From Igor Kravtchenko, add #define's for OpenGL float internal texture formats.
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@ -54,6 +54,25 @@
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#endif
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#ifndef GL_ARB_INTERNAL_TEXTURE_FORMAT
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#define GL_RGBA32F_ARB 0x8814
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#define GL_RGB32F_ARB 0x8815
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#define GL_ALPHA32F_ARB 0x8816
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#define GL_INTENSITY32F_ARB 0x8817
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#define GL_LUMINANCE32F_ARB 0x8818
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#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
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#define GL_RGBA16F_ARB 0x881A
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#define GL_RGB16F_ARB 0x881B
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#define GL_ALPHA16F_ARB 0x881C
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#define GL_INTENSITY16F_ARB 0x881D
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#define GL_LUMINANCE16F_ARB 0x881E
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#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
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#endif
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#ifndef GL_ARB_PIXEL_DATA
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#define GL_HALF_FLOAT_ARB 0x140B
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#endif
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#ifndef GL_NV_texture_shader
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#define GL_HILO_NV 0x86F4
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#define GL_DSDT_NV 0x86F5
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