Tweak to the debug output.
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@ -551,7 +551,7 @@ void Font::Glyph::subload() const
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{
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{
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osg::notify(osg::WARN)<<"after Font::Glyph::subload() : detected OpenGL error '"<<gluErrorString(errorNo)<<"'"<<std::endl;
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osg::notify(osg::WARN)<<"after Font::Glyph::subload() : detected OpenGL error '"<<gluErrorString(errorNo)<<"'"<<std::endl;
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std::cout << "\tglTexSubImage2D("<<GL_TEXTURE_2D<<" ,"<<0<<"\t"<<std::endl<<
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std::cout << "\tglTexSubImage2D(0x"<<hex<<GL_TEXTURE_2D<<dec<<" ,"<<0<<"\t"<<std::endl<<
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"\t "<<_texturePosX<<" ,"<<_texturePosY<<std::endl<<
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"\t "<<_texturePosX<<" ,"<<_texturePosY<<std::endl<<
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"\t "<<s()<<" ,"<<t()<<std::endl<<hex<<
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"\t "<<s()<<" ,"<<t()<<std::endl<<hex<<
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"\t 0x"<<(GLenum)getPixelFormat()<<std::endl<<
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"\t 0x"<<(GLenum)getPixelFormat()<<std::endl<<
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