From Igor Kravtchenko, add #define's for OpenGL float internal texture formats.

This commit is contained in:
Robert Osfield 2005-02-22 10:16:22 +00:00
parent 64e6b79340
commit b40fe170c7

View File

@ -54,6 +54,25 @@
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#ifndef GL_ARB_INTERNAL_TEXTURE_FORMAT
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_ALPHA32F_ARB 0x8816
#define GL_INTENSITY32F_ARB 0x8817
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_RGBA16F_ARB 0x881A
#define GL_RGB16F_ARB 0x881B
#define GL_ALPHA16F_ARB 0x881C
#define GL_INTENSITY16F_ARB 0x881D
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#endif
#ifndef GL_ARB_PIXEL_DATA
#define GL_HALF_FLOAT_ARB 0x140B
#endif
#ifndef GL_NV_texture_shader
#define GL_HILO_NV 0x86F4
#define GL_DSDT_NV 0x86F5