|
||||
osg::Vec3d uv = osg::Vec3d(0.0,1.0,0.0)*rotation_matrix;
|
||||
osg::Vec3d sv = osg::Vec3d(1.0,0.0,0.0)*rotation_matrix;
|
||||
osg::Vec3d lv = osg::Vec3d(0.0,0.0,-1.0)*rotation_matrix;
|
||||
|
||||
osg::Vec3d p1 = sv*p1x+uv*p1y-lv*tb_project_to_sphere(TRACKBALLSIZE,p1x,p1y);
|
||||
osg::Vec3d p2 = sv*p2x+uv*p2y-lv*tb_project_to_sphere(TRACKBALLSIZE,p2x,p2y);
|
||||
|
||||
/*
|
||||
* Now, we want the cross product of P1 and P2
|
||||
*/
|
||||
|
||||
// Robert,
|
||||
//
|
||||
// This was the quick 'n' dirty fix to get the trackball doing the right
|
||||
// thing after fixing the Quat rotations to be right-handed. You may want
|
||||
// to do something more elegant.
|
||||
// axis = p1^p2;
|
||||
axis = p2^p1;
|
||||
axis.normalize();
|
||||
|
||||
/*
|
||||
* Figure out how much to rotate around that axis.
|
||||
*/
|
||||
double t = (p2-p1).length() / (2.0*TRACKBALLSIZE);
|
||||
|
||||
/*
|
||||
* Avoid problems with out-of-control values...
|
||||
*/
|
||||
if (t > 1.0) t = 1.0;
|
||||
if (t < -1.0) t = -1.0;
|
||||
angle = inRadians(asin(t));
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
|
||||
* if we are away from the center of the sphere.
|
||||
*/
|
||||
double TrackerManipulator::tb_project_to_sphere(double r, double x, double y)
|
||||
{
|
||||
float d, t, z;
|
||||
|
||||
d = sqrt(x*x + y*y);
|
||||
/* Inside sphere */
|
||||
if (d < r * 0.70710678118654752440)
|
||||
{
|
||||
z = sqrt(r*r - d*d);
|
||||
} /* On hyperbola */
|
||||
else
|
||||
{
|
||||
t = r / 1.41421356237309504880;
|
||||
z = t*t / d;
|
||||
}
|
||||
return z;
|
||||
}
|
Loading…
Reference in New Issue
Block a user