Added support osg::State::drawQuad(..) for number of vertices in quads to uint range rather than just ushort range.
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@ -512,8 +512,11 @@ class OSG_EXPORT State : public Referenced, public Observer
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_currentPBO = 0;
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}
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typedef std::vector<GLushort> Indices;
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Indices _quadIndices[6];
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typedef std::vector<GLushort> IndicesGLushort;
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IndicesGLushort _quadIndicesGLushort[4];
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typedef std::vector<GLuint> IndicesGLuint;
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IndicesGLuint _quadIndicesGLuint[4];
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void drawQuads(GLint first, GLsizei count, GLsizei primCount=0);
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@ -1431,38 +1431,67 @@ void State::drawQuads(GLint first, GLsizei count, GLsizei primCount)
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unsigned int numQuads = (count/4);
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unsigned int numIndices = numQuads * 6;
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unsigned int endOfIndices = offsetFirst+numIndices;
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Indices& indices = _quadIndices[array];
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if (endOfIndices>65536)
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{
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OSG_NOTICE<<"Warning: State::drawQuads("<<first<<", "<<count<<") too large handle in remapping to ushort glDrawElements."<<std::endl;
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endOfIndices = 65536;
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}
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if (endOfIndices >= indices.size())
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if (endOfIndices<65536)
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{
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// we need to expand the _indexArray to be big enough to cope with all the quads required.
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unsigned int numExistingQuads = indices.size()/6;
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unsigned int numRequiredQuads = endOfIndices/6;
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indices.reserve(endOfIndices);
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for(unsigned int i=numExistingQuads; i<numRequiredQuads; ++i)
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IndicesGLushort& indices = _quadIndicesGLushort[array];
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if (endOfIndices >= indices.size())
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{
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unsigned int base = i*4 + array;
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indices.push_back(base);
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indices.push_back(base+1);
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indices.push_back(base+3);
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indices.push_back(base+1);
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indices.push_back(base+2);
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indices.push_back(base+3);
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// OSG_NOTICE<<" adding quad indices ("<<base<<")"<<std::endl;
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// we need to expand the _indexArray to be big enough to cope with all the quads required.
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unsigned int numExistingQuads = indices.size()/6;
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unsigned int numRequiredQuads = endOfIndices/6;
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indices.reserve(endOfIndices);
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for(unsigned int i=numExistingQuads; i<numRequiredQuads; ++i)
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{
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unsigned int base = i*4 + array;
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indices.push_back(base);
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indices.push_back(base+1);
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indices.push_back(base+3);
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indices.push_back(base+1);
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indices.push_back(base+2);
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indices.push_back(base+3);
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// OSG_NOTICE<<" adding quad indices ("<<base<<")"<<std::endl;
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}
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}
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// if (array!=0) return;
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// OSG_NOTICE<<" glDrawElements(GL_TRIANGLES, "<<numIndices<<", GL_UNSIGNED_SHORT, "<<&(indices[base])<<")"<<std::endl;
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glDrawElementsInstanced(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, &(indices[offsetFirst]), primCount);
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}
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else
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{
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IndicesGLuint& indices = _quadIndicesGLuint[array];
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// if (array!=0) return;
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if (endOfIndices >= indices.size())
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{
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// we need to expand the _indexArray to be big enough to cope with all the quads required.
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unsigned int numExistingQuads = indices.size()/6;
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unsigned int numRequiredQuads = endOfIndices/6;
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indices.reserve(endOfIndices);
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for(unsigned int i=numExistingQuads; i<numRequiredQuads; ++i)
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{
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unsigned int base = i*4 + array;
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indices.push_back(base);
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indices.push_back(base+1);
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indices.push_back(base+3);
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// OSG_NOTICE<<" glDrawElements(GL_TRIANGLES, "<<numIndices<<", GL_UNSIGNED_SHORT, "<<&(indices[base])<<")"<<std::endl;
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glDrawElementsInstanced(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, &(indices[offsetFirst]), primCount);
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indices.push_back(base+1);
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indices.push_back(base+2);
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indices.push_back(base+3);
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// OSG_NOTICE<<" adding quad indices ("<<base<<")"<<std::endl;
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}
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}
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// if (array!=0) return;
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// OSG_NOTICE<<" glDrawElements(GL_TRIANGLES, "<<numIndices<<", GL_UNSIGNED_SHORT, "<<&(indices[base])<<")"<<std::endl;
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glDrawElementsInstanced(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, &(indices[offsetFirst]), primCount);
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}
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}
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void State::ModeStack::print(std::ostream& fout) const
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