Added support for using a custom osg::Geometry that attempts to force the OpenGL driver
to download the texture object to graphics card. Calling IncrementalCompileOperation::assignForceTextureDownloadGeometry() assigns a geometry to the job.
This commit is contained in:
parent
ffa75c9c84
commit
b55f75111e
@ -15,6 +15,7 @@
|
||||
#define OSGUTIL_INCREMENTALCOMPILEOPERATOR
|
||||
|
||||
#include <osgUtil/GLObjectsVisitor>
|
||||
#include <osg/Geometry>
|
||||
|
||||
namespace osgUtil {
|
||||
|
||||
@ -167,6 +168,16 @@ class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
|
||||
OpenThreads::Mutex* getCompiledMutex() { return &_compiledMutex; }
|
||||
CompileSets& getCompiled() { return _compiled; }
|
||||
|
||||
/** Assign a geometry and associated StateSet than is applied after each texture compile to atttempt to force the OpenGL
|
||||
* drive to download the texture object to OpenGL graphics card.*/
|
||||
void assignForceTextureDownloadGeometry();
|
||||
|
||||
/** Set the osg::Geometry to apply after each texture compile to atttempt to force the OpenGL
|
||||
* drive to download the texture object to OpenGL graphics card.*/
|
||||
void setForceTextureDownloadGeometry(osg::Geometry* geom) { _forceTextureDownloadGeometry = geom; }
|
||||
osg::Geometry* getForceTextureDownloadGeometry() { return _forceTextureDownloadGeometry.get(); }
|
||||
const osg::Geometry* getForceTextureDownloadGeometry() const { return _forceTextureDownloadGeometry.get(); }
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~IncrementalCompileOperation();
|
||||
@ -174,23 +185,24 @@ class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
|
||||
// forward declare to keep within class namespace
|
||||
class CollectStateToCompile;
|
||||
|
||||
double _targetFrameRate;
|
||||
double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
|
||||
unsigned int _maximumNumOfObjectsToCompilePerFrame;
|
||||
double _flushTimeRatio;
|
||||
double _conservativeTimeRatio;
|
||||
double _targetFrameRate;
|
||||
double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
|
||||
unsigned int _maximumNumOfObjectsToCompilePerFrame;
|
||||
double _flushTimeRatio;
|
||||
double _conservativeTimeRatio;
|
||||
|
||||
OpenThreads::Mutex _toCompileMutex;
|
||||
CompileSets _toCompile;
|
||||
osg::ref_ptr<osg::Geometry> _forceTextureDownloadGeometry;
|
||||
|
||||
OpenThreads::Mutex _toCompileMutex;
|
||||
CompileSets _toCompile;
|
||||
|
||||
OpenThreads::Mutex _compiledMutex;
|
||||
CompileSets _compiled;
|
||||
OpenThreads::Mutex _compiledMutex;
|
||||
CompileSets _compiled;
|
||||
|
||||
ContextSet _contexts;
|
||||
ContextSet _contexts;
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -16,6 +16,8 @@
|
||||
#include <osg/Notify>
|
||||
#include <osg/Timer>
|
||||
#include <osg/GLObjects>
|
||||
#include <osg/Depth>
|
||||
#include <osg/ColorMask>
|
||||
|
||||
#include <OpenThreads/ScopedLock>
|
||||
|
||||
@ -50,6 +52,33 @@ IncrementalCompileOperation::~IncrementalCompileOperation()
|
||||
{
|
||||
}
|
||||
|
||||
void IncrementalCompileOperation::assignForceTextureDownloadGeometry()
|
||||
{
|
||||
osg::Geometry* geometry = new osg::Geometry;
|
||||
|
||||
osg::Vec3Array* vertices = new osg::Vec3Array;
|
||||
vertices->push_back(osg::Vec3(0.0f,0.0f,0.0f));
|
||||
geometry->setVertexArray(vertices);
|
||||
|
||||
osg::Vec2Array* texcoords = new osg::Vec2Array;
|
||||
texcoords->push_back(osg::Vec2(0.0f,0.0f));
|
||||
geometry->setTexCoordArray(0, texcoords);
|
||||
|
||||
geometry->addPrimitiveSet(new osg::DrawArrays(GL_POINTS,0,1));
|
||||
|
||||
osg::StateSet* stateset = geometry->getOrCreateStateSet();
|
||||
stateset->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
|
||||
|
||||
osg::Depth* depth = new osg::Depth;
|
||||
depth->setWriteMask(false);
|
||||
stateset->setAttribute(depth);
|
||||
|
||||
osg::ColorMask* colorMask = new osg::ColorMask(false,false,false,false);
|
||||
stateset->setAttribute(colorMask);
|
||||
|
||||
_forceTextureDownloadGeometry = geometry;
|
||||
}
|
||||
|
||||
void IncrementalCompileOperation::assignContexts(Contexts& contexts)
|
||||
{
|
||||
for(Contexts::iterator itr = contexts.begin();
|
||||
@ -365,7 +394,22 @@ void IncrementalCompileOperation::operator () (osg::GraphicsContext* context)
|
||||
while(!cd._textures.empty() &&
|
||||
osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < compileTime)
|
||||
{
|
||||
cd._textures.back()->apply(*renderInfo.getState());
|
||||
if (_forceTextureDownloadGeometry.get())
|
||||
{
|
||||
if (_forceTextureDownloadGeometry->getStateSet())
|
||||
{
|
||||
renderInfo.getState()->apply(_forceTextureDownloadGeometry->getStateSet());
|
||||
}
|
||||
|
||||
renderInfo.getState()->applyTextureAttribute(0, cd._textures.back().get());
|
||||
|
||||
_forceTextureDownloadGeometry->draw(renderInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
cd._textures.back()->apply(*renderInfo.getState());
|
||||
}
|
||||
|
||||
cd._textures.pop_back();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user