Added new osganimate demo which demonstrate the osg::AnimationPath in action.

Added extra parameters to the AnimationPath callbacks to allow finer control.
This commit is contained in:
Robert Osfield 2002-10-07 19:51:11 +00:00
parent 478f736f63
commit b7372fb4cb
12 changed files with 415 additions and 7 deletions

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@ -69,6 +69,7 @@ PLUGIN_DIRS += tiff
# Directories traversed in the TOPDIR/src/Demos directory
DEMOS_DIRS = \
osganimate\
osgbillboard\
osgcallback\
osgclip\

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@ -0,0 +1,95 @@
# Microsoft Developer Studio Project File - Name="Demo osganimate" - Package Owner=<4>
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# ** DO NOT EDIT **
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CFG=Demo osganimate - Win32 Release
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!MESSAGE NMAKE /f "osganimate.mak".
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!MESSAGE NMAKE /f "osganimate.mak" CFG="Demo osganimate - Win32 Release"
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!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Demo osganimate - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Demo osganimate - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osganimated.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
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# Begin Target
# Name "Demo osganimate - Win32 Release"
# Name "Demo osganimate - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\osganimate\osganimate.cpp
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@ -327,6 +327,33 @@ Package=<4>
###############################################################################
Project: "Demo osganimate"=.\Demos\osganimate\osganimate.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name Core osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgDB
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgGA
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgGLUT
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgUtil
End Project Dependency
}}}
###############################################################################
Project: "Demo osgcube"=.\Demos\osgcube\osgcube.dsp - Package Owner=<4>
Package=<5>

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@ -85,14 +85,18 @@ class SG_EXPORT MatrixTransform : public Transform
{
public:
AnimationPathCallback(AnimationPath* ap):
AnimationPathCallback(AnimationPath* ap,double timeOffset=0.0f,double timeMultiplier=1.0f):
_animationPath(ap),
_timeOffset(timeOffset),
_timeMultiplier(timeMultiplier),
_firstTime(0.0) {}
/** implements the callback*/
virtual void operator()(Node* node, NodeVisitor* nv);
ref_ptr<AnimationPath> _animationPath;
double _timeOffset;
double _timeMultiplier;
double _firstTime;
};

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@ -57,14 +57,18 @@ class SG_EXPORT PositionAttitudeTransform : public Transform
{
public:
AnimationPathCallback(AnimationPath* ap):
AnimationPathCallback(AnimationPath* ap,double timeOffset=0.0f,double timeMultiplier=1.0f):
_animationPath(ap),
_timeOffset(timeOffset),
_timeMultiplier(timeMultiplier),
_firstTime(0.0) {}
/** implements the callback*/
virtual void operator()(Node* node, NodeVisitor* nv);
ref_ptr<AnimationPath> _animationPath;
double _timeOffset;
double _timeMultiplier;
double _firstTime;
};

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@ -29,9 +29,21 @@ class SG_EXPORT Quat
---------------------------------------------------------- */
Vec4 _fv; // a four-vector
Quat(): _fv(0.0f,0.0f,0.0f,1.0f) {}
Quat( float x, float y, float z, float w ): _fv(x,y,z,w) {}
Quat( const Vec4& v ): _fv(v) {}
inline Quat(): _fv(0.0f,0.0f,0.0f,1.0f) {}
inline Quat( float x, float y, float z, float w ): _fv(x,y,z,w) {}
inline Quat( const Vec4& v ): _fv(v) {}
inline Quat( float angle, const Vec3& axis)
{
makeRotate(angle,axis);
}
inline Quat( float angle1, const Vec3& axis1,
float angle2, const Vec3& axis2,
float angle3, const Vec3& axis3)
{
makeRotate(angle1,axis1,angle2,axis2,angle3,axis3);
}
/* ----------------------------------
Methods to access data members

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@ -0,0 +1,16 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osganimate.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
Makefile.inst=Makefile
EXEC = osganimate
include $(TOPDIR)/Make/makerules

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@ -0,0 +1,12 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osganimate.cpp\
LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osganimate
include $(TOPDIR)/Make/makerules

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@ -0,0 +1,233 @@
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/Geometry>
#include <osgUtil/Optimizer>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGLUT/glut>
#include <osgGLUT/Viewer>
osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,double looptime)
{
// set up the animation path
osg::AnimationPath* animationPath = new osg::AnimationPath;
animationPath->setLoopMode(osg::AnimationPath::LOOP);
int numSamples = 40;
float yaw = 0.0f;
float yaw_delta = 2.0f*osg::PI/((float)numSamples-1.0f);
float roll = osg::inDegrees(30.0f);
double time=0.0f;
double time_delta = looptime/(double)numSamples;
for(int i=0;i<numSamples;++i)
{
osg::Vec3 position(center+osg::Vec3(sinf(yaw)*radius,cosf(yaw)*radius,0.0f));
osg::Quat rotation(osg::Quat(roll,osg::Vec3(0.0,1.0,0.0))*osg::Quat(-(yaw+osg::inDegrees(90.0f)),osg::Vec3(0.0,0.0,1.0)));
animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation));
yaw += yaw_delta;
time += time_delta;
}
return animationPath;
}
osg::Node* createBase(const osg::Vec3& center,float radius)
{
int numTilesX = 10;
int numTilesY = 10;
float width = 2*radius;
float height = 2*radius;
osg::Vec3 v000(center - osg::Vec3(width*0.5f,height*0.5f,0.0f));
osg::Vec3 dx(osg::Vec3(width/((float)numTilesX),0.0,0.0f));
osg::Vec3 dy(osg::Vec3(0.0f,height/((float)numTilesY),0.0f));
// fill in vertices for grid, note numTilesX+1 * numTilesY+1...
osg::Vec3Array* coords = osgNew osg::Vec3Array;
int iy;
for(iy=0;iy<=numTilesY;++iy)
{
for(int ix=0;ix<=numTilesX;++ix)
{
coords->push_back(v000+dx*(float)ix+dy*(float)iy);
}
}
//Just two colours - black and white.
osg::Vec4Array* colors = osgNew osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); // white
colors->push_back(osg::Vec4(0.0f,0.0f,0.0f,1.0f)); // black
int numColors=colors->size();
int numIndicesPerRow=numTilesX+1;
osg::UByteArray* coordIndices = osgNew osg::UByteArray; // assumes we are using less than 256 points...
osg::UByteArray* colorIndices = osgNew osg::UByteArray;
for(iy=0;iy<numTilesY;++iy)
{
for(int ix=0;ix<numTilesX;++ix)
{
// four vertices per quad.
coordIndices->push_back(ix +(iy+1)*numIndicesPerRow);
coordIndices->push_back(ix +iy*numIndicesPerRow);
coordIndices->push_back((ix+1)+iy*numIndicesPerRow);
coordIndices->push_back((ix+1)+(iy+1)*numIndicesPerRow);
// one color per quad
colorIndices->push_back((ix+iy)%numColors);
}
}
// set up a single normal
osg::Vec3Array* normals = osgNew osg::Vec3Array;
normals->push_back(osg::Vec3(0.0f,0.0f,1.0f));
osg::Geometry* geom = osgNew osg::Geometry;
geom->setVertexArray(coords);
geom->setVertexIndices(coordIndices);
geom->setColorArray(colors);
geom->setColorIndices(colorIndices);
geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
geom->setNormalArray(normals);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
geom->addPrimitiveSet(osgNew osg::DrawArrays(osg::PrimitiveSet::QUADS,0,coordIndices->size()));
osg::Geode* geode = osgNew osg::Geode;
geode->addDrawable(geom);
return geode;
}
osg::Node* createModel()
{
osg::Vec3 center(0.0f,0.0f,0.0f);
float radius = 100.0f;
osg::Group* root = osgNew osg::Group;
float animationLength = 10.0f;
osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength);
osg::Node* glider = osgDB::readNodeFile("glider.osg");
if (glider)
{
const osg::BoundingSphere& bs = glider->getBound();
float size = radius/bs.radius()*0.3f;
osg::MatrixTransform* positioned = osgNew osg::MatrixTransform;
positioned->setDataVariance(osg::Object::STATIC);
positioned->setMatrix(osg::Matrix::translate(-bs.center())*
osg::Matrix::scale(size,size,size)*
osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f));
positioned->addChild(glider);
osg::PositionAttitudeTransform* xform = osgNew osg::PositionAttitudeTransform;
xform->setAppCallback(new osg::PositionAttitudeTransform::AnimationPathCallback(animationPath,0.0,1.0));
xform->addChild(positioned);
root->addChild(xform);
}
osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
if (cessna)
{
const osg::BoundingSphere& bs = cessna->getBound();
float size = radius/bs.radius()*0.3f;
osg::MatrixTransform* positioned = osgNew osg::MatrixTransform;
positioned->setDataVariance(osg::Object::STATIC);
positioned->setMatrix(osg::Matrix::translate(-bs.center())*
osg::Matrix::scale(size,size,size)*
osg::Matrix::rotate(osg::inDegrees(180.0f),0.0f,0.0f,1.0f));
positioned->addChild(cessna);
osg::MatrixTransform* xform = osgNew osg::MatrixTransform;
xform->setAppCallback(new osg::MatrixTransform::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned);
root->addChild(xform);
}
// osg::Node* truck = osgDB::readNodeFile("dumptruck.osg");
root->addChild(createBase(center-osg::Vec3(0.0f,0.0f,radius*0.5),radius));
return root;
}
int main( int argc, char **argv )
{
// initialize the GLUT
glutInit( &argc, argv );
// create the commandline args.
std::vector<std::string> commandLine;
for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
// initialize the viewer.
osgGLUT::Viewer viewer;
viewer.setWindowTitle(argv[0]);
// configure the viewer from the commandline arguments, and eat any
// parameters that have been matched.
viewer.readCommandLine(commandLine);
// configure the plugin registry from the commandline arguments, and
// eat any parameters that have been matched.
osgDB::readCommandLine(commandLine);
// load the nodes from the commandline arguments.
osg::Node* rootnode = createModel();
if (!rootnode)
{
return 1;
}
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// add a viewport to the viewer and attach the scene graph.
viewer.addViewport( rootnode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
// open the viewer window.
viewer.open();
// fire up the event loop.
viewer.run();
return 0;
}

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@ -42,7 +42,7 @@ void MatrixTransform::AnimationPathCallback::operator()(Node* node, NodeVisitor*
double time = nv->getFrameStamp()->getReferenceTime();
if (_firstTime==0.0) _firstTime = time;
Matrix matrix;
if (_animationPath->getMatrix(time-_firstTime,matrix))
if (_animationPath->getMatrix(((time-_firstTime)-_timeOffset)*_timeMultiplier,matrix))
{
mt->setMatrix(matrix);
}

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@ -52,7 +52,7 @@ void PositionAttitudeTransform::AnimationPathCallback::operator()(Node* node, No
double time = nv->getFrameStamp()->getReferenceTime();
if (_firstTime==0.0) _firstTime = time;
AnimationPath::ControlPoint cp;
if (_animationPath->getInterpolatedControlPoint(time-_firstTime,cp))
if (_animationPath->getInterpolatedControlPoint(((time-_firstTime)-_timeOffset)*_timeMultiplier,cp))
{
pat->setPosition(cp._position);
pat->setAttitude(cp._rotation);

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@ -150,6 +150,10 @@ void SceneView::app()
//std::cout<<"*************************** New frame ************"<<std::endl;
#ifdef OSG_COMPILE_UNIT_TESTS
std::cout<<"Number of objects created ="<<osg::Referenced::createdCount()<<" deleted = "<<osg::Referenced::deletedCount()<<std::endl;
std::cout<<" Number of active objects ="<<osg::Referenced::createdCount()-osg::Referenced::deletedCount()<<std::endl;
#endif
if (_sceneData.valid() && _appVisitor.valid())
{