Added new osganimate demo which demonstrate the osg::AnimationPath in action.
Added extra parameters to the AnimationPath callbacks to allow finer control.
This commit is contained in:
parent
478f736f63
commit
b7372fb4cb
@ -69,6 +69,7 @@ PLUGIN_DIRS += tiff
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# Directories traversed in the TOPDIR/src/Demos directory
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DEMOS_DIRS = \
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osganimate\
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osgbillboard\
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osgcallback\
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osgclip\
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95
VisualStudio/Demos/osganimate/osganimate.dsp
Executable file
95
VisualStudio/Demos/osganimate/osganimate.dsp
Executable file
@ -0,0 +1,95 @@
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# Microsoft Developer Studio Project File - Name="Demo osganimate" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Demo osganimate - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osganimate.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osganimate.mak" CFG="Demo osganimate - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Demo osganimate - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Demo osganimate - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Demo osganimate - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osganimate.exe" /libpath:"../../../lib"
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!ELSEIF "$(CFG)" == "Demo osganimate - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osganimated.exe" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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# Begin Target
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# Name "Demo osganimate - Win32 Release"
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# Name "Demo osganimate - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\..\src\Demos\osganimate\osganimate.cpp
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# End Source File
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# End Target
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Project
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@ -327,6 +327,33 @@ Package=<4>
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###############################################################################
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Project: "Demo osganimate"=.\Demos\osganimate\osganimate.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGLUT
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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}}}
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###############################################################################
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Project: "Demo osgcube"=.\Demos\osgcube\osgcube.dsp - Package Owner=<4>
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Package=<5>
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@ -85,14 +85,18 @@ class SG_EXPORT MatrixTransform : public Transform
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{
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public:
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AnimationPathCallback(AnimationPath* ap):
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AnimationPathCallback(AnimationPath* ap,double timeOffset=0.0f,double timeMultiplier=1.0f):
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_animationPath(ap),
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_timeOffset(timeOffset),
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_timeMultiplier(timeMultiplier),
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_firstTime(0.0) {}
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/** implements the callback*/
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virtual void operator()(Node* node, NodeVisitor* nv);
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ref_ptr<AnimationPath> _animationPath;
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double _timeOffset;
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double _timeMultiplier;
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double _firstTime;
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};
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@ -57,14 +57,18 @@ class SG_EXPORT PositionAttitudeTransform : public Transform
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{
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public:
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AnimationPathCallback(AnimationPath* ap):
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AnimationPathCallback(AnimationPath* ap,double timeOffset=0.0f,double timeMultiplier=1.0f):
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_animationPath(ap),
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_timeOffset(timeOffset),
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_timeMultiplier(timeMultiplier),
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_firstTime(0.0) {}
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/** implements the callback*/
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virtual void operator()(Node* node, NodeVisitor* nv);
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ref_ptr<AnimationPath> _animationPath;
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double _timeOffset;
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double _timeMultiplier;
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double _firstTime;
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};
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@ -29,9 +29,21 @@ class SG_EXPORT Quat
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---------------------------------------------------------- */
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Vec4 _fv; // a four-vector
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Quat(): _fv(0.0f,0.0f,0.0f,1.0f) {}
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Quat( float x, float y, float z, float w ): _fv(x,y,z,w) {}
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Quat( const Vec4& v ): _fv(v) {}
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inline Quat(): _fv(0.0f,0.0f,0.0f,1.0f) {}
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inline Quat( float x, float y, float z, float w ): _fv(x,y,z,w) {}
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inline Quat( const Vec4& v ): _fv(v) {}
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inline Quat( float angle, const Vec3& axis)
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{
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makeRotate(angle,axis);
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}
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inline Quat( float angle1, const Vec3& axis1,
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float angle2, const Vec3& axis2,
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float angle3, const Vec3& axis3)
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{
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makeRotate(angle1,axis1,angle2,axis2,angle3,axis3);
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}
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/* ----------------------------------
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Methods to access data members
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16
src/Demos/osganimate/Makefile
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16
src/Demos/osganimate/Makefile
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TOPDIR = ../../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osganimate.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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Makefile.inst=Makefile
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EXEC = osganimate
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include $(TOPDIR)/Make/makerules
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src/Demos/osganimate/Makefile.inst
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12
src/Demos/osganimate/Makefile.inst
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osganimate.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osganimate
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include $(TOPDIR)/Make/makerules
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src/Demos/osganimate/osganimate.cpp
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233
src/Demos/osganimate/osganimate.cpp
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#include <osg/Notify>
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#include <osg/MatrixTransform>
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#include <osg/PositionAttitudeTransform>
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#include <osg/Geometry>
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#include <osgUtil/Optimizer>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,double looptime)
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{
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// set up the animation path
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osg::AnimationPath* animationPath = new osg::AnimationPath;
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animationPath->setLoopMode(osg::AnimationPath::LOOP);
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int numSamples = 40;
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float yaw = 0.0f;
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float yaw_delta = 2.0f*osg::PI/((float)numSamples-1.0f);
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float roll = osg::inDegrees(30.0f);
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double time=0.0f;
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double time_delta = looptime/(double)numSamples;
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for(int i=0;i<numSamples;++i)
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{
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osg::Vec3 position(center+osg::Vec3(sinf(yaw)*radius,cosf(yaw)*radius,0.0f));
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osg::Quat rotation(osg::Quat(roll,osg::Vec3(0.0,1.0,0.0))*osg::Quat(-(yaw+osg::inDegrees(90.0f)),osg::Vec3(0.0,0.0,1.0)));
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animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation));
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yaw += yaw_delta;
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time += time_delta;
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}
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return animationPath;
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}
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osg::Node* createBase(const osg::Vec3& center,float radius)
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{
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int numTilesX = 10;
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int numTilesY = 10;
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float width = 2*radius;
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float height = 2*radius;
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osg::Vec3 v000(center - osg::Vec3(width*0.5f,height*0.5f,0.0f));
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osg::Vec3 dx(osg::Vec3(width/((float)numTilesX),0.0,0.0f));
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osg::Vec3 dy(osg::Vec3(0.0f,height/((float)numTilesY),0.0f));
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// fill in vertices for grid, note numTilesX+1 * numTilesY+1...
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osg::Vec3Array* coords = osgNew osg::Vec3Array;
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int iy;
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for(iy=0;iy<=numTilesY;++iy)
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{
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for(int ix=0;ix<=numTilesX;++ix)
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{
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coords->push_back(v000+dx*(float)ix+dy*(float)iy);
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}
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}
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//Just two colours - black and white.
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osg::Vec4Array* colors = osgNew osg::Vec4Array;
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colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); // white
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colors->push_back(osg::Vec4(0.0f,0.0f,0.0f,1.0f)); // black
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int numColors=colors->size();
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int numIndicesPerRow=numTilesX+1;
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osg::UByteArray* coordIndices = osgNew osg::UByteArray; // assumes we are using less than 256 points...
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osg::UByteArray* colorIndices = osgNew osg::UByteArray;
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for(iy=0;iy<numTilesY;++iy)
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{
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for(int ix=0;ix<numTilesX;++ix)
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{
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// four vertices per quad.
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coordIndices->push_back(ix +(iy+1)*numIndicesPerRow);
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coordIndices->push_back(ix +iy*numIndicesPerRow);
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coordIndices->push_back((ix+1)+iy*numIndicesPerRow);
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coordIndices->push_back((ix+1)+(iy+1)*numIndicesPerRow);
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// one color per quad
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colorIndices->push_back((ix+iy)%numColors);
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}
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}
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// set up a single normal
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osg::Vec3Array* normals = osgNew osg::Vec3Array;
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normals->push_back(osg::Vec3(0.0f,0.0f,1.0f));
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osg::Geometry* geom = osgNew osg::Geometry;
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geom->setVertexArray(coords);
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geom->setVertexIndices(coordIndices);
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geom->setColorArray(colors);
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geom->setColorIndices(colorIndices);
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geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
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geom->setNormalArray(normals);
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geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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geom->addPrimitiveSet(osgNew osg::DrawArrays(osg::PrimitiveSet::QUADS,0,coordIndices->size()));
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osg::Geode* geode = osgNew osg::Geode;
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geode->addDrawable(geom);
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return geode;
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}
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osg::Node* createModel()
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{
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osg::Vec3 center(0.0f,0.0f,0.0f);
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float radius = 100.0f;
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osg::Group* root = osgNew osg::Group;
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float animationLength = 10.0f;
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osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength);
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osg::Node* glider = osgDB::readNodeFile("glider.osg");
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if (glider)
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{
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const osg::BoundingSphere& bs = glider->getBound();
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float size = radius/bs.radius()*0.3f;
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osg::MatrixTransform* positioned = osgNew osg::MatrixTransform;
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positioned->setDataVariance(osg::Object::STATIC);
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positioned->setMatrix(osg::Matrix::translate(-bs.center())*
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osg::Matrix::scale(size,size,size)*
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osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f));
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positioned->addChild(glider);
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osg::PositionAttitudeTransform* xform = osgNew osg::PositionAttitudeTransform;
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xform->setAppCallback(new osg::PositionAttitudeTransform::AnimationPathCallback(animationPath,0.0,1.0));
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xform->addChild(positioned);
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root->addChild(xform);
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}
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osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
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if (cessna)
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{
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const osg::BoundingSphere& bs = cessna->getBound();
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float size = radius/bs.radius()*0.3f;
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osg::MatrixTransform* positioned = osgNew osg::MatrixTransform;
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positioned->setDataVariance(osg::Object::STATIC);
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positioned->setMatrix(osg::Matrix::translate(-bs.center())*
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osg::Matrix::scale(size,size,size)*
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osg::Matrix::rotate(osg::inDegrees(180.0f),0.0f,0.0f,1.0f));
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positioned->addChild(cessna);
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osg::MatrixTransform* xform = osgNew osg::MatrixTransform;
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xform->setAppCallback(new osg::MatrixTransform::AnimationPathCallback(animationPath,0.0f,2.0));
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xform->addChild(positioned);
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root->addChild(xform);
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}
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// osg::Node* truck = osgDB::readNodeFile("dumptruck.osg");
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root->addChild(createBase(center-osg::Vec3(0.0f,0.0f,radius*0.5),radius));
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return root;
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}
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int main( int argc, char **argv )
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{
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// initialize the GLUT
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glutInit( &argc, argv );
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// create the commandline args.
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std::vector<std::string> commandLine;
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for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
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// initialize the viewer.
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osgGLUT::Viewer viewer;
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viewer.setWindowTitle(argv[0]);
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// configure the viewer from the commandline arguments, and eat any
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// parameters that have been matched.
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viewer.readCommandLine(commandLine);
|
||||
|
||||
// configure the plugin registry from the commandline arguments, and
|
||||
// eat any parameters that have been matched.
|
||||
osgDB::readCommandLine(commandLine);
|
||||
|
||||
// load the nodes from the commandline arguments.
|
||||
osg::Node* rootnode = createModel();
|
||||
if (!rootnode)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
// run optimization over the scene graph
|
||||
osgUtil::Optimizer optimzer;
|
||||
optimzer.optimize(rootnode);
|
||||
|
||||
// add a viewport to the viewer and attach the scene graph.
|
||||
viewer.addViewport( rootnode );
|
||||
|
||||
// register trackball, flight and drive.
|
||||
viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
|
||||
viewer.registerCameraManipulator(new osgGA::FlightManipulator);
|
||||
viewer.registerCameraManipulator(new osgGA::DriveManipulator);
|
||||
|
||||
|
||||
// open the viewer window.
|
||||
viewer.open();
|
||||
|
||||
// fire up the event loop.
|
||||
viewer.run();
|
||||
|
||||
return 0;
|
||||
}
|
@ -42,7 +42,7 @@ void MatrixTransform::AnimationPathCallback::operator()(Node* node, NodeVisitor*
|
||||
double time = nv->getFrameStamp()->getReferenceTime();
|
||||
if (_firstTime==0.0) _firstTime = time;
|
||||
Matrix matrix;
|
||||
if (_animationPath->getMatrix(time-_firstTime,matrix))
|
||||
if (_animationPath->getMatrix(((time-_firstTime)-_timeOffset)*_timeMultiplier,matrix))
|
||||
{
|
||||
mt->setMatrix(matrix);
|
||||
}
|
||||
|
@ -52,7 +52,7 @@ void PositionAttitudeTransform::AnimationPathCallback::operator()(Node* node, No
|
||||
double time = nv->getFrameStamp()->getReferenceTime();
|
||||
if (_firstTime==0.0) _firstTime = time;
|
||||
AnimationPath::ControlPoint cp;
|
||||
if (_animationPath->getInterpolatedControlPoint(time-_firstTime,cp))
|
||||
if (_animationPath->getInterpolatedControlPoint(((time-_firstTime)-_timeOffset)*_timeMultiplier,cp))
|
||||
{
|
||||
pat->setPosition(cp._position);
|
||||
pat->setAttitude(cp._rotation);
|
||||
|
@ -150,6 +150,10 @@ void SceneView::app()
|
||||
//std::cout<<"*************************** New frame ************"<<std::endl;
|
||||
|
||||
|
||||
#ifdef OSG_COMPILE_UNIT_TESTS
|
||||
std::cout<<"Number of objects created ="<<osg::Referenced::createdCount()<<" deleted = "<<osg::Referenced::deletedCount()<<std::endl;
|
||||
std::cout<<" Number of active objects ="<<osg::Referenced::createdCount()-osg::Referenced::deletedCount()<<std::endl;
|
||||
#endif
|
||||
|
||||
if (_sceneData.valid() && _appVisitor.valid())
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user