Changed the default directory for the output files to be the current working directory,

with the --write-to-source-file-directory added to allow one to have the original behaviour
of writing to the same directory as the original source file.
This commit is contained in:
Robert Osfield 2014-01-20 17:03:29 +00:00
parent 8a0e49d780
commit b41e5ccc77

View File

@ -69,6 +69,7 @@ int main( int argc, char **argv )
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is a utility for converting glsl shader files into char arrays that can be compiled into applications.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("--shader <filename>","Shader file to create a .cpp file for.");
arguments.getApplicationUsage()->addCommandLineOption("--write-to-source-file-directory","Use the path to the source filename as the directory to write to.");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line parameters");
// if user request help write it out to cout.
@ -78,6 +79,9 @@ int main( int argc, char **argv )
return 1;
}
bool useSamePathAsSourceFile = false;
if (arguments.read("--write-to-source-file-directory")) useSamePathAsSourceFile = true;
std::string filename;
if (arguments.read("--shader",filename))
{
@ -96,7 +100,9 @@ int main( int argc, char **argv )
}
std::string ext = osgDB::getFileExtension(filename);
std::string cppFileName = osgDB::concatPaths(path, name + "_" + ext + ".cpp");
std::string cppFileName = name + "_" + ext + ".cpp";
if (useSamePathAsSourceFile) cppFileName = osgDB::concatPaths(path, cppFileName);
std::string variableName = name + "_" + ext;
writeShader(shader.get(), cppFileName, variableName);