Small improvement to the computation of the pixel size vector.
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@ -74,8 +74,8 @@ void CullStack::pushCullingSet()
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M(2,0)*P00 + M(2,2)*P20_00);
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M(2,0)*P00 + M(2,2)*P20_00);
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// scaling for vertical pixels
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// scaling for vertical pixels
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float P10 = P(1,1)*W.width()*0.5f;
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float P10 = P(1,1)*W.height()*0.5f;
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float P20_10 = P(2,1)*W.width()*0.5f + P(2,3)*W.width()*0.5f;
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float P20_10 = P(2,1)*W.height()*0.5f + P(2,3)*W.height()*0.5f;
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osg::Vec3 scale_10(M(0,1)*P10 + M(0,2)*P20_10,
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osg::Vec3 scale_10(M(0,1)*P10 + M(0,2)*P20_10,
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M(1,1)*P10 + M(1,2)*P20_10,
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M(1,1)*P10 + M(1,2)*P20_10,
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M(2,1)*P10 + M(2,2)*P20_10);
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M(2,1)*P10 + M(2,2)*P20_10);
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