Tweak to the debug output.

This commit is contained in:
Robert Osfield 2003-04-14 15:03:55 +00:00
parent 39a5cf3ad9
commit b66f464a1b

View File

@ -551,7 +551,7 @@ void Font::Glyph::subload() const
{ {
osg::notify(osg::WARN)<<"after Font::Glyph::subload() : detected OpenGL error '"<<gluErrorString(errorNo)<<"'"<<std::endl; osg::notify(osg::WARN)<<"after Font::Glyph::subload() : detected OpenGL error '"<<gluErrorString(errorNo)<<"'"<<std::endl;
std::cout << "\tglTexSubImage2D("<<GL_TEXTURE_2D<<" ,"<<0<<"\t"<<std::endl<< std::cout << "\tglTexSubImage2D(0x"<<hex<<GL_TEXTURE_2D<<dec<<" ,"<<0<<"\t"<<std::endl<<
"\t "<<_texturePosX<<" ,"<<_texturePosY<<std::endl<< "\t "<<_texturePosX<<" ,"<<_texturePosY<<std::endl<<
"\t "<<s()<<" ,"<<t()<<std::endl<<hex<< "\t "<<s()<<" ,"<<t()<<std::endl<<hex<<
"\t 0x"<<(GLenum)getPixelFormat()<<std::endl<< "\t 0x"<<(GLenum)getPixelFormat()<<std::endl<<