Moved shader file loading to a help function
This commit is contained in:
parent
c32e6c01ed
commit
b5c071eed9
@ -19,6 +19,40 @@
|
||||
#include <iostream>
|
||||
|
||||
|
||||
bool readShaderArguments(osg::ArgumentParser& arguments, const std::string& option, osg::Program* program, const std::string& fallbackShaderFilename)
|
||||
{
|
||||
bool shaderAssigned = false;
|
||||
std::string shaderFilename;
|
||||
while(arguments.read(option, shaderFilename))
|
||||
{
|
||||
osg::ref_ptr<osg::Shader> shader = osgDB::readRefShaderFile(shaderFilename);
|
||||
if (shader)
|
||||
{
|
||||
shaderAssigned = true;
|
||||
program->addShader(shader);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<"Unable to load shader file : "<<shaderFilename<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
if (shaderAssigned) return true;
|
||||
|
||||
osg::ref_ptr<osg::Shader> shader = osgDB::readRefShaderFile(fallbackShaderFilename);
|
||||
if (shader)
|
||||
{
|
||||
shaderAssigned = true;
|
||||
program->addShader(shader);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<"Unable to load shader file : "<<fallbackShaderFilename<<std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
@ -36,70 +70,14 @@ int main(int argc, char** argv)
|
||||
osg::ref_ptr<osg::Program> program = new osg::Program;
|
||||
|
||||
|
||||
bool vertexShadersAssigned = false;
|
||||
std::string vertexShaderFilename;
|
||||
while(arguments.read("--vert", vertexShaderFilename))
|
||||
if (!readShaderArguments(arguments, "--vert", program, "shaders/shaderpipeline.vert"))
|
||||
{
|
||||
osg::ref_ptr<osg::Shader> vertexShader = osgDB::readRefShaderFile(vertexShaderFilename);
|
||||
if (vertexShader)
|
||||
{
|
||||
vertexShadersAssigned = true;
|
||||
program->addShader(vertexShader);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<"Unable to load vertex shader file : "<<vertexShaderFilename<<std::endl;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!vertexShadersAssigned)
|
||||
if (!readShaderArguments(arguments, "--frag", program, "shaders/shaderpipeline.frag"))
|
||||
{
|
||||
vertexShaderFilename = "shaders/shaderpipeline.vert";
|
||||
osg::ref_ptr<osg::Shader> vertexShader = osgDB::readRefShaderFile(vertexShaderFilename);
|
||||
if (vertexShader)
|
||||
{
|
||||
vertexShadersAssigned = true;
|
||||
program->addShader(vertexShader);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<"Unable to load vertex shader file : "<<vertexShaderFilename<<std::endl;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool fragmentShadersAssigned = false;
|
||||
std::string fragmentShaderFilename;
|
||||
while(arguments.read("--frag", fragmentShaderFilename))
|
||||
{
|
||||
osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(fragmentShaderFilename);
|
||||
if (fragmentShader)
|
||||
{
|
||||
fragmentShadersAssigned = true;
|
||||
program->addShader(fragmentShader);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<"Unable to load fragment shader file : "<<fragmentShaderFilename<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
if (!fragmentShadersAssigned)
|
||||
{
|
||||
fragmentShaderFilename = "shaders/shaderpipeline.frag";
|
||||
osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(fragmentShaderFilename);
|
||||
if (fragmentShader)
|
||||
{
|
||||
fragmentShadersAssigned = true;
|
||||
program->addShader(fragmentShader);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_NOTICE<<"Unable to load fragment shader file : "<<fragmentShaderFilename<<std::endl;
|
||||
return 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// assign program to topmost StateSet
|
||||
|
Loading…
Reference in New Issue
Block a user