Updates to osgprerender to support use of rendering to an image, rather then
just a texture.
This commit is contained in:
parent
7f56ceaea1
commit
b3ac26f3dc
@ -14,6 +14,18 @@ echo osghangglide
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osghangglide
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osghangglide
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more memleaks.log
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more memleaks.log
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echo osggeometry cow.osg
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osggeometry cow.osg
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more memleaks.log
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echo osgprerender cow.osg
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osgprerender cow.osg
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more memleaks.log
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echo osgparticle cow.osg
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osgparticle cow.osg
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more memleaks.log
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echo osgbillboard lz.rgb
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echo osgbillboard lz.rgb
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osgbillboard lz.rgb
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osgbillboard lz.rgb
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more memleaks.log
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more memleaks.log
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@ -4,6 +4,12 @@ sgv Town.osg
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osghangglide
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osghangglide
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osggeometry cow.osg
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osgprerender cow.osg
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osgparticle cow.osg
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osgbillboard lz.rgb
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osgbillboard lz.rgb
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osgcube
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osgcube
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@ -1,95 +1,190 @@
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# Microsoft Developer Studio Project File - Name="Demo osgprerender" - Package Owner=<4>
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# Microsoft Developer Studio Project File - Name="Demo osgprerender" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Demo osgprerender - Win32 Release
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CFG=Demo osgprerender - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgprerender.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgprerender.mak" CFG="Demo osgprerender - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Demo osgprerender - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Demo osgprerender - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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!MESSAGE
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!MESSAGE NMAKE /f "osgprerender.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgprerender.mak" CFG="Demo osgprerender - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Demo osgprerender - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Demo osgprerender - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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CPP=cl.exe
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RSC=rc.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Demo osgprerender - Win32 Release"
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!IF "$(CFG)" == "Demo osgprerender - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgprerender.exe" /libpath:"../../../lib"
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# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgprerender.exe" /libpath:"../../../lib"
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!ELSEIF "$(CFG)" == "Demo osgprerender - Win32 Debug"
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!ELSEIF "$(CFG)" == "Demo osgprerender - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgprerenderd.exe" /pdbtype:sept /libpath:"../../../lib"
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# ADD LINK32 glut32.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgprerenderd.exe" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /incremental:no
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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!ENDIF
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# Begin Target
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# Begin Target
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# Name "Demo osgprerender - Win32 Release"
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# Name "Demo osgprerender - Win32 Release"
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# Name "Demo osgprerender - Win32 Debug"
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# Name "Demo osgprerender - Win32 Debug"
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# Begin Source File
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# Begin Source File
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SOURCE=..\..\..\src\Demos\osgprerender\osgprerender.cpp
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SOURCE=..\..\..\src\Demos\osgprerender\osgprerender.cpp
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# End Source File
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# End Source File
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# End Target
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# End Target
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# Begin Group "Resource Files"
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Group
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# End Project
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# End Project
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@ -608,7 +608,7 @@ osg::Node* createBackground()
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osg::Texture* texture = new osg::Texture;
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osg::Texture* texture = new osg::Texture;
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texture->setImage(image);
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texture->setImage(image);
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stateset->setAttributeAndModes(texture,osg::StateAttribute::ON);
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stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
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polyGeom->setStateSet(stateset);
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polyGeom->setStateSet(stateset);
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@ -32,11 +32,15 @@ class MyCullCallback : public osg::NodeCallback
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_subgraph(subgraph),
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_subgraph(subgraph),
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_texture(texture) {}
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_texture(texture) {}
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MyCullCallback(osg::Node* subgraph,osg::Image* image):
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_subgraph(subgraph),
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_image(image) {}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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{
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osgUtil::CullVisitor* cullVisitor = dynamic_cast<osgUtil::CullVisitor*>(nv);
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osgUtil::CullVisitor* cullVisitor = dynamic_cast<osgUtil::CullVisitor*>(nv);
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if (cullVisitor && _texture.valid() && _subgraph.valid())
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if (cullVisitor && (_texture.valid()|| _image.valid()) && _subgraph.valid())
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{
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{
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doPreRender(*node,*cullVisitor);
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doPreRender(*node,*cullVisitor);
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@ -55,6 +59,7 @@ class MyCullCallback : public osg::NodeCallback
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osg::ref_ptr<osg::Node> _subgraph;
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osg::ref_ptr<osg::Node> _subgraph;
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osg::ref_ptr<osg::Texture> _texture;
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osg::ref_ptr<osg::Texture> _texture;
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osg::ref_ptr<osg::Image> _image;
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};
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};
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@ -277,8 +282,11 @@ void MyCullCallback::doPreRender(osg::Node& node, osgUtil::CullVisitor& cv)
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// dependancy list.
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// dependancy list.
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cv.getCurrentRenderBin()->_stage->addToDependencyList(rtts.get());
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cv.getCurrentRenderBin()->_stage->addToDependencyList(rtts.get());
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// attach texture to the RenderToTextureStage.
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// if one exist attach texture to the RenderToTextureStage.
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rtts->setTexture(_texture.get());
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if (_texture.valid()) rtts->setTexture(_texture.get());
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// if one exist attach image to the RenderToTextureStage.
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if (_image.valid()) rtts->setImage(_image.get());
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}
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}
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@ -333,7 +341,12 @@ osg::Node* createPreRenderSubGraph(osg::Node* subgraph)
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osg::StateSet* stateset = new osg::StateSet;
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osg::StateSet* stateset = new osg::StateSet;
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// set up the texture.
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// set up the texture.
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osg::Image* image = new osg::Image;
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image->setInternalTextureFormat(GL_RGBA);
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//osg::Image* image = osgDB::readImageFile("lz.rgb");
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osg::Texture* texture = new osg::Texture;
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osg::Texture* texture = new osg::Texture;
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texture->setSubloadMode(osg::Texture::IF_DIRTY);
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texture->setImage(image);
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stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
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stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OVERRIDE_OFF);
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OVERRIDE_OFF);
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@ -346,7 +359,8 @@ osg::Node* createPreRenderSubGraph(osg::Node* subgraph)
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billboard->addDrawable(polyGeom,bs.center());
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billboard->addDrawable(polyGeom,bs.center());
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osg::Group* parent = new osg::Group;
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osg::Group* parent = new osg::Group;
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parent->setCullCallback(new MyCullCallback(subgraph,texture));
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// parent->setCullCallback(new MyCullCallback(subgraph,texture));
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parent->setCullCallback(new MyCullCallback(subgraph,image));
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parent->addChild(billboard);
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parent->addChild(billboard);
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return parent;
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return parent;
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initFilePathLists();
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initFilePathLists();
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// register file extension alias.
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// register file extension alias.
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addFileExtensionAlias("sgi", "rgb");
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addFileExtensionAlias("rgba", "rgb");
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addFileExtensionAlias("rgba", "rgb");
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addFileExtensionAlias("int", "rgb");
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addFileExtensionAlias("int", "rgb");
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addFileExtensionAlias("inta", "rgb");
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addFileExtensionAlias("inta", "rgb");
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