More work on uint -> unsigned int.
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@ -88,7 +88,7 @@ void Texture1D::apply(State& state) const
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// get the contextID (user defined ID of 0 upwards) for the
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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// current OpenGL context.
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const uint contextID = state.getContextID();
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const unsigned int contextID = state.getContextID();
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// get the globj for the current contextID.
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// get the globj for the current contextID.
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GLuint& handle = getTextureObject(contextID);
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GLuint& handle = getTextureObject(contextID);
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@ -162,7 +162,7 @@ void Texture1D::applyTexImage1D(GLenum target, Image* image, State& state, GLsiz
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// get the contextID (user defined ID of 0 upwards) for the
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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// current OpenGL context.
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const uint contextID = state.getContextID();
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const unsigned int contextID = state.getContextID();
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const Extensions* extensions = getExtensions(contextID,true);
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const Extensions* extensions = getExtensions(contextID,true);
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// update the modified tag to show that it is upto date.
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// update the modified tag to show that it is upto date.
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@ -263,7 +263,7 @@ void Texture1D::applyTexImage1D(GLenum target, Image* image, State& state, GLsiz
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void Texture1D::copyTexImage1D(State& state, int x, int y, int width)
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void Texture1D::copyTexImage1D(State& state, int x, int y, int width)
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{
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{
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const uint contextID = state.getContextID();
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const unsigned int contextID = state.getContextID();
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// get the globj for the current contextID.
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// get the globj for the current contextID.
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GLuint& handle = getTextureObject(contextID);
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GLuint& handle = getTextureObject(contextID);
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@ -312,7 +312,7 @@ void Texture1D::copyTexImage1D(State& state, int x, int y, int width)
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void Texture1D::copyTexSubImage1D(State& state, int xoffset, int x, int y, int width)
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void Texture1D::copyTexSubImage1D(State& state, int xoffset, int x, int y, int width)
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{
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{
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const uint contextID = state.getContextID();
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const unsigned int contextID = state.getContextID();
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// get the globj for the current contextID.
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// get the globj for the current contextID.
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GLuint& handle = getTextureObject(contextID);
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GLuint& handle = getTextureObject(contextID);
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@ -91,7 +91,7 @@ void Texture2D::apply(State& state) const
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// get the contextID (user defined ID of 0 upwards) for the
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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// current OpenGL context.
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const uint contextID = state.getContextID();
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const unsigned int contextID = state.getContextID();
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// get the globj for the current contextID.
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// get the globj for the current contextID.
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GLuint& handle = getTextureObject(contextID);
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GLuint& handle = getTextureObject(contextID);
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@ -162,7 +162,7 @@ void Texture2D::computeInternalFormat() const
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void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height )
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void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height )
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{
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{
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const uint contextID = state.getContextID();
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const unsigned int contextID = state.getContextID();
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// get the globj for the current contextID.
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// get the globj for the current contextID.
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GLuint& handle = getTextureObject(contextID);
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GLuint& handle = getTextureObject(contextID);
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@ -212,7 +212,7 @@ void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height
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void Texture2D::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height )
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void Texture2D::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height )
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{
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{
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const uint contextID = state.getContextID();
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const unsigned int contextID = state.getContextID();
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// get the globj for the current contextID.
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// get the globj for the current contextID.
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GLuint& handle = getTextureObject(contextID);
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GLuint& handle = getTextureObject(contextID);
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@ -191,7 +191,7 @@ void TextureCubeMap::apply(State& state) const
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{
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{
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// get the contextID (user defined ID of 0 upwards) for the
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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// current OpenGL context.
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const uint contextID = state.getContextID();
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const unsigned int contextID = state.getContextID();
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const Extensions* extensions = getExtensions(contextID,true);
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const Extensions* extensions = getExtensions(contextID,true);
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if (!extensions->isCubeMapSupported())
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if (!extensions->isCubeMapSupported())
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@ -258,13 +258,13 @@ void TextureCubeMap::apply(State& state) const
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typedef buffered_value< ref_ptr<TextureCubeMap::Extensions> > BufferedExtensions;
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typedef buffered_value< ref_ptr<TextureCubeMap::Extensions> > BufferedExtensions;
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static BufferedExtensions s_extensions;
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static BufferedExtensions s_extensions;
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const TextureCubeMap::Extensions* TextureCubeMap::getExtensions(uint contextID,bool createIfNotInitalized)
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const TextureCubeMap::Extensions* TextureCubeMap::getExtensions(unsigned int contextID,bool createIfNotInitalized)
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{
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{
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if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions;
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if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions;
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return s_extensions[contextID].get();
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return s_extensions[contextID].get();
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}
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}
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void TextureCubeMap::setExtensions(uint contextID,Extensions* extensions)
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void TextureCubeMap::setExtensions(unsigned int contextID,Extensions* extensions)
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{
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{
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s_extensions[contextID] = extensions;
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s_extensions[contextID] = extensions;
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}
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}
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