Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled
This commit is contained in:
parent
a1e0d76032
commit
b5a3e0d532
@ -34,6 +34,8 @@ class OSG_EXPORT VertexArrayState : public osg::Referenced
|
||||
modifiedCount(0xffffffff),
|
||||
active(false) {}
|
||||
|
||||
virtual bool isVertexAttribDispatch() const { return false; }
|
||||
|
||||
virtual const char* className() const = 0; // { return "ArrayDispatch"; }
|
||||
|
||||
virtual void enable_and_dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/) {} // = 0;
|
||||
@ -108,6 +110,8 @@ class OSG_EXPORT VertexArrayState : public osg::Referenced
|
||||
|
||||
void resetBufferObjectPointers() { _currentVBO = 0; _currentEBO = 0; }
|
||||
|
||||
bool correctArrayDispatchAssigned(const ArrayDispatch* ad);
|
||||
|
||||
void assignAllDispatchers();
|
||||
|
||||
void assignVertexArrayDispatcher();
|
||||
|
@ -450,6 +450,8 @@ struct VertexAttribArrayDispatch : public VertexArrayState::ArrayDispatch
|
||||
|
||||
virtual const char* className() const { return "VertexAttribArrayDispatch"; }
|
||||
|
||||
virtual bool isVertexAttribDispatch() const { return true; }
|
||||
|
||||
inline void callVertexAttribPointer(GLExtensions* ext, const osg::Array* new_array, const GLvoid * ptr)
|
||||
{
|
||||
if (new_array->getPreserveDataType())
|
||||
@ -544,9 +546,18 @@ void VertexArrayState::deleteVertexArrayObject()
|
||||
}
|
||||
}
|
||||
|
||||
bool VertexArrayState::correctArrayDispatchAssigned(const ArrayDispatch* ad)
|
||||
{
|
||||
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
|
||||
return ad && (_state->getUseVertexAttributeAliasing()==ad->isVertexAttribDispatch());
|
||||
#else
|
||||
return ad!=0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void VertexArrayState::assignVertexArrayDispatcher()
|
||||
{
|
||||
if (_vertexArray.valid()) return;
|
||||
if (correctArrayDispatchAssigned(_vertexArray.get())) return;
|
||||
|
||||
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
|
||||
if (!_state->getUseVertexAttributeAliasing())
|
||||
@ -556,6 +567,7 @@ void VertexArrayState::assignVertexArrayDispatcher()
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if (_vertexArray.valid()) return;
|
||||
VAS_NOTICE<<"VertexArrayState::assignNormalArrayDispatcher() _state->getVertexAlias()._location="<<_state->getVertexAlias()._location<<std::endl;
|
||||
_vertexArray = new VertexAttribArrayDispatch(_state->getVertexAlias()._location);
|
||||
}
|
||||
@ -563,7 +575,7 @@ void VertexArrayState::assignVertexArrayDispatcher()
|
||||
|
||||
void VertexArrayState::assignNormalArrayDispatcher()
|
||||
{
|
||||
if (_normalArray.valid()) return;
|
||||
if (correctArrayDispatchAssigned(_normalArray.get())) return;
|
||||
|
||||
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
|
||||
if (!_state->getUseVertexAttributeAliasing())
|
||||
@ -580,7 +592,7 @@ void VertexArrayState::assignNormalArrayDispatcher()
|
||||
|
||||
void VertexArrayState::assignColorArrayDispatcher()
|
||||
{
|
||||
if (_colorArray.valid()) return;
|
||||
if (correctArrayDispatchAssigned(_colorArray.get())) return;
|
||||
|
||||
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
|
||||
if (!_state->getUseVertexAttributeAliasing())
|
||||
@ -597,7 +609,7 @@ void VertexArrayState::assignColorArrayDispatcher()
|
||||
|
||||
void VertexArrayState::assignSecondaryColorArrayDispatcher()
|
||||
{
|
||||
if (_secondaryColorArray.valid()) return;
|
||||
if (correctArrayDispatchAssigned(_secondaryColorArray.get())) return;
|
||||
|
||||
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
|
||||
if (!_state->getUseVertexAttributeAliasing())
|
||||
@ -613,7 +625,7 @@ void VertexArrayState::assignSecondaryColorArrayDispatcher()
|
||||
|
||||
void VertexArrayState::assignFogCoordArrayDispatcher()
|
||||
{
|
||||
if (_fogCoordArray.valid()) return;
|
||||
if (correctArrayDispatchAssigned(_fogCoordArray.get())) return;
|
||||
|
||||
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
|
||||
if (!_state->getUseVertexAttributeAliasing())
|
||||
@ -629,30 +641,34 @@ void VertexArrayState::assignFogCoordArrayDispatcher()
|
||||
|
||||
void VertexArrayState::assignTexCoordArrayDispatcher(unsigned int numUnits)
|
||||
{
|
||||
_texCoordArrays.resize(numUnits);
|
||||
|
||||
for(unsigned int i=0; i<_texCoordArrays.size(); ++i)
|
||||
{
|
||||
if (correctArrayDispatchAssigned(_texCoordArrays[i].get())) continue;
|
||||
|
||||
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
|
||||
if (!_state->getUseVertexAttributeAliasing())
|
||||
{
|
||||
for(unsigned int i=_texCoordArrays.size(); i<numUnits; ++i)
|
||||
{
|
||||
_texCoordArrays.push_back( new TexCoordArrayDispatch(i) );
|
||||
}
|
||||
_texCoordArrays[i] = new TexCoordArrayDispatch(i);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
for(unsigned int i=_texCoordArrays.size(); i<numUnits; ++i)
|
||||
{
|
||||
VAS_NOTICE<<"VertexArrayState::VertexArrayState::assignTexCoordArrayDispatcher() _state->getTexCoordAliasList()[i]._location="<<_state->getTexCoordAliasList()[i]._location<<std::endl;
|
||||
_texCoordArrays.push_back( new VertexAttribArrayDispatch(_state->getTexCoordAliasList()[i]._location) );
|
||||
_texCoordArrays[i] = new VertexAttribArrayDispatch(_state->getTexCoordAliasList()[i]._location);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VertexArrayState::assignVertexAttribArrayDispatcher(unsigned int numUnits)
|
||||
{
|
||||
for(unsigned int i=_vertexAttribArrays.size(); i<numUnits; ++i)
|
||||
_vertexAttribArrays.resize(numUnits);
|
||||
|
||||
for(unsigned int i=0; i<_vertexAttribArrays.size(); ++i)
|
||||
{
|
||||
_vertexAttribArrays.push_back( new VertexAttribArrayDispatch(i) );
|
||||
if (_vertexAttribArrays[i].valid()) continue;
|
||||
|
||||
_vertexAttribArrays[i] = new VertexAttribArrayDispatch(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user